Java并發(fā)編程(三) - 實(shí)戰(zhàn):線程同步的實(shí)現(xiàn)

synchronized關(guān)鍵字

首先,來(lái)看一個(gè)多線程競(jìng)爭(zhēng)臨界資源導(dǎo)致的同步不安全問(wèn)題昏苏。

package com.example.weishj.mytester.concurrency.sync;

/**
 * 同步安全測(cè)試
 *
 * 在無(wú)任何同步措施時(shí),并發(fā)會(huì)導(dǎo)致錯(cuò)誤的結(jié)果
 */
public class SyncTest1 implements Runnable {
    // 共享資源(臨界資源)
    private static int race = 0;
    private static final int THREADS_COUNT = 10;

    public void increase() {
        race++;
    }

    @Override
    public void run() {
        for (int i = 0; i < 10000; i++) {
            increase();
        }
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
        SyncTest1 runnable = new SyncTest1();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            threads[i] = new Thread(runnable);
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }
        // 期待的結(jié)果應(yīng)該是(THREADS_COUNT * 10000)= 100000
        System.out.println("race = " + race + ", time: " + (System.currentTimeMillis() - start));
    }
}

運(yùn)行結(jié)果:

race = 69309, time: 4

synchronized實(shí)例方法

  • 鎖定實(shí)例對(duì)象(this)

以開(kāi)頭的代碼為例斤彼,對(duì) increase() 做同步安全控制:

// synchronized實(shí)例方法鸦泳,安全訪問(wèn)臨界資源
public synchronized void increase() {
    race++;
}

運(yùn)行結(jié)果:

race = 100000, time: 29

既然鎖定的是this對(duì)象岔乔,那么任何同步安全就必須建立在當(dāng)前對(duì)象鎖的前提之上船老,脫離了當(dāng)前對(duì)象咖熟,就不再有同步安全可言。仍然以開(kāi)頭的代碼為例:

package com.example.weishj.mytester.concurrency.sync;

/**
 * 同步安全測(cè)試
 *
 * 脫離了"同一個(gè)對(duì)象"的前提柳畔,synchronized實(shí)例方法將不再具有同步安全性
 */
public class SyncTest3 implements Runnable {
    // 共享資源(臨界資源)
    private static int race = 0;
    private static final int THREADS_COUNT = 10;

    // synchronized實(shí)例方法馍管,安全訪問(wèn)臨界資源
    public synchronized void increase() {
        race++;
    }

    @Override
    public void run() {
        for (int i = 0; i < 10000; i++) {
            increase();
        }
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
//      SyncTest3 runnable = new SyncTest3();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            // 不同的對(duì)象鎖,將導(dǎo)致臨界資源不再安全
            threads[i] = new Thread(new SyncTest3());
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }
        // 期待的結(jié)果應(yīng)該是(THREADS_COUNT * 10000)= 100000
        System.out.println("race = " + race + ", time: " + (System.currentTimeMillis() - start));
    }
}

運(yùn)行結(jié)果:

race = 72446, time: 5

因此薪韩,使用synchronized實(shí)例方法時(shí)确沸,需要格外注意實(shí)例對(duì)象是不是同一個(gè):

  • 單例:安全
  • 非單例:同一個(gè)實(shí)例對(duì)象上才存在同步安全

另外捌锭,既然是針對(duì)對(duì)象加鎖,那么同一個(gè)對(duì)象中的多個(gè)同步實(shí)例方法之間罗捎,也是互斥的观谦。

package com.example.weishj.mytester.concurrency.sync;

/**
 * 同步安全測(cè)試
 *
 * 同一個(gè)對(duì)象的不同synchronized實(shí)例方法之間,也是互斥的
 */
public class SyncTest4 {
    private static final int THREADS_COUNT = 2;

    public synchronized void a() {
        int i = 5;
        while (i-- > 0) {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", method: a, running...");
        }
    }

    public synchronized void b() {
        int i = 5;
        while (i-- > 0) {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", method: b, running...");
        }
    }

    public static void main(String[] args) {
        final SyncTest4 instance = new SyncTest4();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            final int finalI = i;
            threads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    if (finalI % 2 == 0) {
                        // 若通過(guò)不同對(duì)象調(diào)用方法ab宛逗,則ab之間不存在互斥關(guān)系
//                      new SyncTest4().a();
                        // 在同一個(gè)對(duì)象上調(diào)用方法ab坎匿,則ab之間是互斥的
                        instance.a();
                    } else {
                        // 若通過(guò)不同對(duì)象調(diào)用方法ab盾剩,則ab之間不存在互斥關(guān)系
//                      new SyncTest4().b();
                        // 在同一個(gè)對(duì)象上調(diào)用方法ab雷激,則ab之間是互斥的
                        instance.b();
                    }
                }
            });
            threads[i].start();
        }
    }
}

運(yùn)行結(jié)果:

Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...

若兩個(gè)線程分別通過(guò)不同的對(duì)象調(diào)用方法ab(上述示例中被注釋的代碼),則ab之間就不存在互斥關(guān)系告私∈合荆可以通過(guò)上述示例中被注釋的代碼來(lái)驗(yàn)證,運(yùn)行結(jié)果:

Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...

