1兜材、獲取地址欄參數(shù)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>獲取地址欄參數(shù)</title>
<script type="text/javascript">
window.onload = function(){
//url理澎?aa=tom#12
var data = window.location.search;//?aa=tom
var hash = window.location.hash;//#12
alert(hash);//#12
var oSpan = document.getElementById('span01');
// alert(data);//曙寡?aa=tom
var arr = data.split('=');
// alert(arr);//?aa,tom
var name = arr[1];
oSpan.innerHTML = name;
}
</script>
</head>
<body>
<div>歡迎<span id="span01"></span>訪問我的主頁</div>
</body>
</html>
2糠爬、math
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Math</title>
<script type="text/javascript">
// var num = Math.random();
// alert(num);//彈出0-1之間的隨機數(shù)
var a = 10;
var b = 20;
// var num = Math.random()*(b-a)+a;
// alert(num);//彈出10-20之間的隨機數(shù)
var arr = [];
for(var i=0; i<20; i++){
// var num = Math.floor(Math.random()*(b-a)+a);//向下取整,10-19
var num = Math.floor(Math.random()*(b-a + 1)+a);//向下取整举庶,10-20
arr.push(num);//生成一個數(shù)就放進數(shù)組
}
alert(arr);//17,20,20,11,11,19,17,16,10,11,16,11,18,13,13,11,17,14,19,19
</script>
</head>
<body>
</body>
</html>
3执隧、單體創(chuàng)建對象
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>單體創(chuàng)建對象</title>
<script type="text/javascript">
var Tom = {
// 屬性
name:'tom',
age:18,
// 方法
showName:function(){
alert(this.name);
},
showAge:function(){
alert(this.age);
}
}
//調(diào)用屬性
alert(Tom.name);
alert(Tom.age);
//調(diào)用方法
Tom.showName();
</script>
</head>
<body>
</body>
</html>
4、工廠模式創(chuàng)建對象
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>工廠模式創(chuàng)建對象</title>
<script type="text/javascript">
function Person(name,age,job){
//創(chuàng)建一個空對象
// var o = new Object();//方式一
var o = {};//方式二
o.name = name;
o.age = age;
o.job = job;
o.showName = function(){
alert(this.name);
}
o.showAge = function(){
alert(this.age);
}
o.showJob = function(){
alert(this.job);
}
return o;
}
var Tom = Person('tom',18,'程序猿');
Tom.showJob();
var Jack = Person('jack',19,'攻城獅');
Jack.showJob();
</script>
</head>
<body>
</body>
</html>
5户侥、構(gòu)造函數(shù)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>構(gòu)造函數(shù)</title>
<script type="text/javascript">
function Person(name,age,job){
this.name = name;
this.age = age;
this.job = job;
this.showName = function(){
alert(this.name);
}
this.showAge = function(){
alert(this.age);
}
this.showJob = function(){
alert(this.job);
}
}
//new的作用就相當于工廠模式中最開始創(chuàng)建了一個空對象镀琉,最后把對象返回
var Bob = new Person('bob',18,'產(chǎn)品汪');
Bob.showJob();
var Alex = new Person('alex',19,'運營喵');
Alex.showJob();
alert(Bob.showName == Alex.showName);//false
</script>
</head>
<body>
</body>
</html>
6、原型模式
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>原型模式</title>
<script type="text/javascript">
function Person(name,age,job){
this.name = name;
this.age = age;
this.job = job;
Person.prototype.showName = function(){
alert(this.name);
}
Person.prototype.showAge = function(){
alert(this.age);
}
Person.prototype.showJob = function(){
alert(this.job);
}
}
//先去自己的對象中找showName函數(shù)蕊唐,再去構(gòu)造函數(shù)的原型找
var Lucy = new Person('lucy',18,'測試鼠');
//重寫自身對象中的方法屋摔,不會影響其它對象
Lucy.showName = function(){
alert('我的名字是' + this.name);
}
Lucy.showName();//我的名字是lucy
var Lily = new Person('lily',19,'市場雞');
Lily.showName();//lily
alert(Lucy.showName == Lily.showName);//false
</script>
</head>
<body>
</body>
</html>
7、call和apply
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>call和apply</title>
<script type="text/javascript">
/*
call和apply的區(qū)別
二者都可以改變當前的this刃泌,區(qū)別在于apply方法要將參數(shù)放入數(shù)組中再傳參
*/
function aa(a,b){
alert('我的this是' + this + ',我的a是' + a + ',我的b是' + b);
}
//我的this是[object Window],我的a是2,我的b是3
// aa(2,3);
//我的this是abc,我的a是2,我的b是3
// aa.call('abc',2,3);
//我的this是abc,我的a是2,我的b是3
aa.apply('abc', [2,3]);
</script>
</head>
<body>
</body>
</html>
8凡壤、函數(shù)的繼承
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>函數(shù)的繼承</title>
<script type="text/javascript">
//父類
function Fclass(name, age){
this.name = name;
this.age = age;
}
Fclass.prototype.showName = function(){
alert(this.name);
}
Fclass.prototype.showAge = function(){
alert(this.age);
}
//子類
function Sclass(name, age, job){
//屬性用call或者apply的方式來繼承
Fclass.call(this, name, age);
this.job = job;
}
//方法繼承:將父類的一個實例賦值給子類的原型屬性
Sclass.prototype = new Fclass();
Sclass.prototype.showJob = function(){
alert(this.job);
}
//由于已經(jīng)繼承了父類的屬性和方法,所以可以直接調(diào)用
var Driver = new Sclass('tom',18,'老司機');
Driver.showName();
Driver.showAge();
Driver.showJob();
</script>
</head>
<body>
</body>
</html>
9耙替、新增選擇器
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>新增選擇器</title>
<script type="text/javascript">
window.onload = function(){
var oDiv = document.querySelector('#div1');
alert(oDiv);//彈出[object HTMLDivElement]亚侠,表示選擇了該Div
//如果要選擇多個元素用querySelectorAll
var aLi = document.querySelectorAll('.list li');
alert(aLi.length);//8
}
</script>
</head>
<body>
<div id="div1">這是一個div元素</div>
<ul class="list">
<li>1</li>
<li>2</li>
<li>3</li>
<li>4</li>
<li>5</li>
<li>6</li>
<li>7</li>
<li>8</li>
</ul>
</body>
</html>
10、jQuery加載
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>jQuery加載</title>
<script type="text/javascript" src="js/jquery-1.12.4.min.js"></script>
<script type="text/javascript">
// alert($);//彈出function (a,b){return new n.fn.init(a,b)}表示JQuery已經(jīng)引進來了俗扇,這是它的一個構(gòu)造函數(shù)
//JS寫法
window.onload = function(){
var oDiv = document.getElementById('div');
alert(oDiv.innerHTML);//這是一個div元素
}
//jQuery的完整寫法
//比上面JS寫法先彈出硝烂,因為window.onload是把頁面元素加載、渲染完才彈出铜幽,而ready()是把所有頁面的節(jié)點加載完之后就彈出了滞谢,不用等渲染了
/*$(document).ready(function(){
var $div = $('#div');
alert('jQuery:' + $div.html());//jQuery:這是一個div元素
})*/
//簡寫方式
$(function(){
var $div = $('#div');//CSS樣式怎么寫,這里就怎么寫
//html()方法相當于原生JS的innerHTML
alert($div.html() + 'jQuery');
})
</script>
</head>
<body>
<div id="div">這是一個div元素</div>
</body>
</html>