class AsyncClass
{
//聲明委托
private delegate int AddHandler(int a, int b);
//代理方法
public int Add(int a, int b)
{
Thread.Sleep(1000 * 3);
Console.WriteLine("ThreadID--" + Thread.CurrentThread.ManagedThreadId);
return a + b;
}
//同步調(diào)用憋沿,阻塞當(dāng)前線程,順序執(zhí)行
public void Tongbu()
{
AddHandler handler = new AddHandler(Add);
int result = handler.Invoke(8, 5);
Console.WriteLine(result);
Console.WriteLine(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fffffffff"));
Console.WriteLine(handler(4, 5));
Console.WriteLine("Tongbu Done!");
}
//異步調(diào)用
public void Yibu()
{
AddHandler handler = new AddHandler(Add);
for (int i = 1; i <= 5; i++)
{
//相當(dāng)于另開(kāi)了5個(gè)線程去執(zhí)行Add方法
IAsyncResult result = handler.BeginInvoke(i, i, new AsyncCallback(CallBack), "AsycState:OKaaa");
}
Console.WriteLine(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fffffff"));
//沒(méi)有回調(diào)時(shí)也必須使用EndInvoke方法沪猴。BeginInvoke和EndInvoke必須同時(shí)出現(xiàn)辐啄,否則可能發(fā)生內(nèi)存泄漏
//Console.WriteLine(handler.EndInvoke(result));
Console.WriteLine("Yibu Done!");
Console.ReadKey();
}
//異步回調(diào)方法
public void CallBack(IAsyncResult result)
{
//AsyncResult 是IAsyncResult接口的一個(gè)實(shí)現(xiàn)類,空間:System.Runtime.Remoting.Messaging
//AsyncDelegate 屬性可以強(qiáng)制轉(zhuǎn)換為用戶定義的委托的實(shí)際類运嗜。
AddHandler handler = (AddHandler)((AsyncResult)result).AsyncDelegate;
Console.WriteLine(handler.EndInvoke(result));
Console.WriteLine(result.AsyncState);
Console.WriteLine("CallBack Done!");
}
//線程池
AutoResetEvent are = new AutoResetEvent(false); //信號(hào)燈
int num = 10;
public void ThreadPoolTest()
{
ThreadPool.SetMinThreads(1, 1);
ThreadPool.SetMaxThreads(5, 5);
for (int i = num; i >= 0; i--)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(CallBack2),i.ToString());
}
Console.WriteLine("主線程執(zhí)行壶辜!");
are.WaitOne();//阻塞當(dāng)前線程,直到are執(zhí)行了Set方法
Console.WriteLine("主線程結(jié)束洗出!");
Console.ReadKey();
}
//線程池回調(diào)方法
public void CallBack2(object obj)
{
num--;
Console.WriteLine(string.Format("{0}:第{1}個(gè)線程", DateTime.Now.ToString(), obj.ToString()));
Thread.Sleep(1000);
if (num == -1)
are.Set();
}
//Task創(chuàng)建和運(yùn)行 無(wú)返回值
public void TaskTest()
{
//方式一
Task task1 = new Task(() =>
{
Thread.Sleep(200);
Console.WriteLine("void當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
task1.Start();
//方式二
Task task2 = Task.Factory.StartNew(() =>
{
Thread.Sleep(200);
Console.WriteLine("void當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
//方式三
Task task3 = Task.Run(() =>
{
Thread.Sleep(200);
Console.WriteLine("void當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
Console.WriteLine("主線程 void");
Console.WriteLine("主線程 void Done士复!");
}
//Task創(chuàng)建和運(yùn)行 有返回值
public void TaskReturnTest()
{
//方式一
Task<string> task1 = new Task<string>(() =>
{
Thread.Sleep(200);
return string.Format("當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
//task1.Start();
//方式二
Task<string> task2 = Task.Factory.StartNew<string>(() =>
{
Thread.Sleep(200);
return string.Format("當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
//方式三
Task<string> task3 = Task.Run<string>(() =>
{
Thread.Sleep(200);
return string.Format("當(dāng)前線程ID = {0}", Thread.CurrentThread.ManagedThreadId);
});
task1.RunSynchronously(); //阻塞主線程,直到task1線程執(zhí)行完
task2.Wait(); //等待task2執(zhí)行完
Task.WaitAll(new Task[] { task1, task2, task3 }); //等待所有task執(zhí)行完
Task.WaitAny(new Task[] { task1, task2, task3 }); //等待任何一個(gè)task執(zhí)行完
Console.WriteLine("主線程 Return");
Console.WriteLine(task1.Result);
Console.WriteLine(task2.Result);
Console.WriteLine(task3.Result);
//至少一個(gè)task執(zhí)行完,去執(zhí)行后續(xù)操作
Task.WhenAny(new Task[] { task1, task2, task3 }).ContinueWith((t) =>
{
Console.WriteLine("至少有一個(gè)task執(zhí)行完了阱洪。便贵。。冗荸。承璃。" );
});
//所有的task執(zhí)行完,去執(zhí)行后續(xù)操作
Task.WhenAll(new Task[] { task1, task2, task3 }).ContinueWith((t) =>
{
Console.WriteLine("所有的task都執(zhí)行完了蚌本。盔粹。。程癌。舷嗡。");
});
//等同于Task.WhenAny
Task.Factory.ContinueWhenAny(new Task[] { task1, task2, task3 }, (t) =>
{
Console.WriteLine("至少有一個(gè)task執(zhí)行完了。嵌莉。进萄。。锐峭。");
});
//等同于Task.WhenAll
Task.Factory.ContinueWhenAll(new Task[] { task1, task2, task3 }, (t) =>
{
Console.WriteLine("所有的task都執(zhí)行完了中鼠。。沿癞。援雇。。");
});
Console.WriteLine("主線程 Return Done椎扬!");
Console.ReadKey();
}
//Task取消任務(wù)惫搏,并設(shè)置取消任務(wù)后觸發(fā)的事件
public void TaskCancelTest()
{
CancellationTokenSource source = new CancellationTokenSource();
//注冊(cè)任務(wù)取消觸發(fā)的事件
source.Token.Register(() =>
{
Console.WriteLine("任務(wù)已取消");
});
int index = 0;
Task task = new Task(() =>
{
while(!source.IsCancellationRequested)
{
Thread.Sleep(500);
Console.WriteLine(++index);
}
});
task.Start();
//10000毫秒后停止運(yùn)行task
source.CancelAfter(10000);
Console.ReadKey();
}
//異步方法 Async、await
public static async Task<string> GetFileContentAsync(string fileName)
{
FileStream fs = new FileStream(fileName, FileMode.Open);
var bytes = new byte[fs.Length];
Console.WriteLine("開(kāi)始讀取文件");
int len = await fs.ReadAsync(bytes, 0, bytes.Length);
string result = Encoding.Default.GetString(bytes);
return result;
}
public static async Task GetFileContentAsync2(string fileName)
{
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
var bytes = new byte[fs.Length];
Console.WriteLine("開(kāi)始讀取文件");
int len = await fs.ReadAsync(bytes, 0, bytes.Length);
string result = Encoding.UTF8.GetString(bytes);
return;
}
public static async void GetFileContentAsync3(string fileName)
{
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
var bytes = new byte[fs.Length];
Console.WriteLine("開(kāi)始讀取文件");
int len = await fs.ReadAsync(bytes, 0, bytes.Length);
string result = Encoding.UTF8.GetString(bytes);
}
}
一次運(yùn)行結(jié)果:
image.png