2018-10-28 Blizzard Cover Letter

Types of Job Search Correspondence

1. Cover letter

2. Thank you letter for both job interviews and informational interviews

3. Accepting a job offer

4. Withdrawing your application from consideration

5. Rejection letter

6. Resignation letter

Cover Letter

The cover letter is a selling tool that helps to introduce your resume to an employer.

You should send a cover letter when requested by the employer or when you are

sending to a current employee in the organization and use it as an introduction. The

best cover letters are short and to the point. You should honor the 30-second rule and

realize that regardless of what you say, the employer is going to scan your letter.

Remember your goal, which is to get the reader to take action and call you for an

interview.

Typically, a cover letter is three or four paragraphs. The first paragraph introduces

yourself and lets the employer know why you are writing. The second and third

paragraphs should stress your strongest points and relate them directly to the position

you seek. Please note that you do not need to use two paragraphs. If one paragraph

expresses your strengths sufficiently, than that is all you need. The last paragraph

closes the letter and a request for action is given.

Paragraph One

Tell the reader who you are and why you are writing. You may find telling about your

current status as a good way start. “I am about to complete my Masters degree in

Entertainment Technology at the Entertainment Technology Center, Carnegie Mellon

University and am interested in exploring a possible affiliation with Dreamworks.”

Another lead may be to express where or from whom you heard about the position. “I

am writing to submit my resume for the Technical Artist position as advertised on your

website. The combination of my education and work experience makes me a uniquely

qualified applicant.” You can also lead with your interest in working in a certain

geographic area. The possibilities for the first paragraph are numerous. One rule to

keep in mind is to keep it short and to the point.

Paragraph Two

The goal of paragraph two is to sell you; however, always keep the reader’s point of

view in mind. Tell the reader what you have to offer or how your experience can benefit

the employer. Do not focus on how you will benefit from being hired.

Mention your strengths, special skills, accomplishments and experience. Use action

words and numbers to quantify your accomplishments. Do not repeat everything on

your resume. Rather, you want to paint a vivid picture of the major benefits you can

bring to the employer’s organization.

Paragraph Three

Your third paragraph needs to be a call for action. If you are applying for a local

position, ask for an interview right away. “When may we get together for a personal

interview?” If you are applying for a position that is out of town but you will be traveling

to that area let the employer know. “I plan to visit Chicago during the week of

November 22 – 26 and will welcome the chance to meet you personally.” You can state

that you will be calling the employer on a certain day to follow up on your resume. “I will

call you on Monday, October 4 to see if your schedule would permit us to meet briefly.”

Here are some other examples:

I will call your office at 2:00 p.m. on Thursday, April 23 to ask you a few questions about

the position and to see if we might be able to get together for a brief meeting in the near

future.

Would next week be a good time to discuss my interest? I will call your office at 3:00

p.m. on Tuesday, September 9 to check your schedule. I appreciate your time.

I would appreciate an opportunity to discuss with you how I might best meet your needs.

I will call your office on Monday, September 20 to inquire about an interview.

Cover Letter Do’s and Don’ts

? Only one page.

? It may be sent electronically as an attachment along with your resume

? Include your phone number in the letter to make it easy for the reader to take action

? If you are currently employed, do not use your current employer’s letterhead

? Do not have personal letterhead printed

? Be professional, positive, and to the point

? Do not “preach” to the employer. This is a very common mistake and a big turn off.

For example: “In today’s highly competitive business world companies must be

extremely careful to control the quality of their products and services.”

? Do not try to explain any perceived weakness in your background

? ZERO ERRORS

? If you were asked to provide either a salary history or salary requirements, it is in the

cover letter that you give this information, not your resume

? Do not include the following information: birth date, social security number, height,

