我們首先把數(shù)獨游戲的布局量蕊,自定義View和初始化數(shù)字給完成;
我們把畫筆的顏色寫進(jìn)color.xml里
架構(gòu).jpg
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color.xml(畫筆顏色)
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="background">#ffe6f0ff</color>
<color name="hilite">#ffffffff</color>
<color name="light">#64c6d4ef</color>
<color name="dark">#6456648f</color>
</resources>
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MainActivity.java(引用自定義View布局)
/**
* 數(shù)獨游戲開發(fā)
* @author dandan
*
*/
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_main);
setContentView(new MyView(this));
}
}
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MyView.java(自定義View)
/**
* 數(shù)獨游戲開發(fā)
* @author dandan
*
*/
public class MyView extends View{
private float widht,height;
private Game game = new Game();
//構(gòu)造方法
public MyView(Context context) {
super(context);
}
//得到改變的視圖寬和高
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
this.widht=w/9f;
this.height=h/9f;
super.onSizeChanged(w, h, oldw, oldh);
}
//畫視圖势就,⑨宮格
@Override
protected void onDraw(Canvas canvas) {
//用于生成背景色的畫筆(共4種顏色的畫筆)
Paint backgroundpaint = new Paint();
//設(shè)置畫筆顏色
backgroundpaint.setColor(getResources().getColor(R.color.background));
//畫出背景
canvas.drawRect(0, 0, getWidth(), getHeight(), backgroundpaint);
Paint darkpaint = new Paint();
darkpaint.setColor(getResources().getColor(R.color.dark));
Paint lightpaint = new Paint();
lightpaint.setColor(getResources().getColor(R.color.light));
Paint hilitepaint = new Paint();
hilitepaint.setColor(getResources().getColor(R.color.hilite));
//下面開始畫線
for(int i=0;i<9;i++){
//畫橫線
canvas.drawLine(0, i*height, getWidth(), i*height, lightpaint);
canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitepaint);
//畫豎線
canvas.drawLine(i*widht,0,i*widht, getHeight(), lightpaint);
canvas.drawLine(i*widht+1,0,i*widht+1, getHeight(), hilitepaint);
}
//畫外面的最清楚的4個深色的線
for(int i=0;i<9;i++){
if(i%3!=0){continue;}
//畫橫線
canvas.drawLine(0, i*height, getWidth(), i*height, darkpaint);
canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitepaint);
//畫豎線
canvas.drawLine(i*widht,0,i*widht, getHeight(), darkpaint);
canvas.drawLine(i*widht+1,0,i*widht+1, getHeight(), hilitepaint);
}
//框框里添加文本
Paint numpaint = new Paint();
numpaint.setColor(Color.BLACK);
numpaint.setStyle(Paint.Style.STROKE);
numpaint.setTextAlign(Paint.Align.CENTER);
numpaint.setTextSize(height*0.75f);
//數(shù)字的位置
FontMetrics fm = numpaint.getFontMetrics();
float x = widht/2;
float y = height/2-(fm.ascent+fm.descent)/2;
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
canvas.drawText(game.getStringTile(i,j), i*widht+x,j*height+y, numpaint);
}
}
super.onDraw(canvas);
}
}
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Game.java(游戲初始化數(shù)字)
/**
* 數(shù)獨游戲開發(fā)
* @author dandan
*
*/
public class Game {
//數(shù)獨初始化數(shù)據(jù)
private final String data = "360000000004230800000004200"+
"070460003820000014500013020"+
"001900000007048300000000045";
private int[] shuduku = new int[9*9];
//根據(jù)一個字符串?dāng)?shù)據(jù)袖牙,生成一個整型數(shù)組
protected int[] fromString(String src){
int[] shudu = new int[src.length()];
for(int i=0;i<src.length();i++){
shudu[i] = src.charAt(i)-'0';
}
return shudu;
}
public Game(){
shuduku = fromString(data);
}
//根據(jù)九宮格的坐標(biāo)鞭达,返回坐標(biāo)所對應(yīng)的數(shù)字
private int getTile(int x,int y){
return shuduku[y*9+x];
}
//得到字符串
public String getStringTile(int x,int y){
int v = getTile(x,y);
if(v==0){
return "";
}
return String.valueOf(v);
}
}
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演示:
數(shù)獨布局.png
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源碼地址:
鏈接:http://pan.baidu.com/s/1cI89rw 密碼:ss73