前言
該系列文章分三篇:
- 一步步探索學(xué)習(xí)Android Touch事件分發(fā)傳遞機(jī)制(一)
通過寫demo打Log呜呐,以ACTION_DOWN事件為例绑咱,完整了解整個(gè)Android Touch事件分發(fā)傳遞機(jī)制陆盘。
- 一步步探索學(xué)習(xí)Android Touch事件分發(fā)傳遞機(jī)制(二)
探索了ACTION_MOVE和ACTION_UP事件的分發(fā)傳遞規(guī)律。
- 一步步探索學(xué)習(xí)Android Touch事件分發(fā)傳遞機(jī)制(三)
即本篇厦章,將通過Android源碼分析今野,從本質(zhì)上認(rèn)識(shí)Android Touch事件分發(fā)傳遞機(jī)制。
1. dispatchTouchEvent()方法源碼分析
1.1 Activity的dispatchTouchEvent()方法
- 源碼:
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
//當(dāng)判斷是ACTION_DOWN事件饺鹃,回調(diào)onUserInteraction()
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
//getWindow()方法拿到的是PhoneWindow的實(shí)例
return true;
}
//如果沒有找到消費(fèi)該事件的子View莫秆,最終會(huì)交給Activity的onTouchEvent()處理
return onTouchEvent(ev);
}
- 分析:
該方法首先判斷傳遞進(jìn)來的是不是一個(gè)ACTION_DOWN事件,if 是悔详,就觸發(fā)一個(gè)叫做 onUserInteraction()的回調(diào)方法镊屎。
onUserInteraction()方法在Activity.java中是個(gè)空實(shí)現(xiàn)。開發(fā)者可以在需要的時(shí)候重寫它茄螃,比如用于判斷是不是用戶開始做與屏幕交互的事情了杯道。
然后,判斷調(diào)用了getWindow().superDispatchTouchEvent(ev)责蝠。getWindow()拿到的是PhoneWindow的實(shí)例党巾。
-
這里需要簡(jiǎn)單說明一下Android窗口結(jié)構(gòu):
Android Window 結(jié)構(gòu) -
繼續(xù)看源碼,看看PhoneWindow.java中的superDispatchTouchEvent(ev)方法霜医。
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }
可以看到齿拂,這個(gè)方法內(nèi)部又去調(diào)用了DecorView的superDispatchTouchEvent(ev)方法。
一路這么調(diào)用肴敛,DecorView其實(shí)是FrameLayout的子類署海,它沒重寫這個(gè)方法,所以最后調(diào)用到了ViewGroup的dispatchTouchEvent()方法医男。
1.2 ViewGroup的dispatchTouchEvent()方法
- 源碼:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
- 分析:
這個(gè)方法的代碼邏輯比較多砸狞,有兩百多行。我們?nèi)シ本秃?jiǎn)镀梭,理出主要的邏輯就行刀森,畢竟我們只關(guān)心Touch事件的流向和處理邏輯。
首先來看一下报账,ViewGroup的dispatchTouchEvent()方法首先是要判斷該事件自己要不要攔截下來自己處理研底。
``` java
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
```
- 這里面我們看到一個(gè)很關(guān)鍵的boolean變量***disallowIntercept***,這個(gè)變量是控制是不是不允許父控件去攔截該事件的透罢,取值是看***mGroupFlags**的取值*榜晦。
> 這里面涉及到一個(gè)方法:***requestDisallowInterceptTouchEvent()***方法。這個(gè)方法確定***mGroupFlags**的取值*羽圃,控制請(qǐng)求父布局不攔截該事件乾胶,而是交給自己去做處理。這個(gè)方法在處理滑動(dòng)沖突等場(chǎng)景時(shí)經(jīng)常用到。但在這里為了整個(gè)源碼分析的邏輯簡(jiǎn)潔清晰识窿,不再具體分析該方法的代碼斩郎。
- 還有大家可以注意到一個(gè)判斷條件: ***if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)***,也就是說ViewGroup去判斷這個(gè)事件該不該去攔截腕扶,首先是這個(gè)事件得是ACTION_DOWN事件或者該事件的mFirstTouchTarget(目標(biāo)子View)是不為空的才會(huì)考慮要不要攔截孽拷。
- ***這說明mFirstTouchTarget為空的情況下,ACTION_MOVE和ACTION_UP事件是不會(huì)經(jīng)過這個(gè)攔截判斷的半抱,而是直接intercepted = true表示事件被直接攔截掉脓恕。這一點(diǎn)剛好印證了我在[一步步探索學(xué)習(xí)Android Touch事件分發(fā)傳遞機(jī)制(二)](http://blog.csdn.net/alanjet/article/details/78572753)中提到的ACTION_MOVE和ACTION_UP事件的分發(fā)規(guī)律。***
- 那么mFirstTouchTarget(目標(biāo)子View)這個(gè)變量到底是什么呢窿侈?什么時(shí)候會(huì)為空呢炼幔?
