從源碼看invalidate和requestLayout的區(qū)別

invalidate和requestLayout經(jīng)常被用來(lái)刷新界面,有的時(shí)候2個(gè)一起用,TextView的源碼里也經(jīng)常看到2者一起用的情況达吞。什么時(shí)候該用哪個(gè)呢?為什么有的時(shí)候2個(gè)要一起用呢危纫?

本文所從源碼是6.0.1來(lái)研究下2者的原理和區(qū)別以及如何使用宗挥。測(cè)試工程InvalidateDemo

Invalidate

PFLAG_DRAWING_CACHE_VALID、PFLAG_INVALIDATED

這里我們要注意view的2個(gè)flag种蝶,一個(gè)是PFLAG_INVALIDATED契耿,一個(gè)是PFLAG_DRAWING_CACHE_VALID。

    /**
     * Indicates that this view was specifically invalidated, not just dirtied because some
     * child view was invalidated. The flag is used to determine when we need to recreate
     * a view's display list (as opposed to just returning a reference to its existing
     * display list).
     *
     * @hide
     */
    static final int PFLAG_INVALIDATED                 = 0x80000000;

看起來(lái)好像螃征,子view invalidate就會(huì)導(dǎo)致父view PFLAG_INVALIDATED搪桂,但是我實(shí)際試了下,子view invalidate只會(huì)導(dǎo)致子view PFLAG_INVALIDATED盯滚,父view的PFLAG_INVALIDATED不會(huì)被設(shè)置踢械。
而PFLAG_DRAWING_CACHE_VALID代表drawing_cache有效了,這個(gè)才是其中某個(gè)子view invalidate了魄藕,一個(gè)子view invalidate會(huì)導(dǎo)致父view的PFLAG_DRAWING_CACHE_VALID被置0内列,父view的父view也會(huì)PFLAG_DRAWING_CACHE_VALID被置為0,后文會(huì)分析背率。

Invalidate具體分析

先來(lái)看看invalidate方法话瞧,這是view的一個(gè)方法嫩与,一般我們想更新某個(gè)view會(huì)調(diào)用此方法.我們都知道view的invalidate會(huì)導(dǎo)致這個(gè)view被重新繪制,這個(gè)是怎么實(shí)現(xiàn)的呢交排?

我們知道invalidate會(huì)導(dǎo)致ViewRootImpl的peformDraw被調(diào)用划滋,那怎么保證不繪制所有的view,而只繪制某個(gè)view呢埃篓?大概流程圖如下所示

step1.invalidateInternal

大概流程如上面的圖所展示的处坪,View的invalidate會(huì)調(diào)到invalidateInternal,里面會(huì)在L7設(shè)置2個(gè)標(biāo)志位PFLAG_INVALIDATED和PFLAG_DRAWING_CACHE_VALID架专,PFLAG_INVALIDATED置為1同窘,PFLAG_DRAWING_CACHE_VALID置為0. 并且調(diào)用invalidateChild(L17)。代碼如下部脚。

    void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
            boolean fullInvalidate) {
             塞椎。。睛低。。
            mPrivateFlags |= PFLAG_DIRTY;
              //invalidateCache一般為true
            if (invalidateCache) {
                mPrivateFlags |= PFLAG_INVALIDATED;
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
            }

            // Propagate the damage rectangle to the parent view.
            final AttachInfo ai = mAttachInfo;
            final ViewParent p = mParent;
            if (p != null && ai != null && l < r && t < b) {
                final Rect damage = ai.mTmpInvalRect;
                damage.set(l, t, r, b);
                p.invalidateChild(this, damage);
            }

            // Damage the entire projection receiver, if necessary.
            if (mBackground != null && mBackground.isProjected()) {
                final View receiver = getProjectionReceiver();
                if (receiver != null) {
                    receiver.damageInParent();
                }
            }

