使用下面代碼可能無(wú)法自動(dòng)銷(xiāo)毀
ParticleSystem ptsys = Instantiate (Resources.Load (ptStr, typeof(ParticleSystem))) as ParticleSystem;
ptsys.transform.position = hitPot;
Destroy (ptsys, .65f);
使用下面代碼則可以正常銷(xiāo)毀
ParticleSystem ptsys = Instantiate (Resources.Load (ptStr, typeof(ParticleSystem))) as ParticleSystem;
ptsys.transform.position = hitPot;
Destroy (ptsys.gameObject, .65f);
其實(shí)第一種方法已經(jīng)刪除了粒子系統(tǒng)长踊,只是粒子系統(tǒng)容器是gameObject,如果想完全消除惕橙,必須消除gameObject