近期的一個(gè)項(xiàng)目里,我們自己開發(fā)的埋點(diǎn)模塊和友盟 SDK 在兼容上發(fā)生了點(diǎn)問(wèn)題,定位問(wèn)題的過(guò)程中,想看看友盟 SDK 里有哪些類叽讳,但是友盟 SDK 只提供了 3 個(gè) public header:
辦法其實(shí)也很簡(jiǎn)單,用 runtime 很容易 get 到當(dāng)前項(xiàng)目里都有哪些類文件被編譯進(jìn)來(lái)了坟募,即使打包成 .a
.framework
的 SDK 也不例外
更新:runtime 的方式在文末岛蚤,先說(shuō)簡(jiǎn)單的方式:
一、獲取 SDK 里的私有類名
使用 lipo + ar 命令:
cd UMMobClick.framework
// 拆分出單個(gè)架構(gòu)
lipo UMMobClick -thin arm64 -output UMMobClick_arm64
mkdir Objects
cd Objects
ar -x ../UMMobClick_arm64
以下是輸出結(jié)果
DplusMobClick.o TException.o UMAggregatedValue.o
MobClick.o TMemoryBuffer.o UMCachedDB.o
MobClickApp.o TProtocolException.o UMDeflated.o
MobClickConfig.o TProtocolUtil.o UMEventMgr.o
MobClickEnvelope.o TTransportException.o UMGameLevel.o
MobClickEvent.o UMADplus.o UMHelper.o
MobClickGameAnalytics.o UMANBaseEvent.o UMOpenUDID.o
MobClickInternal.o UMANEkv.o UMPayloadBuild.o
MobClickJob.o UMANError.o UMProtocolData.o
MobClickLocation.o UMANEvent.o UMUaDB.o
MobClickSession.o UMANTerminate.o UMWorkDispatch.o
MobClickSocialAnalytics.o UMANUtil.o UmengUncaughtExceptionHandler.o
MobClickSocialOperation.o UMANWorker.o __.SYMDEF
MobClickUtility.o UMANetWork.o umeng_analytics.o
TBinaryProtocol.o UMAOCTools.o umeng_envelope.o
二懈糯、使用 LLDB 命令打印一個(gè)類的全部屬性涤妒、方法
在上一步獲取到類名的情況下,使用簡(jiǎn)單的一行 LLDB 命令赚哗,就可以獲取到一個(gè)類的屬性她紫、方法硅堆,不用寫一行代碼,且打印內(nèi)容也便于閱讀:
在運(yùn)行著的項(xiàng)目任意位置打斷點(diǎn)贿讹,在控制臺(tái) po
需要打印的類名 + _shortMethodDescription:
渐逃,eg:
po [MobClickSession _shortMethodDescription]
輸出:
<MobClickSession: 0x108788af8>:
in MobClickSession:
Class Methods:
+ (void) profileSignInPUID:(id)arg1; (0x108755da6)
+ (void) profileSignInPUID:(id)arg1 withProvider:(id)arg2; (0x108755dc6)
+ (void) profileSignOff; (0x108755e21)
+ (void) signInPUID:(id)arg1 provider:(id)arg2; (0x108755c74)
+ (void) startWithAppkey:(id)arg1 reportPolicy:(int)arg2 channelId:(id)arg3; (0x1087563b1)
+ (void) startWithAppkey:(id)arg1; (0x108756994)
+ (id) sharedInstance; (0x108755b76)
Properties:
@property (nonatomic) BOOL observerRegistered; (@synthesize observerRegistered = _observerRegistered;)
@property (nonatomic) BOOL appInBackGround; (@synthesize appInBackGround = _appInBackGround;)
@property (nonatomic) BOOL appBeKilling; (@synthesize appBeKilling = _appBeKilling;)
@property (nonatomic) BOOL appCrashed; (@synthesize appCrashed = _appCrashed;)
@property (nonatomic) int sessionStatus; (@synthesize sessionStatus = _sessionStatus;)
@property (nonatomic) double lastLaunchTime; (@synthesize lastLaunchTime = _lastLaunchTime;)
Instance Methods:
- (void) setObserverRegistered:(BOOL)arg1; (0x1087569be)
- (void) setAppCrashed:(BOOL)arg1; (0x108756a1e)
- (void) setAppBeKilling:(BOOL)arg1; (0x1087569fe)
- (void) setSessionStatus:(int)arg1; (0x108756a3e)
- (void) setLastLaunchTime:(double)arg1; (0x108756a60)
- (void) beginSessionTime; (0x108755fd4)
- (double) endSessionTime; (0x108756340)
- (void) appActivate:(id)arg1; (0x108755e41)
- (BOOL) observerRegistered; (0x1087569ae)
- (void) appInactivate:(id)arg1; (0x108755ea0)
- (void) ensureSessionLaunch; (0x10875638e)
- (BOOL) appInBackGround; (0x1087569ce)
- (void) setAppInBackGround:(BOOL)arg1; (0x1087569de)
- (BOOL) appBeKilling; (0x1087569ee)
- (BOOL) appCrashed; (0x108756a0e)
- (int) sessionStatus; (0x108756a2e)
- (double) lastLaunchTime; (0x108756a4e)
(NSObject ...)