            // Damage the entire IsolatedZVolume receiving this view's shadow.
            if (isHardwareAccelerated() && getZ() != 0) {
                damageShadowReceiver();
            }
        }
    }

step2.invalidateChildInParent

invalidateChild內(nèi)部有個(gè)dowhile循環(huán)服傍,不停調(diào)用父view的invalidateChildInParent钱雷,一直到調(diào)用ViewRootImpl的invalidateChildInParent。我們看invalidateChild的L21吹零,把PFLAG_DRAWING_CACHE_VALID置為0罩抗,在dowhile循環(huán)后,當(dāng)前view的所有父view灿椅,父view的父view套蒂。。茫蛹。都會(huì)被PFLAG_DRAWING_CACHE_VALID置為0.調(diào)用invalidateChildInParent會(huì)傳進(jìn)去一個(gè)Rect叫dirty操刀,代表子窗口需要刷新的rect,父窗口會(huì)根據(jù)這個(gè)rect和父窗口本身做union婴洼,從而得到父窗口需要刷新的rect區(qū)域骨坑,然后再傳給父窗口的父窗口,一直遞歸直到ViewRootImpl

  public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
        if ((mPrivateFlags & PFLAG_DRAWN) == PFLAG_DRAWN ||
                (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) {
            if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
                        FLAG_OPTIMIZE_INVALIDATE) {
                dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
                        location[CHILD_TOP_INDEX] - mScrollY);
                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == 0) {
                    dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
                }

                final int left = mLeft;
                final int top = mTop;

                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
                    if (!dirty.intersect(0, 0, mRight - left, mBottom - top)) {
                        dirty.setEmpty();
                    }
                }
                //此處抹掉PFLAG_DRAWING_CACHE_VALID
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;

                location[CHILD_LEFT_INDEX] = left;
                location[CHILD_TOP_INDEX] = top;

                if (mLayerType != LAYER_TYPE_NONE) {
                    mPrivateFlags |= PFLAG_INVALIDATED;
                }

                return mParent;

            } else {
                    ...
            }
        }

        return null;
    }

而ViewRootImpl的invalidateChildInParent內(nèi)部調(diào)用而invalidateRectOnScreen進(jìn)而調(diào)用scheduleTraversals柬采。

step3. scheduleTraversals

scheduleTraversals一般都會(huì)調(diào)用performDraw進(jìn)而調(diào)draw欢唾,在draw內(nèi),如果發(fā)現(xiàn)mDirty非空就會(huì)調(diào)mAttachInfo.mHardwareRenderer.draw(mView, mAttachInfo, this);
這是ThreadedRenderer內(nèi)的方法了粉捻,里面會(huì)調(diào)updateRootDisplayList進(jìn)而調(diào)updateViewTreeDisplayList礁遣。

    private void updateViewTreeDisplayList(View view) {
        view.mPrivateFlags |= View.PFLAG_DRAWN;
        view.mRecreateDisplayList = (view.mPrivateFlags & View.PFLAG_INVALIDATED)
                == View.PFLAG_INVALIDATED;
        view.mPrivateFlags &= ~View.PFLAG_INVALIDATED;
        view.updateDisplayListIfDirty();
        view.mRecreateDisplayList = false;
    }

此時(shí)view是DecorView,DecorView會(huì)往下分發(fā)找到需要重繪的view肩刃,然后調(diào)用此view的draw方法祟霍。假設(shè)調(diào)用invalidate的view為a杏头,a的parent為ap。我們知道此時(shí)a的PFLAG_DRAWING_CACHE_VALID 為0浅碾,PFLAG_INVALIDATED為1.而a的父族view大州,ap,app,appp等的PFLAG_DRAWING_CACHE_VALID為0,PFLAG_INVALIDATED為0.
所以上邊會(huì)把mRecreateDisplayList設(shè)置為false垂谢,后面會(huì)知道m(xù)RecreateDisplayList代表了哪個(gè)view要被重繪厦画,只有a的mRecreateDisplayList為true,其他都是false滥朱。
來(lái)看DecorView如何分發(fā)的根暑。DecorView的updateViewTreeDisplayList會(huì)調(diào)updateDisplayListIfDirty,如下徙邻,因?yàn)镈ecorView是a的父族view排嫌,所以會(huì)進(jìn)L10的if,然后mRecreateDisplayList為false缰犁,所以會(huì)進(jìn)L16.在L19調(diào)用dispatchGetDisplayList淳地,哦喲,看到分發(fā)的影子了帅容。

