NDK和JNI
JNI是Java Native Interface(JAVA本地接口)的縮寫(xiě),為了方便Java調(diào)用C林艘、C++等本地代碼所封裝的一層接口混坞。Java的跨平臺(tái)特性導(dǎo)致了其本地交互能力的不足究孕,一些和操作系統(tǒng)相關(guān)的特性java無(wú)法完成。
NDK是Android所提供的一個(gè)工具集合厨诸,通過(guò)NDK可以在Android中更加方便的通過(guò)JNI來(lái)訪問(wèn)本地代碼泳猬。
總之,JNI是一個(gè)協(xié)議埋心,NDK是服務(wù)JNI的工具忙上。
在C:\Users\用戶\AppData\Local\Android\Sdk\ndk-bundle目錄下存放著ndk的信息,其中arm64就是我們平時(shí)用的手機(jī)的硬件架構(gòu)茬斧。
toolchains用于不同平臺(tái)交叉編譯项秉,也是經(jīng)常會(huì)報(bào)錯(cuò)的地方。
主要構(gòu)成
涉及到C++與Kotlin之間的銜接的部分目錄有:
gradle: \MagicCamera3\app\build.gradle
cmake: \MagicCamera3\app\CMakeLists.txt
cpp代碼: \MagicCamera3\app\src\main\cpp\magicjni.cpp主函數(shù)
kotlin部分代碼: \MagicCamera3\app\src\main\java\com\cangwang\magic\util\OpenGLJniLib.kt
從Cmake函數(shù)入手怖喻,CMake工具輔助我們結(jié)局C++代碼的依賴關(guān)系锚沸,先指向用到的cpp代碼src/main/cpp/magicjni.cpp等涕癣,再設(shè)置到依賴,包括:magicjni恬叹、android同眯、GLESv3、EGL和log-lib硅确。
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
include_directories(${CMAKE_SOURCE_DIR} src/main/cpp)
add_library( # Sets the name of the library.
magicjni
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/magicjni.cpp
# 省略若干行菱农。柿估。。的妖。)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
magicjni
android
GLESv3
EGL
# Links the target library to the log library
# included in the NDK.
${log-lib} )
在項(xiàng)目app的gradle build中:
android {
defaultConfig {
applicationId "com.cangwang.magic"
// ......
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -fexceptions"
}
}
ndk {
abiFilters "armeabi-v7a"
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
其中:armeabi就是針對(duì)普通的或舊的arm cpu嫂粟,armeabi-v7a是針對(duì)有浮點(diǎn)運(yùn)算或高級(jí)擴(kuò)展功能的arm cpu墨缘。gradle中定位了CMake的位置。
最后就是kotlin和C++代碼的一一對(duì)應(yīng)關(guān)系
先看kotlin代碼:
package com.cangwang.magic.util
import android.content.res.AssetManager
import android.view.Surface
/**
* openGL輔助類(lèi)
* Created by cangwang on 2018/10/12.