綜上分析驻粟,synchronized實(shí)例方法 有以下關(guān)鍵點(diǎn)需要記赘俊:

  • 鎖定實(shí)例對(duì)象(this)
  • 每個(gè)實(shí)例都有獨(dú)立的對(duì)象鎖,因此只有針對(duì)同一個(gè)實(shí)例,才具備互斥性
  • 同一個(gè)實(shí)例中的多個(gè)synchronized實(shí)例方法之間,也是互斥的

synchronized靜態(tài)方法

  • 鎖定類對(duì)象(class)
package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

/**
 * 同步安全測(cè)試
 *
 * 同步靜態(tài)方法搓幌,實(shí)現(xiàn)線程安全
 */
public class SyncStaticTest1 implements Runnable {
    // 共享資源(臨界資源)
    private static int race = 0;
    private static final int THREADS_COUNT = 10;

    public static synchronized void increase() {
        race++;
    }

    @Override
    public void run() {
        for (int i = 0; i < 10000; i++) {
            // 這里加this只是為了顯式地表明是通過(guò)對(duì)象來(lái)調(diào)用increase方法
            this.increase();
        }
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            // 每次都創(chuàng)建新的SyncStaticTest1實(shí)例
            threads[i] = new Thread(new SyncStaticTest1());
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }
        // 期待的結(jié)果應(yīng)該是(THREADS_COUNT * 10000)= 100000
        System.out.println("race = " + race + ", time: " + (System.currentTimeMillis() - start));
    }
}

運(yùn)行結(jié)果:

race = 100000, time: 25

可見(jiàn)挤忙,就算是10個(gè)線程分別通過(guò)不同的SyncStaticTest1實(shí)例調(diào)用increase方法,仍然是線程安全的夷陋。同樣地,不同線程分別通過(guò)實(shí)例對(duì)象和類對(duì)象調(diào)用同步靜態(tài)方法,也是線程安全的母廷,這里不再做演示。

但是糊肤,同一個(gè)類的 同步靜態(tài)方法同步實(shí)例方法 之間琴昆,則不存在互斥性,因?yàn)樗麄兊耐芥i不同馆揉。如下示例:

package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

/**
 * 同步安全測(cè)試
 *
 * 同步靜態(tài)方法和同步實(shí)例方法之間业舍,不存在互斥性
 */
public class SyncStaticTest2 {
    private static final int THREADS_COUNT = 2;

    public synchronized static void a() {
        int i = 5;
        while (i-- > 0) {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", method: a, running...");
        }
    }

    public synchronized void b() {
        int i = 5;
        while (i-- > 0) {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", method: b, running...");
        }
    }

    public static void main(String[] args) {
        final SyncStaticTest2 instance = new SyncStaticTest2();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            final int finalI = i;
            threads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    if (finalI % 2 == 0) {
                        // 靜態(tài)方法即可以通過(guò)實(shí)例調(diào)用,也可以通過(guò)類調(diào)用
                        instance.a();
                    } else {
                        // 實(shí)例方法則只能通過(guò)實(shí)例調(diào)用
                        instance.b();
                    }
                }
            });
            threads[i].start();
        }
    }
}

運(yùn)行結(jié)果:

Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-0, method: a, running...
Thread: Thread-1, method: b, running...
Thread: Thread-0, method: a, running...
Thread: Thread-1, method: b, running...
Thread: Thread-0, method: a, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...
Thread: Thread-1, method: b, running...

綜上分析升酣,synchronized靜態(tài)方法 有以下關(guān)鍵點(diǎn)需要記浊诜怼:

  • 鎖定類對(duì)象(class)
  • 同步靜態(tài)方法在任意實(shí)例對(duì)象之間,也是互斥的
  • 同個(gè)類的同步靜態(tài)方法和同步實(shí)例方法之間拗踢,不具備互斥性

synchronized代碼塊

從之前的演示示例中脚牍,我們可以發(fā)現(xiàn),方法同步后巢墅,其耗時(shí)(time)一般都在20ms以上诸狭,而不同步時(shí)券膀,time則只有3ms左右,這印證了synchronized關(guān)鍵字其實(shí)是非常低效的驯遇,不應(yīng)該隨意使用芹彬,如果必須使用,也應(yīng)該考慮盡量減少同步的范圍叉庐,尤其當(dāng)方法體比較大時(shí)舒帮,應(yīng)該盡量避免使用同步方法,此時(shí)可以考慮用同步代碼塊來(lái)代替陡叠。

synchronized(obj) {...}
  • 鎖住指定的對(duì)象(可以是任意實(shí)例對(duì)象玩郊,類對(duì)象)
package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

/**
 * 同步安全測(cè)試
 *
 * 同步代碼塊,實(shí)現(xiàn)線程安全
 */
public class SyncBlockTest1 implements Runnable {
    // 共享資源(臨界資源)
    private static int race = 0;
    private static final int THREADS_COUNT = 10;

    public void increase() {
        race++;
    }

    @Override
    public void run() {
        for (int i = 0; i < 10000; i++) {
            // 要注意這里鎖定的對(duì)象是誰(shuí)
            synchronized (this) {
                increase();
            }
        }
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
        SyncBlockTest1 runnable = new SyncBlockTest1();
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            // 必須使用同一個(gè)實(shí)例枉阵,才能達(dá)到同步效果
            threads[i] = new Thread(runnable);
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }
        // 期待的結(jié)果應(yīng)該是(THREADS_COUNT * 10000)= 100000
        System.out.println("race = " + race + ", time: " + (System.currentTimeMillis() - start));
    }
}

運(yùn)行結(jié)果:

race = 100000, time: 29

上例中译红,我們鎖定了當(dāng)前對(duì)象 this ,如果類的使用情況比較復(fù)雜兴溜,無(wú)法用this做對(duì)象鎖侦厚,也可以自行創(chuàng)建任意對(duì)象充當(dāng)對(duì)象鎖,此時(shí)建議使用長(zhǎng)度為0的byte數(shù)組拙徽,因?yàn)樵谒袑?duì)象中刨沦,它的創(chuàng)建是最經(jīng)濟(jì)的(查看編譯后的字節(jié)碼:byte[] lock = new byte[0] 只需3條操作碼,而Object lock = new Object() 則需要7行操作碼)膘怕。