  /**
     * Gets the RenderNode for the view, and updates its DisplayList (if needed and supported)
     * @hide
     */
    @NonNull
    public RenderNode updateDisplayListIfDirty() {
        final RenderNode renderNode = mRenderNode;
            颇象。。并徘。

        if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
                || !renderNode.isValid()
                || (mRecreateDisplayList)) {
            // Don't need to recreate the display list, just need to tell our
            // children to restore/recreate theirs
            if (renderNode.isValid()
                    && !mRecreateDisplayList) {
                mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
                mPrivateFlags &= ~PFLAG_DIRTY_MASK;
                dispatchGetDisplayList();

                return renderNode; // no work needed
            }

            // If we got here, we're recreating it. Mark it as such to ensure that
            // we copy in child display lists into ours in drawChild()
            mRecreateDisplayList = true;

            int width = mRight - mLeft;
            int height = mBottom - mTop;
            int layerType = getLayerType();

            final DisplayListCanvas canvas = renderNode.start(width, height);
            canvas.setHighContrastText(mAttachInfo.mHighContrastText);

            try {
                                    // Fast path for layouts with no backgrounds
                    if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                        dispatchDraw(canvas);
                        if (mOverlay != null && !mOverlay.isEmpty()) {
                            mOverlay.getOverlayView().draw(canvas);
                        }
                    } else {
                        draw(canvas);
                    }
                }
            } finally {
                renderNode.end(canvas);
                setDisplayListProperties(renderNode);
            }
        } else {
            mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
            mPrivateFlags &= ~PFLAG_DIRTY_MASK;
        }
        return renderNode;
    }

dispatchGetDisplayList的代碼很簡(jiǎn)單,主要就是L4的for循環(huán)遣钳,內(nèi)調(diào)用recreateChildDisplayList,讓子view recreate display麦乞。

    protected void dispatchGetDisplayList() {
        final int count = mChildrenCount;
        final View[] children = mChildren;
        for (int i = 0; i < count; i++) {
            final View child = children[i];
            if (((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null)) {
                recreateChildDisplayList(child);
            }
        }
        if (mOverlay != null) {
            View overlayView = mOverlay.getOverlayView();
            recreateChildDisplayList(overlayView);
        }
        if (mDisappearingChildren != null) {
            final ArrayList<View> disappearingChildren = mDisappearingChildren;
            final int disappearingCount = disappearingChildren.size();
            for (int i = 0; i < disappearingCount; ++i) {
                final View child = disappearingChildren.get(i);
                recreateChildDisplayList(child);
            }
        }
    }

再看recreateChildDisplayList蕴茴,內(nèi)部給mRecreateDisplayList賦值,然后調(diào)用updateDisplayListIfDirty(咦回去了姐直,只是此時(shí)對(duì)象變成了DecorView的child)倦淀,好了,分發(fā)在這里完全成型了声畏。

    private void recreateChildDisplayList(View child) {
        child.mRecreateDisplayList = (child.mPrivateFlags & PFLAG_INVALIDATED) != 0;
        child.mPrivateFlags &= ~PFLAG_INVALIDATED;
        child.updateDisplayListIfDirty();
        child.mRecreateDisplayList = false;
    }

總結(jié)

parent:updateDisplayListIfDirty-》dispatchGetDisplayList-》for() recreateChildDisplayList
child:recreateChildDisplayList-》updateDisplayListIfDirty
我們?cè)诰唧w分析下各個(gè)view會(huì)如何表現(xiàn)晃听,核心代碼是updateDisplayListIfDirty,

父族view的執(zhí)行流程是
parent:updateDisplayListIfDirty-》dispatchGetDisplayList-》for() recreateChildDisplayList
child:recreateChildDisplayList-》updateDisplayListIfDirty

如果是a本身砰识,那么L10進(jìn)去能扒,但是由于a的mRecreateDisplayList為true,所以會(huì)到L43進(jìn)行重繪辫狼,這就是invalidate導(dǎo)致的分發(fā)過(guò)程

如果不是父族view也不是a本身初斑,那么PFLAG_DRAWING_CACHE_VALID為1,會(huì)走L10的else設(shè)置標(biāo)志位膨处,然后結(jié)束见秤,不會(huì)分發(fā)到子view砂竖。
所以整個(gè)過(guò)程中只有a調(diào)用了draw方法進(jìn)行重繪,這是PFLAG_INVALIDATED標(biāo)志位起的作用鹃答。

