1.OS_OBJECT_USE_OBJC
#if OS_OBJECT_USE_OBJC
#define ms_gcd_property_qualifier strong
#define ms_release_gcd_object(object)
#else
#define ms_gcd_property_qualifier assign
#define ms_release_gcd_object(object) dispatch_release(object)
@property (nonatomic, ms_gcd_property_qualifier) dispatch_queue_t privateSerialQueue;
#endif
ios6.0之后OS_OBJECT_USE_OBJC是1 只是配置項里可以設(shè)為0,所以幾乎不用考慮為0的情況役衡,所以
dispatch_queue_t
直接用strong
修飾咙轩,也不用執(zhí)行dispatch_release
操作
2. dispatch_source timer使用
_timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_queue_create("hehe", 0));//創(chuàng)建源
//設(shè)置時間間隙
dispatch_source_set_timer(_timer, dispatch_walltime(NULL, 0), 1 * NSEC_PER_SEC, 0);
//回調(diào)block
dispatch_source_set_event_handler(_timer, ^{
//主線程
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(@"haha");
});
});
//啟動
dispatch_resume(_timer);
dispatch_time 和 dipatch_walltime兩個方法都可以使用眶明,有區(qū)別嗎惩坑?
dispatch_time:調(diào)用c++方法mach_absolute_time
,系統(tǒng)計數(shù)朝扼,不受時間影響赃阀,只受設(shè)備重啟或休眠的影響(這種情況計數(shù)清0)
dipatch_walltime:調(diào)用c++方法gettimeofday
,1970到現(xiàn)在秒數(shù)
結(jié)論:只是時間標(biāo)準(zhǔn)不一樣而已擎颖,精準(zhǔn)度我覺得是一樣的榛斯,因為timer只是要的時間差,所以是兩者結(jié)可用
3.原子運算(查了半天搂捧,都沒人說明白驮俗,為什么要用一個結(jié)構(gòu)體)
弄不懂就算了,不糾結(jié)了允跑。王凑。
struct
{
uint32_t timerIsInvalidated;
} _timerFlags;
if (OSAtomicAnd32OrigBarrier(1, &_timerFlags.timerIsInvalidated))
{
return;
}
if (!OSAtomicTestAndSetBarrier(7, &_timerFlags.timerIsInvalidated))
{
dispatch_source_t timer = self.timer;
dispatch_async(self.privateSerialQueue, ^{
dispatch_source_cancel(timer);
ms_release_gcd_object(timer);
});
}