原文鏈接:https://www.blendernation.com/2019/06/18/blender-developers-meeting-notes-june-17-2019/
翻譯:香江魚
Put this on your calendar: the tentative release date of the first Release Candidate (RC) of Blender 2.80 is July 11!
請(qǐng)記到你的日歷上:Blender 2.80 的第一個(gè)RC版本暫定于7月11日發(fā)布房资!
Development 【開發(fā)】
- We will aim for a 2.80 release candidate around July 11, 3 weeks from now. After the release candidate only important bug fixes would go in, with every commit carefully checked. This will also give us the opportunity to test making the release build with all platform maintainers.
我們準(zhǔn)備在7月11日左右發(fā)布2.80的RC版本贞盯,現(xiàn)在離目標(biāo)還有3周時(shí)間。之后我們會(huì)專心修復(fù)那些重要的BUG忆某,會(huì)小心地檢查每一次的提交洗显。我們會(huì)借此機(jī)會(huì)同各個(gè)平臺(tái)的維護(hù)者們一起測試發(fā)布版本的構(gòu)建呈昔。 - Much of the Blender manual was updated last week, but still about another week of work remains. For anyone interested in helping out, there are still a few chapters without anyone assigned, and many of chapters where screenshots need to be updated. (organization task)
上周顶捷,我們對(duì)Blender的使用手冊做了大量的更新,但是依然有很多工作需要幾周時(shí)間來完成翰蠢。同時(shí)项乒,還有一些章節(jié)的編寫更新工作至今還沒有人接手,另外還有很多章節(jié)的截圖也需要更新梁沧,因此我們歡迎更多對(duì)此有興趣的朋友過來幫忙檀何。
New Features and Changes【新的功能和改變】
No new features now that we are getting close to the release. About 90 bugs were fixed last week.
離發(fā)布的時(shí)期越來越近了,所以沒有再添加新的功能廷支。上周一共修復(fù)了90個(gè)BUG频鉴。
Weekly Reports 【開發(fā)人員各自的工作報(bào)告】
Summer of Code Reports 【谷歌編程夏令營的相關(guān)報(bào)告】
Here's an overview of Summer of Code progress so far. Some of the projects have features available for testing (builds available here):
這里是一些至今為止的相關(guān)項(xiàng)目開發(fā)進(jìn)展的概況。有些項(xiàng)目的一些功能已經(jīng)可以測試了恋拍。
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Outliner: improved selection and navigation tools, start of 3D viewport synced selection, and many other improvements. (Nathan Craddock)
大綱視圖:改進(jìn)了選擇和瀏覽工具垛孔,實(shí)現(xiàn)了與3D視圖在選擇上的同步功能,同時(shí)還有一些其它的改進(jìn)施敢。 -
Procedural texture nodes: improved math, vector math and mapping nodes. New map range, clamp and white noise nodes. (Omar Ahmad)
程序紋理節(jié)點(diǎn):對(duì)運(yùn)算節(jié)點(diǎn)周荐、矢量運(yùn)算節(jié)點(diǎn)和映射節(jié)點(diǎn)進(jìn)行了改進(jìn)。新的映射范圍僵娃,限定和白噪點(diǎn)節(jié)點(diǎn)(注:譯者不解概作,直譯。)默怨。 -
Custom bevel profile: initial implementation of custom profile in bevel modifier. (Hans Goudey)
自定義倒角樣式:初步實(shí)現(xiàn)了倒角修改器的自定義樣式讯榕。 -
LANPR: integration with grease pencil, and many other fixes and tweaks. (Yiming Wu)
成都小A的非真實(shí)化渲染項(xiàng)目LANPR:與GP進(jìn)行了整合,還有一些問題的修復(fù)和調(diào)整。(吳一鳴愚屁、武夷明济竹、無伊名?) -
Fast Import/Export: STL export is working, OBJ is in progress. (Hugo Sales)
快速導(dǎo)入導(dǎo)出:正在進(jìn)行STL導(dǎo)出功能的開發(fā)霎槐,OBJ相關(guān)的工作也在處理中规辱。
For other projects work is happening under the hood still:
下面是正在悄然展開的一些其它項(xiàng)目的開發(fā)工作:
-
Cloth simulation: adaptive mesh subdivision implementation is in place, to be integrated with the simulation. (Ish Bosamiya)
面料模擬:實(shí)現(xiàn)了面料模擬對(duì)進(jìn)行了自適應(yīng)細(xì)分后的網(wǎng)格的支持。 -
Embree: initial implementation of conversion from Embree to Cycles BVH, performance benefits will come once this is more complete. (Quentin Matillat)
Embree:Embree是英特爾的一個(gè)高性能光線追蹤的內(nèi)核栽燕。目前已經(jīng)初步實(shí)現(xiàn)了Embree到Cycles BVH的轉(zhuǎn)換,隨著開發(fā)工作的不斷開展改淑,Embree的性能優(yōu)勢也開始逐步呈現(xiàn)碍岔。 -
VR: lots of low-level work to integrate OpenXR into Blender's windowing system. (Julian Eisel)
VR:做了大量關(guān)于將OpenXR整合到Blender窗口系統(tǒng)的低層工作。