  /**
     * Gets the RenderNode for the view, and updates its DisplayList (if needed and supported)
     * @hide
     */
    @NonNull
    public RenderNode updateDisplayListIfDirty() {
        final RenderNode renderNode = mRenderNode;
            乎澄。。测摔。

        if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
                || !renderNode.isValid()
                || (mRecreateDisplayList)) {
            // Don't need to recreate the display list, just need to tell our
            // children to restore/recreate theirs
            if (renderNode.isValid()
                    && !mRecreateDisplayList) {
                mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
                mPrivateFlags &= ~PFLAG_DIRTY_MASK;
                dispatchGetDisplayList();

                return renderNode; // no work needed
            }

            // If we got here, we're recreating it. Mark it as such to ensure that
            // we copy in child display lists into ours in drawChild()
            mRecreateDisplayList = true;

            int width = mRight - mLeft;
            int height = mBottom - mTop;
            int layerType = getLayerType();

            final DisplayListCanvas canvas = renderNode.start(width, height);
            canvas.setHighContrastText(mAttachInfo.mHighContrastText);

            try {
                                    // Fast path for layouts with no backgrounds
                    if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                        dispatchDraw(canvas);
                        if (mOverlay != null && !mOverlay.isEmpty()) {
                            mOverlay.getOverlayView().draw(canvas);
                        }
                    } else {
                        draw(canvas);
                    }
                }
            } finally {
                renderNode.end(canvas);
                setDisplayListProperties(renderNode);
            }
        } else {
            mPrivateFlags |= PFLAG_DRAWN | PFLAG_DRAWING_CACHE_VALID;
            mPrivateFlags &= ~PFLAG_DIRTY_MASK;
        }
        return renderNode;
    }

問(wèn)題onMeasure置济、onLayout

還有個(gè)問(wèn)題,invalidate會(huì)不會(huì)導(dǎo)致onMeasure和onLayout被調(diào)用呢??

在performTraversals方法中锋八,mLayoutRequested為false浙于,所有onMeasure和onLayout都不會(huì)被調(diào)用。

ViewGroup的invalidate

我們?cè)賮?lái)看看ViewGroup的invalidate挟纱,剛才說(shuō)了invalidate如果是個(gè)view羞酗,那就只有自己本身會(huì)draw,如果是ViewGroup呢?
因?yàn)橐话愕腣iewGroup都是SKIP_DRAW的紊服,所以會(huì)走到L38 dispatchDraw, dispatchDraw的實(shí)現(xiàn)一般在ViewGroup里檀轨,就是調(diào)用子view的draw(注意是調(diào)用的3參的draw方法,而不是單參的方法)
所以一般來(lái)說(shuō)ViewGroup的invalidate就是對(duì)子view進(jìn)行重繪(android.view.View#draw(android.graphics.Canvas, android.view.ViewGroup, long))

總結(jié)

1欺嗤、view的invalidate并不會(huì)調(diào)用ViewRootImpl的invalidate裤园。
2、performDraw的過(guò)程中剂府,大部分view的 updateDisplayListIfDirty都會(huì)被調(diào)用,但是只有設(shè)了標(biāo)志位的view會(huì)調(diào)用draw方法進(jìn)而調(diào)用onDraw

requestLayout

主體過(guò)程

讀完了invalidate再看requestLayout就很簡(jiǎn)單了剃盾,
1.view的requestLayout會(huì)調(diào)用parent的requestLayout腺占,直到ViewRootImpl的requestLayout。ViewRootImpl的requestLayout代碼如下


    public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }

可以看到mLayoutRequested變true了痒谴,然后觸發(fā)了scheduleTraversals

2.我們可以簡(jiǎn)單的認(rèn)為mLayoutRequested為true會(huì)觸發(fā)perfomMeasure(內(nèi)部會(huì)調(diào)用onMeasure)和performLayout(內(nèi)部會(huì)調(diào)用onLayout)衰伯。然后在performDraw內(nèi)部draw的過(guò)程中發(fā)現(xiàn)mDirty為空,所以onDraw不會(huì)被調(diào)用积蔚,不重繪意鲸。
這么看來(lái)requestLayout不會(huì)導(dǎo)致onDraw調(diào)用了?

