原理剖析(第 003 篇)ThreadPoolExecutor工作原理分析
一靠欢、大致介紹
1放妈、相信大家都用過線程池,對該類ThreadPoolExecutor應(yīng)該一點都不陌生了湿右;
2诅妹、我們之所以要用到線程池,線程池主要用來解決線程生命周期開銷問題和資源不足問題;
3吭狡、我們通過對多個任務(wù)重用線程以及控制線程池的數(shù)目可以有效防止資源不足的情況尖殃;
4、本章節(jié)就著重和大家分享分析一下JDK8的ThreadPoolExecutor核心類划煮,看看線程池是如何工作的送丰;
二、基本字段方法介紹
2.1 構(gòu)造器
1般此、四個構(gòu)造器:
// 構(gòu)造器一
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
// 構(gòu)造器二
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
threadFactory, defaultHandler);
}
// 構(gòu)造器三
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
RejectedExecutionHandler handler) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), handler);
}
// 構(gòu)造器四
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
2蚪战、通過仔細查看構(gòu)造器代碼,發(fā)現(xiàn)最終都是調(diào)用構(gòu)造器四铐懊,緊接著賦值了一堆的字段,接下來我們先看看這些字段是什么含義瞎疼;
2.2 成員變量字段
1科乎、corePoolSize:核心運行的線程池數(shù)量大小,當(dāng)線程數(shù)量超過該值時贼急,就需要將超過該數(shù)量值的線程放到等待隊列中茅茂;
2、maximumPoolSize:線程池最大能容納的線程數(shù)(該數(shù)量已經(jīng)包含了corePoolSize數(shù)量)太抓,當(dāng)線程數(shù)量超過該值時空闲,則會拒絕執(zhí)行處理策略;
3走敌、workQueue:等待隊列碴倾,當(dāng)達到corePoolSize的時候,就將新加入的線程追加到workQueue該等待隊列中掉丽;
當(dāng)然BlockingQueue類也是一個抽象類跌榔,也有很多子類來實現(xiàn)不同的隊列等待;
一般來說捶障,阻塞隊列有一下幾種僧须,ArrayBlockingQueue;LinkedBlockingQueue/SynchronousQueue/ArrayBlockingQueue/
PriorityBlockingQueue使用較少,一般使用LinkedBlockingQueue和Synchronous项炼。
4担平、keepAliveTime:表示線程沒有任務(wù)執(zhí)行時最多保持多久存活時間,默認情況下當(dāng)線程數(shù)量大于corePoolSize后keepAliveTime才會起作用
并生效锭部,一旦線程池的數(shù)量小于corePoolSize后keepAliveTime又不起作用了暂论;
但是如果調(diào)用了allowCoreThreadTimeOut(boolean)方法,在線程池中的線程數(shù)不大于corePoolSize時空免,
keepAliveTime參數(shù)也會起作用苏揣,直到線程池中的線程數(shù)為0杉武;
5寂嘉、threadFactory:新創(chuàng)建線程出生的地方押搪;
6、handler:拒絕執(zhí)行處理抽象類杈湾,就是說當(dāng)線程池在一些場景中,不能處理新加入的線程任務(wù)時,會通過該對象處理拒絕策略析恢;
該對象RejectedExecutionHandler有四個實現(xiàn)類,即四種策略秧饮,讓我們有選擇性的在什么場景下該怎么使用拒絕策略映挂;
策略一( CallerRunsPolicy ):只要線程池沒關(guān)閉,就直接用調(diào)用者所在線程來運行任務(wù)盗尸;
策略二( AbortPolicy ):默認策略柑船,直接拋出RejectedExecutionException異常;
策略三( DiscardPolicy ):執(zhí)行空操作泼各,什么也不干鞍时,拒絕任務(wù)后也不做任何回應(yīng);
策略四( DiscardOldestPolicy ):將隊列中存活最久的那個未執(zhí)行的任務(wù)拋棄掉扣蜻,然后將當(dāng)前新的線程放進去逆巍;
7、largestPoolSize:變量記錄了線程池在整個生命周期中曾經(jīng)出現(xiàn)的最大線程個數(shù)莽使;
8锐极、allowCoreThreadTimeOut:當(dāng)為true時,和弦線程也有超時退出的概念一說芳肌;
2.3 成員方法
1灵再、AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// 原子變量值,是一個復(fù)核類型的成員變量庇勃,是一個原子整數(shù)檬嘀,借助高低位包裝了兩個概念:
2、int COUNT_BITS = Integer.SIZE - 3;
// 偏移位數(shù)责嚷,常量值29鸳兽,之所以偏移29,目的是將32位的原子變量值ctl的高3位設(shè)置為線程池的狀態(tài)罕拂,低29位作為線程池大小數(shù)量值揍异;
3、int CAPACITY = (1 << COUNT_BITS) - 1;
// 線程池的最大容量值爆班;
4衷掷、線程池的狀態(tài),原子變量值ctl的高三位:
int RUNNING = -1 << COUNT_BITS; // 接受新任務(wù)柿菩,并處理隊列任務(wù)
int SHUTDOWN = 0 << COUNT_BITS; // 不接受新任務(wù)戚嗅,但會處理隊列任務(wù)
int STOP = 1 << COUNT_BITS; // 不接受新任務(wù),不會處理隊列任務(wù),而且會中斷正在處理過程中的任務(wù)
int TIDYING = 2 << COUNT_BITS; // 所有的任務(wù)已結(jié)束懦胞,workerCount為0替久,線程過渡到TIDYING狀態(tài),將會執(zhí)行terminated()鉤子方法
