#region using
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
#endregion
public class SerializeOrDeserializeFile
{
/// <summary>
/// 序列化指定數(shù)據(jù)結(jié)構(gòu)
/// </summary>
/// <typeparam name="T">指定的數(shù)據(jù)結(jié)構(gòu)類型</typeparam>
/// <param name="tempSerializeList">指定數(shù)據(jù)結(jié)構(gòu)實(shí)例</param>
/// <param name="absolutePath">絕對(duì)路徑</param>
public static void SerializeMethod<T>(T tempSerializeList,string absolutePath) // 二進(jìn)制序列化
{
//檢測(cè)指定文件和其文件夾是否存在
FileInfo tempFileInfo = new FileInfo(absolutePath);
if (!tempFileInfo.Exists)
{
string parentDirectory = tempFileInfo.DirectoryName;
if (!Directory.Exists(parentDirectory))
{
Directory.CreateDirectory(parentDirectory);
}
}
//序列化
FileStream fs = new FileStream(absolutePath, FileMode.OpenOrCreate);
try
{
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(fs, tempSerializeList);
fs.Close();
}
catch (Exception ex)
{
fs.Close();
Debug.Log($"序列異常信息:{ex}");
}
}
/// <summary>
/// 反序列化指定數(shù)據(jù)結(jié)構(gòu)
/// </summary>
/// <typeparam name="T">指定的數(shù)據(jù)結(jié)構(gòu)實(shí)例</typeparam>
/// <param name="absolutePath">文件絕對(duì)類型</param>
/// <returns></returns>
public static T DeserializeMethod<T>(string absolutePath) // 二進(jìn)制反序列化
{
T tempDeserialize;
FileInfo binaryFile = new FileInfo(absolutePath);
if (!binaryFile.Exists)
{
Debug.Log("反序列化文件不存在");
return default(T);
}
FileStream fs = new FileStream(absolutePath, FileMode.OpenOrCreate);
try
{
BinaryFormatter bf = new BinaryFormatter();
tempDeserialize = (T)bf.Deserialize(fs);
fs.Close();
return tempDeserialize;
}
catch (Exception ex)
{
Debug.LogWarning(ex);
fs.Close();
Debug.Log($"反序列異常信息:{ex}");
return default(T);
}
}
}
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