// 使用一個(gè)長(zhǎng)度為0的byte數(shù)組作為對(duì)象鎖
private byte[] lock = new byte[0];

synchronized (lock) {
    increase();
}

使用同步代碼塊時(shí)想诅,同樣必須明確你的對(duì)象鎖是誰(shuí),這樣才能寫(xiě)出正確的使用邏輯淳蔼。以上例來(lái)說(shuō)侧蘸,無(wú)論是 this 還是 lock ,他們都是與當(dāng)前對(duì)象相關(guān)的鹉梨,所以讳癌,為了達(dá)到同步效果,必須如下使用:

SyncBlockTest1 runnable = new SyncBlockTest1();
Thread[] threads = new Thread[THREADS_COUNT];
for (int i = 0; i < THREADS_COUNT; i++) {
    // 必須使用同一個(gè)實(shí)例存皂,才能達(dá)到同步效果
    threads[i] = new Thread(runnable);
    threads[i].start();
}

可如果你的使用方法如下晌坤,就失去了線程安全性:

Thread[] threads = new Thread[THREADS_COUNT];
for (int i = 0; i < THREADS_COUNT; i++) {
    // 每次都創(chuàng)建新的SyncStaticTest1實(shí)例,就會(huì)失去線程安全性
    threads[i] = new Thread(new SyncBlockTest1());
    threads[i].start();
}

此時(shí)旦袋,運(yùn)行結(jié)果為:

race = 62629, time: 7

但如果你鎖定的是類對(duì)象 SyncStaticTest1.class 骤菠,那10個(gè)線程無(wú)論使用同一個(gè)實(shí)例還是各自使用不同的實(shí)例,都是安全的疤孕。

// 鎖定類對(duì)象
synchronized (SyncStaticTest1.class) {
    increase();
}

Thread[] threads = new Thread[THREADS_COUNT];
for (int i = 0; i < THREADS_COUNT; i++) {
    // 每次都創(chuàng)建新的SyncStaticTest1實(shí)例商乎,仍然是線程安全的
    threads[i] = new Thread(new SyncBlockTest1());
    threads[i].start();
}

運(yùn)行結(jié)果:

race = 100000, time: 25

綜上分析,synchronized代碼塊 有以下關(guān)鍵點(diǎn)需要記准婪А:

  • 鎖住指定的對(duì)象(可以是任意實(shí)例對(duì)象鹉戚,類對(duì)象)
  • 需要?jiǎng)?chuàng)建對(duì)象鎖時(shí)鲜戒,建議使用 new byte[0] ,因?yàn)樵谒袑?duì)象中抹凳,它的創(chuàng)建是最經(jīng)濟(jì)的
  • 必須時(shí)刻明確對(duì)象鎖是誰(shuí)遏餐,只有配合正確的使用方法,才能得到正確的同步效果

至此赢底,synchronized的三種用法就說(shuō)完了失都,可見(jiàn),使用synchronized時(shí)幸冻,明確對(duì)象鎖是非常重要的粹庞。另外,搞清楚了對(duì)象鎖的相關(guān)知識(shí)后嘁扼,就不難推斷出以下2個(gè)等式:

synchronized void method() {
// method logic
}

等價(jià)于:

void method() {
synchronized(this) {
// method logic
}
}
static synchronized void method() {
// method logic
}

等價(jià)于:

static void method() {
synchronized(TestClass.class) {
// method logic
}
}

Lock接口

除了synchronized關(guān)鍵字信粮,JDK1.5中還新增了另外一種線程同步機(jī)制:Lock接口黔攒。來(lái)看看其接口定義:

package java.util.concurrent.locks;

import java.util.concurrent.TimeUnit;

public interface Lock {
    void lock();

    void lockInterruptibly() throws InterruptedException;

    boolean tryLock();

    boolean tryLock(long time, TimeUnit unit) throws InterruptedException;

    void unlock();

    Condition newCondition();
}
lock()

獲取普通鎖趁啸,若鎖已被獲取,則只能等待督惰,效果與synchronized相同不傅。只不過(guò)lock后需要unlock。

lockInterruptibly()

獲取可中斷鎖赏胚,當(dāng)兩個(gè)線程同時(shí)通過(guò) lockInterruptibly() 想獲取某個(gè)鎖時(shí)访娶,假設(shè)A獲取到了,那么B只能等待觉阅,此時(shí)如果對(duì)B調(diào)用 interrupt() 方法崖疤,就可以中斷B的等待狀態(tài)。但是注意典勇,A是不會(huì)被 interrupt() 中斷的劫哼,也就是說(shuō),只有處于等待狀態(tài)的線程割笙,才可以響應(yīng)中斷权烧。

tryLock()

嘗試獲取鎖,如果獲取成功返回true伤溉,反之立即返回false般码。此方法不會(huì)阻塞等待獲取鎖。

tryLock(long time, TimeUnit unit)

等待time時(shí)間乱顾,如果在time時(shí)間內(nèi)獲取到鎖返回true板祝,如果阻塞等待time時(shí)間內(nèi)沒(méi)有獲取到鎖返回false。

unlock()

業(yè)務(wù)處理完畢走净,釋放鎖券时。

newCondition()

創(chuàng)建一個(gè)Condition囊嘉。Condition與Lock結(jié)合使用,可以達(dá)到synchronized與wait/notify/notifyAll結(jié)合使用時(shí)同樣的線程等待與喚醒的效果革为,而且功能更強(qiáng)大扭粱。

