【漢化】YEP.100 – Save Core

YEP.100 – Save Core


Introduction


NOTE: THIS PLUGIN REQUIRES MV VERSION 1.1.0 OR HIGHER!

注意:這個(gè)插件只支持1.1.0以上的版本

This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.

這個(gè)插件提供了一個(gè)新的存檔界面嫂用。通過這個(gè)新的界面,玩家可以直接從菜單載入或者刪除存檔,這也將導(dǎo)致存檔命令一直顯示在之菜單,但是我們可以關(guān)閉或者開啟存檔選項(xiàng)。從這個(gè)界面徙赢,玩家可以獲得存檔的各類信息,例如位置,金錢數(shù)账锹,或者任何你想展示的變量。


Instructions – Data Columns


For those who wish to show additional data in the save menu for each save file, you can add various data categories within the ‘Data Columns’ inside the plugin parameters. Separate each category with a comma (,). You can use the following entries for data categories:

對(duì)于那些想在每個(gè)存檔顯示額外信息的人坷襟,你可以添加插件參數(shù)里面的Data Columns奸柬,用逗號(hào)隔開。你可以使用下面的標(biāo)簽

Data Column Categories:

Empty

– Leaves an empty box in the category location. This won’t even show the dark rectangle in the category slot.
顯示一個(gè)空位置婴程,但是沒有外框

Null

– Won’t draw any text, but it will draw the dark rectangle in the category slot.
顯示一個(gè)空位置廓奕,但是有外框

Location

– Draws the current map location of the save file.
地圖坐標(biāo)

Playtime

– Draws the playtime spent for the save file.
游戲時(shí)間

Save Count

– Draws the number of times saved in that playthrough.
存檔數(shù)

Gold Count

– Draws the current gold count of the safe file.
金錢數(shù)

Variable x

– Draws the name of the variable and value of the variable. You can use text codes in the variable name. Any text between << and >> will be not be shown when drawn. If the variable name is empty, the value will be centered.
顯示變量的名字和值。你可以使用文本代碼档叔。任何在<< >>里面的都不會(huì)被顯示懂从。如果沒有變量名,變量的值就會(huì)居中

text: stuff
left text: stuff
center text: stuff
right text: stuff

– This will draw ‘stuff’ (Replace it with your own text) as text by itself with no data attached. Use ‘left’, ‘center’, or ‘right’ to decide the text alignment. If no alignment is used, it will default to ‘left’ alignment. You can use text codes within the drawn text.
這將顯示自定義文本蹲蒲》Γ可以設(shè)置顯示位置,默認(rèn)是居左對(duì)齊届搁。


Technical – Save Modes


For developers who are planning to publish their RPG Maker MV games on the web, you may want to look into the ‘Technical’ parameters. Here, you can force the game into thinking the game is running on ‘local’ or ‘web’ mode. By default, you’ll want it on ‘a(chǎn)uto’ but the forced modes are for testing purposes. Despite being for testing purposes, if you wish for your game to adjust saves as per ‘web’ mode, you can keep it that way even if your game is to be local-only. Games on the web, however, cannot use ‘local’ mode and
will automatically default to ‘web’ mode.

對(duì)于想要在網(wǎng)上發(fā)布游戲的開發(fā)者缘薛,你可以看一看Technical里的參數(shù)窍育。你可以設(shè)置游戲模式,是“本地”宴胧,還是“網(wǎng)站”漱抓。默認(rèn)你可以設(shè)置為“自動(dòng)”。如果是為了測(cè)試目的恕齐,你可以在本地運(yùn)行時(shí)設(shè)置web模式乞娄。如果游戲運(yùn)行在網(wǎng)站上,你不可以使用本地模式显歧。


Technical – Save Files


The ‘Local Config’, ‘Local Global’, and ‘Local Save’ can have their filename format changed to your liking. Personally, I don’t recommend messing with this unless you know what you’re doing.

如果你有經(jīng)驗(yàn)仪或,你可以根據(jù)喜好設(shè)置'Local Config', 'Local Global', 和 'Local Save'的名字

However, if you are making a web-based (mobile included), I strongly suggest you look into the ‘Web Config’, ‘Web Global’, and ‘Web Save’ parameters. By default, RPG Maker MV defaults all of the saves to RPG FileX. All web-based RPG Maker MV games would then use the same configuration, same global save file, and all RPG Maker MV games played by an individual would share the same save slots. This can be very problematic.

如果你正在做網(wǎng)站包括移動(dòng)端的游戲,我建議你看下'Web Config', 'Web Global', 和'Web Save'的參數(shù)士骤。所以運(yùn)行在網(wǎng)站上的游戲都會(huì)使用相同的設(shè)置范删。

This plugin’s default settings will solve this sharing issue by making the web save named accordingly to your game’s name provided that you keep the current plugin settings as is or adjust it accordingly. Now, your game will have its own individual identity, use its own configuration, global, and save files without clashing with any other RPG Maker MV games players may have played.

這個(gè)插件默認(rèn)設(shè)置解決了網(wǎng)站游戲存檔奔潰的一些問題


Happy RPG Making!

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