回應這一節(jié)的問題:
What defines a game are the goal, the rules, the feedback system, and voluntary participation.
A compelling story makes the goal more enticing. Complex scoring metrics make the feedback systems more motivating. Achievements and levels multiply the opportunities for experiencing success ?...作者詳細描述了游戲為什么能吸引人的一些特點。
counterintuitive違反直覺的
It’s a bit counterintuitive to think about the future in terms of the past.
squelch壓制裁良;鎮(zhèn)壓
compelling / k?m'peli? /
vt.compel的變形
1強迫性的扰付,強制性的
2引人注目的;令人信服的
enticing
adj.有吸引力的纯续,引誘的随珠,誘惑的灭袁,迷人的,誘人的牙丽,動人心的
Compared with games, reality is too easy. Games challenge us with voluntary obstacles and help us put our personal strengths to better use.與游戲相比简卧,現(xiàn)實就是小case.
通過diverse examples,作者想說When we understand games in this light, the dark metaphors we use for talking about games are revealed to be the irrational fears they really are.In her opinions ,真正了解了游戲的特點和真諦,就能避免產生對游戲的一些“誤解”烤芦。
How Games Provoke Positive Emotion?
?A GOOD GAME is a unique way of structuring experience and provoking positive emotion. It is an extremely powerful tool for inspiring participation and motivating hard work.
歸納了一下游戲的優(yōu)點:
the pleasure of actively investigating unfamiliar objects and spaces.
discovery work helps us feel confident, powerful, and motivated.
cooperation and feel more capable
enjoy the stimulation and activation.
enliven(使…有趣) rather than kill the time