React 源碼解析

前言

  • 適合有一定 React 項(xiàng)目經(jīng)驗(yàn)閱讀焚挠,默認(rèn)對 React 的常用 api 較為熟悉
  • 研究 React 源碼是結(jié)合網(wǎng)上的一些分析文章+自己看代碼理解
  • 最開始看是因?yàn)轫?xiàng)目中遇到性能問題墨礁,網(wǎng)上沒有相關(guān)資料廷臼,所以想找到具體影響的點(diǎn)
  • 以下的代碼解析以 15.4.1 版本為基礎(chǔ)粒督,且去除了開發(fā)環(huán)境的 warning彼棍,為了區(qū)分,保留的注釋都為英文跷乐,新增的注釋為中文肥败,盡量保持原注釋
  • 文中有部分自己的演繹、理解、猜測馒稍,如有誤煩請指出

基礎(chǔ)概念

  • ReactElement

  • 數(shù)據(jù)類皿哨,只包含 props refs key 等

  • 由 React.creatElement(ReactElement.js) 創(chuàng)建,React.createClass 中 render 中返回的實(shí)際也是個(gè) ReactElement

  • ReactComponent

  • 控制類纽谒,包含組件狀態(tài)证膨,操作方法等

  • 包括字符組件、原生 DOM 組件鼓黔、自定義組件(和空組件)

  • 在掛載組件(mountComponent)的時(shí)候央勒,會(huì)調(diào)用到 instantiateReactComponent 方法,利用工廠模式澳化,通過不同的輸入返回不同的 component

  • 代碼(instantiateReactComponent.js):

function instantiateReactComponent(node, shouldHaveDebugID) {
var instance;
if (node === null || node === false) {
instance = ReactEmptyComponent.create(instantiateReactComponent);
} else if (typeof node === 'object') {
var element = node;
// Special case string values
if (typeof element.type === 'string') {
  instance = ReactHostComponent.createInternalComponent(element);
} else if (isInternalComponentType(element.type)) {
  // This is temporarily available for custom components that are not string
  // representation, we can drop this code path.
} else {
  instance = new ReactCompositeComponentWrapper(element);
}
} else if (typeof node === 'string' || typeof node === 'number') {
instance = ReactHostComponent.createInstanceForText(node);
} else {
}
// These two fields are used by the DOM and ART diffing algorithms
// respectively. Instead of using expandos on components, we should be
// storing the state needed by the diffing algorithms elsewhere.
instance._mountIndex = 0;
instance._mountImage = null;
return instance;
}

  • ReactDOMTextComponent 只關(guān)心文本崔步,ReactDOMComponent 會(huì)稍微簡單一些,ReactCompositeComponent 需要關(guān)心的最多缎谷,包括得到原生 DOM 的渲染內(nèi)容

  • ReactClass

  • 這個(gè)比較特殊井濒,對比 ES5 寫法: var MyComponent = React.createClass({}),ES6寫法:class MyComponent extends React.Component列林,為什么用createClass卻得到了Component呢瑞你?通過源碼來看,這兩個(gè) api 的實(shí)現(xiàn)幾乎是一樣的希痴,也可以看到捏悬,ES6 的寫法簡潔的多,不用那些getInitialState等特定 api润梯,React 在之后的版本也會(huì)拋棄createClass這個(gè) api过牙。并且,在此 api 中纺铭,React 進(jìn)行了autobind寇钉。

  • ReactClass.js:

var ReactClass = {
  createClass: function (spec) {
    // ensure that Constructor.name !== 'Constructor'
    var Constructor = identity(function (props, context, updater) {
      // Wire up auto-binding
      if (this.__reactAutoBindPairs.length) {
        bindAutoBindMethods(this);
      }
      this.props = props;
      this.context = context;
      this.refs = emptyObject;
      this.updater = updater || ReactNoopUpdateQueue;
      this.state = null;
      // ReactClasses doesn't have constructors. Instead, they use the
      // getInitialState and componentWillMount methods for initialization.
      var initialState = this.getInitialState ? this.getInitialState() : null;
      this.state = initialState;
    });
    Constructor.prototype = new ReactClassComponent();
    Constructor.prototype.constructor = Constructor;
    Constructor.prototype.__reactAutoBindPairs = [];
    injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));
    mixSpecIntoComponent(Constructor, spec);
    // Initialize the defaultProps property after all mixins have been merged.
    if (Constructor.getDefaultProps) {
      Constructor.defaultProps = Constructor.getDefaultProps();
    }
    // Reduce time spent doing lookups by setting these on the prototype.
    for (var methodName in ReactClassInterface) {
      if (!Constructor.prototype[methodName]) {
        Constructor.prototype[methodName] = null;
      }
    }
    return Constructor;
  }
}
var ReactClassComponent = function () {};
_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin);