*/
object OpenGLJniLib{
init {
System.loadLibrary("magicjni")
}
/**
* 初始化magicBaseView
*/
external fun magicBaseInit(surface:Surface, width:Int, height:Int, manager: AssetManager):Int
/**
* 創(chuàng)建magicBaseView
*/
external fun magicBaseCreate()
/**
* 變更觸發(fā)magicBaseView
*/
external fun magicBaseChange(width:Int,height:Int)
/**
* 繪制
*/
external fun magicBaseDraw(matrix:FloatArray)
external fun magicBaseRelease()
/**
* 調(diào)整大小
*/
external fun magicAdjustSize(orientation:Int,isFront:Boolean,flipVertical:Boolean)
/**
* 相機(jī)濾鏡創(chuàng)建
*/
external fun magicFilterCreate(surface:Surface,manager: AssetManager):Int
external fun magicFilterChange(width:Int,height:Int)
external fun magicFilterDraw(matrix:FloatArray,isTakePhoto:String)
external fun magicFilterRelease()
/**
* 圖片濾鏡創(chuàng)建
*/
external fun magicImageFilterCreate(surface:Surface,manager: AssetManager,path:String,degree:Int):Int
external fun magicImageFilterChange(width:Int,height:Int)
external fun magicImageFilterDraw(matrix:FloatArray,isSavePhoto:String)
external fun magicImageFilterRelease()
/**
* 設(shè)置美顏級(jí)別
*/
external fun setImageBeautyLevel(level:Int)
/**
* 獲取濾鏡列表
*/
external fun getFilterTypes():IntArray
/**
* 設(shè)置濾鏡類(lèi)型
*/
external fun setFilterType(type:Int)
external fun setImageFilterType(type:Int)
/**
* 設(shè)置美顏級(jí)別
*/
external fun setBeautyLevel(level:Int)
/**
* 攝像頭保存圖片
*/
external fun savePhoto(address:String):Boolean
/**
* 編輯保存圖片
*/
external fun saveImage(address: String):Boolean
}
再看Cpp代碼main方法:
#include <jni.h>
#include <android/log.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/native_window_jni.h>
#include <mutex>
#include <thread>
#include <stdio.h>
#include <malloc.h>
#include <GLES3/gl3.h>
#include <src/main/cpp/filter/MagicFilterFactory.h>
#include <src/main/cpp/image/ImageFilter.h>
#include "src/main/cpp/camera/CameraEngine.h"
#include "src/main/cpp/camera/CameraFilter.h"
#define LOG_TAG "magicjni"
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
extern "C" {
std::mutex gMutex;
CameraEngine *glCamera = nullptr;
CameraFilter *glCameraFilter = nullptr;
ImageFilter *glImageFilter = nullptr;
AAssetManager *aAssetManager = nullptr;
JNIEXPORT jint JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseInit(JNIEnv *env, jobject obj,
jobject surface,jint width,jint height,jobject assetManager) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseCreate(JNIEnv *env, jobject obj) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseChange(JNIEnv *env, jobject obj,jint width,jint height) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseDraw(JNIEnv *env, jobject obj,jfloatArray matrix_) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseRelease(JNIEnv *env, jobject obj) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicAdjustSize(JNIEnv *env, jobject obj,jint orientation,jboolean isFront,jboolean flipVertical) {}
//相機(jī)濾鏡surfaceView初始化的時(shí)候創(chuàng)建
JNIEXPORT jint JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterCreate(JNIEnv *env, jobject obj,
jobject surface,jobject assetManager) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterSet(JNIEnv *env, jobject obj,
jobject surface,jobject assetManager) {}
//窗口大小設(shè)置卸亮,SurfaceView初始化后會(huì)觸發(fā)一次
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterChange(JNIEnv *env, jobject obj,jint width,jint height) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterDraw(JNIEnv *env, jobject obj,jfloatArray matrix_,jstring address) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterRelease(JNIEnv *env, jobject obj) {}
//圖片濾鏡surfaceView初始化的時(shí)候創(chuàng)建
JNIEXPORT jint JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterCreate(JNIEnv *env, jobject obj,
jobject surface,jobject assetManager,jstring imgPath,jint degree) {}
//窗口大小設(shè)置嫡良,SurfaceView初始化后會(huì)觸發(fā)一次
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterChange(JNIEnv *env, jobject obj,jint width,jint height) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterDraw(JNIEnv *env, jobject obj,jfloatArray matrix_,jstring address) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterRelease(JNIEnv *env, jobject obj) {}
JNIEXPORT jintArray JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_getFilterTypes(JNIEnv *env, jobject obj) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_setFilterType(JNIEnv *env, jobject obj,jint type) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_setImageFilterType(JNIEnv *env, jobject obj,jint type) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_setImageBeautyLevel(JNIEnv *env, jobject obj,jint level) {}
JNIEXPORT void JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_setBeautyLevel(JNIEnv *env, jobject obj,jint level) {}
JNIEXPORT jboolean JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_savePhoto(JNIEnv *env, jobject obj,jstring address) {}
JNIEXPORT jboolean JNICALL
Java_com_cangwang_magic_util_OpenGLJniLib_saveImage(JNIEnv *env, jobject obj,jstring address) {}
}
關(guān)聯(lián)Cpp的函數(shù)命名需要注意寝受,規(guī)則是:Java_全類(lèi)名_方法名罕偎。