點(diǎn)可以理解為選中態(tài)盐数,在Android TV上起很重要的作用。一個(gè)視圖控件只有在獲得焦點(diǎn)的狀態(tài)下傻粘,才能響應(yīng)按鍵的Click事件沼瘫。
相對(duì)于手機(jī)上用手指點(diǎn)擊屏幕產(chǎn)生的Click事件抬纸, 在TV中通過(guò)點(diǎn)擊遙控器的方向鍵來(lái)控制焦點(diǎn)的移動(dòng)。當(dāng)焦點(diǎn)移動(dòng)到目標(biāo)控件上之后耿戚,按下遙控器的確定鍵湿故,才會(huì)觸發(fā)一個(gè)Click事件,進(jìn)而去做下一步的處理
在處理焦點(diǎn)的時(shí)候膜蛔,有一些基礎(chǔ)的用法需要知道坛猪。
首先,一個(gè)控件isFocusable()需要為true才有資格可以獲取到焦點(diǎn)皂股。如果想要在觸摸模式下獲取焦點(diǎn)墅茉,需要通過(guò)setFocusableInTouchMode(boolean)來(lái)設(shè)置。也可以直接在xml布局文件中指定:
android:focusable="true"呜呐,
android:focusableInTouchMode="true"
一就斤、KeyEvent分發(fā)
keyEvent 分發(fā)過(guò)程:
而當(dāng)按下遙控器的按鍵時(shí),會(huì)產(chǎn)生一個(gè)按鍵事件蘑辑,就是KeyEvent洋机,包含“上”,“下”洋魂,“左”绷旗,“右”,“返回”副砍,“確定”等指令衔肢。焦點(diǎn)的處理就在KeyEvent的分發(fā)當(dāng)中完成。
首先豁翎,KeyEvent會(huì)流轉(zhuǎn)到ViewRootImpl中開(kāi)始進(jìn)行處理角骤,具體方法是內(nèi)部類(lèi)ViewPostImeInputStage
中的processKeyEvent
:
private int processKeyEvent(QueuedInputEvent q) {
// 將系統(tǒng)輸入轉(zhuǎn)為keyevent事件
final KeyEvent event = (KeyEvent)q.mEvent;
// 1. 先由DecorView進(jìn)行按鍵事件派發(fā)
if (mView.dispatchKeyEvent(event)) {
return FINISH_HANDLED;
}
......
// Handle automatic focus changes.
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (groupNavigationDirection != 0) {
if (performKeyboardGroupNavigation(groupNavigationDirection)) {
return FINISH_HANDLED;
}
} else {
//2. 處理鍵盤(pán)的上下左右的焦點(diǎn)查找
if (performFocusNavigation(event)) {
return FINISH_HANDLED;
}
}
}
return FORWARD;
}
- mView.dispatchKeyEvent 由DecorView進(jìn)行按鍵事件派發(fā)。返回 true事件消耗谨垃,不往下執(zhí)行焦點(diǎn)搜索與請(qǐng)求启搂,返回 false,繼續(xù)往下執(zhí)行刘陶。
- 如果事件沒(méi)有被view框架消耗,之后會(huì)通過(guò)focusSearch去找下一個(gè)焦點(diǎn)view
接下來(lái)先看一下KeyEvent在view框架中的分發(fā):
- DecorView 的 dispatchKeyEvent 函數(shù)
public boolean dispatchKeyEvent(KeyEvent event) {
final int keyCode = event.getKeyCode();
final int action = event.getAction();
final boolean isDown = action == KeyEvent.ACTION_DOWN;
......
if (!mWindow.isDestroyed()) {
// 這里的cb就是activity對(duì)象牢撼,Activity實(shí)現(xiàn)了Window.Callback接口
final Window.Callback cb = mWindow.getCallback();
// cb.dispatchKeyEvent 調(diào)用的是 Activity的dispatchKeyEvent
final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event)
: super.dispatchKeyEvent(event);
// 是否消耗事件
if (handled) {
return true;
}
}
return isDown ? mWindow.onKeyDown(mFeatureId, event.getKeyCode(), event)
: mWindow.onKeyUp(mFeatureId, event.getKeyCode(), event);
}
- Activity 的 dispatchKeyEvent 函數(shù)
public boolean dispatchKeyEvent(KeyEvent event) {
onUserInteraction();
final int keyCode = event.getKeyCode();
if (keyCode == KeyEvent.KEYCODE_MENU &&
mActionBar != null && mActionBar.onMenuKeyEvent(event)) {
return true;
}
Window win = getWindow();
// 調(diào)用 PhoneWindow 的 superDispatchKeyEvent
// 里面又調(diào)用 mDecor.superDispatchKeyEvent(event)
// mDecor為 DecorView.