Lock接口與synchronized關(guān)鍵字的區(qū)別
  • synchronized加解鎖是自動(dòng)的;而Lock需要手動(dòng)加解鎖震檩,操作復(fù)雜琢蛤,但更加靈活
    • lock與unlock需要成對(duì)使用,否則可能造成線程長(zhǎng)期占有鎖抛虏,其他線程長(zhǎng)期等待
    • unlock應(yīng)該放在 finally 中博其,以防發(fā)生異常時(shí)未能及時(shí)釋放鎖
  • synchronized不可響應(yīng)中斷,一個(gè)線程獲取不到鎖就一直等待迂猴;而Lock可以響應(yīng)中斷
    • 當(dāng)兩個(gè)線程同時(shí)通過(guò) Lock.lockInterruptibly() 想獲取某個(gè)鎖時(shí)慕淡,假設(shè)A獲取到了,那么B只能等待沸毁,此時(shí)如果對(duì)B調(diào)用 interrupt() 方法峰髓,就可以中斷B的等待狀態(tài)。但是注意息尺,A是不會(huì)被 interrupt() 中斷的携兵,也就是說(shuō),只有處于等待狀態(tài)的線程搂誉,才可以響應(yīng)中斷徐紧。
  • synchronized無(wú)法實(shí)現(xiàn)公平鎖;而Lock可以實(shí)現(xiàn)公平鎖
    • 公平鎖與非公平鎖的概念稍后再說(shuō)

ReentrantLock可重入鎖

ReentrantLock是Lock的實(shí)現(xiàn)類炭懊。首先并级,看一個(gè)簡(jiǎn)單的售票程序:

package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

/**
 * 同步安全測(cè)試
 *
 * 一個(gè)簡(jiǎn)單的售票程序,多線程同時(shí)售票時(shí)侮腹,會(huì)出現(xiàn)線程安全問(wèn)題
 */
public class ReentrantLockTest1 {
    private static final int THREADS_COUNT = 3; // 線程數(shù)
    private static final int TICKETS_PER_THREAD = 5;    // 每個(gè)線程分配到的票數(shù)
    // 共享資源(臨界資源)
    private int ticket = THREADS_COUNT * TICKETS_PER_THREAD;    // 總票數(shù)

    public void buyTicket() {
        try {
            if (ticket > 0) {
                System.out.println("Thread: " + Thread.currentThread().getName() + ", bought ticket-" + ticket--);
                // 為了更容易出現(xiàn)安全問(wèn)題嘲碧,這里加一個(gè)短暫睡眠
                Thread.sleep(2);
            }
        } catch (Throwable t) {
            t.printStackTrace();
        }
    }

    public void readTicket() {
        System.out.println("Thread: " + Thread.currentThread().getName() + ", tickets left: " + ticket);
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
        final ReentrantLockTest1 instance = new ReentrantLockTest1();
        // 啟動(dòng) THREADS_COUNT 個(gè)線程
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            threads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    // 每個(gè)線程可以賣 TICKETS_PER_THREAD 張票
                    for (int j = 0; j < TICKETS_PER_THREAD; j++) {
                        instance.buyTicket();
                    }
                }
            });
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }

        // 讀取剩余票數(shù)
        instance.readTicket();
        // 耗時(shí)
        System.out.println("time: " + (System.currentTimeMillis() - start));
    }
}

庫(kù)存有15張票,同時(shí)啟動(dòng)3個(gè)線程出售凯旋,每個(gè)線程分配5張呀潭,線程安全時(shí),結(jié)果應(yīng)該是所有票正好都被賣掉至非,不多不少钠署。然而,在沒(méi)有任何同步措施的情況下荒椭,運(yùn)行結(jié)果如下:

Thread: Thread-0, bought ticket-15
Thread: Thread-2, bought ticket-13
Thread: Thread-1, bought ticket-14
Thread: Thread-1, bought ticket-12
Thread: Thread-2, bought ticket-11
Thread: Thread-0, bought ticket-12
Thread: Thread-2, bought ticket-10
Thread: Thread-1, bought ticket-10
Thread: Thread-0, bought ticket-9
Thread: Thread-2, bought ticket-8
Thread: Thread-1, bought ticket-7
Thread: Thread-0, bought ticket-6
Thread: Thread-0, bought ticket-5
Thread: Thread-2, bought ticket-5
Thread: Thread-1, bought ticket-4
Thread: main, tickets left: 3
time: 14

可見(jiàn)谐鼎,ticket-12、ticket-10趣惠、ticket-5均被售出了2次狸棍,而Ticket-1身害、Ticket-2、Ticket-3沒(méi)有售出草戈。

下面是使用Lock的實(shí)現(xiàn)類 ReentrantLock 對(duì)上例做的改造:

package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

import java.util.concurrent.locks.ReentrantLock;

/**
 * 同步安全測(cè)試
 *
 * 演示ReentrantLock實(shí)現(xiàn)同步塌鸯,以及公平鎖與非公平鎖
 */
public class ReentrantLockTest2 {
    private static final int THREADS_COUNT = 3; // 線程數(shù)
    private static final int TICKETS_PER_THREAD = 5;    // 每個(gè)線程分配到的票數(shù)
    // 共享資源(臨界資源)
    private int ticket = THREADS_COUNT * TICKETS_PER_THREAD;    // 總票數(shù)
    private static final ReentrantLock lock;

    static {
        // 創(chuàng)建一個(gè)公平鎖/非公平鎖
        lock = new ReentrantLock(false);    // 修改參數(shù),看看公平鎖與非公平鎖的差別
    }

    public void buyTicket() {
        try {
            lock.lock();
            if (ticket > 0) {
                System.out.println("Thread: " + Thread.currentThread().getName() + ", bought ticket-" + ticket--);
                // 為了演示出公平鎖與非公平鎖的效果唐片,這里加一個(gè)短暫睡眠丙猬,讓其他線程獲得一個(gè)等待時(shí)間
                Thread.sleep(2);
            }
        } catch (Throwable t) {
            t.printStackTrace();
        } finally {
            // unlock應(yīng)該放在finally中,防止發(fā)生異常時(shí)來(lái)不及解鎖
            lock.unlock();
        }
    }

    public void readTicket() {
        System.out.println("Thread: " + Thread.currentThread().getName() + ", tickets left: " + ticket);
    }

    public static void main(String[] args) {
        long start = System.currentTimeMillis();
        final ReentrantLockTest2 instance = new ReentrantLockTest2();
        // 啟動(dòng) THREADS_COUNT 個(gè)線程
        Thread[] threads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            threads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    // 每個(gè)線程可以賣 TICKETS_PER_THREAD 張票
                    for (int j = 0; j < TICKETS_PER_THREAD; j++) {
                        instance.buyTicket();
                    }
                }
            });
            threads[i].start();
        }