int TERMINATED = 3 << COUNT_BITS; // terminated()方法已經(jīng)完成
5躏尉、HashSet<Worker> workers = new HashSet<Worker>();
// 存放工作線程的線程池蚯根;
2.4 成員方法
1、public void execute(Runnable command)
// 提交任務(wù)胀糜,添加Runnable對象到線程池颅拦,由線程池調(diào)度執(zhí)行
2、private static int workerCountOf(int c) { return c & CAPACITY; }
// c & 高3位為0教藻,低29位為1的CAPACITY距帅,用于獲取低29位的線程數(shù)量
3、private boolean addWorker(Runnable firstTask, boolean core)
// 添加worker工作線程括堤,根據(jù)邊界值來決定是否創(chuàng)建新的線程
4锥债、private static boolean isRunning(int c)
// c通常一般為ctl,ctl值小于0痊臭,則處于可以接受新任務(wù)狀態(tài)
5、final void reject(Runnable command)
// 拒絕執(zhí)行任務(wù)方法登夫,當(dāng)線程池在一些場景中广匙,不能處理新加入的線程時,會通過該對象處理拒絕策略恼策;
6鸦致、final void runWorker(Worker w)
// 該方法被Worker工作線程的run方法調(diào)用,真正核心處理Runable任務(wù)的方法
7涣楷、private static int runStateOf(int c) { return c & ~CAPACITY; }
// c & 高3位為1分唾,低29位為0的~CAPACITY,用于獲取高3位保存的線程池狀態(tài)
8狮斗、public void shutdown()
// 不會立即終止線程池绽乔,而是要等所有任務(wù)緩存隊列中的任務(wù)都執(zhí)行完后才終止,但再也不會接受新的任務(wù)
9碳褒、public List<Runnable> shutdownNow()
// 立即終止線程池折砸,并嘗試打斷正在執(zhí)行的任務(wù),并且清空任務(wù)緩存隊列沙峻,返回尚未執(zhí)行的任務(wù)
10睦授、private void processWorkerExit(Worker w, boolean completedAbruptly)
// worker線程退出
三、源碼分析
3.1摔寨、execute
1去枷、execute源碼:
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get(); // 獲取原子計數(shù)值最新值
if (workerCountOf(c) < corePoolSize) { // 判斷當(dāng)前線程池數(shù)量是否小于核心線程數(shù)量
if (addWorker(command, true)) // 嘗試添加command任務(wù)到核心線程
return;
c = ctl.get(); // 重新獲取當(dāng)前線程池狀態(tài)值,為后面的檢查做準(zhǔn)備。
}
// 執(zhí)行到此删顶,說明核心線程任務(wù)數(shù)量已滿竖螃,新添加的線程入等待隊列,這個熟練是大于corePoolSize且小于maximumPoolSize
if (isRunning(c) && workQueue.offer(command)) { // 如果線程池處于可接受任務(wù)狀態(tài)翼闹,嘗試添加到等待隊列
int recheck = ctl.get(); // 雙重校驗
if (! isRunning(recheck) && remove(command)) // 如果線程池突然不可接受任務(wù)斑鼻,則嘗試移除該command任務(wù)
reject(command); // 不可接受任務(wù)且成功從等待隊列移除任務(wù),則執(zhí)行拒絕策略操作猎荠,通過策略告訴調(diào)用方任務(wù)入隊情況
else if (workerCountOf(recheck) == 0) // 如果此刻線程數(shù)量為0的話將沒有Worker執(zhí)行新的task坚弱,所以增加一個Worker
addWorker(null, false); // 添加一個Worker
}
// 執(zhí)行到此,說明添加任務(wù)等待隊列已滿关摇,所以嘗試添加一個Worker
else if (!addWorker(command, false)) // 如果添加失敗的話荒叶,那么拒絕此線程任務(wù)添加
reject(command); // 拒絕此線程任務(wù)添加
}
2、小結(jié):
? 如果線程池中的線程數(shù)量 < corePoolSize输虱,就創(chuàng)建新的線程來執(zhí)行新添加的任務(wù)些楣;
? 如果線程池中的線程數(shù)量 >= corePoolSize,但隊列workQueue未滿宪睹,則將新添加的任務(wù)放到workQueue中愁茁;
? 如果線程池中的線程數(shù)量 >= corePoolSize,且隊列workQueue已滿亭病,但線程池中的線程數(shù)量 < maximumPoolSize鹅很,則會創(chuàng)建新的線程來處理被添加的任務(wù);
? 如果線程池中的線程數(shù)量 = maximumPoolSize罪帖,就用RejectedExecutionHandler來執(zhí)行拒絕策略促煮;
3.2、addWorker
1整袁、addWorker源碼:
/**
* Checks if a new worker can be added with respect to current
* pool state and the given bound (either core or maximum). If so,
* the worker count is adjusted accordingly, and, if possible, a
* new worker is created and started, running firstTask as its
* first task. This method returns false if the pool is stopped or