ReactComponent.js:

function ReactComponent(props, context, updater) {
  this.props = props;
  this.context = context;
  this.refs = emptyObject;
  this.updater = updater || ReactNoopUpdateQueue;
}
ReactComponent.prototype.isReactComponent = {};
ReactComponent.prototype.setState = function (partialState, callback) {
  this.updater.enqueueSetState(this, partialState);
  if (callback) {
    this.updater.enqueueCallback(this, callback, 'setState');
  }
};
ReactComponent.prototype.forceUpdate = function (callback) {
  this.updater.enqueueForceUpdate(this);
  if (callback) {
    this.updater.enqueueCallback(this, callback, 'forceUpdate');
  }
};

對象池

  • 開辟空間是需要一定代價(jià)的
  • 如果引用釋放而進(jìn)入 gc,gc 會(huì)比較消耗性能和時(shí)間舶赔,如果內(nèi)存抖動(dòng)(大量的對象被創(chuàng)建又在短時(shí)間內(nèi)馬上被釋放)而頻繁 gc 則會(huì)影響用戶體驗(yàn)
  • 既然創(chuàng)建和銷毀對象是很耗時(shí)的扫倡,所以要盡可能減少創(chuàng)建和銷毀對象的次數(shù)
  • 使用時(shí)候申請(getPooled)和釋放(release)成對出現(xiàn),使用一個(gè)對象后一定要釋放還給池子(釋放時(shí)候要對內(nèi)部變量置空方便下次使用)
  • 代碼(PooledClass.js):
// 只展示部分
var oneArgumentPooler = function (copyFieldsFrom) {
  var Klass = this;
  if (Klass.instancePool.length) {
    var instance = Klass.instancePool.pop();
    Klass.call(instance, copyFieldsFrom);
    return instance;
  } else {
    return new Klass(copyFieldsFrom);
  }
};
var standardReleaser = function (instance) {
  var Klass = this;
  if (Klass.instancePool.length < Klass.poolSize) {
    Klass.instancePool.push(instance);
  }
};
var DEFAULT_POOL_SIZE = 10;
var DEFAULT_POOLER = oneArgumentPooler;
var addPoolingTo = function (CopyConstructor, pooler) {
  // Casting as any so that flow ignores the actual implementation and trusts
  // it to match the type we declared
  var NewKlass = CopyConstructor;
  NewKlass.instancePool = [];
  NewKlass.getPooled = pooler || DEFAULT_POOLER;
  if (!NewKlass.poolSize) {
    NewKlass.poolSize = DEFAULT_POOL_SIZE;
  }
  NewKlass.release = standardReleaser;
  return NewKlass;
};
var PooledClass = {
  addPoolingTo: addPoolingTo,
  oneArgumentPooler: oneArgumentPooler,
  twoArgumentPooler: twoArgumentPooler,
  threeArgumentPooler: threeArgumentPooler,
  fourArgumentPooler: fourArgumentPooler,
  fiveArgumentPooler: fiveArgumentPooler
};
module.exports = PooledClass;

使用例子(ReactUpdate.js):

var transaction = ReactUpdatesFlushTransaction.getPooled();
destructor: function () {
    this.dirtyComponentsLength = null;
    CallbackQueue.release(this.callbackQueue);
    this.callbackQueue = null;
    ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);
    this.reconcileTransaction = null;
  }
ReactUpdatesFlushTransaction.release(transaction);
  • 可以看到竟纳,如果短時(shí)間內(nèi)生成了大量的對象占滿了池子撵溃,后續(xù)的對象是不能復(fù)用只能新建的
  • 對比連接池、線程池:完成任務(wù)后并不銷毀锥累,而是可以復(fù)用去執(zhí)行其他任務(wù)

事務(wù)機(jī)制

  • React 通過事務(wù)機(jī)制來完成一些特定操作缘挑,比如 merge state,update component
  • 示意圖(Transaction.js):
image

代碼(Transaction.js):

var TransactionImpl = {
  perform: function (method, scope, a, b, c, d, e, f) {
    var errorThrown;
    var ret;
    try {
      this._isInTransaction = true;
      // Catching errors makes debugging more difficult, so we start with
      // errorThrown set to true before setting it to false after calling
      // close -- if it's still set to true in the finally block, it means
      // one of these calls threw.
      errorThrown = true;
      this.initializeAll(0);
      ret = method.call(scope, a, b, c, d, e, f);
      errorThrown = false;
    } finally {
      try {
        if (errorThrown) {
          // If `method` throws, prefer to show that stack trace over any thrown
          // by invoking `closeAll`.
          try {
            this.closeAll(0);
          } catch (err) {}
        } else {
          // Since `method` didn't throw, we don't want to silence the exception
          // here.
          this.closeAll(0);
        }
      } finally {
        this._isInTransaction = false;
      }
    }
    return ret;
  },
  // 執(zhí)行所有 wrapper 中的 initialize 方法
  initializeAll: function (startIndex) {
  },
  // 執(zhí)行所有 wrapper 中的 close 方法
  closeAll: function (startIndex) {
  }
};
module.exports = TransactionImpl;

  • 可以看到和后端的事務(wù)是有差異的(有點(diǎn)類似AOP)桶略,雖然都叫transaction语淘,并沒有commit诲宇,而是自動(dòng)執(zhí)行,初始方法沒有提供rollback惶翻,有二次封裝提供的(ReactReconcileTransaction.js)
  • 下文會(huì)提到事務(wù)機(jī)制的具體使用場景

事件分發(fā)

  • 框圖(ReactBrowserEventEmitter.js)
image
  • 組件上聲明的事件最終綁定到了 document 上姑蓝,而不是 React 組件對應(yīng)的 DOM 節(jié)點(diǎn),這樣簡化了 DOM 原生事件吕粗,減少了內(nèi)存開銷
  • 以隊(duì)列的方式纺荧,從觸發(fā)事件的組件向父組件回溯,調(diào)用相應(yīng) callback颅筋,也就是 React 自身實(shí)現(xiàn)了一套事件冒泡機(jī)制宙暇,雖然 React 對合成事件封裝了stopPropagation,但是并不能阻止自己手動(dòng)綁定的原生事件的冒泡垃沦,所以項(xiàng)目中要避免手動(dòng)綁定原生事件
  • 使用對象池來管理合成事件對象的創(chuàng)建和銷毀客给,好處在上文中有描述
  • ReactEventListener:負(fù)責(zé)事件注冊和事件分發(fā)
  • ReactEventEmitter:負(fù)責(zé)事件執(zhí)行
  • EventPluginHub:負(fù)責(zé)事件的存儲(chǔ)用押,具體存儲(chǔ)在listenerBank
  • Plugin: 根據(jù)不同的事件類型肢簿,構(gòu)造不同的合成事件,可以連接原生事件和組件
  • 當(dāng)事件觸發(fā)時(shí)蜻拨,會(huì)調(diào)用ReactEventListener.dispatchEvent池充,進(jìn)行分發(fā):找到具體的 ReactComponent,然后向上遍歷父組件缎讼,實(shí)現(xiàn)冒泡
  • 代碼較多收夸,就不具體分析了,這種統(tǒng)一收集然后分發(fā)的思路血崭,可以用在具體項(xiàng)目中

生命周期

  • 整體流程:
image
  • 主要講述mount和update卧惜,里面也有很多相類似的操作
  • componentWillMount,render夹纫,componentDidMount 都是在 mountComponent 中被調(diào)用
  • 分析 ReactCompositeComponent.js 中的mountComponent咽瓷,發(fā)現(xiàn)輸出是@return {?string} Rendered markup to be inserted into the DOM.
mountComponent: function (transaction, hostParent, hostContainerInfo, context) {
    var _this = this;
    this._context = context;
    this._mountOrder = nextMountID++;
    this._hostParent = hostParent;
    this._hostContainerInfo = hostContainerInfo;
    var publicProps = this._currentElement.props;
    var publicContext = this._processContext(context);
    var Component = this._currentElement.type;
    var updateQueue = transaction.getUpdateQueue();
    // Initialize the public class
    var doConstruct = shouldConstruct(Component);
    // 最終會(huì)調(diào)用 new Component()
    var inst = this._constructComponent(doConstruct, publicProps, publicContext, updateQueue);
    var renderedElement;
    // Support functional components
    if (!doConstruct && (inst == null || inst.render == null)) {
      renderedElement = inst;
      inst = new StatelessComponent(Component);
      this._compositeType = CompositeTypes.StatelessFunctional;
    } else {
      // 大家經(jīng)常在用戶端用到的 PureComponent,會(huì)對 state 進(jìn)行淺比較然后決定是否執(zhí)行 render
      if (isPureComponent(Component)) {
        this._compositeType = CompositeTypes.PureClass;
      } else {
        this._compositeType = CompositeTypes.ImpureClass;
      }
    }
    // These should be set up in the constructor, but as a convenience for
    // simpler class abstractions, we set them up after the fact.
    inst.props = publicProps;
    inst.context = publicContext;
    inst.refs = emptyObject;
    inst.updater = updateQueue;
    this._instance = inst;
    // Store a reference from the instance back to the internal representation
    // 以 element 為 key舰讹,存在了 Map 中茅姜,之后會(huì)用到
    ReactInstanceMap.set(inst, this);
    var initialState = inst.state;
    if (initialState === undefined) {
      inst.state = initialState = null;
    }
    this._pendingStateQueue = null;
    this._pendingReplaceState = false;
    this._pendingForceUpdate = false;
    var markup;
    if (inst.unstable_handleError) {
      markup = this.performInitialMountWithErrorHandling(renderedElement, hostParent, hostContainerInfo, transaction, context);
    } else {
      markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);
    }
    if (inst.componentDidMount) {
       transaction.getReactMountReady().enqueue(inst.componentDidMount, inst);
    }
    return markup;
  }
function shouldConstruct(Component) {
  return !!(Component.prototype && Component.prototype.isReactComponent);
}

  • 可以看到,mountComponet 先做實(shí)例對象的初始化(props, state 等)月匣,然后調(diào)用performInitialMount掛載(performInitialMountWithErrorHandling最終也會(huì)調(diào)用performInitialMount钻洒,只是多了錯(cuò)誤處理),然后調(diào)用componentDidMount
  • transaction.getReactMountReady()會(huì)得到CallbackQueue锄开,所以只是加入到隊(duì)列中素标,后續(xù)執(zhí)行
  • 我們來看performInitialMount(依然在 ReactCompositeComponent.js 中)
performInitialMount: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {
    var inst = this._instance;
    var debugID = 0;
    if (inst.componentWillMount) {
      inst.componentWillMount();
      // When mounting, calls to `setState` by `componentWillMount` will set
      // `this._pendingStateQueue` without triggering a re-render.
      if (this._pendingStateQueue) {
        inst.state = this._processPendingState(inst.props, inst.context);
      }
    }
    // If not a stateless component, we now render
    // 返回 ReactElement,這也就是上文說的 render 返回 ReactElement
    if (renderedElement === undefined) {
      renderedElement = this._renderValidatedComponent();
    }
    var nodeType = ReactNodeTypes.getType(renderedElement);
    this._renderedNodeType = nodeType;
    var child = this._instantiateReactComponent(renderedElement, nodeType !== ReactNodeTypes.EMPTY);
    this._renderedComponent = child;
    var markup = ReactReconciler.mountComponent(child, transaction, hostParent, hostContainerInfo, this._processChildContext(context), debugID);
    return markup;
  }

  • performInitialMount 中先調(diào)用componentWillMount萍悴,這個(gè)過程中 merge state糯钙,然后調(diào)用_renderValidatedComponent(最終會(huì)調(diào)用inst.render() )返回 ReactElement粪狼,然后調(diào)用_instantiateReactComponent 由 ReactElement 創(chuàng)建 ReactComponent,最后進(jìn)行遞歸渲染任岸。
  • 掛載之后再榄,可以通過setState來更新(機(jī)制較為復(fù)雜,后文會(huì)單獨(dú)分析)享潜,此過程通過調(diào)用updateComponent來完成更新困鸥。我們來看updateComponent(依然在 ReactCompositeComponent.js 中)
updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {
    var inst = this._instance;
    var willReceive = false;
    var nextContext;
    // context 相關(guān),React 建議少用 context
    // Determine if the context has changed or not
    if (this._context === nextUnmaskedContext) {
      nextContext = inst.context;
    } else {
      nextContext = this._processContext(nextUnmaskedContext);
      willReceive = true;
    }
    var prevProps = prevParentElement.props;
    var nextProps = nextParentElement.props;
    // Not a simple state update but a props update
    if (prevParentElement !== nextParentElement) {
      willReceive = true;
    }
    // An update here will schedule an update but immediately set
    // _pendingStateQueue which will ensure that any state updates gets
    // immediately reconciled instead of waiting for the next batch.
    if (willReceive && inst.componentWillReceiveProps) {
      inst.componentWillReceiveProps(nextProps, nextContext);
    }
    var nextState = this._processPendingState(nextProps, nextContext);
    var shouldUpdate = true;
    if (!this._pendingForceUpdate) {
      if (inst.shouldComponentUpdate) {
        shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext);
      } else {
        if (this._compositeType === CompositeTypes.PureClass) {
          // 這里剑按,就是上文提到的疾就,PureComponent 里的淺比較
          shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState);
        }
      }
    }
    this._updateBatchNumber = null;
    if (shouldUpdate) {
      this._pendingForceUpdate = false;
      // Will set `this.props`, `this.state` and `this.context`.
      this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);
    } else {
      // If it's determined that a component should not update, we still want
      // to set props and state but we shortcut the rest of the update.
      this._currentElement = nextParentElement;
      this._context = nextUnmaskedContext;
      inst.props = nextProps;
      inst.state = nextState;
      inst.context = nextContext;
    }
  }

  • updateComponent中,先調(diào)用componentWillReceiveProps艺蝴,然后 merge state猬腰,然后調(diào)用shouldComponentUpdate判斷是否需要更新,可以看到猜敢,如果組件內(nèi)部沒有自定義姑荷,且用的是 PureComponent,會(huì)對 state 進(jìn)行淺比較缩擂,設(shè)置shouldUpdate鼠冕,最終調(diào)用_performComponentUpdate來進(jìn)行更新。而在_performComponentUpdate中胯盯,會(huì)先調(diào)用componentWillUpdate懈费,然后調(diào)用updateRenderedComponent進(jìn)行更新,最后調(diào)用componentDidUpdate(過程較簡單博脑,就不列代碼了)憎乙。下面看一下updateRenderedComponent的更新機(jī)制(依然在 ReactCompositeComponent.js 中)
_updateRenderedComponent: function (transaction, context) {
    var prevComponentInstance = this._renderedComponent;
    var prevRenderedElement = prevComponentInstance._currentElement;
    var nextRenderedElement = this._renderValidatedComponent();
    var debugID = 0;
    if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) {
      ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context));
    } else {
      var oldHostNode = ReactReconciler.getHostNode(prevComponentInstance);
      ReactReconciler.unmountComponent(prevComponentInstance, false);
      var nodeType = ReactNodeTypes.getType(nextRenderedElement);
      this._renderedNodeType = nodeType;
      var child = this._instantiateReactComponent(nextRenderedElement, nodeType !== ReactNodeTypes.EMPTY);
      this._renderedComponent = child;
      var nextMarkup = ReactReconciler.mountComponent(child, transaction, this._hostParent, this._hostContainerInfo, this._processChildContext(context), debugID);
      this._replaceNodeWithMarkup(oldHostNode, nextMarkup, prevComponentInstance);
    }
  },

可以看到,如果需要更新叉趣,則調(diào)用ReactReconciler.receiveComponent泞边,會(huì)遞歸更新子組件,否則直接卸載然后掛載君账。所以繁堡,重點(diǎn)是在shouldUpdateReactComponent的判斷,React 為了簡化 diff乡数,所以有一個(gè)假設(shè):在組件層級椭蹄、type、key 不變的時(shí)候净赴,才進(jìn)行比較更新绳矩,否則先 unmount 然后重新 mount。來看shouldUpdateReactComponent(shouldUpdateReactComponent.js) :

function shouldUpdateReactComponent(prevElement, nextElement) {
  var prevEmpty = prevElement === null || prevElement === false;
  var nextEmpty = nextElement === null || nextElement === false;
  if (prevEmpty || nextEmpty) {
    return prevEmpty === nextEmpty;
  }
  var prevType = typeof prevElement;
  var nextType = typeof nextElement;
  // 如果前后兩次都為文本元素玖翅,則更新
  if (prevType === 'string' || prevType === 'number') {
    return nextType === 'string' || nextType === 'number';
  } else {
    // 如果為 ReactDomComponent 或 ReactCompositeComponent翼馆,則需要層級 type 和 key 相同割以,才進(jìn)行 update(層級在遞歸中保證相同)
    return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key;
  }
}

接下來是重頭戲:setState,上文中已經(jīng)提到了此 api 為:

ReactComponent.prototype.setState = function (partialState, callback) {
  this.updater.enqueueSetState(this, partialState);
  if (callback) {
    this.updater.enqueueCallback(this, callback, 'setState');
  }
};

可以看到這里只是簡單的調(diào)用enqueueSetState放入隊(duì)列中应媚,而我們知道严沥,不可能這么簡單的。來看enqueueSetState(ReactUpdateQueue.js中)中姜,this.updater會(huì)在 mount 時(shí)候賦值為updateQueue

enqueueSetState: function (publicInstance, partialState) {
    var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');
    if (!internalInstance) {
      return;
    }
    // 獲取隊(duì)列消玄,如果為空則創(chuàng)建
    var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);
    // 將待 merge 的 state 放入隊(duì)列
    queue.push(partialState);
    // 將待更新的組件放入隊(duì)列
    enqueueUpdate(internalInstance);
  },
  function getInternalInstanceReadyForUpdate(publicInstance, callerName) {
      // 上文提到的以 element 為 key 存入 map,這里可以取到 component
    var internalInstance = ReactInstanceMap.get(publicInstance);
    if (!internalInstance) {
      return null;
    }
    return internalInstance;
  }

再來看enqueueUpdate(ReactUpdates.js):

function enqueueUpdate(component) {
  if (!batchingStrategy.isBatchingUpdates) {
    batchingStrategy.batchedUpdates(enqueueUpdate, component);
    return;
  }
  dirtyComponents.push(component);
  if (component._updateBatchNumber == null) {
    component._updateBatchNumber = updateBatchNumber + 1;
  }
}

  • 可以看到丢胚,如果不處于isBatchingUpdates時(shí)翩瓜,則調(diào)用batchingStrategy.batchedUpdates,如果處于的話携龟,則將 component 放入 dirtyComponents 中等待以后處理兔跌。這樣保證了避免重復(fù) render,因?yàn)閙ountComponent和updateComponent 執(zhí)行的開始峡蟋,會(huì)將isBatchingUpdates 設(shè)置為true坟桅,之后以事務(wù)的方式處理,包括最后時(shí)候?qū)sBatchingUpdates置為false层亿。
  • 大家一定對 batchingStrategy 和 dirtyComponents 的定義桦卒,batchingStrategy由ReactUpdates.injection 注入立美,而dirtyComponents 是定義在 ReactUpdates.js 中匿又,也就是說二者都為全局的
  • 綜上,在特定生命周期中建蹄,如 getInitialState碌更,componentWillMount,render洞慎,componentWillUpdate 中調(diào)用setState痛单,并不會(huì)引起updateComponent(componentDidMount、componentDidUpdate 中會(huì))劲腿。來看batchedUpdates(ReactDefaultBatchingStrategy.js):
batchedUpdates: function (callback, a, b, c, d, e) {
    var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates;
    ReactDefaultBatchingStrategy.isBatchingUpdates = true;
    // The code is written this way to avoid extra allocations
    if (alreadyBatchingUpdates) {
      return callback(a, b, c, d, e);
    } else {
      // 注意這里旭绒,上一個(gè)代碼塊中可以看到,當(dāng) isBatchingUpdates 為 false 時(shí)焦人,callback 為 enqueueUpdate 自身
      // 所以即以事務(wù)的方式處理
      return transaction.perform(callback, null, a, b, c, d, e);
    }
  }
  var transaction = new ReactDefaultBatchingStrategyTransaction();

  • 可以看到挥吵,當(dāng)以事務(wù)的方式調(diào)用進(jìn)入enqueueUpdate時(shí),isBatchingUpdates已經(jīng)為true花椭,所以執(zhí)行dirtyComponents.push(component);忽匈。
  • 注意到callbakc其實(shí)就是自身enqueueUpdate,當(dāng)isBatchingUpdates為false時(shí)矿辽,也用transaction.perform調(diào)用enqueueUpdate丹允,使得結(jié)果一樣
  • 詳細(xì)介紹事務(wù) transaction 的應(yīng)用郭厌,上文中提到過,事務(wù)可以利用wrapper封裝雕蔽,開始和結(jié)束時(shí)會(huì)調(diào)用所有 wrapper 的相應(yīng)方法折柠,來看這兩個(gè)wrapper: RESET_BATCHED_UPDATES FLUSH_BATCHED_UPDATES(ReactDefaultBatchingStrategy.js):
var RESET_BATCHED_UPDATES = {
  initialize: emptyFunction,
  close: function () {
    ReactDefaultBatchingStrategy.isBatchingUpdates = false;
  }
};
var FLUSH_BATCHED_UPDATES = {
  initialize: emptyFunction,
  close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates)
};
// flushBatchedUpdates 在 ReactUpdates.js 中
var flushBatchedUpdates = function () {
  // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents
  // asapEnqueued 為提前執(zhí)行回調(diào),暫不分析
  while (dirtyComponents.length || asapEnqueued) {
    if (dirtyComponents.length) {
      var transaction = ReactUpdatesFlushTransaction.getPooled();
      transaction.perform(, null, transaction);
      ReactUpdatesFlushTransaction.release(transaction);
    }
    if (asapEnqueued) {
    }
  }
};