        // 等待所有累加線程都結(jié)束
        while (Thread.activeCount() > 1) {
            Thread.yield();
        }

        // 讀取剩余票數(shù)
        instance.readTicket();
        // 耗時(shí)
        System.out.println("time: " + (System.currentTimeMillis() - start));
    }
}

運(yùn)行結(jié)果:

Thread: Thread-0, bought ticket-15
Thread: Thread-0, bought ticket-14
Thread: Thread-0, bought ticket-13
Thread: Thread-1, bought ticket-12
Thread: Thread-1, bought ticket-11
Thread: Thread-1, bought ticket-10
Thread: Thread-1, bought ticket-9
Thread: Thread-1, bought ticket-8
Thread: Thread-2, bought ticket-7
Thread: Thread-2, bought ticket-6
Thread: Thread-2, bought ticket-5
Thread: Thread-2, bought ticket-4
Thread: Thread-2, bought ticket-3
Thread: Thread-0, bought ticket-2
Thread: Thread-0, bought ticket-1
Thread: main, tickets left: 0
time: 36

可見(jiàn)费韭,從 ticket-15 到 ticket-1 都被按順序售出了茧球,只不過(guò)每張票由哪條線程售出則存在不確定性。上述運(yùn)行結(jié)果是使用 非公平鎖 得到的星持,我們?cè)偻ㄟ^(guò)修改代碼 lock = new ReentrantLock(true) 抢埋,看看公平鎖的運(yùn)行效果:

Thread: Thread-0, bought ticket-15
Thread: Thread-1, bought ticket-14
Thread: Thread-2, bought ticket-13
Thread: Thread-0, bought ticket-12
Thread: Thread-1, bought ticket-11
Thread: Thread-2, bought ticket-10
Thread: Thread-0, bought ticket-9
Thread: Thread-1, bought ticket-8
Thread: Thread-2, bought ticket-7
Thread: Thread-0, bought ticket-6
Thread: Thread-1, bought ticket-5
Thread: Thread-2, bought ticket-4
Thread: Thread-0, bought ticket-3
Thread: Thread-1, bought ticket-2
Thread: Thread-2, bought ticket-1
Thread: main, tickets left: 0
time: 47

我們看到,在公平鎖環(huán)境下督暂,不僅ticket安全性得到保證揪垄,就連線程獲得鎖的順序也得到了保證,以“Thread-0损痰、1福侈、2”的順序循環(huán)執(zhí)行酒来。這里的“公平性”體現(xiàn)在哪里呢卢未?通俗點(diǎn)說(shuō),就是先排隊(duì)等待(也就是等待時(shí)間越長(zhǎng))的線程先得到鎖堰汉,顯然辽社,這種”先到先得“的效果,用隊(duì)列”先進(jìn)先出“的特性實(shí)現(xiàn)最為合適翘鸭。

Java也確實(shí)是通過(guò)”等待隊(duì)列“來(lái)實(shí)現(xiàn)”公平鎖“的滴铅。所有等待鎖的線程都會(huì)被掛起并且進(jìn)入等待隊(duì)列,當(dāng)鎖被釋放后就乓,系統(tǒng)只允許等待隊(duì)列的頭部線程被喚醒并獲得鎖汉匙。而”非公平鎖“其實(shí)同樣有這樣一個(gè)隊(duì)列,只不過(guò)當(dāng)鎖被釋放后生蚁,系統(tǒng)并不會(huì)只從等待隊(duì)列中獲取頭部線程噩翠,而是如果發(fā)現(xiàn)此時(shí)正好有一個(gè)還沒(méi)進(jìn)入等待隊(duì)列的線程想要獲取鎖(此時(shí)該線程還未被掛起)時(shí),則直接將鎖給了它(公平性被打破)邦投,這條線程就可以直接執(zhí)行伤锚,而不用進(jìn)行狀態(tài)切換,于是就省去了切換的開(kāi)銷志衣,這也就是非公平鎖效率高于公平鎖的原因所在屯援。

有了上述理解猛们,我們就可以推斷

  1. 若在釋放鎖時(shí),總是沒(méi)有新的線程來(lái)打擾狞洋,則每次都必定從等待隊(duì)列中取頭部線程喚醒弯淘,此時(shí)非公平鎖等于公平鎖。
  2. 對(duì)于非公平鎖來(lái)說(shuō)吉懊,只要線程進(jìn)入了等待隊(duì)列耳胎,隊(duì)列里面仍然是FIFO的原則,跟公平鎖的順序是一樣的惕它。有人認(rèn)為怕午,”非公平鎖環(huán)境下,哪條線程獲得鎖完全是隨機(jī)的“淹魄,這種說(shuō)法明顯是不對(duì)的郁惜,已經(jīng)進(jìn)入等待隊(duì)列中的那些線程就不是隨機(jī)獲得鎖的。

Condition條件

在Lock接口定義中甲锡,還定義了一個(gè) newCondition() 方法兆蕉,用于返回一個(gè)Condition。

Condition與Lock結(jié)合起來(lái)使用缤沦,可以達(dá)到Object監(jiān)視器方法(wait/notify/notifyAll)與synchronized結(jié)合起來(lái)使用時(shí)同樣甚至更加強(qiáng)大的線程等待與喚醒效果虎韵。其中,Lock替代synchronized缸废,Condition替代Object監(jiān)視器方法包蓝。

在Condition中,用await()替換wait()企量,用signal()替換notify()测萎,用signalAll()替換notifyAll()。傳統(tǒng)的線程間通信方式届巩,Condition都能實(shí)現(xiàn)硅瞧,需要注意的是,Condition是綁定在Lock上的恕汇,必須通過(guò)Lock對(duì)象的 newCondition() 方法獲得腕唧。

