由于項(xiàng)目有此需求,所以不得不爬此坑,爬了兩天終于出坑
參考
參考使用的Unity版本是2018.2.1f1 我的是2018.4.0f1 所以配置上有不同
1.首先Unity導(dǎo)出Xcode工程 這里注意一下 strip engine code 去勾
2.生成的iOS工程取MapFileParser.sh郑象、Classes希太、Data、Libraries四個(gè)文件
3.將文件導(dǎo)入framework工程中(iOS創(chuàng)建framework這里不講解) 工程結(jié)構(gòu)如下
Unity和testlibocSDK文件是同一目錄 Data文件的引用選擇Create folder refrences,其他選擇Create groups肺素,然后將Libraries下的libil2cpp文件夾Remove Refreence
Build phases配置
4.在Build phases中添加Run Script腳本"$PROJECT_DIR/MapFileParser.sh"
5.添加幾個(gè)類文件 類的下載地址
將SpaceAppController.h設(shè)置為Public
Build Settings設(shè)置
6.因?yàn)樵糜螒?所以此SDK應(yīng)該是動(dòng)態(tài)庫(kù) 靜態(tài)庫(kù)的話下面會(huì)說(shuō)導(dǎo)致的問(wèn)題 而且靜態(tài)庫(kù)比較占用資源 Mach-O Type 不用修改 (默認(rèn)就是動(dòng)態(tài)庫(kù) - Dynamic Library)
7.Other Linker Flags 添加$(inherited)、-weak_framework宇驾、CoreMotion倍靡、-weak-lSystem
8.Header Search Paths 添加
- $(inherited)、
- "$(SRCROOT)"课舍、
- $(PROJECT_DIR)/Unity/Classes塌西、
- $(PROJECT_DIR)/Unity/Classes/Native、
- $(PROJECT_DIR)/Unity/Libraries筝尾、
- $(PROJECT_DIR)/Unity/Libraries/bdwgc/include捡需、
-
$(PROJECT_DIR)/Unity/Libraries/libil2cpp/include
9.Library Search Paths 不用設(shè)置 自己生成
10.Other C Flags 添加$(inherited)、-DINIT_SCRIPTING_BACKEND=1筹淫、-fno-strict-overflow站辉、-DNET_4_0、-DRUNTIME_IL2CPP=1
11.Other C++ Flags
12.Prefix Header 添加Unity/Classes/Prefix.pch
13.Mismatched Return Type添加YES 不要用YES(Error)
14.User-Defined 添加UNITY_RUNTIME_VERSION -> Unity 版本號(hào)贸街、UNITY_SCRIPTING_BACKEND -> il2cpp
爬坑過(guò)程b帜!
1.WWWConnection.h:4:41: error: cannot find interface declaration for 'NSObject', superclass of 'UnityWWWConnectionDelegate'
解決:系統(tǒng)庫(kù)添加少了
2.'Classes/Unity/UnitySharedDecls.h' file not found
解決:找到文件 刪除前面路徑 改成 #include "UnitySharedDecls.h"
3.'Classes/iPhone_Sensors.h' file not found
解決同上
解決:刪除對(duì)DynamicLibEngineAPI-functions.h和DynamicLibEngineAPI.mm的引用
5.Undefined symbol: __mh_execute_header
_UnityGetAppLoadAddress in CrashReporter.o
解決:找到CrashReporter.mm文件
注釋代碼UnityGetAppLoadAddress薛匪、UnityGetAppLoadCommandAddress捐川、UnityGetAppLoadCommandCount
6.重復(fù)引用
解決:Unity的main.mm文件和導(dǎo)入的UnityMain.mm重復(fù)了 刪除對(duì)main.mm的引用即可
7.這個(gè)問(wèn)題剛開始就出現(xiàn)了 我反復(fù)刪除添加libil2cpp文件夾貌似自己就好了 (主要是我也不記得怎么修復(fù)的了...)
當(dāng)然你添加libil2cpp文件后會(huì)報(bào)另一個(gè)問(wèn)題(libil2cpp文件里有些include引用會(huì)報(bào)錯(cuò) 排查非常麻煩,感覺(jué)加上libil2cpp文件就是不對(duì)的操作)
新項(xiàng)目引用SDK
1.引入framework 文件目錄添加MapFileParser文件
2.Build Phrase配置
添加Run Script "$PROJECT_DIR/MapFileParser.sh"
3.添加Copy Files
代碼使用
ViewController.m文件 只需加上如下代碼即可
#import "ViewController.h"
//#import <testliboc/testliboc.h>
#import <testlibocSDK/testlibocSDK.h>
@interface ViewController ()
//Main.storyboard上添加一個(gè)view 關(guān)聯(lián)上即可
@property (nonatomic, weak) IBOutlet UIView* unityContainerView;
@property (nonatomic, strong) UIView* unityView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor yellowColor];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.frame = CGRectMake(100, 100, 100, 50);
[btn setBackgroundColor:[UIColor redColor]];
[btn addTarget:self action:@selector(aaa) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
}
- (void)aaa{
[[SpaceAppController sharedController] application:[UIApplication sharedApplication] didFinishLaunchingWithOptions:[NSDictionary dictionary]];
[[SpaceAppController sharedController] applicationDidBecomeActive:[UIApplication sharedApplication]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillResignActive) name:UIApplicationWillResignActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
self.unityView = [SpaceAppController sharedController].unityView;
[self.unityContainerView addSubview:self.unityView];
}
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
self.unityView.frame = self.unityContainerView.bounds;
}
- (void)applicationWillResignActive {
[[SpaceAppController sharedController] applicationWillResignActive:[UIApplication sharedApplication]];
}
- (void)applicationDidBecomeActive {
[[SpaceAppController sharedController] applicationDidBecomeActive:[UIApplication sharedApplication]];
}
- (void)applicationWillEnterForeground {
[[SpaceAppController sharedController] applicationWillEnterForeground:[UIApplication sharedApplication]];
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
[[SpaceAppController sharedController] applicationWillResignActive:[UIApplication sharedApplication]];
}
@end
這里補(bǔ)充一下 之前打包的靜態(tài)庫(kù)framework的問(wèn)題
靜態(tài)庫(kù)打包參考了上一篇Unity文件放到iOS里的配置及上面的參考鏈接還有靜態(tài)庫(kù)打包的配置(參考我之前寫的framework打包)
打包成功后逸尖,項(xiàng)目引入時(shí)會(huì)報(bào)錯(cuò)(libil2cpp文件找不到)古沥,必須把Libraries文件也引入才行,然后運(yùn)行沒(méi)問(wèn)題娇跟,但是當(dāng)加載Unity時(shí)會(huì)報(bào)錯(cuò) (crash occurred >>> il2cpp::vm:MetadataCache::Initialize())
對(duì)于這個(gè)問(wèn)題應(yīng)該是Unity版本不同導(dǎo)致的 他應(yīng)該是引用不到il2cpp的原因
關(guān)于此問(wèn)題的討論