NSString*NSStringFromCGPoint(CGPoint point);
NSString*NSStringFromCGVector(CGVector?vector);
NSString*NSStringFromCGSize(CGSize?size);
NSString*NSStringFromCGRect(CGRect?rect);
NSString*NSStringFromCGAffineTransform(CGAffineTransform?transform);
NSString*NSStringFromUIEdgeInsets(UIEdgeInsets?insets);
NSString*NSStringFromUIOffset(UIOffset?offset);
NSString*NSStringFromSelector(SELaSelector);
NSString*NSStringFromClass(Class?aClass);
NSString*NSStringFromProtocol(Protocol*proto);
NSRange?NSUnionRange(NSRange?range1,?NSRange?range2);
NSRange?NSIntersectionRange(NSRange?range1,?NSRange?range2);
NSString*NSStringFromRange(NSRange?range);
NSRange?NSRangeFromString(NSString*aString);
舉個栗子:
CGRect frame = CGRectMake(10,10,10,10);
NSLog(@"%@",?NSStringFromCGRect(frame));