也不見(jiàn)得尽爆,我們知道requestLayout會(huì)導(dǎo)致perfomMeasure和performLayout怎顾,如果在layout過(guò)程中發(fā)現(xiàn)l,t,r,b和以前不一樣,那就會(huì)觸發(fā)一次invalidate漱贱。代碼在View的setFrame中槐雾,這個(gè)會(huì)在layout時(shí)被調(diào)用。

    protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;

        if (DBG) {
            Log.d("View", this + " View.setFrame(" + left + "," + top + ","
                    + right + "," + bottom + ")");
        }

        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            changed = true;

            // Remember our drawn bit
            int drawn = mPrivateFlags & PFLAG_DRAWN;

            int oldWidth = mRight - mLeft;
            int oldHeight = mBottom - mTop;
            int newWidth = right - left;
            int newHeight = bottom - top;
            boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

            // Invalidate our old position
            invalidate(sizeChanged);

            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
            幅狮。募强。株灸。
    }        

所以requestLayout有可能會(huì)導(dǎo)致onDraw被調(diào)用,也可能不導(dǎo)致onDraw被調(diào)用擎值,取決于view的l,t,r,b是否改變

part or full

requestLayout會(huì)導(dǎo)致整個(gè)view tree的measure/layout嗎慌烧?
我們?cè)谡f(shuō)invalidate的時(shí)候,invalidate會(huì)對(duì)調(diào)用的view進(jìn)行標(biāo)記鸠儿,到時(shí)候只要重繪標(biāo)記了PFLAG_INVALIDATED的view就可以了屹蚊。但是requestLayout的過(guò)程中,我們沒(méi)有看到對(duì)requestLayout的標(biāo)記(本以為是mViewRequestingLayout捆交,結(jié)果沒(méi)卵用)淑翼。那么一個(gè)a調(diào)用requestLayout和ap調(diào)用requestLayout效果一樣嗎?
答案是不一樣品追,但是有時(shí)候效果也一樣玄括。
看看下邊requestLayout的代碼,其實(shí)主要就是L16,L17設(shè)置了PFLAG_FORCE_LAYOUT和PFLAG_INVALIDATED 2個(gè)標(biāo)志位肉瓦,特別是PFLAG_FORCE_LAYOUT遭京。

    public void requestLayout() {
        if (mMeasureCache != null) mMeasureCache.clear();

        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) {
            // Only trigger request-during-layout logic if this is the view requesting it,
            // not the views in its parent hierarchy
            ViewRootImpl viewRoot = getViewRootImpl();
            if (viewRoot != null && viewRoot.isInLayout()) {
                if (!viewRoot.requestLayoutDuringLayout(this)) {
                    return;
                }
            }
            mAttachInfo.mViewRequestingLayout = this;
        }

        mPrivateFlags |= PFLAG_FORCE_LAYOUT;
        mPrivateFlags |= PFLAG_INVALIDATED;

        if (mParent != null && !mParent.isLayoutRequested()) {
            mParent.requestLayout();
        }
        if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) {
            mAttachInfo.mViewRequestingLayout = null;
        }
    }

一個(gè)view調(diào)用了requestLayout,那么他自己與他的父族view都會(huì)被設(shè)置為PFLAG_FORCE_LAYOUT泞莉,我們?cè)诳纯磎easure過(guò)程哪雕,要進(jìn)入L18,measure的核心代碼處必須滿足3個(gè)條件之一鲫趁,而他自己與他的父族view都會(huì)被設(shè)置為PFLAG_FORCE_LAYOUT斯嚎,所以他們都必然會(huì)被重新measure,但是其他的view就不一定了挨厚,就看這3個(gè)條件是否會(huì)滿足堡僻。
結(jié)論是requestLayout會(huì)導(dǎo)致部分view重新measure和layout。a的requestLayout必然會(huì)導(dǎo)致a,ap...的重新measure疫剃,ap的requestLayout必定會(huì)導(dǎo)致ap的measure钉疫,但不一定會(huì)導(dǎo)致a的measure

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        boolean optical = isLayoutModeOptical(this);
        if (optical != isLayoutModeOptical(mParent)) {
            Insets insets = getOpticalInsets();
            int oWidth  = insets.left + insets.right;
            int oHeight = insets.top  + insets.bottom;
            widthMeasureSpec  = MeasureSpec.adjust(widthMeasureSpec,  optical ? -oWidth  : oWidth);
            heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
        }

        // Suppress sign extension for the low bytes
        long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
        if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);

        if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
                widthMeasureSpec != mOldWidthMeasureSpec ||
                heightMeasureSpec != mOldHeightMeasureSpec) {
                //....measure核心代碼
            }

