【漢化】YEP.66 – Steal & Snatch

YEP.66 – Steal & Snatch


Introduction


Stealing is a commonly used mechanic found in many traditional RPG’s. This plugin enables you to replicate that mechanic and add more depth upon it.

偷竊技能是很多傳統(tǒng)RPG都有的技能整葡。這個(gè)插件可以讓你能夠開啟這個(gè)能力并且更深度的開發(fā)了它

Enemies can have multiple items to steal in addition to their default drops. When an actor goes to steal from an enemy, the actor has a percent change for the steal attempt to be successful. If successful, the actor grabs a random item from the stealable items pool and the party gains the said item.

除了默認(rèn)掉落骇两,敵方有很多東西可以偷竊赦政。當(dāng)玩家偷竊敵方時(shí),角色會(huì)判斷成功率。如果成功則隨機(jī)得到偷竊池內(nèi)的物品

In addition to stealing, there is a new mechanic called ‘Snatch’. While stealing allows your actors to grab random items from the enemy, snatching lets your actors target the item they want to steal and focus only on that item alone.

除了偷竊劣摇,這里還有新的能力叫做搶劫刷后。相比偷竊允許玩家從敵方獲得隨機(jī)物品,搶劫可以讓玩家獲得你想偷得物品并且強(qiáng)制得到

Another feature for this plugin is that stealing a piece of equipment can now ‘debuff’ the enemy. If an actor steals a sword that gives 10 ATK, the enemy will lose 10 ATK. This feature can be turned off. Also new (and optional) is the ability to steal the enemy’s drop items. Enemies won’t always necessarily drop their items after being defeated, but stealing from them directly will allow your players to secure those items. Once an item is stolen, it will not drop again at the end of battle.

插件的另一個(gè)特點(diǎn)就是搶劫裝備碎片可以減益敵方硫眨。如果角色偷了一把攻擊10的短劍足淆,敵方攻擊力掉落10。這個(gè)功能可以被關(guān)閉礁阁。敵方不一定會(huì)掉落他們的物品巧号,但是偷竊可以確保你拿到。一旦物品被偷姥闭,在戰(zhàn)斗結(jié)束時(shí)將不會(huì)掉落


Notetags


Use the following notetags to set up your steal effects.

使用下面的標(biāo)簽來設(shè)置你的偷竊效果

Enemy Notetags:

<Steal Item x: y%>
<Steal Weapon x: y%>
<Steal Armor x: y%>
<Steal Gold x: y%>

Gives the enemy the respect item to be stolen. x is the item’s ID while y% is the rate at which the item can be stolen from.

設(shè)置可以偷的物品及概率

<Steal Potion: y%>
<Steal Short Sword: y%>
<Steal Round Shield: y%>

If you decide to use names instead of item ID’s, you can use the above notetag format. If you have multiple items with the same name, priority will be given to the item with the highest item ID in the order of items, weapons, and then armors.

使用名稱來設(shè)置可以偷的物品及概率

<Steal Resist: +x%>
<Steal Resist: -x%>

This is the enemy’s inherent resistance against stealing.

防偷能力增加或減少x%

Skill and Item Notetags:

<Steal>
<Steal: +x%>
<Steal: -x%>

This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag applies to all item types. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased by x%.

開啟技能或者物品的偷竊特性丹鸿。擁有偷竊特性的行動(dòng)有機(jī)會(huì)偷得物品。適用于所有物品類型棚品。你還可以設(shè)置物品偷竊概率的增減

<Steal Item>
<Steal Item: +x%>
<Steal Item: -x%>

This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds item types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for item types by x%.

開啟偷竊物品特性靠欢,并設(shè)定概率

<Steal Weapon>
<Steal Weapon: +x%>
<Steal Weapon: -x%>

This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds weapon types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased weapon item types by x%.

開啟偷竊武器特性,并設(shè)定概率

<Steal Armor>
<Steal Armor: +x%>
<Steal Armor: -x%>

This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds armor types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for armor types by x%.

開啟偷竊裝備特性铜跑,并設(shè)定概率

<Steal Gold>
<Steal Gold: +x%>
<Steal Gold: -x%>

This enables the skill/item to have steal properties. Actions with steal properties will have a chance of stealing an item. This notetag adds gold types to the stealable item pool. If you use the notetag versions with +x% or -x%, the steal rate is increased/decreased for gold by x%.

開啟偷竊物金錢特性门怪,并設(shè)定概率

<Snatch>
<Snatch: +x%>
<Snatch: -x%>

This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag applies to all item types. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x%.
Note: Snatching only works on skills/items that target.

開啟搶劫特性,并設(shè)定概率锅纺,只適用于技能或者物品目標(biāo)

<Snatch Item>
<Snatch Item: +x%>
<Snatch Item: -x%>

This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds items to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is Note: Snatching only works on skills/items that target.

開啟搶劫物品特性掷空,并設(shè)定概率,只適用于技能或者物品目標(biāo)

<Snatch Weapon>
<Snatch Weapon: +x%>
<Snatch Weapon: -x%>

This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds weapons to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for weapons.
Note: Snatching only works on skills/items that target.

開啟搶劫武器特性囤锉,并設(shè)定概率坦弟,只適用于技能或者物品目標(biāo)

<Snatch Armor>
<Snatch Armor: +x%>
<Snatch Armor: -x%>

This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds armors to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for armors.
Note: Snatching only works on skills/items that target.

開啟搶劫裝備特性,并設(shè)定概率官地,只適用于技能或者物品目標(biāo)

<Snatch Gold>
<Snatch Gold: +x%>
<Snatch Gold: -x%>

This enables the skill/item to have snatch properties. Actions with snatch properties are able to select the exact item they wish to steal. This notetag adds gold targets to the pool. If you use the notetag versions with +x% or -x%, the snatch rate is increased/decreased by x% for gold.
Note: Snatching only works on skills/items that target.

開啟搶劫金錢特性酿傍,并設(shè)定概率,只適用于技能或者物品目標(biāo)

Item, Weapon, and Armor Notetags:

<Enable Automatic Debuff>
<Disable Automatic Debuff>

This let’s you override the ‘Automatic Effect’ settings in the parameters for this individual item. Enabling it will cause any weapons and armors to debuff the enemy’s parameters relative to the piece of equipment stolen. Disabling it will make no such thing occur. Automatic Debuffing is only applied to weapons and armors.

開啟和關(guān)閉自動(dòng)減益

<Steal Sound Name: filename>

If you wish to give an item a unique sound effect when stolen, use this notetag to accomplish that. Exclude file extensions from the ‘filename’.

偷竊聲音設(shè)置

<Steal Sound Volume: x>

To change the volume for this item’s sound effect when it is stolen, use this notetag and replace x with the volume level desired.

偷竊聲音音量設(shè)置

<Steal Sound Pitch: x>

To change the pitch for this item’s sound effect when it is stolen, use this notetag and replace x with the pitch desired.

偷竊聲音音調(diào)設(shè)置

<Steal Sound Pan: x>

To change the pan for this item’s sound effect when it is stolen, use this notetag and replace x with the pan desired.

偷竊聲音音域設(shè)置

Actor, Class, Weapon, Armor, and State Notetags:

<Steal Rate: +x%>
<Steal Rate: -x%>
<Steal Type Rate: +x%>
<Steal Type Rate: -x%>

Increase/decrease the steal rate for the user by x%. If you use the ‘Type’ notetag, replace ‘Type’ with ‘Item’, ‘Weapon’, ‘Armor’, or ‘Gold’ to apply individual steal rate bonuses for just those types.

偷竊概率設(shè)置


Happy RPG Making!

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