Hide In Non Prefabs Attribute:用于當(dāng)屬性所在的組件在非預(yù)制體上面時(shí)棘催,則隱藏屬性
using Sirenix.OdinInspector;
using UnityEngine;
public class HideInNonPrefabsAttributeExample : MonoBehaviour
{
[HideInNonPrefabs] //非預(yù)制體時(shí)隱藏屬性
public GameObject HiddenInNonPrefabs;
}