            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;
        }

        mOldWidthMeasureSpec = widthMeasureSpec;
        mOldHeightMeasureSpec = heightMeasureSpec;

        mMeasureCache.put(key, ((long) mMeasuredWidth) << 32 |
                (long) mMeasuredHeight & 0xffffffffL); // suppress sign extension
    }

onMeasure和onLayout的關(guān)系

一般來(lái)說(shuō)我們認(rèn)為調(diào)用了onMeasure就會(huì)調(diào)用onLayout,onMeasure和onLayout是強(qiáng)相關(guān)的巢价,為什么這么認(rèn)為呢牲阁?看下邊代碼
measure的代碼簡(jiǎn)化后,如下所示壤躲,在滿足3條件時(shí)城菊,進(jìn)入主measure流程,調(diào)用onMeasure碉克,然后設(shè)置PFLAG_LAYOUT_REQUIRED役电,看標(biāo)志就明白了,打上了這個(gè)標(biāo)志棉胀,就表示此view需要layout法瑟。

    public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
        if ((mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ||
                widthMeasureSpec != mOldWidthMeasureSpec ||
                heightMeasureSpec != mOldHeightMeasureSpec) {
                    ...
            onMeasure(widthMeasureSpec, heightMeasureSpec);
            mPrivateFlags |= PFLAG_LAYOUT_REQUIRED;    
        }
    }

再看layout內(nèi)怎么用上此標(biāo)志位的,如果changed或者PFLAG_LAYOUT_REQUIRED冀膝,那就調(diào)用onLayout,這個(gè)flag就是剛才我們onMeasure完畢后設(shè)置上的霎挟,所以可以認(rèn)為調(diào)用了onMeasure就會(huì)調(diào)用onLayout

    public void layout(int l, int t, int r, int b) {

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);
            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
            窝剖。。酥夭。
        }

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
    }

總結(jié)

1.view不停找parent可以一直找到DecorView赐纱,按理說(shuō)DecorView是頂點(diǎn)了,但是DecorView還有個(gè)虛擬父view熬北,ViewRootImpl疙描。 ViewRootImpl不是一個(gè)View或者ViewGroup,他有個(gè)成員mView是DecorView,所有的操作從ViewRootImpl開(kāi)始自上而下分發(fā)
2.view的invalidate不會(huì)導(dǎo)致ViewRootImpl的invalidate被調(diào)用讶隐,而是遞歸調(diào)用父view的invalidateChildInParent起胰,直到ViewRootImpl的invalidateChildInParent,然后觸發(fā)peformTraversals巫延,會(huì)導(dǎo)致當(dāng)前view被重繪,由于mLayoutRequested為false效五,不會(huì)導(dǎo)致onMeasure和onLayout被調(diào)用,而OnDraw會(huì)被調(diào)用
3.一個(gè)view的invalidate會(huì)導(dǎo)致本身PFLAG_INVALIDATED置1炉峰,導(dǎo)致本身以及父族viewgroup的PFLAG_DRAWING_CACHE_VALID置0
4.requestLayout會(huì)直接遞歸調(diào)用父窗口的requestLayout畏妖,直到ViewRootImpl,然后觸發(fā)peformTraversals,由于mLayoutRequested為true疼阔,會(huì)導(dǎo)致onMeasure和onLayout被調(diào)用戒劫。不一定會(huì)觸發(fā)OnDraw
5.requestLayout觸發(fā)onDraw可能是因?yàn)樵谠趌ayout過(guò)程中發(fā)現(xiàn)l,t,r,b和以前不一樣,那就會(huì)觸發(fā)一次invalidate婆廊,所以觸發(fā)了onDraw迅细,也可能是因?yàn)閯e的原因?qū)е耺Dirty非空(比如在跑動(dòng)畫(huà))

  1. requestLayout會(huì)導(dǎo)致自己以及父族view的PFLAG_FORCE_LAYOUT和PFLAG_INVALIDATED標(biāo)志被設(shè)置。
    7.一般來(lái)說(shuō)否彩,只要刷新的時(shí)候就調(diào)用invalidate,需要重新measure就調(diào)用requestLayout嗦随,后面再跟個(gè)invalidate(為了保證重繪)列荔,這是我個(gè)人的理解。

參考文獻(xiàn)

aosp6.0.1

http://zjmdp.github.io/2012/07/04/invalidate-in-Android/

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