Condition的強(qiáng)大之處,在于它可以針對(duì)同一個(gè)lock對(duì)象瘾英,創(chuàng)建多個(gè)不同的Condition條件枣接,以處理復(fù)雜的線程等待與喚醒場(chǎng)景。典型的例子就是“生產(chǎn)者-消費(fèi)者”問(wèn)題方咆。生產(chǎn)者與消費(fèi)者共用同一個(gè)固定大小的緩沖區(qū)月腋,當(dāng)緩沖區(qū)滿了,生產(chǎn)者還想向其中添加數(shù)據(jù)時(shí),就必須休眠榆骚,等待消費(fèi)者取走一個(gè)或多個(gè)數(shù)據(jù)后再喚醒片拍。同樣,當(dāng)緩沖區(qū)空了妓肢,消費(fèi)者還想從中取走數(shù)據(jù)時(shí)捌省,也要休眠,等待生產(chǎn)者向其中添加一個(gè)或多個(gè)數(shù)據(jù)后再喚醒碉钠「倩海可見(jiàn),Condition可以指定哪條線程被喚醒喊废,而notify/notifyAll則不行祝高。

package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;

/**
 * Condition測(cè)試
 *
 * 生產(chǎn)者-消費(fèi)者問(wèn)題
 */
public class ConditionTest {
    private static final int REPOSITORY_SIZE = 3;
    private static final int PRODUCT_COUNT = 10;

    public static void main(String[] args)  {
        // 創(chuàng)建一個(gè)容量為REPOSITORY_SIZE的倉(cāng)庫(kù)
        final Repository repository = new Repository(REPOSITORY_SIZE);

        Thread producer = new Thread(new Runnable() {
            @Override
            public void run() {
                for (int i = 0; i < PRODUCT_COUNT; i++) {
                    try {
                        repository.put(Integer.valueOf(i));
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }) ;

        Thread consumer = new Thread(new Runnable() {
            @Override
            public void run() {
                for (int i = 0; i < PRODUCT_COUNT; i++) {
                    try {
                        Object val = repository.take();
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                }
            }
        }) ;

        producer.start();
        consumer.start();
    }

    /**
     * Repository 是一個(gè)定長(zhǎng)集合,當(dāng)集合為空時(shí)污筷,take方法需要等待工闺,直到有元素時(shí)才返回元素
     * 當(dāng)其中的元素?cái)?shù)達(dá)到最大值時(shí),put方法需要等待瓣蛀,直到元素被take之后才能繼續(xù)put
     */
    static class Repository {
        final Lock lock = new ReentrantLock();
        final Condition notFull = lock.newCondition();
        final Condition notEmpty = lock.newCondition();

        final Object[] items;
        int putIndex, takeIndex, count;

        public Repository(int size) {
            items = new Object[size];
        }

        public void put(Object x) throws InterruptedException {
            try {
                lock.lock();
                while (count == items.length) {
                    System.out.println("Buffer full, please wait");
                    // 開(kāi)始等待庫(kù)存不為滿
                    notFull.await();
                }

                // 生產(chǎn)一個(gè)產(chǎn)品
                items[putIndex] = x;
                // 增加當(dāng)前庫(kù)存量
                count++;
                System.out.println("Produce: " + x);
                if (++putIndex == items.length) {
                    putIndex = 0;
                }
                // 通知消費(fèi)者線程庫(kù)存已經(jīng)不為空了
                notEmpty.signal();
            } finally {
                lock.unlock();
            }
        }

        public Object take() throws InterruptedException {
            try {
                lock.lock();
                while (count == 0) {
                    System.out.println("No element, please wait");
                    // 開(kāi)始等待庫(kù)存不為空
                    notEmpty.await();
                }
                // 消費(fèi)一個(gè)產(chǎn)品
                Object x = items[takeIndex];
                // 減少當(dāng)前庫(kù)存量
                count--;
                System.out.println("Consume: " + x);
                if (++takeIndex == items.length) {
                    takeIndex = 0;
                }
                // 通知生產(chǎn)者線程庫(kù)存已經(jīng)不為滿了
                notFull.signal();
                return x;
            } finally {
                lock.unlock();
            }
        }
    }
}

運(yùn)行結(jié)果:

Produce: 0
Produce: 1
Produce: 2
Buffer full, please wait
Consume: 0
Consume: 1
Produce: 3
Produce: 4
Buffer full, please wait
Consume: 2
Consume: 3
Consume: 4
No element, please wait
Produce: 5
Produce: 6
Produce: 7
Buffer full, please wait
Consume: 5
Consume: 6
Consume: 7
No element, please wait
Produce: 8
Produce: 9
Consume: 8
Consume: 9

ReadWriteLock讀寫(xiě)鎖

ReadWriteLock也是一個(gè)接口陆蟆,其優(yōu)勢(shì)是允許”讀并發(fā)“,也就是”讀寫(xiě)互斥惋增,寫(xiě)寫(xiě)互斥叠殷,讀讀不互斥“。在多線程讀的場(chǎng)景下诈皿,能極大的提高運(yùn)算效率林束,提升服務(wù)器吞吐量。其接口定義很簡(jiǎn)單:

package java.util.concurrent.locks;

public interface ReadWriteLock {
    Lock readLock();

    Lock writeLock();
}

ReentrantReadWriteLock可重入讀寫(xiě)鎖

ReentrantReadWriteLock是讀寫(xiě)鎖的實(shí)現(xiàn)類纫塌。我們將售票程序做個(gè)簡(jiǎn)單的改造:

package com.example.weishj.mytester.concurrency.sync.synchronizedtest;

import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;