當(dāng)然使用 runtime 的方式耘子,也可以實(shí)現(xiàn)以上需求焕议,以下是探索過(guò)程:
三、使用 runtime 的方式獲取 SDK 的私有類名
執(zhí)行以下代碼:
#import <objc/runtime.h>
- (void)showAllClassNameInProject {
int allClasses = objc_getClassList(NULL,0);
Class *classes = (__unsafe_unretained Class *)malloc(sizeof(Class) * allClasses);
allClasses = objc_getClassList(classes, allClasses);
for (int i = 0; i < allClasses; i++) {
Class clazz = classes[i];
NSLog(@"當(dāng)前項(xiàng)目中全部 class: %@", NSStringFromClass(clazz));
}
free(classes);
}
輸出:
2017-09-09 14:42:20.248 當(dāng)前項(xiàng)目中全部 class WKObject
2017-09-09 14:42:20.248 當(dāng)前項(xiàng)目中全部 class WKNSURLRequest
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class WKNSURLAuthenticationChallenge
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class WKNSURL
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class WKNSString
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class WKNSError
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class JSExport
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class NSLeafProxy
2017-09-09 14:42:20.249 當(dāng)前項(xiàng)目中全部 class NSProxy
2017-09-09 14:42:20.250 當(dāng)前項(xiàng)目中全部 class _UITargetedProxy
2017-09-09 14:42:20.250 當(dāng)前項(xiàng)目中全部 class _UIViewServiceReplyControlTrampoline
2017-09-09 14:42:20.250 當(dāng)前項(xiàng)目中全部 class _UIViewServiceReplyAwaitingTrampoline
2017-09-09 14:42:20.290 當(dāng)前項(xiàng)目中全部 class _UIViewServiceUIBehaviorProxy
2017-09-09 14:42:20.290 當(dāng)前項(xiàng)目中全部 class _UIViewServiceImplicitAnimationDecodingProxy
2017-09-09 14:42:20.290 當(dāng)前項(xiàng)目中全部 class _UIViewServiceImplicitAnimationEncodingProxy
……
// 以下省略 5000 多行
可以看到抠蚣,把項(xiàng)目中導(dǎo)入的系統(tǒng)的 UIKit.framework
Foundation.framework
都打出來(lái)了赊堪,如果我們?cè)偃巳馀懦?UI
买羞、_UI
、NS
打頭的類:
Class clazz = classes[i];
NSString *className = NSStringFromClass(clazz);
if (![className hasPrefix:@"UI"] && ![className hasPrefix:@"_UI"] && ![className hasPrefix:@"NS"]) {
NSLog(@"當(dāng)前項(xiàng)目中全部 class: %@", className);
}
結(jié)果如下:
2017-09-09 15:06:35.995 當(dāng)前項(xiàng)目中全部 class: WKObject
2017-09-09 15:06:35.995 當(dāng)前項(xiàng)目中全部 class: WKNSURLRequest
2017-09-09 15:06:35.995 當(dāng)前項(xiàng)目中全部 class: WKNSURLAuthenticationChallenge
2017-09-09 15:06:35.995 當(dāng)前項(xiàng)目中全部 class: WKNSURL
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: WKNSString
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: WKNSError
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: JSExport
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: WebMainThreadInvoker
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: BSZeroingWeakReferenceProxy
2017-09-09 15:06:35.996 當(dāng)前項(xiàng)目中全部 class: __NSGenericDeallocHandler
// 省略 2000 多行
系統(tǒng)框架類名前綴也是五花八門雹食,if else 的排除是不可能了,得換個(gè)思路期丰。
那么群叶,到底怎么區(qū)分一個(gè)類是系統(tǒng)的,還是用戶自定義的呢钝荡?查了一下街立,還真沒有辦法區(qū)分
,因?yàn)?strong>這個(gè)問(wèn)題根本就不成立:
所謂系統(tǒng)的類
埠通,說(shuō)白了就是蘋果提供的 framework 里的類赎离,也都是蘋果自己自定義
的。
中文搜不到端辱,找了一圈在 stackoverflow
找到了這個(gè):How to judge a class whether System's or Custom's?
簡(jiǎn)單點(diǎn)說(shuō)就是梁剔,雖然區(qū)分不了什么系統(tǒng)不系統(tǒng)的類,但是 Framework 是分動(dòng)態(tài)庫(kù)和靜態(tài)庫(kù)的舞蔽。而蘋果開發(fā)的 Framework 都是以動(dòng)態(tài)庫(kù)的形式參與編譯打包荣病,只鏈接到 app 里,不會(huì)打包到 App 的 Bundle 中渗柿。但所有除了蘋果以外的開發(fā)者个盆,都只能以靜態(tài)庫(kù) Framework 打包 SDK(上架),代碼都會(huì)被打包到 App 的 Bundle 中朵栖,那么問(wèn)題就簡(jiǎn)單了:
- (void)showCustomClassNameOnly {
int allClasses = objc_getClassList(NULL,0);
Class *classes = (__unsafe_unretained Class *)malloc(sizeof(Class) * allClasses);
allClasses = objc_getClassList(classes, allClasses);
for (int i = 0; i < allClasses; i++) {
Class clazz = classes[i];
NSBundle *b = [NSBundle bundleForClass:clazz];
if (b == [NSBundle mainBundle]) {
NSLog(@"自定義 class: %@", NSStringFromClass(clazz));
}
}
free(classes);
}
輸出結(jié)果如下:
2017-09-09 14:43:27.291 自定義 class: UMTMemoryBuffer
2017-09-09 14:43:27.291 自定義 class: UMTProtocolUtil
2017-09-09 14:43:27.292 自定義 class: UMTBinaryProtocol
2017-09-09 14:43:27.292 自定義 class: UMTBinaryProtocolFactory
2017-09-09 14:43:27.292 自定義 class: MobClickApp
2017-09-09 14:43:27.292 自定義 class: MobClickUtility
2017-09-09 14:43:27.292 自定義 class: UMEventMgr
2017-09-09 14:43:27.293 自定義 class: MobClickSocialAnalytics
2017-09-09 14:43:27.293 自定義 class: MobClickSocialWeibo
2017-09-09 14:43:27.293 自定義 class: MobClick
2017-09-09 14:43:27.293 自定義 class: UMAnalyticsConfig
2017-09-09 14:43:27.294 自定義 class: UMANDeflated
2017-09-09 14:43:27.294 自定義 class: UmengUncaughtExceptionHandler
2017-09-09 14:43:27.330 自定義 class: MobClickEvent
2017-09-09 14:43:27.330 自定義 class: MobClickInternal
2017-09-09 14:43:27.330 自定義 class: UMANUtil
2017-09-09 14:43:27.331 自定義 class: MobClickConfig
2017-09-09 14:43:27.331 自定義 class: MobClickSession
2017-09-09 14:43:27.332 自定義 class: umeng_envelopeConstants
2017-09-09 14:43:27.332 自定義 class: UMEnvelope
2017-09-09 14:43:27.332 自定義 class: MobClickGameAnalytics
2017-09-09 14:43:27.333 自定義 class: MobClickLocation
// 省略
這樣颊亮,排除 Demo 項(xiàng)目里的 AppDelegate
、ViewController
這兩個(gè)類陨溅,我們就能看到友盟 SDK 里的全部類名了终惑。
Note
1、在 FLEX 源碼中声登,發(fā)現(xiàn)了更簡(jiǎn)單的實(shí)現(xiàn)方式:
- (void)flexShowClassNames {
unsigned int classNamesCount = 0;
// 用 executablePath 獲取當(dāng)前 app image
NSString *appImage = [NSBundle mainBundle].executablePath;
// objc_copyClassNamesForImage 獲取到的是 image 下的類狠鸳,直接排除了系統(tǒng)的類
const char **classNames = objc_copyClassNamesForImage([appImage UTF8String], &classNamesCount);
if (classNames) {
NSMutableArray *classNameStrings = [NSMutableArray array];
