YEP.119 – Weak Enemy Poses – RPG Maker MV
Introduction
This plugin requires YEP_BattleEngineCore. Make sure this plugin is located under YEP_BattleEngineCore in the plugin list.
這個(gè)插件需要YEP_BattleEngineCore,確保放在YEP_BattleEngineCore下面
Non-animated enemies often appear lifeless. They maintain one appearance throughout the whole battle and do not change it under any circumstances. This plugin allows you to set different images for enemies when they are under certain health percentages as well as other conditions.
無動畫的敵群經(jīng)常很無趣味搬卒,他們在整個(gè)戰(zhàn)斗過程中保持一個(gè)姿勢不曾改變垛贤。這個(gè)插件允許你設(shè)置不同的敵群圖片荞驴,例如不同的血量顯示不同的圖片等等
Notetags
Insert the following notetags into the database entries’ noteboxes to alter the weak pose data.
把這些備注插入數(shù)據(jù)庫敵群備注欄
Enemy Notetags:
<x% Health Pose: filename>
– At x% HP or lower, the enemy will use ‘filename’ for its battler image instead of its default one. The filename is case sensitive and must not include the file extension. Insert multiple of these notetags to give the enemy various poses across different health values. NOTE: This applies only to static enemies and NOT animated enemies.
當(dāng)血量低于x%時(shí),敵人會顯示自定義圖片休溶。文件名不包含文件拓展名咖祭。你可以插入多個(gè)語句來設(shè)置不同的血量顯示不同的圖片渡冻。注意:這個(gè)僅限于靜態(tài)敵人辣辫,不可以使用帶有動畫的敵人旦事。
<x% Health Pose: filename, hue>
– At x% HP or lower, the enemy will use ‘filename’ for its battler image instead of its default one and a different hue instead of its default. The filename is case sensitive and must not include the file extension. The hue must be a value between 0 and 360. Insert multiple of these notetags to give the enemy various poses across different health values.NOTE: This applies only to static enemies and NOT animated enemies.
當(dāng)血量低于x%時(shí),敵人會顯示自定義圖片和自定義血量條急灭。文件名不包含文件拓展名姐浮。顏色則介于0-360之間。你可以插入多個(gè)語句來設(shè)置不同的血量顯示不同的圖片葬馋。注意:這個(gè)僅限于靜態(tài)敵人卖鲤,不可以使用帶有動畫的敵人。
State Notetags:
<Force Enemy Pose: filename>
– When an enemy is afflicted with this state, the enemy would take on this battler image as long as that state is the highest priority state with a forced enemy pose. Replace ‘filename’ with the battler image to be used. The filename is case sensitive and must not include the file extension.NOTE: This applies only to static enemies and NOT animated enemies.
當(dāng)敵方處于此狀態(tài)点楼,敵方將會顯示這個(gè)自定義圖片。
<Force Enemy Pose: filename, hue>
– When an enemy is afflicted with this state, the enemy would take on this battler image as long as that state is the highest priority state with a forced enemy pose. Replace ‘filename’ with the battler image to be used. The filename is case sensitive and must not include the file extension. The hue must be a value between 0 and 360.NOTE: This applies only to static enemies and NOT animated enemies.
當(dāng)敵方處于此狀態(tài)白对,敵方將會顯示這個(gè)自定義圖片和自定義顏色掠廓。
Lunatic Mode – Custom Enemy Poses
For those with JavaScript experience, you can alter the pose used for an enemy (static only, not animated) using these Lunatic Mode notetags:
自定義模式
Enemy Notetags:
<Custom Enemy Pose>
if (user.mpRate() >= 0.50) {
name = ‘Scorpion’;
hue = 180;
} else {
name = ‘Spider’;
}
</Custom Enemy Pose>
– The ‘name’ variable will refer to the filename used for the battler image. The filename is case sensitive and must not include the file extension. If the ‘hue’ variable is used, then that hue will be forced. Otherwise, it will use the default hue of the enemy. The hue must be a value between 0 and 360.NOTE: This applies only to static enemies and NOT animated enemies.
State Notetags:
<Custom Enemy Pose>
if (user.mpRate() >= 0.50) {
name = ‘Scorpion’;
hue = 180;
} else {
name = ‘Spider’;
}
</Custom Enemy Pose>
– When an enemy is afflicted with this state, the enemy would take on the ‘name’ image as long as that state is the highest priority state with a forced enemy pose. The filename is case sensitive and must not include the file extension. If the ‘hue’ variable is used, then that hue will be forced. Otherwise, it will use the default hue of the enemy. The hue mustbe a value between 0 and 360.NOTE: This applies only to static enemies and NOT animated enemies.
For the other variable to use:
defaultBattlerName
– This will be the default battler’s name.
默認(rèn)戰(zhàn)斗者圖片名字
defaultBattlerHue
– This will be the default battler’s hue.
默認(rèn)戰(zhàn)斗者圖片顏色