import SwiftUI
struct ContentView: View {
@ObservedObject var viewModel: EmoojiMemoryGame
var body: some View {
ScrollView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 65))]){
ForEach(viewModel.cards) { card in
CardView(card: card).aspectRatio(2/3, contentMode: .fit)
.onTapGesture {
viewModel.choose(card)
}
}
}
}
.foregroundColor(.red)
.padding(.horizontal)
}
}
struct CardView: View {
var card: MemoryGame<String>.Card
var body: some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: 20)
if card.isFaceUp {
shape.fill().foregroundColor(.white)
shape.strokeBorder(lineWidth: 3)
Text(card.content).font(.largeTitle)
} else if card.isMatched {
shape.opacity(0)
} else {
shape.fill()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
let game = EmoojiMemoryGame()
ContentView(viewModel: game)
.preferredColorScheme(/*@START_MENU_TOKEN@*/.dark/*@END_MENU_TOKEN@*/)
ContentView(viewModel: game)
.preferredColorScheme(.light)
}
}
EmojiMemoryGame.swift
import SwiftUI
class EmoojiMemoryGame: ObservableObject {
static var emojis = ["??", "??", "?", "??", "??", "??", "??", "?", "??", "??","??","??", "??"]
static func makeMemoryGame() -> MemoryGame<String> {
MemoryGame<String>(numberOfPairOfCards: 4) {pairIndex in
emojis[pairIndex]
}
}
@Published private var model: MemoryGame<String> = makeMemoryGame()
var cards: Array<MemoryGame<String>.Card> {
model.cards
}
//MARK: Indent(s)
func choose(_ card: MemoryGame<String>.Card) {
model.choose(card)
}
}
import Foundation
struct MemoryGame<CardContent> where CardContent: Equatable {
private(set) var cards: Array<Card>
private var indexOfTheOneAndOnlyFaceUpCard: Int?
mutating func choose(_ card: Card) {
if let chosenIndex = cards.firstIndex(where: {$0.id == card.id}), !cards[chosenIndex].isMatched,
!cards[chosenIndex].isFaceUp
{
//匹配上了的規(guī)則
if let potentialMatchIndex = indexOfTheOneAndOnlyFaceUpCard {
if cards[chosenIndex].content == cards[potentialMatchIndex].content {
cards[chosenIndex].isMatched = true
cards[potentialMatchIndex].isMatched = true
}
//匹配上了則唯一朝上卡的index為nil,不存在了
indexOfTheOneAndOnlyFaceUpCard = nil
} else {
//沒匹配上則所有卡都朝下
for index in cards.indices {
cards[index].isFaceUp = false
}
//唯一朝上卡的index就是你選中的
indexOfTheOneAndOnlyFaceUpCard = chosenIndex
}
cards[chosenIndex].isFaceUp.toggle()
}
}
init(numberOfPairOfCards: Int, createCardContent:(Int) -> CardContent) {
cards = []
for pairIndex in 0..<numberOfPairOfCards {
let content = createCardContent(pairIndex)
cards.append(Card(content: content, id: pairIndex*2))
cards.append(Card(content: content, id: pairIndex*2+1))
}
}
struct Card: Identifiable {
var isFaceUp: Bool = false
var isMatched: Bool = false
var content: CardContent
var id: Int
}
}