1.獲取屏幕寬度與高度(支持橫屏)
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 當(dāng)前Xcode支持iOS8及以上
#define SCREEN_WIDTH ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
#define SCREEN_SIZE ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
#else
#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
#define SCREEN_HEIGHT [UIScreen mainScreen].bounds.size.height
#define SCREEN_SIZE [UIScreen mainScreen].bounds.size
#endif
2.設(shè)置RGB顏色/設(shè)置RGBA顏色
#define RGB(r,g,b) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:1.0]
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
3.設(shè)置隨機(jī)顏色
#define LRRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
4.獲取通知中心
#define XDNotificationCenter [NSNotificationCenter defaultCenter]
5.弱引用/強(qiáng)引用
#define XDWeakSelf(type) __weak typeof(type) weak##type = type;
#define XDStrongSelf(type) __strong typeof(type) type = weak##type;
6.獲取沙盒目錄文件
//獲取temp
#define kPathTemp NSTemporaryDirectory()
//獲取沙盒 Document
#define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
//獲取沙盒 Cache
#define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
7.自定義日志
#ifdef DEBUG
#define NSLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
#else
#define NSLog(...)
#endif
8.判斷當(dāng)前的iPhone設(shè)備/系統(tǒng)版本
//判斷是否為iPhone
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_IPHONE ([[[UIDevice currentDevice] model] isEqualToString:@"iPhone"])
//判斷是否為iPad
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPAD ([[[UIDevice currentDevice] model] isEqualToString:@"iPad"])
//判斷是否為ipod#define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])
// 判斷是否為 iPhone 5S/SE
#define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f
// 判斷是否為iPhone 6/6s/7
#define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f
// 判斷是否為iPhone 6Plus/6sPlus/7p
#define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f
//獲取系統(tǒng)版本(這個(gè)方法不是特別靠譜)
#define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
//建議使用這個(gè)方法
#define IOS_SYSTEM_STRING [[UIDevice currentDevice] systemVersion]
//判斷 iOS 8 或更高的系統(tǒng)版本
#define IOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue] >=8.0)? (YES):(NO))
9.判斷是真機(jī)還是模擬器
// 判斷是不是iOS系統(tǒng)油挥,如果是iOS系統(tǒng)在真機(jī)和模擬器輸出都是YES
#if TARGET_OS_IPHONE #endif
#if (TARGET_IPHONE_SIMULATOR)
// 在模擬器的情況下
#else
// 在真機(jī)情況下
#endif
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