if (win.superDispatchKeyEvent(event)) {
return true;
}
View decor = mDecor;
if (decor == null) decor = win.getDecorView();
return event.dispatch(this, decor != null
? decor.getKeyDispatcherState() : null, this);
}
這里也是可以做焦點(diǎn)控制匙隔,最好是在 event.getAction() == KeyEvent.ACTION_DOWN 進(jìn)行.
因?yàn)閍ndroid 的 ViewRootlmpl 的 processKeyEvent 焦點(diǎn)搜索與請(qǐng)求的地方 進(jìn)行了判斷if (event.getAction() == KeyEvent.ACTION_DOWN)
- DecorView 的 superDispatchKeyEvent 函數(shù)
public boolean superDispatchKeyEvent(KeyEvent event) {
// Give priority to closing action modes if applicable.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
final int action = event.getAction();
// Back cancels action modes first.
if (mPrimaryActionMode != null) {
if (action == KeyEvent.ACTION_UP) {
mPrimaryActionMode.finish();
}
return true;
}
}
//DecorView繼承FrameLayout 這里調(diào)用的是 ViewGroup.dispatchKeyEvent
if (super.dispatchKeyEvent(event)) {
return true;
}
return (getViewRootImpl() != null) && getViewRootImpl().dispatchUnhandledKeyEvent(event);
}
- ViewGroup 的 dispatchKeyEvent 函數(shù)
public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 1);
}
if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
// 調(diào)用 view.dispatchKeyEvent
if (super.dispatchKeyEvent(event)) {
return true;
}
} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
== PFLAG_HAS_BOUNDS) {
// 調(diào)用 focus view 的 dispatchKeyEvent
if (mFocused.dispatchKeyEvent(event)) {
return true;
}
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);
}
return false;
}
? 首先ViewGroup會(huì)一層一層往上執(zhí)行父類(lèi)的dispatchKeyEvent方法,如果返回true那么父類(lèi)的dispatchKeyEvent方法就會(huì)返回true熏版,也就代表父類(lèi)消費(fèi)了該焦點(diǎn)事件纷责,那么焦點(diǎn)事件自然就不會(huì)往下進(jìn)行分發(fā)捍掺。
? 然后ViewGroup會(huì)判斷mFocused這個(gè)view是否為空,如果為空就會(huì)return false再膳,焦點(diǎn)繼續(xù)往下傳遞挺勿;如果不為空,那就會(huì)return mFocused的dispatchKeyEvent方法返回的結(jié)果喂柒。這個(gè)mFocused其實(shí)是ViewGroup中當(dāng)前獲取焦點(diǎn)的子View
- 最后調(diào)用 View 的 dispatchKeyEvent
public boolean dispatchKeyEvent(KeyEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onKeyEvent(event, 0);
}
// 調(diào)用 mOnKeyListener onKey回調(diào)不瓶,如果這里也沒(méi)有消耗事件,繼續(xù)往下面執(zhí)行
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
}
// 主要是處理一些回調(diào)灾杰,比如 onKeyDown蚊丐,onKeyLongPress,onKeyUp等等
if (event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this)) {
return true;
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
return false;
}
發(fā)現(xiàn)執(zhí)行了onKeyListener中的onKey方法艳吠,如果onKey方法返回true麦备,那么dispatchKeyEvent方法也會(huì)返回true
如果想要修改ViewGroup焦點(diǎn)事件的分發(fā)
? 重寫(xiě)view的dispatchKeyEvent方法
? 給某個(gè)子view設(shè)置onKeyListener監(jiān)聽(tīng)
二、第一次獲取焦點(diǎn)
下面再來(lái)看一下如果一個(gè)頁(yè)面第一次進(jìn)入昭娩,系統(tǒng)是如何確定焦點(diǎn)是定位在哪個(gè)view上的
- ViewRootImpl中 performTraversals方法發(fā)起焦點(diǎn)獲取
if (mFirst) {
if (sAlwaysAssignFocus || !isInTouchMode()) {
// handle first focus request
if (DEBUG_INPUT_RESIZE) {
Log.v(mTag, "First: mView.hasFocus()=" + mView.hasFocus());
}
if (mView != null) {
if (!mView.hasFocus()) {
// 調(diào)用 View 的 restoreDefaultFocus
mView.restoreDefaultFocus();
if (DEBUG_INPUT_RESIZE) {
Log.v(mTag, "First: requested focused view=" + mView.findFocus());
}
} else {
if (DEBUG_INPUT_RESIZE) {
Log.v(mTag, "First: existing focused view=" + mView.findFocus());
}
}
}
} else {
// Some views (like ScrollView) won't hand focus to descendants that aren't within
// their viewport. Before layout, there's a good change these views are size 0
// which means no children can get focus. After layout, this view now has size, but
// is not guaranteed to hand-off focus to a focusable child (specifically, the edge-
// case where the child has a size prior to layout and thus won't trigger
// focusableViewAvailable).
