Character Creator EX: Message Faces
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這個(gè)插件需要Character Creator EX插件
您還需要game-upgrade插件
This plugin allows developers to give custom characters multiple expressions through Show Text events. They are created by changing specific pieces of the custom character’s face image.
該插件允許開發(fā)人員通過顯示文本事件為自定義字符提供多個(gè)表達(dá)式御板。它們是通過更改自定義角色的臉部圖像的特定部分而創(chuàng)建的梳庆。
How to Set up the Parameters
First open up the “Face Data”.
首先打開“面部數(shù)據(jù)”侧啼。
Next, create a new instance in the list.
接下來摔桦,在列表中創(chuàng)建一個(gè)新實(shí)例。
Within that list, you can list out a bunch of custom section/piece combos in order to customize the piece overrides for the new expressions.
在該列表中好芭,您可以列出一些自定義的片段/片段組合燃箭,以便為新的表達(dá)式自定義片段覆蓋。
Be sure to check out the default expressions if you need help!
如果您需要幫助舍败,請(qǐng)務(wù)必查看默認(rèn)表達(dá)式招狸!
Message Notetags
If you wish to use a custom face, simply add another parameter to the normal
Custom Face notetag within the Show Text event:
如果您希望使用自定義面部,只需在顯示文本事件中將其他參數(shù)添加到正常的自定義面部標(biāo)簽即可:
<CC Face: [actorId], [faceId]>
Set [actorId] to the ID of the Actor who’s face you wish to be displayed.
Set [faceId] to the ID of the custom face in the “Face Data” list.
將[actorId]設(shè)置為您希望顯示的角色的ID邻薯。
在[人臉數(shù)據(jù)]列表中將[faceId]設(shè)置為自定義人臉的ID裙戏。
For example:
<CC Face 1, 3>
This would show the custom character face of Actor ID 1 and force the custom
face 3 pieces to be used with it.
這將顯示演員ID 1的自定義角色面部,并強(qiáng)制自定義面部3件與它一起使用厕诡。
Message Escape Codes
If you wish to dynamically change the face as the message is on-going, one
may do so by using the following escape code:
如果您希望在消息正在進(jìn)行時(shí)動(dòng)態(tài)更改人臉累榜,可以使用以下轉(zhuǎn)義代碼來實(shí)現(xiàn):
\CCFace<id, exp>
This will change the custom character face to the one specified using the
“id” and the Face Data id defined through “exp”.
這會(huì)將自定義字符的面部更改為使用“id”和通過“exp”定義的面部數(shù)據(jù)ID 指定的面部。
If one wishes to revert the face back to its original, simply use:
如果希望將面恢復(fù)到原始狀態(tài)灵嫌,只需使用:
\CCReset