weight, marital status, picture of yourself


求職信是一種銷售工具满力,有助于將您的簡歷介紹給雇主勿侯。

您應該在雇主要求或您的時候發(fā)送求職信

發(fā)送給組織中的當前員工并將其用作介紹撩匕。該

最好的求職信很簡短呵恢。你應該遵守30秒的規(guī)則

意識到無論你說什么,雇主都會掃描你的信附鸽。

記住你的目標昨稼,即讓讀者采取行動并打電話給你

專訪。

通常论皆,求職信是三或四段益楼。第一段介紹

你自己歧斟,讓雇主知道你寫作的原因。第二和第三

段落應該強調你的最強點偏形,并將它們直接與位置聯(lián)系起來

你追求静袖。請注意,您不需要使用兩個段落俊扭。如果一個段落

充分表達你的優(yōu)勢队橙,而不僅僅是你所需要的。最后一段

關閉這封信并提出行動要求萨惑。

第一段

告訴讀者你是誰以及你為什么寫作捐康。你可能會發(fā)現(xiàn)有關你的信息

當前狀態(tài)是一個好的開始。 “我即將完成碩士學位

娛樂技術中心庸蔼,卡內基梅隆娛樂技術中心

大學并有興趣探索與夢工廠的可能聯(lián)系解总。“

另一個領導可能是表達您在何處或從誰那里聽說過該職位姐仅。 “一世

我寫信是為了提交我的技術藝術家職位的簡歷

網(wǎng)站花枫。我的教育和工作經(jīng)驗的結合使我成為一個獨特的

合格的申請人√透啵“你也可以帶領你有興趣從事某項工作

地理區(qū)域劳翰。第一段的可能性很多。一條規(guī)則

請記住馒疹,保持簡短和重點佳簸。

第二段

第二段的目標是賣給你;但是,始終保持讀者的觀點

請記住颖变。告訴讀者您提供的服務或經(jīng)驗如何受益

雇主生均。不要專注于如何從雇用中受益。

提及你的優(yōu)勢腥刹,特殊技能马胧,成就和經(jīng)驗。使用行動

單詞和數(shù)字來量化你的成就肛走。不要重復一切

你的簡歷漓雅。相反录别,您想要描繪出您可以獲得的主要好處的生動畫面

帶到雇主的組織朽色。

第三段

你的第三段需要成為行動呼吁。如果您正在申請當?shù)厝?/p>

立場组题,馬上要求面試葫男。 “我們什么時候可以為個人聚會

面試?“如果你申請的是一個不在城里但你會去旅行的職位

到那個區(qū)域讓雇主知道崔列。 “我計劃在本周訪問芝加哥

11月22日至26日梢褐,我們將很高興有機會見到你旺遮。“你可以說

您將在某一天致電雇主以跟進您的簡歷盈咳。 “我會

10月4日星期一打電話給你耿眉,看看你的日程安排是否允許我們短暫見面∮阆欤“

以下是其他一些例子:

我將在下午2點致電你的辦公室鸣剪。在4月23日星期四問你幾個問題

這個位置,看看我們是否能夠聚集在一起進行短暫的會議

未來丈积。

下周是討論我興趣的好時機嗎筐骇?我會在3點打電話給你的辦公室

下午9月9日星期二檢查你的日程安排。我很感激你的時間江滨。

我很高興有機會與您討論如何最好地滿足您的需求铛纬。

我會在9月20日星期一打電話給你的辦公室詢問一次采訪。

求職信做和不做

?只有一頁唬滑。

?它可以作為附件與您的簡歷一起以電子方式發(fā)送

?在信中包含您的電話號碼告唆,以便讀者采取行動

?如果您目前受雇,請不要使用當前雇主的信箋抬頭

?不要打印個人信箋抬頭

?務實晶密,積極悔详,務實

?不要向雇主“宣講”。這是一個非常常見的錯誤和大轉折惹挟。

例如:“在當今競爭激烈的商業(yè)世界中茄螃,公司必須是

非常小心地控制他們的產(chǎn)品和服務的質量×猓“

?不要試圖解釋背景中任何明顯的弱點

?零錯誤

?如果要求您提供薪資歷史記錄或薪資要求归苍,則表明其在

您提供此信息的求職信,而不是您的簡歷

?不包括以下信息:出生日期运怖,社會安全號碼拼弃,身高,

體重摇展,婚姻狀況吻氧,自己的照片


Jiming Li

4500 Centre Avenue

Pittsburgh, PA 15213


October 26, 2018


/???


Dear Recruiting Team:


I’m sending you this cover letter in two united roles: an energetic, productive student in game development major who is about to complete my Master of Entertainment Management at the Entertainment Technology Center (ETC), Carnegie Mellon University, and also a passionate, creative player who have spent more than 3000 excited hours in almost all Blizzard games. Since the first day I crush into the astonishing world created by Warcraft when I was 11, I unhesitatingly chose developing such games that will lightning the life of countless people as my “career for life”. In the following decade, I keep “working in Blizzard” as a target and spare no effort to enrich myself. Therefore, please accept my resume as an application to the software engineer intern on your official website.

As you can see from my resume, I start my journey of developing games on Unity platform in the third year of my college career. Since then, I take part in large amount of personal and team projects in different platforms including PC, IOS, VR and AR. Through the process of building the whole project from the basic structure, fulfill game mechanics to implement visual elements and post processing, I gain massive experience on almost every function in Unity Engine, different operation platform and C# programming. In most projects, I’m responsible for algorithm implementation, connecting pipelines and architecture optimization. My favorite domain of programming is to fulfill game mechanics, as I regard game mechanics and operating interactions are the most attractive part of a game, and also the reference standard of whether a game is unique.

