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1?聲卡設(shè)置
???依次選擇“OPTIONS”,“Audio settings”,“Audio”馍忽。如圖所示迅矛。
???因?yàn)楸緳C(jī)沒有安裝獨(dú)立的聲卡妨猩,這里選擇了默認(rèn)的“FL Studio ASIO”。
??如果沒有ASIO devices
這個選項(xiàng)秽褒,選擇“主聲音驅(qū)動程序”也是可以的壶硅。
???一些不太詳細(xì)的說明如下:
ASIO Audio Interface
The proprietary ASIO interface standard is essential on Windows for low latency recording and playback. It is also usually the best way of making Multi-channel recordings on Windows.
Latencies on Windows, Linux and Mac
ASIO is a proprietary audio interface standard in use on Windows which bypasses the operating system's mixing kernel, so providing lowest latency direct communication between computer audio software and hardware.
- ASIO supports 24-bit sampling which is only otherwise available under Windows WASAPI or WDM-KS (Windows Driver Model Kernel Streaming). 24-bit sampling allows greater dynamic range, lower theoretical noise floor and greater resolution at lower audible volumes.
- An unmixed ASIO output is "bit identical" to the original source.
- Multiple physical input and output channels of the hardware are accessed over one single device.
On Linux, the standard ALSA audio API typically provides lower latencies than Windows under MME or Windows DirectSound. However, many Linux distributions now use PulseAudio by default for audio routing and mixing. PulseAudio sits between the sound source and the Linux kernel and thus has somewhat higher latency than direct use of ALSA. For lowest latencies, you can use the JACK API that provides both low latency audio communication and audio routing between applications. Current Audacity supports JACK fairly well, but with some limitations.
On Mac, Core Audio is the standard API and is fully supported by Audacity. Core Audio also has lower latencies than Windows under MME and Windows DirectSound but Jack OS X can be used for lowest latency.
??簡而言之一句話:優(yōu)先選擇ASIO!
震嫉。除非沒得選森瘪,才選DirectSound Device。
而ASIO中票堵,優(yōu)先選擇你聲卡對應(yīng)的ASIO扼睬,或者FL Studio ASIO。
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2?加載軟音源
???如何查看現(xiàn)有的軟音源悴势?
???添加通道的第二種方法:
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3?音頻素材導(dǎo)入
???第一種方法窗宇,拖拽:
???第二種方法,添加文件路徑: