OpenSL ES是一個(gè)嵌入式、跨平臺(tái)、免費(fèi)的以舒、音頻處理庫,android ndk也引入了它慢哈,在android-ndk-r14b/platforms/android-21/arch-arm/usr/lib/libOpenSLES.so的目錄下蔓钟,libOpenSLES.so就是適用于Android平臺(tái)的開發(fā)庫。OpenELES對(duì)于android平臺(tái)的支持只有部分API卵贱,因此滥沫,對(duì)于 OpenSL ES API 的使用,我們還需要特別留意哪些是 Android 支持的键俱,哪些是不支持的兰绣,具體相關(guān)文檔的地址位于 NDK docs 目錄下:
NDK根目錄/docs/Additional_library_docs/opensles/index.html
NDK根目錄/docs/Additional_library_docs/opensles/OpenSL_ES_Specification_1.0.1.pdf
OpenSLES詳情請(qǐng)參考Google官網(wǎng)介紹:https://developer.android.com/ndk/guides/audio/opensl-for-android?hl=es
接口解釋:
類接口:SLObjectltf
通過SLObjectltf接口類,可以創(chuàng)建所需要的各種類型的類接口编振,比如:
創(chuàng)建引擎接口對(duì)象:SLObjectltf engineObject
創(chuàng)建混音器接口對(duì)象:SLObjectltf outputMixObject
創(chuàng)建播放器接口對(duì)象:SLObjectltf playerObject
具體接口類
引擎:SLEngineltf
播放器:SLPlayltf
聲音控制器:SLVolumeltf等
創(chuàng)建三部曲
以創(chuàng)建引擎接口對(duì)象為例(create->realize->get)
SLObjectltf engineObject = NULL;//用SLObjectltf聲明引擎接口對(duì)象
SLEngineltf engineEngine = NULL;//聲明具體的引擎對(duì)象實(shí)例
void createEnngine()
{
SLresult result;//返回結(jié)果
//第一步:創(chuàng)建引擎
result=slCreateEngine(&engineObject,0,NULL,0,NULL,NULL);
//第二步:實(shí)現(xiàn)(Realize)engineObject,SL_BOOLEAN_FALSE);
result=(*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);
//第三步:通過engineObject的GetInterface方法初始化enngineEngine
result=(*engineObject)->GetInterface(engineObject,SL_IID_ENGINNE,&engineEngine);
}
//銷毀
(*engineObject)->Destroy(engineObject);
OpenEL ES使用流程:
1狭魂、創(chuàng)建接口對(duì)象;
// TODO
//讀取pcm文件
pcmFile = fopen(url, "r");
if(pcmFile == NULL)
{
LOGE("%s", "fopen file error");
return;
}
out_buffer = (uint8_t *) malloc(44100 * 2 * 2);
SLresult result;
// 創(chuàng)建引擎對(duì)象
slCreateEngine(&engineObject, 0, 0, 0, 0, 0);
(*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
(*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
2党觅、設(shè)置混音器雌澄;
//設(shè)置混音器;
const SLInterfaceID mids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean mreq[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, mids, mreq);
(void)result;
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
(void)result;
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB, &outputMixEnvironmentalReverb);
if (SL_RESULT_SUCCESS == result) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &reverbSettings);
(void)result;
}
SLDataLocator_OutputMix outputMix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
3杯瞻、創(chuàng)建播放器(錄音器)镐牺;
// 創(chuàng)建播放器
SLDataLocator_AndroidSimpleBufferQueue android_queue={SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};
SLDataFormat_PCM pcm={
SL_DATAFORMAT_PCM,//播放pcm格式的數(shù)據(jù)
2,//2個(gè)聲道(立體聲)
SL_SAMPLINGRATE_44_1,//44100hz的頻率
SL_PCMSAMPLEFORMAT_FIXED_16,//位數(shù) 16位
SL_PCMSAMPLEFORMAT_FIXED_16,//和位數(shù)一致就行
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,//立體聲(前左前右)
SL_BYTEORDER_LITTLEENDIAN//結(jié)束標(biāo)志
};
SLDataSource slDataSource = {&android_queue, &pcm};
SLDataSink audioSnk = {&outputMix, NULL};
const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND, SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slDataSource, &audioSnk, 3, ids, req);
// 初始化播放器
(*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE);
//得到接口后調(diào)用 獲取Player接口
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &pcmPlayerPlay);
4、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)魁莉;
// 創(chuàng)建緩沖區(qū)和回調(diào)函數(shù)
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_BUFFERQUEUE, &pcmBufferQueue);
//緩沖接口回調(diào)
(*pcmBufferQueue)->RegisterCallback(pcmBufferQueue, pcmBufferCallBack, NULL);
//獲取音量接口
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_VOLUME, &pcmPlayerVolume);
//初始化pcm文件數(shù)據(jù)
void getPcmData(void **pcm)
{
while(!feof(pcmFile))
{
fread(out_buffer, 44100 * 2 * 2, 1, pcmFile);
if(out_buffer == NULL)
{
LOGI("%s", "read end");
break;
} else{
LOGI("%s", "reading");
}
*pcm = out_buffer;
break;
}
}
//取出緩沖數(shù)據(jù)
void pcmBufferCallBack(SLAndroidSimpleBufferQueueItf bf, void * context)
{
//assert(NULL == context);
getPcmData(&buffer);
// for streaming playback, replace this test by logic to find and fill the next buffer
if (NULL != buffer) {
SLresult result;
// enqueue another buffer
result = (*pcmBufferQueue)->Enqueue(pcmBufferQueue, buffer, 44100 * 2 * 2);
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
}
}
5睬涧、設(shè)置播放狀態(tài)募胃;
// 設(shè)置播放狀態(tài)
(*pcmPlayerPlay)->SetPlayState(pcmPlayerPlay, SL_PLAYSTATE_PLAYING);
6、啟動(dòng)回到函數(shù)畦浓;
// 主動(dòng)調(diào)用回調(diào)函數(shù)開始工作
pcmBufferCallBack(pcmBufferQueue, NULL);