- 可以看到ViewGroup的dispatchTouchEvent()方法的后續(xù)代碼,是一個(gè)for循環(huán):
```java
...
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
}
...
```
- 這個(gè)for循環(huán)一個(gè)一個(gè)的遍歷子View史简,尋找看事件的發(fā)生坐標(biāo)在哪個(gè)View的范圍中乃秀,如果找到了,就設(shè)置mFirstTouchTarget為child,并且把a(bǔ)lreadyDispatchedToNewTouchTarget設(shè)置為true圆兵。
- 那么事件最終交給自己處理還是目標(biāo)子View(mFirstTouchTarget)處理跺讯?
- 很簡(jiǎn)單,經(jīng)過上面的分析可以知道殉农,如果遍歷完之后mFirstTouchTarget不為null刀脏,就傳給mFirstTouchTarget(目標(biāo)子View)處理;如果為null超凳,就自己消費(fèi)掉愈污。
- 那其實(shí)不管是給目標(biāo)子View處理還是自己處理,都會(huì)跑到View的dispatchTouchEvent()方法轮傍≡荼ⅲ看源碼可以知道,當(dāng)mFirstTouchTarget為null的時(shí)候创夜,ViewGoup會(huì)調(diào)用super.dispatchTouchEvent(event),畢竟ViewGroup本質(zhì)上是View的子類杭跪,所以其實(shí)ViewGroup調(diào)用的還是View的dispatchTouchEvent()方法。那么我們下面分析View的dispatchTouchEvent()方法挥下。
##### **1.3 View的dispatchTouchEvent()方法**
- 源碼:
``` java
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
```
-
分析:
代碼量相對(duì)于ViewGroup的dispatchTouchEvnet()方法來說少很多揍魂。
主要是首先判斷這個(gè)View本身有沒有設(shè)置OnTouchListener監(jiān)聽,如果有棚瘟,就直接跑去調(diào)用該接口下的onTouch()方法。該方法如果return true,這事件就是被消費(fèi)掉了喜最。return false,事件還是會(huì)傳回給onTouchEvent()方法偎蘸。
注意:值得注意的是,ViewGroup本身并沒有重寫View的onTouchEvnet()方法,所以這里如果回傳迷雪,也是調(diào)用的父類View.java的onTouchEvent()方法限书。
2. onTouchEvent()方法源碼分析
2.1 Activity的onTouchEvent()方法
- 源碼:
/**
* Called when a touch screen event was not handled by any of the views
* under it. This is most useful to process touch events that happen
* outside of your window bounds, where there is no view to receive it.
*
* @param event The touch screen event being processed.
*
* @return Return true if you have consumed the event, false if you haven't.
* The default implementation always returns false.
*/
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
-
分析:
這個(gè)方法代碼很少,默認(rèn)Activity的onTouchEvent()方法是返回false的章咧,也就是說默認(rèn)不處理觸摸事件倦西。
只有在PhoneWindow的shouldCloseOnTouch()方法返回true才會(huì)處理觸摸事件,直接finish整個(gè)Activity.
2.2 View的onTouchEvent()方法
前面說了赁严,ViewGroup沒有重寫View的onTouchEvent()方法扰柠,所以繼承VIewGroup時(shí),調(diào)用的還是View的onTouchEvent()疼约。
- 源碼:
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(0, x, y);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}
return true;
}
return false;
}
-
分析:
代碼同樣很長(zhǎng)卤档,那么我們只去理清主要的邏輯。
當(dāng)事件傳遞到該方法處程剥,首先會(huì)判斷這個(gè)View是不是enabled狀態(tài)劝枣,是不是clickable狀態(tài)。
然后會(huì)根據(jù)Touch事件的類型做出不同的響應(yīng)织鲸。比如View接收到Down事件和up事件等時(shí)候的表現(xiàn)效果舔腾。
注意:注意到一段比較重要的代碼
if (!post(mPerformClick)) { performClick(); }
這段代碼在判斷是up事件之后調(diào)用了performClick()方法,這個(gè)方法回去回調(diào)onClickListener接口里面的onClick()方法搂擦。
這結(jié)合前面dispatchTouchEvent()方法中ACTION_DOWN事件會(huì)去調(diào)用onTouch稳诚,可見onTouch比onClick優(yōu)先。
3. onInterceptTouchEvent()方法源碼分析
只有ViewGroup有onInterceptTouchEvent()方法
- 源碼:
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
-
分析:
這個(gè)方法默認(rèn)是返回false盾饮,表示不攔截觸摸事件的采桃。
只有在
ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())
這么多條件同時(shí)成立時(shí)才會(huì)攔截。
有需要的話丘损,比如處理滑動(dòng)沖突的時(shí)候普办,可以重寫該方法,retrun true徘钥,攔截觸摸事件衔蹲。
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