View focused = mView.findFocus();
if (focused instanceof ViewGroup
&& ((ViewGroup) focused).getDescendantFocusability()
== ViewGroup.FOCUS_AFTER_DESCENDANTS) {
focused.restoreDefaultFocus();
}
}
}
- View.restoreDefaultFocus
public boolean restoreDefaultFocus() {
return requestFocus(View.FOCUS_DOWN);
}
由于DecorView繼承自FrameLayout凛篙,這里調(diào)用的是ViewGroup的requestFocus
- ViewGroup.requestFocus
public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
int descendantFocusability = getDescendantFocusability();
boolean result;
switch (descendantFocusability) {
case FOCUS_BLOCK_DESCENDANTS:
result = super.requestFocus(direction, previouslyFocusedRect);
break;
case FOCUS_BEFORE_DESCENDANTS: {
final boolean took = super.requestFocus(direction, previouslyFocusedRect);
result = took ? took : onRequestFocusInDescendants(direction,
previouslyFocusedRect);
break;
}
case FOCUS_AFTER_DESCENDANTS: {
// 調(diào)用 onRequestFocusInDescendants 遍歷子控件進(jìn)行請(qǐng)求
final boolean took = onRequestFocusInDescendants(direction, previouslyFocusedRect);
result = took ? took : super.requestFocus(direction, previouslyFocusedRect);
break;
}
default:
throw new IllegalStateException("descendant focusability must be "
+ "one of FOCUS_BEFORE_DESCENDANTS, FOCUS_AFTER_DESCENDANTS, FOCUS_BLOCK_DESCENDANTS "
+ "but is " + descendantFocusability);
}
if (result && !isLayoutValid() && ((mPrivateFlags & PFLAG_WANTS_FOCUS) == 0)) {
mPrivateFlags |= PFLAG_WANTS_FOCUS;
}
return result;
}
descendantFocusability:
? FOCUS_AFTER_DESCENDANTS:先分發(fā)給Child View進(jìn)行處理,如果所有的Child View都沒(méi)有處理栏渺,則自己再處理
? FOCUS_BEFORE_DESCENDANTS:ViewGroup先對(duì)焦點(diǎn)進(jìn)行處理鞋诗,如果沒(méi)有處理則分發(fā)給child View進(jìn)行處理
? FOCUS_BLOCK_DESCENDANTS:ViewGroup本身進(jìn)行處理,不管是否處理成功迈嘹,都不會(huì)分發(fā)給ChildView進(jìn)行處理
因?yàn)?PhoneWindow 給 DecoreView 初始化時(shí)設(shè)置 了 setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS)削彬,所以這里默認(rèn)是FOCUS_AFTER_DESCENDANTS
- ViewGroup.onRequestFocusInDescendants 遍歷子控件
protected boolean onRequestFocusInDescendants(int direction,Rect previouslyFocusedRect) {
int index;
int increment;
int end;
int count = mChildrenCount;
if ((direction & FOCUS_FORWARD) != 0) {
index = 0;
increment = 1;
end = count;
} else {
index = count - 1;
increment = -1;
end = -1;
}
final View[] children = mChildren;
for (int i = index; i != end; i += increment) {
View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
// 遍歷子view調(diào)用requestFocus
if (child.requestFocus(direction, previouslyFocusedRect)) {
return true;
}
}
}
return false;
}
- 子view爭(zhēng)取焦點(diǎn)
# View.java
public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
return requestFocusNoSearch(direction, previouslyFocusedRect);
}
private boolean requestFocusNoSearch(int direction, Rect previouslyFocusedRect) {
// 如果focusable為false直接return
if (!canTakeFocus()) {
return false;
}
if (isInTouchMode() &&
(FOCUSABLE_IN_TOUCH_MODE != (mViewFlags & FOCUSABLE_IN_TOUCH_MODE))) {
return false;
}
// need to not have any parents blocking us
if (hasAncestorThatBlocksDescendantFocus()) {
return false;
}
if (!isLayoutValid()) {
mPrivateFlags |= PFLAG_WANTS_FOCUS;
} else {
clearParentsWantFocus();
}
// 關(guān)鍵函數(shù)
handleFocusGainInternal(direction, previouslyFocusedRect);
return true;
}
void handleFocusGainInternal(@FocusRealDirection int direction, Rect previouslyFocusedRect) {
if ((mPrivateFlags & PFLAG_FOCUSED) == 0) {
mPrivateFlags |= PFLAG_FOCUSED;
// 獲取父布局的老焦點(diǎn).
View oldFocus = (mAttachInfo != null) ? getRootView().findFocus() : null;
if (mParent != null) {
// 調(diào)用requestChildFocus,告訴上一層父布局秀仲,
mParent.requestChildFocus(this, this);
updateFocusedInCluster(oldFocus, direction);
}
if (mAttachInfo != null) {
//全局焦點(diǎn)監(jiān)聽(tīng)的回調(diào).
// 調(diào)用方式: View.getViewTreeObserver().addOnGlobalFocusChangeListener
mAttachInfo.mTreeObserver.dispatchOnGlobalFocusChange(oldFocus, this);
}
// 回調(diào)處理.
onFocusChanged(true, direction, previouslyFocusedRect);
refreshDrawableState();
}
}
# ViewGroup.java
public void requestChildFocus(View child, View focused) {
if (DBG) {
System.out.println(this + " requestChildFocus()");
}
if (getDescendantFocusability() == FOCUS_BLOCK_DESCENDANTS) {
return;
}
// Unfocus us, if necessary
super.unFocus(focused);
// We had a previous notion of who had focus. Clear it.
if (mFocused != child) {
if (mFocused != null) {
mFocused.unFocus(focused);
}
// 保存焦點(diǎn)
mFocused = child;
}
if (mParent != null) {
// 一層一層的回調(diào)父布局
mParent.requestChildFocus(this, focused);
}
}
到此第一次請(qǐng)求焦點(diǎn)的過(guò)程基本告一個(gè)段落
三融痛、焦點(diǎn)搜索
焦點(diǎn)移動(dòng)的時(shí)候,默認(rèn)的情況下神僵,會(huì)按照一種算法去找在指定移動(dòng)方向上最近的鄰居雁刷。在一些情況下,焦點(diǎn)的移動(dòng)可能跟開(kāi)發(fā)者的意圖不符保礼,這時(shí)開(kāi)發(fā)者可以在布局文件中使用下面這些XML屬性來(lái)指定下一個(gè)焦點(diǎn)對(duì)象:
nextFocusDown
nextFocusLeft
nextFocusRight
nextFocusUp
在KeyEvent分發(fā)中已經(jīng)知道如果分發(fā)過(guò)程中event沒(méi)有被消耗沛励,就會(huì)根據(jù)方向搜索以及請(qǐng)求焦點(diǎn)View
- performFocusNavigation
dispatchKeyEvent過(guò)程中沒(méi)有view消耗keyEvent,如果event.getAction() == KeyEvent.ACTION_DOWN 則調(diào)用performFocusNavigation搜索下一個(gè)焦點(diǎn)
private boolean performFocusNavigation(KeyEvent event) {
int direction = 0;
......
if (direction != 0) {
// 一層一層的查找炮障,找到真正的焦點(diǎn)view
View focused = mView.findFocus();
if (focused != null) {
// 調(diào)用焦點(diǎn)view的focusSearch進(jìn)行焦點(diǎn)搜索
View v = focused.focusSearch(direction);
if (v != null && v != focused) {
// do the math the get the interesting rect
// of previous focused into the coord system of
// newly focused view
focused.getFocusedRect(mTempRect);
if (mView instanceof ViewGroup) {
((ViewGroup) mView).offsetDescendantRectToMyCoords(
focused, mTempRect);
((ViewGroup) mView).offsetRectIntoDescendantCoords(
v, mTempRect);
}
// 調(diào)用搜索到的view的requestFocus進(jìn)行焦點(diǎn)獲取目派,流程同第一次焦點(diǎn)獲取
if (v.requestFocus(direction, mTempRect)) {
playSoundEffect(SoundEffectConstants
.getContantForFocusDirection(direction));
return true;
}
}
// 進(jìn)行最后的垂死掙扎,
// 這里可以處理一些焦點(diǎn)問(wèn)題或者滾動(dòng)翻頁(yè)問(wèn)題
if (mView.dispatchUnhandledMove(focused, direction)) {
return true;
}
} else {
if (mView.restoreDefaultFocus()) {
return true;
}
}
}
return false;
}
- 調(diào)用View的focusSearch開(kāi)始搜索焦點(diǎn)
View并不會(huì)直接去找焦點(diǎn)胁赢,而是交給它的parent去找企蹭。逐漸調(diào)用VIewGroup的focusSearch方法去搜索知道最外層的布局。最終實(shí)際上調(diào)用的是FocusFinder.getInstance().findNextFocus
# View
public View focusSearch(@FocusRealDirection int direction) {
if (mParent != null) {
return mParent.focusSearch(this, direction);
} else {
return null;
}
}
# ViewGroup
public View focusSearch(View focused, int direction) {
if (isRootNamespace()) {
// root namespace means we should consider ourselves the top of the
// tree for focus searching; otherwise we could be focus searching
// into other tabs. see LocalActivityManager and TabHost for more info.
return FocusFinder.getInstance().findNextFocus(this, focused, direction);
} else if (mParent != null) {
return mParent.focusSearch(focused, direction);
}
return null;
}
- FocusFinder的indNextFocus方法
private View findNextFocus(ViewGroup root, View focused, Rect focusedRect, int direction) {
View next = null;
ViewGroup effectiveRoot = getEffectiveRoot(root, focused);
// 流程一:
if (focused != null) {
// 尋找用戶指定的下一個(gè)焦點(diǎn)
next = findNextUserSpecifiedFocus(effectiveRoot, focused, direction);
}
//如果找到,直接返回用戶指定的焦點(diǎn)
if (next != null) {
return next;
}
// 流程二:
ArrayList<View> focusables = mTempList;
try {
focusables.clear();
// 把當(dāng)前root下的所有direction方向上可以獲得焦點(diǎn)的view加入列表
effectiveRoot.addFocusables(focusables, direction);
if (!focusables.isEmpty()) {
// 繼續(xù)尋找當(dāng)前root下的焦點(diǎn)
next = findNextFocus(effectiveRoot, focused, focusedRect, direction, focusables);
}
} finally {
focusables.clear();
}
return next;
}
流程一:查找用戶指定的下一個(gè)焦點(diǎn)
1. FocusFinder findUserSetNextFocus()找到用戶指定的下一個(gè)焦點(diǎn)
private View findNextUserSpecifiedFocus(ViewGroup root, View focused, int direction) {
// check for user specified next focus
View userSetNextFocus = focused.findUserSetNextFocus(root, direction);
View cycleCheck = userSetNextFocus;
boolean cycleStep = true; // we want the first toggle to yield false
while (userSetNextFocus != null) {
// 判斷是否可以獲得焦點(diǎn)
if (userSetNextFocus.isFocusable()
&& userSetNextFocus.getVisibility() == View.VISIBLE
&& (!userSetNextFocus.isInTouchMode()
|| userSetNextFocus.isFocusableInTouchMode())) {
return userSetNextFocus;
}
userSetNextFocus = userSetNextFocus.findUserSetNextFocus(root, direction);
if (cycleStep = !cycleStep) {
cycleCheck = cycleCheck.findUserSetNextFocus(root, direction);
if (cycleCheck == userSetNextFocus) {
// found a cycle, user-specified focus forms a loop and none of the views
// are currently focusable.
break;
}
}
}
return null;
}
2. View.findUserSetNextFocus
View findUserSetNextFocus(View root, @FocusDirection int direction) {
switch (direction) {
case FOCUS_LEFT:
// 如果mNextFocusLeftId == View.NO_ID 即用戶沒(méi)有指定下一個(gè)焦點(diǎn)直接返回null
if (mNextFocusLeftId == View.NO_ID) return null;
return findViewInsideOutShouldExist(root, mNextFocusLeftId);
case FOCUS_RIGHT:
......
}
}
return null;
}
3. View.findViewInsideOutShouldExist
private View findViewInsideOutShouldExist(View root, int id) {
if (mMatchIdPredicate == null) {
mMatchIdPredicate = new MatchIdPredicate();
}
// 要尋找的下一個(gè)焦點(diǎn)的view的id
mMatchIdPredicate.mId = id;
View result = root.findViewByPredicateInsideOut(this, mMatchIdPredicate);
if (result == null) {
Log.w(VIEW_LOG_TAG, "couldn't find view with id " + id);
}
return result;
}
4. View.findViewByPredicateInsideOut
public final <T extends View> T findViewByPredicateInsideOut(
View start, Predicate<View> predicate) {
View childToSkip = null;
for (;;) {
// 判斷一下start跟id指定的view是否是同一個(gè)谅摄,同一個(gè)直接返回
T view = start.findViewByPredicateTraversal(predicate, childToSkip);
if (view != null || start == this) {
return view;
}
// 如果沒(méi)有找到徒河,則一層層找到start的父view繼續(xù)比較
ViewParent parent = start.getParent();
if (parent == null || !(parent instanceof View)) {
return null;
}
childToSkip = start;
start = (View) parent;
}
}
5. View.findViewByPredicateTraversal 查找子view中是否有對(duì)應(yīng)id的view
protected <T extends View> T findViewByPredicateTraversal(Predicate<View> predicate,View childToSkip) {
if (predicate.test(this)) {
return (T) this;
}
final View[] where = mChildren;
final int len = mChildrenCount;
for (int i = 0; i < len; i++) {
View v = where[i];
if (v != childToSkip && (v.mPrivateFlags & PFLAG_IS_ROOT_NAMESPACE) == 0) {
v = v.findViewByPredicate(predicate);
if (v != null) {
return (T) v;
}
}
}
return null;
}
流程二:獲取搜索方向上所有可以獲取焦點(diǎn)的view,使用算法查找下一個(gè)view
addFocusables() 獲取搜索方向上可獲得焦點(diǎn)的view
public void addFocusables(ArrayList<View> views, int direction, int focusableMode) {
final int focusableCount = views.size();
final int descendantFocusability = getDescendantFocusability();
final boolean blockFocusForTouchscreen = shouldBlockFocusForTouchscreen();
final boolean focusSelf = (isFocusableInTouchMode() || !blockFocusForTouchscreen);
// 覆蓋子view送漠,自己獲取焦點(diǎn)
if (descendantFocusability == FOCUS_BLOCK_DESCENDANTS) {
if (focusSelf) {
super.addFocusables(views, direction, focusableMode);
}
return;
}
if (blockFocusForTouchscreen) {
focusableMode |= FOCUSABLES_TOUCH_MODE;
}
// 自己優(yōu)先獲取焦點(diǎn)
if ((descendantFocusability == FOCUS_BEFORE_DESCENDANTS) && focusSelf) {
super.addFocusables(views, direction, focusableMode);
}
int count = 0;
final View[] children = new View[mChildrenCount];
for (int i = 0; i < mChildrenCount; ++i) {
View child = mChildren[i];
// 判斷view是否可見(jiàn)
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
children[count++] = child;
}
}
// 根據(jù)位置對(duì)children進(jìn)行排序
FocusFinder.sort(children, 0, count, this, isLayoutRtl());
for (int i = 0; i < count; ++i) {
children[i].addFocusables(views, direction, focusableMode);
}
// When set to FOCUS_AFTER_DESCENDANTS, we only add ourselves if
// there aren't any focusable descendants. this is
// to avoid the focus search finding layouts when a more precise search
// among the focusable children would be more interesting.
