轉(zhuǎn)自:http://blog.csdn.net/begonia__z/article/details/51733101
這幾天在弄Ipad的項(xiàng)目,我利用了DNs方法獲取Ipad的局域網(wǎng)IP惩淳,在PC上并沒有什么問題迅栅,但是到了Ipad一直都連不上服務(wù)器這里宣蠕,然后就把IP打印出來雄驹,發(fā)現(xiàn)IP地址不對(duì)的說愈诚,DNs好像獲取到的是別的IP地址登澜。
然后我上網(wǎng)查了一下資料找到新的方法阔挠,代碼如下:(PS:我順便把Dns的代碼一起放出來边败,第一個(gè)方法好像在PC上也適用嘉汰,但是安卓和其他平臺(tái)我沒有去發(fā)布)
/// <summary>
/// 獲取局域網(wǎng)的IP
/// </summary>
/// <returns></returns>
public string GetAddressIP()
{
string AddressIP = string.Empty;
#if UNITY_IPHONE
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces(); ;
foreach (NetworkInterface adapter in adapters)
{
if (adapter.Supports(NetworkInterfaceComponent.IPv4))
{
UnicastIPAddressInformationCollection uniCast = adapter.GetIPProperties().UnicastAddresses;
if (uniCast.Count > 0)
{
foreach (UnicastIPAddressInformation uni in uniCast)
{
//得到IPv4的地址。 AddressFamily.InterNetwork指的是IPv4
if (uni.Address.AddressFamily == AddressFamily.InterNetwork)
{
AddressIP = uni.Address.ToString();
}
}
}
}
}
#endif
#if UNITY_STANDALONE_WIN
///獲取本地的IP地址
foreach (IPAddress _IPAddress in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
{
if (_IPAddress.AddressFamily.ToString() == "InterNetwork")
{
AddressIP = _IPAddress.ToString();
}
}
#endif
return AddressIP;
}
記得自己引入using System.Net.NetworkInformation;不然代碼是會(huì)有錯(cuò)誤的
給大家提個(gè)醒在項(xiàng)目的編程中盡量別使用foreach匕累,如果想知道為什么直接去百度和谷歌去。
/// <summary>
/// <span style="font-family: Arial, Helvetica, sans-serif;">獲取局域網(wǎng)的IP</span>
/// </summary>
/// <returns></returns>
public string GetAddressIP()
{
string AddressIP = string.Empty;
#if UNITY_IPHONE
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
for (int i = 0; i < adapters.Length; i++)
{
if (adapters[i].Supports(NetworkInterfaceComponent.IPv4))
{
UnicastIPAddressInformationCollection uniCast = adapters[i].GetIPProperties().UnicastAddresses;
if (uniCast.Count > 0)
{
for (int j = 0; j < uniCast.Count; j++)
{
//得到IPv4的地址迂求。 AddressFamily.InterNetwork指的是IPv4
if (uniCast[j].Address.AddressFamily == AddressFamily.InterNetwork)
{
AddressIP = uniCast[j].Address.ToString();
}
}
}
}
}
#endif
#if UNITY_STANDALONE_WIN || UNITY_ANDROID
///獲取本地的IP地址
for (int i = 0; i < Dns.GetHostEntry(Dns.GetHostName()).AddressList.Length; i++)
{
if (Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].AddressFamily.ToString() == "InterNetwork")
{
AddressIP = Dns.GetHostEntry(Dns.GetHostName()).AddressList[i].ToString();
}
}
//foreach (IPAddress _IPAddress in Dns.GetHostEntry(Dns.GetHostName()).AddressList)
//{
// if (_IPAddress.AddressFamily.ToString() == "InterNetwork")
// {
// AddressIP = _IPAddress.ToString();
// }
//}
#endif
return AddressIP;
}