* eligible to shut down. It also returns false if the thread
* factory fails to create a thread when asked. If the thread
* creation fails, either due to the thread factory returning
* null, or due to an exception (typically OutOfMemoryError in
* Thread.start()), we roll back cleanly.
*
* @param firstTask the task the new thread should run first (or
* null if none). Workers are created with an initial first task
* (in method execute()) to bypass queuing when there are fewer
* than corePoolSize threads (in which case we always start one),
* or when the queue is full (in which case we must bypass queue).
* Initially idle threads are usually created via
* prestartCoreThread or to replace other dying workers.
*
* @param core if true use corePoolSize as bound, else
* maximumPoolSize. (A boolean indicator is used here rather than a
* value to ensure reads of fresh values after checking other pool
* state).
* @return true if successful
*/
private boolean addWorker(Runnable firstTask, boolean core) {
retry: // 外層循環(huán)菠齿,負責(zé)判斷線程池狀態(tài),處理線程池狀態(tài)變量加1操作
for (;;) {
int c = ctl.get();
int rs = runStateOf(c); // 讀取狀態(tài)值
// Check if queue empty only if necessary.
// 滿足下面兩大條件的坐昙,說明線程池不能接受任務(wù)了绳匀,直接返回false處理
// 主要目的就是想說,只有線程池的狀態(tài)為 RUNNING 狀態(tài)時民珍,線程池才會接收新的任務(wù)襟士,增加新的Worker工作線程
if (rs >= SHUTDOWN && // 線程池的狀態(tài)已經(jīng)至少已經(jīng)處于不能接收任務(wù)的狀態(tài)了,目的是檢查線程池是否處于關(guān)閉狀態(tài)
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
// 內(nèi)層循環(huán)嚷量,負責(zé)worker數(shù)量加1操作
for (;;) {
int wc = workerCountOf(c); // 獲取當(dāng)前worker線程數(shù)量
if (wc >= CAPACITY || // 如果線程池數(shù)量達到最大上限值CAPACITY
// core為true時判斷是否大于corePoolSize核心線程數(shù)量
// core為false時判斷是否大于maximumPoolSize最大設(shè)置的線程數(shù)量
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
// 調(diào)用CAS原子操作陋桂,目的是worker線程數(shù)量加1
if (compareAndIncrementWorkerCount(c)) //
break retry;
c = ctl.get(); // Re-read ctl // CAS原子操作失敗的話,則再次讀取ctl值
if (runStateOf(c) != rs) // 如果剛剛讀取的c狀態(tài)不等于先前讀取的rs狀態(tài)蝶溶,則繼續(xù)外層循環(huán)判斷
continue retry;
// else CAS failed due to workerCount change; retry inner loop
// 之所以會CAS操作失敗嗜历,主要是由于多線程并發(fā)操作宣渗,導(dǎo)致workerCount工作線程數(shù)量改變而導(dǎo)致的,因此繼續(xù)內(nèi)層循環(huán)嘗試操作
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
// 創(chuàng)建一個Worker工作線程對象梨州,將任務(wù)firstTask痕囱,新創(chuàng)建的線程thread都封裝到了Worker對象里面
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
// 由于對工作線程集合workers的添加或者刪除,涉及到線程安全問題暴匠,所以才加上鎖且該鎖為非公平鎖
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
// 獲取鎖成功后鞍恢,執(zhí)行臨界區(qū)代碼,首先檢查獲取當(dāng)前線程池的狀態(tài)rs
int rs = runStateOf(ctl.get());
// 當(dāng)線程池處于可接收任務(wù)狀態(tài)
// 或者是不可接收任務(wù)狀態(tài)每窖,但是有可能該任務(wù)等待隊列中的任務(wù)
// 滿足這兩種條件時帮掉,都可以添加新的工作線程
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w); // 添加新的工作線程到工作線程集合workers,workers是set集合
int s = workers.size();