/**
 * 同步安全測(cè)試
 *
 * 演示ReentrantReadWriteLock實(shí)現(xiàn)同步诊县,它的特點(diǎn)是"讀并發(fā)"、"寫(xiě)互斥"措左、"讀寫(xiě)互斥"
 */
public class ReentrantReadWriteLockTest1 {
    private static final int THREADS_COUNT = 3; // 線程數(shù)
    private static final int TICKETS_PER_THREAD = 4;    // 每個(gè)線程分配到的票數(shù)
    // 共享資源(臨界資源)
    private int ticket = THREADS_COUNT * TICKETS_PER_THREAD;    // 總票數(shù)
    private static final ReadWriteLock lock;

    static {
        // 為了通過(guò)一個(gè)示例同時(shí)演示"讀并發(fā)"、"寫(xiě)互斥"避除、"讀寫(xiě)互斥"的效果怎披,創(chuàng)建一個(gè)公平鎖
        lock = new ReentrantReadWriteLock(false);   // 此處也說(shuō)明讀鎖與寫(xiě)鎖之間同樣遵守公平性原則
    }

    public void buyTicket() {
        try {
            lock.writeLock().lock();
            if (ticket > 0) {
                System.out.println("Thread: " + Thread.currentThread().getName() + ", bought ticket-" + ticket--);
                Thread.sleep(2);
            }
        } catch (Throwable t) {
            t.printStackTrace();
        } finally {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", unlocked write");
            lock.writeLock().unlock();
        }
    }

    public void readTicket() {
        try {
            lock.readLock().lock();
            System.out.println("Thread: " + Thread.currentThread().getName() + ", tickets left: " + ticket);
            Thread.sleep(5);
        } catch (Throwable t) {
            t.printStackTrace();
        } finally {
            System.out.println("Thread: " + Thread.currentThread().getName() + ", unlocked read");
            lock.readLock().unlock();
        }
    }

    public static void main(String[] args) {
        final ReentrantReadWriteLockTest1 instance = new ReentrantReadWriteLockTest1();
        // 啟動(dòng) THREADS_COUNT 個(gè)線程
        Thread[] writeThreads = new Thread[THREADS_COUNT];
        for (int i = 0; i < THREADS_COUNT; i++) {
            writeThreads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    // 每個(gè)線程可以賣 TICKETS_PER_THREAD 張票
                    for (int j = 0; j < TICKETS_PER_THREAD; j++) {
                        instance.buyTicket();
                    }
                }
            });
            writeThreads[i].start();
        }

        // 讀取此時(shí)的剩余票數(shù)
        Thread[] readThreads = new Thread[2];
        for (int i = 0; i < 2; i++) {
            readThreads[i] = new Thread(new Runnable() {
                @Override
                public void run() {
                    // 每個(gè)線程可以讀 2 次剩余票數(shù)
                    for (int j = 0; j < 2; j++) {
                        instance.readTicket();
                    }
                }
            });
            readThreads[i].start();
        }
    }
}

運(yùn)行結(jié)果:

Thread: Thread-0, bought ticket-12
Thread: Thread-0, unlocked write
Thread: Thread-0, bought ticket-11
Thread: Thread-0, unlocked write
Thread: Thread-0, bought ticket-10
Thread: Thread-0, unlocked write
Thread: Thread-0, bought ticket-9
Thread: Thread-0, unlocked write
Thread: Thread-1, bought ticket-8
Thread: Thread-1, unlocked write
Thread: Thread-1, bought ticket-7
Thread: Thread-1, unlocked write
Thread: Thread-1, bought ticket-6
Thread: Thread-1, unlocked write
Thread: Thread-1, bought ticket-5
Thread: Thread-1, unlocked write
Thread: Thread-2, bought ticket-4
Thread: Thread-2, unlocked write
Thread: Thread-2, bought ticket-3
Thread: Thread-2, unlocked write
Thread: Thread-2, bought ticket-2
Thread: Thread-2, unlocked write
Thread: Thread-2, bought ticket-1
Thread: Thread-2, unlocked write
Thread: Thread-3, tickets left: 0
Thread: Thread-4, tickets left: 0
Thread: Thread-3, unlocked read
Thread: Thread-3, tickets left: 0
Thread: Thread-4, unlocked read
Thread: Thread-4, tickets left: 0
Thread: Thread-3, unlocked read
Thread: Thread-4, unlocked read

上述結(jié)果是在”非公平鎖“的環(huán)境下得到的,無(wú)論嘗試運(yùn)行多少次瓶摆,2條讀線程都是被放在3條寫(xiě)線程執(zhí)行完畢后才開(kāi)始執(zhí)行凉逛,為了一次性驗(yàn)證所有結(jié)論,我們?cè)贀Q”公平鎖“重新執(zhí)行一次群井,結(jié)果如下:

Thread: Thread-0, bought ticket-12
Thread: Thread-0, unlocked write
Thread: Thread-1, bought ticket-11
Thread: Thread-1, unlocked write
Thread: Thread-2, bought ticket-10
Thread: Thread-2, unlocked write
Thread: Thread-3, tickets left: 9
Thread: Thread-4, tickets left: 9
Thread: Thread-4, unlocked read
Thread: Thread-3, unlocked read
Thread: Thread-0, bought ticket-9
Thread: Thread-0, unlocked write
Thread: Thread-1, bought ticket-8
Thread: Thread-1, unlocked write
Thread: Thread-2, bought ticket-7
Thread: Thread-2, unlocked write
Thread: Thread-4, tickets left: 6
Thread: Thread-3, tickets left: 6
Thread: Thread-3, unlocked read
Thread: Thread-4, unlocked read
Thread: Thread-0, bought ticket-6
Thread: Thread-0, unlocked write
Thread: Thread-1, bought ticket-5
Thread: Thread-1, unlocked write
Thread: Thread-2, bought ticket-4
Thread: Thread-2, unlocked write
Thread: Thread-0, bought ticket-3
Thread: Thread-0, unlocked write
Thread: Thread-1, bought ticket-2
Thread: Thread-1, unlocked write
Thread: Thread-2, bought ticket-1
Thread: Thread-2, unlocked write