  • 但是批狐,仔細(xì)看上面的過程液走,把組件放入 dirtyComponents 后,事務(wù)結(jié)束馬上就執(zhí)行 close 方法進(jìn)行了處理了贾陷,和之前理解的流程好像不太一致缘眶?這時(shí)候再回頭看mountComponent和updateComponent,它們的參數(shù):@param {ReactReconcileTransaction} transaction髓废,也就是說整個(gè)過程都在ReactReconcileTransaction事務(wù)中(事件回調(diào)同理)巷懈,自然在其中的生命周期調(diào)用setState不用引起重復(fù) render,只會(huì)將 state 放入隊(duì)列和將組件放入 dirtyComponents 中慌洪,然后在結(jié)束后統(tǒng)一處理
  • ReactReconcileTransaction中 initialize 用于清空回調(diào)隊(duì)列顶燕;close 用于觸發(fā)回調(diào)函數(shù) componentDidMount、componentDidUpdate 執(zhí)行
  • 我開始一直比較疑惑的是ReactDefaultBatchingStrategy.batchedUpdates中的ReactDefaultBatchingStrategyTransaction和ReactReconcileTransaction到底是什么關(guān)系冈爹?我試圖找出兩個(gè) transaction 中 wrapper 是否有 merge 的情況涌攻,發(fā)現(xiàn)沒有。目前大概的理解和結(jié)論是這樣的:整個(gè)生命周期就是一個(gè) transaction频伤,即對應(yīng)ReactDefaultBatchingStrategy.batchedUpdates恳谎,而ReactReconcileTransaction粒度較小,負(fù)責(zé)單個(gè)組件(所以也能看到憋肖,前者直接 new因痛,而后者利用了對象池)。通過各自 wrapper 可以看到岸更,前者([FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES])負(fù)責(zé)了全部組件更新 和 callback鸵膏,后者([SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING)負(fù)責(zé)了各自組件自身的問題,如 focus 等怎炊。
  • 例證:ReactDom 中調(diào)用render(插入過程)谭企,實(shí)際最終調(diào)用了 ReactMount 的_renderNewRootComponent,其中執(zhí)行了ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context);(注意出現(xiàn)了batchedUpdates)评肆,而batchedMountComponentIntoNode中調(diào)用了ReactUpdates.ReactReconcileTransaction.getPooled债查,這樣,嵌套關(guān)系就聯(lián)系起來了
  • 例證: ReactEventListener 的dispatchEvent糟港,會(huì)調(diào)用ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping); 和上述同理
  • 熟悉 React 生命周期的同學(xué)一定對父子組件各生命周期的執(zhí)行順序很清晰(比如 componentWillMount 是從父到子)攀操,以上述的理論,是如何保證的么秸抚?上文中可以看到速和,F(xiàn)LUSH_BATCHED_UPDATES的 close方法利調(diào)用了runBatchedUpdates歹垫,來看這個(gè)方法(ReactUpdates.js):
function runBatchedUpdates(transaction) {
  var len = transaction.dirtyComponentsLength;
  // reconcile them before their children by sorting the array.
  dirtyComponents.sort(mountOrderComparator);
  // Any updates enqueued while reconciling must be performed after this entire
  // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and
  // C, B could update twice in a single batch if C's render enqueues an update
  // to B (since B would have already updated, we should skip it, and the only
  // way we can know to do so is by checking the batch counter).
  updateBatchNumber++;
  for (var i = 0; i < len; i++) {
    // If a component is unmounted before pending changes apply, it will still
    // be here, but we assume that it has cleared its _pendingCallbacks and
    // that was is a noop.
    var component = dirtyComponents[i];
    // If performUpdateIfNecessary happens to enqueue any new updates, we
    // shouldn't execute the callbacks until the next render happens, so
    // stash the callbacks first
    var callbacks = component._pendingCallbacks;
    component._pendingCallbacks = null;
    ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);
    if (callbacks) {
      for (var j = 0; j < callbacks.length; j++) {
        transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());
      }
    }
  }
}
function mountOrderComparator(c1, c2) {
  return c1._mountOrder - c2._mountOrder;
}