if (s > largestPoolSize) // 變量記錄了線程池在整個生命周期中曾經(jīng)出現(xiàn)的最大線程個數(shù)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) { // 往workers工作線程集合中添加成功后窒典,則立馬調(diào)用線程start方法啟動起來
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted) // 如果啟動線程失敗的話蟆炊,還得將剛剛添加成功的線程共集合中移除并且做線程數(shù)量做減1操作
addWorkerFailed(w);
}
return workerStarted;
}
2、小結(jié):
? 該方法是任務(wù)提交的一個核心方法瀑志,主要完成狀態(tài)的檢查涩搓,工作線程的創(chuàng)建并添加到線程集合切最后順利的話將創(chuàng)建的線程啟動;
? addWorker(command, true):當(dāng)線程數(shù)小于corePoolSize時劈猪,添加一個需要處理的任務(wù)command進線程集合昧甘,如果workers數(shù)量超過corePoolSize時,則返回false不需要添加工作線程战得;
? addWorker(command, false):當(dāng)?shù)却犃幸褲M時疾层,將新來的任務(wù)command添加到workers線程集合中去,若線程集合大小超過maximumPoolSize時贡避,則返回false不需要添加工作線程;
? addWorker(null, false):放一個空的任務(wù)進線程集合予弧,當(dāng)這個空任務(wù)的線程執(zhí)行時刮吧,會從等待任務(wù)隊列中通過getTask獲取任務(wù)再執(zhí)行,創(chuàng)建新線程且沒有任務(wù)分配掖蛤,當(dāng)執(zhí)行時才去取任務(wù)杀捻;
? addWorker(null, true):創(chuàng)建空任務(wù)的工作線程到workers集合中去,在setCorePoolSize方法調(diào)用時目的是初始化核心工作線程實例蚓庭;
3.3致讥、runWorker
1、runWorker源碼:
/**
* Main worker run loop. Repeatedly gets tasks from queue and
* executes them, while coping with a number of issues:
*
* 1. We may start out with an initial task, in which case we
* don't need to get the first one. Otherwise, as long as pool is
* running, we get tasks from getTask. If it returns null then the
* worker exits due to changed pool state or configuration
* parameters. Other exits result from exception throws in
* external code, in which case completedAbruptly holds, which
* usually leads processWorkerExit to replace this thread.
*
* 2. Before running any task, the lock is acquired to prevent
* other pool interrupts while the task is executing, and then we
* ensure that unless pool is stopping, this thread does not have
* its interrupt set.
*
* 3. Each task run is preceded by a call to beforeExecute, which
* might throw an exception, in which case we cause thread to die
* (breaking loop with completedAbruptly true) without processing
* the task.
*
* 4. Assuming beforeExecute completes normally, we run the task,
* gathering any of its thrown exceptions to send to afterExecute.
* We separately handle RuntimeException, Error (both of which the
* specs guarantee that we trap) and arbitrary Throwables.
* Because we cannot rethrow Throwables within Runnable.run, we
* wrap them within Errors on the way out (to the thread's
* UncaughtExceptionHandler). Any thrown exception also
* conservatively causes thread to die.
*
* 5. After task.run completes, we call afterExecute, which may
* also throw an exception, which will also cause thread to
* die. According to JLS Sec 14.20, this exception is the one that
* will be in effect even if task.run throws.
*
* The net effect of the exception mechanics is that afterExecute
* and the thread's UncaughtExceptionHandler have as accurate
* information as we can provide about any problems encountered by
* user code.