Therefore, In my college career, I imitate almost every kind of games and fulfill their core mechanics in Unity, including the implementation of more than thirty hero skills from overwatch in my graduation project. After I joined the ETC project,? I designed large part of game mechanics in every two week round of the BVW course, also achieve those functions through programming in C# and Unity engine. With the experience of developing massive kind of games, it’s easy for me to build prototypes efficiently and bring the team advise and enough time for iterations.

I will be in ETC for the whole November, and I’m always available to have an interview with you. I can be reached at this email or 412-758-0526 if you havequestions or would like to arrange for an interview. Thank you in advance for your time and consideration.




Sincerely,




Jiming Li




Your Name

Your address

Pittsburgh, PA 15289


September 21, 2016


University Relations Specialist

Machine Zone


Dear Recruiting Team:


I am about to complete my Master of Entertainment Management at the Entertainment

Technology Center (ETC), Carnegie Mellon University and am interested in relocating to

San Francisco/Silicon Valley. Please accept my resume as application to the Producer

position posted on your website.


As you can see from my enclosed resume, I bring not only the educational background

needed for this position, but I have also gained practical experience. While interning at

Zynga as well as my semester-long project at the ETC, I focused on my producing

skills. At the ETC, I led a cross-functional team to deliver all content and functionality. In

addition, I proactively organized and managed the tasks, schedule, and project

resources, which ensured the successful delivery of the ETC project. I’ve been fine-

tuning my consensus building skills, as I often needed to present and market my work to

my team and clients.

I will be in the Silicon Valley area on October 18 and 19 and would welcome the

opportunity to interview with you. I can be reached at 412.555.1212 if you have

questions or would like to arrange for an interview. Thank you in advance for your time

and consideration.


Sincerely,


Your Name


Cover Letter

Customized to the role, relevant.

Not a reiteration of your whole resume.

Highlight the most relevant 2-3 skills.

Not all applications will require a cover letter. Only include if

required or you need to show how your skills and passion are

relevant.

Zero errors.

Short and concise, 3-4 paragraphs.


Internship Term: 2019

SOFTWARE ENGINEER INTERN – HEARTHSTONE

Greetings, students! We’re geared up here to offer another round of epic internship experiences in 2019. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard Entertainment employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.

Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!

QUEST OBJECTIVES

Blizzard Entertainment has an amazing opportunity for a software engineering intern to work with tool chains, data pipelines, our game client and game server on Hearthstone. As an intern, you will be working with a team of engineers focused on improving Hearthstone’s tools and core systems. Our team is highly collaborative, and you’ll interface with designers, artists, and fellow programmers as you help develop systems. The ideal student has a long-standing passion for playing games, a strong aptitude for critical thinking and analysis, outstanding people skills, and demonstrated programming experience.

ELIGIBILITY REQUIREMENTS

Currently enrolled in a college or university

Returning for at least one more semester or quarter following the Summer 2019 internship

Able to work full time hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2019 – August 2019 or June 2019 – September 2019 (group dates depend on when you get out of school)

Authorized to work in the US

LEVEL REQUIREMENTS

Passion for and in-depth knowledge of Blizzard games, products, and services

Passion for technology, gaming, and game development with a service-oriented attitude

Understanding of data structures and algorithms

Understanding of asset pipeline architectures and game engines

Experience developing and debugging in C# or C++

Able to work effectively with a variety of disciplines

RECOMMENDED TALENTS

Majoring in computer science or a related field

Understanding of digital content creation tools (e.g. Maya or 3D Studio Max)

Experience working with a game content creator (e.g. Unity or Unreal)

QUEST ITEMS

Resume

Cover letter

Use cover letter to indicate which specific game programming concentrations interest you most

WARNING! Applications that do not include all the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Submit your application no later than November 30, 2018


實習期限:2019年

軟件工程師INTERN - HEARTHSTONE

問候,學生們咏连!我們準備在2019年提供另一輪史詩般的實習經(jīng)歷盯孙。實習計劃提供暫停學習一個夏天的機會,并與您感興趣的領域的暴雪娛樂員工并肩工作祟滴,做實際工作通常最終會在生產(chǎn)中結束振惰。因此,我們將您與公司中的任何其他人保持同樣的高標準垄懂。

就像我們的游戲體驗一樣骑晶,暴雪實習也是一種完全身臨其境的體驗痛垛。我們希望實習生熱衷于他們想要做的事情,并且每天都很興奮地在這種超級創(chuàng)造性的氛圍中學習和貢獻桶蛔。與我們的團隊充分接觸也意味著有效溝通并保持開放的心態(tài) - 一種能夠接受反饋并能夠適應和發(fā)展的心態(tài)匙头。你的愛好和興趣也可以對你有利。無論您申請的職位如何仔雷,對技術乾胶,游戲游戲開發(fā)的熱情以及對暴雪游戲,產(chǎn)品和服務的深入了解將永遠是我們的優(yōu)勢朽寞。熱愛自己识窿,進入我們的行業(yè),并愿意全力以赴脑融,充分利用這個機會喻频!

