本次博客為是現(xiàn)代軟件工程課程設(shè)計——黃金點(diǎn)游戲的第一次開發(fā)記錄
阿薛 小姚
詳細(xì)代碼鏈接
項目目錄
游戲規(guī)則
N個同學(xué)(N通常大于10)月趟,每人寫一個0~100之間的有理數(shù) (不包括0或100)轧抗,交給裁判,裁判算出所有數(shù)字的平均值蠢甲,然后乘以0.618 (所謂黃金分割常數(shù))蓖康,得到G值。提交的數(shù)字最靠近G(取絕對值)的同 學(xué)得到N分,離G最遠(yuǎn)的同學(xué)得到-2分,其他同學(xué)得0分狰域。
項目需求
采用單機(jī)方式實(shí)現(xiàn),需要為用戶提供便利的輸入界面谷炸;
該游戲每次至少可以運(yùn)行10輪以上北专,并能夠保留各輪比賽結(jié)果;
后續(xù)在此基礎(chǔ)上迭代開發(fā)。
設(shè)計思路
項目環(huán)境:python3.7 PyQT5 Numpy
圖1 設(shè)計總體思路
我們通過讓用戶不斷輸入決策后的數(shù)字并算出g值后選出贏家和輸家旬陡,對其分?jǐn)?shù)進(jìn)行更新已達(dá)到輸出及時結(jié)果的目的(如圖1)
結(jié)果展示
首先設(shè)置各參數(shù)
? 游戲人數(shù)缺省值為10,輸入范圍[10,100]
? 游戲次數(shù)缺省值為10语婴,輸入范圍[10,100]
? 黃金分割常數(shù)缺省值為0.618描孟,輸入范圍[0,1]
圖2 設(shè)置各參數(shù)
然后點(diǎn)擊next逐步進(jìn)行游戲過程
圖3 逐步進(jìn)行游戲過程
當(dāng)達(dá)到游戲次數(shù)后再點(diǎn)擊next也無濟(jì)于事,此時可以通過restart初始化游戲界面砰左,重新開始下一輪的黃金點(diǎn)競賽游戲
圖4 初始化游戲界面
核心代碼
__author__ = 'SY Xue & small Yao'
class InputDialog(QWidget):
def __init__(self):
super(InputDialog,self).__init__()
self.initUi()
def initUi(self):
self.setWindowTitle("黃金點(diǎn)游戲")
self.setGeometry(200,200,1000,1000)
label1=QLabel("游戲人數(shù):")
label2=QLabel("黃金分割常數(shù)")
label3=QLabel("游戲輪數(shù)")
label4=QLabel("游戲結(jié)果:")
self.nameLable = QLabel("10")
self.nameLable.setFrameStyle(QFrame.Panel|QFrame.Sunken)
self.styleLable = QLabel("0.618")
self.styleLable.setFrameStyle(QFrame.Panel|QFrame.Sunken)
self.numberLable = QLabel("10")
self.numberLable.setFrameStyle(QFrame.Panel|QFrame.Sunken)
self.costLable = QLabel(" ")
self.costLable.setFrameStyle(QFrame.Panel|QFrame.Sunken)
nameButton=QPushButton("...")
nameButton.clicked.connect(self.selectName)
styleButton=QPushButton("...")
styleButton.clicked.connect(self.selectStyle)
numberButton=QPushButton("...")
numberButton.clicked.connect(self.selectNumber)
costButton=QPushButton("next")
costButton.clicked.connect(self.selectCost)
reButton=QPushButton("restart")
reButton.clicked.connect(self.selectRe)
mainLayout=QGridLayout()
mainLayout.addWidget(label1,0,0)
mainLayout.addWidget(self.nameLable,0,1)
mainLayout.addWidget(nameButton,0,2)
mainLayout.addWidget(label2,1,0)
mainLayout.addWidget(self.styleLable,1,1)
mainLayout.addWidget(styleButton,1,2)
mainLayout.addWidget(label3,2,0)
mainLayout.addWidget(self.numberLable,2,1)
mainLayout.addWidget(numberButton,2,2)
mainLayout.addWidget(label4,3,0)
mainLayout.addWidget(self.costLable,4,1)
mainLayout.addWidget(costButton,3,1)
mainLayout.addWidget(reButton,3,2)
self.setLayout(mainLayout)
def selectName(self):
global n
global points
n,ok = QInputDialog.getInt(self,"游戲人數(shù)","請輸入游戲人數(shù):",int(self.nameLable.text()),10,100,1)
#print(n)
if ok :
points = np.zeros(n)
self.nameLable.setText(str(n))
def selectStyle(self):
global ra
ra,ok = QInputDialog.getDouble(self,"黃金分割常數(shù)","請輸入黃金分割常數(shù):",0.618,0,1,10)
#number2,ok = QInputDialog.getDouble(self, "Get double","Value:", 10.05, 0, 100, 10)
if ok :
self.styleLable.setText(str(ra))
def selectNumber(self):
global terms
global tnow
terms,ok = QInputDialog.getInt(self,"游戲輪數(shù)","請輸入游戲輪數(shù):",int(self.numberLable.text()),10,100,2)
if ok :
tnow = terms
self.numberLable.setText(str(terms))
def selectCost(self):
global ra
global n
global terms
global points
global tnow
winner = -1
miner = 101
loser = -1
maxer = -1
if (tnow > 0):
ans = np.zeros(n)
for i in range(n):
number,ok = QInputDialog.getDouble(self,"用戶"+str(i),"用戶"+str(i)+"的回合,請輸入你選定的數(shù)字:",50,0,100,10)
if ok :
ans[i] = number
mea = np.mean(ans)
gnum = ra * mea
#print(gnum)
for j in range(n):
er = abs(ans[j] - gnum)
#print(er)
if (er < miner):
miner = er
winner = j
if (er > maxer):
maxer = er
loser = j
points[winner] = points[winner] + n
points[loser] = points[loser] - 2
tnow = tnow - 1
self.costLable.setText(str(points))
def selectRe(self):
global n
global terms
global points
global tnow
self.costLable.setText(" ")
tnow = terms
points = np.zeros(n)