if ((descendantFocusability == FOCUS_AFTER_DESCENDANTS) && focusSelf
&& focusableCount == views.size()) {
super.addFocusables(views, direction, focusableMode);
}
}
descendantFocusability屬性決定了ViewGroup和其子view的聚焦優(yōu)先級(jí)
? FOCUS_BLOCK_DESCENDANTS:viewgroup會(huì)覆蓋子類(lèi)控件而直接獲得焦點(diǎn)
? FOCUS_BEFORE_DESCENDANTS:viewgroup會(huì)覆蓋子類(lèi)控件而直接獲得焦點(diǎn)
? FOCUS_AFTER_DESCENDANTS:viewgroup只有當(dāng)其子類(lèi)控件不需要獲取焦點(diǎn)時(shí)才獲取焦點(diǎn)
addFocusables
的第一個(gè)參數(shù)views是由root決定的顽照。在ViewGroup的focusSearch方法中傳進(jìn)來(lái)的root是DecorView,也可以主動(dòng)調(diào)用FocusFinder的findNextFocus方法闽寡,在指定的ViewGroup中查找焦點(diǎn)代兵。
FocusFinder.findNextFocus
查找焦點(diǎn)
private View findNextFocus(ViewGroup root, View focused, Rect focusedRect,
int direction, ArrayList<View> focusables) {
// 1. 焦點(diǎn)不為空的情況
if (focused != null) {
if (focusedRect == null) {
focusedRect = mFocusedRect;
}
// fill in interesting rect from focused
focused.getFocusedRect(focusedRect);
root.offsetDescendantRectToMyCoords(focused, focusedRect);
} else {
// 2. 焦點(diǎn)為空的情況
if (focusedRect == null) {
focusedRect = mFocusedRect;
// make up a rect at top left or bottom right of root
switch (direction) {
case View.FOCUS_RIGHT:
case View.FOCUS_DOWN:
setFocusTopLeft(root, focusedRect);
break;
case View.FOCUS_FORWARD:
if (root.isLayoutRtl()) {
setFocusBottomRight(root, focusedRect);
} else {
setFocusTopLeft(root, focusedRect);
}
break;
case View.FOCUS_LEFT:
case View.FOCUS_UP:
setFocusBottomRight(root, focusedRect);
break;
case View.FOCUS_BACKWARD:
if (root.isLayoutRtl()) {
setFocusTopLeft(root, focusedRect);
} else {
setFocusBottomRight(root, focusedRect);
break;
}
}
}
}
switch (direction) {
case View.FOCUS_FORWARD:
case View.FOCUS_BACKWARD:
return findNextFocusInRelativeDirection(focusables, root, focused, focusedRect,
direction);
case View.FOCUS_UP:
case View.FOCUS_DOWN:
case View.FOCUS_LEFT:
case View.FOCUS_RIGHT:
return findNextFocusInAbsoluteDirection(focusables, root, focused,
focusedRect, direction);
default:
throw new IllegalArgumentException("Unknown direction: " + direction);
}
}
View findNextFocusInAbsoluteDirection(ArrayList<View> focusables, ViewGroup root, View focused,
Rect focusedRect, int direction) {
// initialize the best candidate to something impossible
// (so the first plausible view will become the best choice)
mBestCandidateRect.set(focusedRect);
switch(direction) {
case View.FOCUS_LEFT:
// mBestCandidateRect在focusedReact的右邊,并且距離focusedReact的右邊一個(gè)像素
mBestCandidateRect.offset(focusedRect.width() + 1, 0);
break;
case View.FOCUS_RIGHT:
mBestCandidateRect.offset(-(focusedRect.width() + 1), 0);
break;
case View.FOCUS_UP:
mBestCandidateRect.offset(0, focusedRect.height() + 1);
break;
case View.FOCUS_DOWN:
mBestCandidateRect.offset(0, -(focusedRect.height() + 1));
}
View closest = null;
//遍歷可獲得焦點(diǎn)的列表
int numFocusables = focusables.size();
for (int i = 0; i < numFocusables; i++) {
View focusable = focusables.get(i);
// only interested in other non-root views
if (focusable == focused || focusable == root) continue;
// get focus bounds of other view in same coordinate system
focusable.getFocusedRect(mOtherRect);
root.offsetDescendantRectToMyCoords(focusable, mOtherRect);
//找到最佳的候選的view,則返回
if (isBetterCandidate(direction, focusedRect, mOtherRect, mBestCandidateRect)) {
mBestCandidateRect.set(mOtherRect);
closest = focusable;
}
}
return closest;
}