for (unsigned int i = 0; i < classNamesCount; i++) {
const char *className = classNames[i];
NSString *classNameString = [NSString stringWithUTF8String:className];
[classNameStrings addObject:classNameString];
}
NSArray *allClassNames = [classNameStrings sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)];
NSLog(@"---%@", allClassNames);
free(classNames);
}
}
2揣苏、objc_getClassList 和 objc_copyClassList 用法區(qū)別
-
objc_getClassList
需要兩次才能獲取,較麻煩
// int objc_getClassList(Class *buffer, int bufferCount) 獲取已經(jīng)注冊(cè)的類
// 第一個(gè)參數(shù) buffer :已分配好內(nèi)存空間的數(shù)組件舵,
// 第二個(gè)參數(shù) bufferCount :數(shù)組中可存放元素的個(gè)數(shù)卸察,返回值是注冊(cè)的類的總數(shù)
int allClasses = objc_getClassList(NULL,0);
Class *classes = (__unsafe_unretained Class *)malloc(sizeof(Class) * allClasses);
allClasses = objc_getClassList(classes, allClasses);
-
objc_copyClassList
代碼相對(duì)簡(jiǎn)單:
// Class *objc_copyClassList(unsigned int *outCount)
// 該函數(shù)的作用是獲取所有已注冊(cè)的類,和上述函數(shù) objc_getClassList 參數(shù)傳入 NULL 和 0 時(shí)效果一樣
unsigned int outCount;
Class *classes = objc_copyClassList(&outCount);
四铅祸、使用 runtime 打印一個(gè)類的全部屬性坑质、方法
在獲取到 SDK 私有類的文件名后,還需要進(jìn)一步獲取類的屬性临梗、方法涡扼、遵守的協(xié)議。
簡(jiǎn)單的調(diào)用幾個(gè) runtime
的 API 就可以做到 盟庞,代碼參見 Demo
吃沪,效果如下:
ivar[0] ---- B : _observerRegistered
ivar[1] ---- B : _appInBackGround
ivar[2] ---- B : _appBeKilling
ivar[3] ---- B : _appCrashed
ivar[4] ---- i : _sessionStatus
ivar[5] ---- d : _lastLaunchTime
instance method[0] ---- setObserverRegistered:
instance method[1] ---- setAppCrashed:
instance method[2] ---- setAppBeKilling:
instance method[3] ---- setSessionStatus:
instance method[4] ---- setLastLaunchTime:
instance method[5] ---- beginSessionTime
instance method[6] ---- endSessionTime
instance method[7] ---- appActivate:
instance method[8] ---- observerRegistered
instance method[9] ---- appInactivate:
instance method[10] ---- ensureSessionLaunch
instance method[11] ---- appInBackGround
instance method[12] ---- setAppInBackGround:
instance method[13] ---- appBeKilling
instance method[14] ---- appCrashed
instance method[15] ---- sessionStatus
instance method[16] ---- lastLaunchTime
class method[0] ---- profileSignInPUID:
class method[1] ---- profileSignInPUID:withProvider:
class method[2] ---- profileSignOff
class method[3] ---- signInPUID:provider:
class method[4] ---- startWithAppkey:reportPolicy:channelId:
class method[5] ---- startWithAppkey:
class method[6] ---- sharedInstance
Demo 戳這里
注:runtime 的方案,無(wú)法打印出 SDK 里的 Category 類