*
* @param w the worker
*/
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts 允許中斷
boolean completedAbruptly = true;
try {
// 不斷從等待隊列blockingQueue中獲取任務(wù)
// 之前addWorker(null, false)這樣的線程執(zhí)行時器赞,會通過getTask中再次獲取任務(wù)并執(zhí)行
while (task != null || (task = getTask()) != null) {
w.lock(); // 上鎖垢袱,并不是防止并發(fā)執(zhí)行任務(wù),而是為了防止shutdown()被調(diào)用時不終止正在運行的worker線程
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
// task.run()執(zhí)行前港柜,由子類實現(xiàn)
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run(); // 執(zhí)行線程Runable的run方法
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
// task.run()執(zhí)行后请契,由子類實現(xiàn)
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
2咳榜、小結(jié):
? addWorker通過調(diào)用t.start()啟動了線程,線程池的真正核心執(zhí)行任務(wù)的地方就在此runWorker中爽锥;
? 不斷的執(zhí)行我們提交任務(wù)的run方法涌韩,可能是剛剛提交的任務(wù),可能是隊列中等待的隊列氯夷,原因在于Worker工作線程類繼承了AQS類臣樱;
? Worker重寫了AQS的tryAcquire方法,不管先來后到腮考,一種非公平的競爭機制雇毫,通過CAS獲取鎖,獲取到了就執(zhí)行代碼塊秸仙,沒獲取到的話則添加到CLH隊列中通過利用LockSuporrt的park/unpark阻塞任務(wù)等待嘴拢;
? addWorker通過調(diào)用t.start()啟動了線程,線程池的真正核心執(zhí)行任務(wù)的地方就在此runWorker中寂纪;
3.processWorkerExit
1席吴、processWorkerExit源碼:
/**
* Performs cleanup and bookkeeping for a dying worker. Called
* only from worker threads. Unless completedAbruptly is set,
* assumes that workerCount has already been adjusted to account
* for exit. This method removes thread from worker set, and
* possibly terminates the pool or replaces the worker if either
* it exited due to user task exception or if fewer than
* corePoolSize workers are running or queue is non-empty but
* there are no workers.
*
* @param w the worker
* @param completedAbruptly if the worker died due to user exception
*/
private void processWorkerExit(Worker w, boolean completedAbruptly) {
// 如果突然中止,說明runWorker中遇到什么異常了捞蛋,那么正在工作的線程自然就需要減1操作了
if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
// 執(zhí)行到此孝冒,說明runWorker正常執(zhí)行完了,需要正常退出工作線程拟杉,上鎖正常操作移除線程
mainLock.lock();
try {
completedTaskCount += w.completedTasks; // 增加線程池完成任務(wù)數(shù)
workers.remove(w); // 從workers線程集合中移除已經(jīng)工作完的線程
} finally {
mainLock.unlock();
}
// 在對線程池有負效益的操作時庄涡,都需要“嘗試終止”線程池,主要是判斷線程池是否滿足終止的狀態(tài)搬设;
// 如果狀態(tài)滿足穴店,但還有線程池還有線程,嘗試對其發(fā)出中斷響應(yīng)拿穴,使其能進入退出流程泣洞;
// 沒有線程了,更新狀態(tài)為tidying->terminated默色;
tryTerminate();
int c = ctl.get();
// 如果狀態(tài)是running球凰、shutdown,即tryTerminate()沒有成功終止線程池腿宰,嘗試再添加一個worker
if (runStateLessThan(c, STOP)) {
// 不是突然完成的呕诉,即沒有task任務(wù)可以獲取而完成的,計算min吃度,并根據(jù)當(dāng)前worker數(shù)量判斷是否需要addWorker()
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
// 如果min為0甩挫,且workQueue不為空,至少保持一個線程
if (min == 0 && ! workQueue.isEmpty())
min = 1;
// 如果線程數(shù)量大于最少數(shù)量椿每,直接返回捶闸,否則下面至少要addWorker一個
if (workerCountOf(c) >= min)
return; // replacement not needed
}
// 只要worker是completedAbruptly突然終止的夜畴,或者線程數(shù)量小于要維護的數(shù)量,就新添一個worker線程删壮,即使是shutdown狀態(tài)
addWorker(null, false);
}
}
2贪绘、小結(jié):
? 異常中止情況worker數(shù)量減1,正常情況就上鎖從workers中移除央碟;
? tryTerminate():在對線程池有負效益的操作時税灌,都需要“嘗試終止”線程池;
? 是否需要增加worker線程,如果線程池還沒有完全終止亿虽,仍需要保持一定數(shù)量的線程;
四菱涤、一些建議
4.1、合理配置線程池的大小(僅供參考)
1洛勉、如果是CPU密集型任務(wù)粘秆,就需要盡量壓榨CPU,參考值可以設(shè)為 NCPU+1收毫;
2攻走、如果是IO密集型任務(wù),參考值可以設(shè)置為2*NCPU此再;
4.2昔搂、JDK幫助文檔建議
“強烈建議程序員使用較為方便的Executors工廠方法:
五、下載地址
https://gitee.com/ylimhhmily/SpringCloudTutorial.git
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