問題目標

Blizzard Entertainment為軟件工程實習生提供了一個絕佳的機會,可以在Hearthstone上使用工具鏈肘迎,數(shù)據(jù)管道甥温,我們的游戲客戶端和游戲服務器。作為一名實習生妓布,您將與一個專注于改進Hearthstone工具和核心系統(tǒng)的工程師團隊合作姻蚓。我們的團隊高度協(xié)作,在您幫助開發(fā)系統(tǒng)時匣沼,您將與設計師狰挡,藝術家和其他程序員進行交流。理想的學生對游戲玩具有長期的熱情释涛,對批判性思維和分析具有很強的能力加叁,具有出色的人際交往能力以及經(jīng)過驗證的編程經(jīng)驗。

資格要求

目前就讀于大學或學院

在2019年夏季實習后至少再回來一個學期或一個季度

能夠在2019年5月至2019年8月或2019年6月至2019年9月期間在暴雪辦公室工作11至12周的全職工作時間(團體日期取決于你何時離開學校)

被授權在美國工作

水平要求

對暴雪游戲唇撬,產(chǎn)品和服務的熱情和深入了解

以服務為導向的態(tài)度對技術它匕,游戲和游戲開發(fā)充滿熱情

理解數(shù)據(jù)結構和算法

了解資產(chǎn)管道架構和游戲引擎

有使用C#或C ++開發(fā)和調試的經(jīng)驗

能夠有效地與各種學科合作

推薦人才

主修計算機科學或相關領域

了解數(shù)字內容創(chuàng)建工具(例如Maya或3D Studio Max)

使用游戲內容創(chuàng)建者(例如Unity或Unreal)的經(jīng)驗

問題項目

恢復

求職信

使用求職信來表明您最感興趣的特定游戲編程濃度

警告窖认!不包括所有必需材料的申請將不予考慮豫柬。我們對此非常認真 - 由于我們收到的申請量很大,我們只有時間考慮完整的提交扑浸。

暴雪娛樂是一個平等機會雇主烧给。所有合格的申請人都將獲得就業(yè)考慮,不論其種族首装,膚色创夜,宗教,性別仙逻,性取向驰吓,性別認同,性別表達系奉,國籍檬贰,受保護的退伍軍人身份或受適用法律保護的任何其他基礎,并且不會受到歧視在殘疾的基礎上缺亮。

暴雪娛樂是一家致力于發(fā)展員工和業(yè)務的全球性公司翁涤。我們提供慷慨的福利和津貼,著眼于提供真正的工作/生活平衡萌踱。我們努力營造一個強烈的協(xié)作和創(chuàng)造性環(huán)境葵礼,多元化和包容性的員工文化,以及專業(yè)發(fā)展的培訓和機會并鸵。我們的員工就是一切鸳粉。我們的核心價值觀是真實的,我們的使命從未改變园担。我們致力于創(chuàng)造最具史詩般的娛樂體驗......永遠届谈。加入我們!

不遲于2018年11月30日提交申請



Dear Recruiting Team:

I’m sending you this cover letter in two united roles: an energetic student in game development major of Entertainment Technology Center (ETC),Carnegie Mellon University, and also a passionate player in almost all Blizzard games. Since the first day I crush into the astonishing world created by Warcraft when I was 11, I unhesitatingly chose developing such games as my “career for life”. In the following decade, I keep“working in Blizzard” as a target and spare no effort to enrich myself. Therefore, please accept my resume as an application to the software engineerintern on your official website.

As you can see from my resume, my journey of developing games on Unity platform started in the third year of my college career. Since then, I take part in large amount of personal and team projects in different platformsincluding PC, IOS, VR and AR. Through the process of building the basic structure, fulfilling game mechanics to implementation of visual elementsand post processing, I gain massive experience on almost every function inUnity Engine, different operation platform and also C# programming. In mostprojects, I’m responsible for algorithm implementation, connecting pipelinesand architecture optimization. My favorite domain of programming is to fulfillgame mechanics, as I regard game mechanics and operating interactions as the most attractive part of a game, and also the reference standard of whether agame is unique. For Instance, in those shooting games I developed, designing and fulfilling weapons to imitate real world shooting feelings has left me a deep impression.

Therefore, In my college career, I fulfilled core mechanics of almost every kind of games in Unity, including the implementationof more than twenty hero skills from Overwatch in my graduation project. AfterI joined the ETC project,? I designed large part of game mechanics inevery two week round of the Building Virtual World course, also achieve those functions throughprogramming in C# and Unity engine. With the experience of developing massivekind of games, it’s easy for me to build prototypes efficiently and bring the team enough time for play test and iterations.

I will be in ETC for the whole Summer semester, and I’m always available to have an interview.

Thank you in advance for your time and consideration.





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