這次讀線程就被穿插到寫(xiě)線程中間了状飞,從上述結(jié)果中可以看到:

  • 當(dāng)任意線程寫(xiě)的時(shí)候,其他線程既不能讀也不能寫(xiě)
  • Thread-3讀的時(shí)候,Thread-4同樣可以讀诬辈,但是不能有任何寫(xiě)線程
  • 3條寫(xiě)線程永遠(yuǎn)按照”0-1-2“的順序執(zhí)行酵使,他們遵守”公平性“原則
  • 2條讀線程之間非互斥,所以也談不上什么”公平性”原則
  • 3條寫(xiě)線程”Thread-0焙糟、1口渔、2“各獲得過(guò)一次鎖之后,必定輪到2條讀線程”Thread-3穿撮、4“獲得鎖缺脉,而不是如”非公平鎖“的結(jié)果那樣,讀線程總是等到寫(xiě)線程全部執(zhí)行結(jié)束后才開(kāi)始執(zhí)行悦穿,也就是說(shuō)讀線程與寫(xiě)線程之間遵守同一個(gè)”公平性“原則

使用場(chǎng)景分析

synchronized
  • 不需要“中斷”與“公平鎖”的業(yè)務(wù)場(chǎng)景
  • 較為簡(jiǎn)單的“等待與喚醒”業(yè)務(wù)(與Object監(jiān)視器方法結(jié)合使用)
ReentrantLock可重入鎖
  • 需要“響應(yīng)中斷”的業(yè)務(wù)場(chǎng)景:處于等待狀態(tài)的線程可以中斷
  • 需要“公平鎖”的業(yè)務(wù)場(chǎng)景:線程有序獲得鎖攻礼,亦即“有序執(zhí)行”
  • 與Condition結(jié)合,可以滿足更為復(fù)雜的“等待與喚醒”業(yè)務(wù)(可以指定哪個(gè)線程被喚醒)
ReentrantReadWriteLock可重入讀寫(xiě)鎖
  • 允許“讀讀并發(fā)”的業(yè)務(wù)場(chǎng)景栗柒,可以大幅提高吞吐量

總結(jié)

synchronized實(shí)例方法
  • 鎖定實(shí)例對(duì)象(this)
  • 每個(gè)實(shí)例都有獨(dú)立的對(duì)象鎖秘蛔,因此只有針對(duì)同一個(gè)實(shí)例,才具備互斥性
  • 同一個(gè)實(shí)例中的多個(gè)synchronized實(shí)例方法之間傍衡,也是互斥的
synchronized靜態(tài)方法
  • 鎖定類對(duì)象(class)
  • 同步靜態(tài)方法在任意實(shí)例對(duì)象之間深员,也是互斥的
  • 同個(gè)類的同步靜態(tài)方法和同步實(shí)例方法之間,不具備互斥性
synchronized代碼塊
  • 鎖住指定的對(duì)象(可以是任意實(shí)例對(duì)象蛙埂,類對(duì)象)
  • 需要?jiǎng)?chuàng)建對(duì)象鎖時(shí)倦畅,建議使用 new byte[0] ,因?yàn)樵谒袑?duì)象中绣的,它的創(chuàng)建是最經(jīng)濟(jì)的
  • 必須時(shí)刻明確對(duì)象鎖是誰(shuí)叠赐,只有配合正確的使用方法,才能得到正確的同步效果
ReentrantLock可重入鎖
  • ReentrantLock是Lock接口的一種實(shí)現(xiàn)
  • 需要手動(dòng)加解鎖屡江,操作復(fù)雜芭概,但更加靈活
  • lock與unlock需要成對(duì)使用,且unlock應(yīng)該放在 finally
  • 可以響應(yīng)中斷
  • 可以實(shí)現(xiàn)“公平鎖”:先排隊(duì)等待(也就是等待時(shí)間越長(zhǎng))的線程先得到鎖
  • 非公平鎖環(huán)境下惩嘉,哪條線程獲得鎖并非是完全隨機(jī)的罢洲,已經(jīng)進(jìn)入等待隊(duì)列中的那些線程就仍然是根據(jù)FIFO原則獲得鎖的
  • 非公平鎖效率高于公平鎖
  • ReentrantLock與Condition結(jié)合使用,類似synchronized與Object監(jiān)視器方法結(jié)合使用
  • 在Condition中文黎,用await()替換wait()惹苗,用signal()替換notify(),用signalAll()替換notifyAll()
  • Condition的強(qiáng)大之處耸峭,在于它可以針對(duì)同一個(gè)lock對(duì)象桩蓉,創(chuàng)建多個(gè)不同的Condition條件,以處理復(fù)雜的線程等待與喚醒場(chǎng)景
  • Condition可以指定哪條線程被喚醒劳闹,而notify/notifyAll則不行
ReentrantReadWriteLock可重入讀寫(xiě)鎖
  • ReentrantReadWriteLock是ReadWriteLock接口(讀寫(xiě)鎖)的一個(gè)實(shí)現(xiàn)類院究,而ReadWriteLock內(nèi)部則是由Lock實(shí)現(xiàn)的
  • ReentrantReadWriteLock具有ReentrantLock的一切特性洽瞬,同時(shí)還具有自己的獨(dú)立特性:"讀讀并發(fā)"、"寫(xiě)寫(xiě)互斥"业汰、"讀寫(xiě)互斥"
  • ReentrantReadWriteLock可以有效提高并發(fā)伙窃,增加吞吐量
  • 在“公平鎖”環(huán)境下,讀線程之間沒(méi)有”公平性“可言蔬胯,而寫(xiě)線程之間对供,以及讀線程與寫(xiě)線程之間,則遵守同一個(gè)“公平性”原則
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