  • flushBatchedUpdates在事務(wù)ReactUpdatesFlushTransaction中,此事務(wù)是對ReactReconcileTransaction和CallbackQueue的封裝颠放,結(jié)束時(shí)置空 dirtyComponents 并通知回調(diào)
  • performUpdateIfNecessary最終會(huì)調(diào)用updateComponent排惨,進(jìn)行更新

diff 算法

  • 傳統(tǒng)對于樹的 diff 算法,時(shí)間復(fù)雜度要達(dá)到 o(n^3)碰凶,這對于用戶端顯然是不能接受的暮芭。而 React 基于幾個(gè)基礎(chǔ)假設(shè),將時(shí)間復(fù)雜度優(yōu)化為 o(n)

  • 假設(shè)(策略)

  • Web UI 中 DOM 節(jié)點(diǎn)跨層級的移動(dòng)操作特別少欲低,可以忽略不計(jì)

  • 擁有相同類的兩個(gè)組件將會(huì)生成相似的樹形結(jié)構(gòu)辕宏,擁有不同類的兩個(gè)組件將會(huì)生成不同的樹形結(jié)構(gòu)

  • 對于同一層級的一組子節(jié)點(diǎn),它們可以通過唯一 id 進(jìn)行區(qū)分

  • 場景

  • tree diff: 只對比同層級節(jié)點(diǎn)(注意前文中所有代碼中砾莱,都是只比較prevRenderedElement和nextRenderedElement)

  • component diff: 如果類型相同則繼續(xù)比較瑞筐,如果類型不同則直接卸載再掛載,即上文中提到的shouldUpdateReactComponent(雖然當(dāng)兩個(gè) component 是不同類型但結(jié)構(gòu)相似時(shí)腊瑟,React diff 會(huì)影響性能聚假,但正如 React 官方博客所言:不同類型的 component 是很少存在相似 DOM tree 的機(jī)會(huì),因此為這種極端情況而做太多比較是不值得的)

  • element diff: 當(dāng)一組節(jié)點(diǎn)處于同一層級時(shí)闰非,React 對于每個(gè)節(jié)點(diǎn)提供了三種操作膘格,分別為INSERT_MARKUP(插入)、 MOVE_EXISTING(移動(dòng))财松、 REMOVE_NODE(刪除)

  • 上文的代碼中瘪贱,除了關(guān)心 type,還關(guān)心 key游岳,這也是 diff 算法的關(guān)鍵政敢,如圖

image
  • 首先對新集合的節(jié)點(diǎn)進(jìn)行循環(huán)遍歷其徙,for (name in nextChildren)胚迫,如果存在相同節(jié)點(diǎn),則進(jìn)行操作唾那,是否移動(dòng)是通過比較 child._mountIndex < lastIndex访锻,符合則進(jìn)行節(jié)點(diǎn)移動(dòng)操作(即在老集合中的位置和 lastIndex 比較),lastIndex 表示訪問過的節(jié)點(diǎn)在老集合中最右的位置(即最大的位置)闹获。這是一種順序優(yōu)化手段期犬,lastIndex 一直在更新,表示訪問過的節(jié)點(diǎn)在老集合中最右的位置避诽,如果新集合中當(dāng)前訪問的節(jié)點(diǎn)比 lastIndex 大龟虎,說明當(dāng)前訪問節(jié)點(diǎn)在老集合中就比上一個(gè)節(jié)點(diǎn)位置靠后,則該節(jié)點(diǎn)不會(huì)影響其他節(jié)點(diǎn)的位置沙庐,因此不用添加到差異隊(duì)列中鲤妥,即不執(zhí)行移動(dòng)操作佳吞,只有當(dāng)訪問的節(jié)點(diǎn)比 lastIndex 小時(shí),才需要進(jìn)行移動(dòng)操作棉安。來看具體過程:

  • 從新集合中取得 B底扳,判斷老集合中存在相同節(jié)點(diǎn) B,通過對比節(jié)點(diǎn)位置判斷是否進(jìn)行移動(dòng)操作贡耽,B 在老集合中的位置 B._mountIndex = 1衷模,此時(shí) lastIndex = 0,不滿足 child._mountIndex < lastIndex 的條件蒲赂,因此不對 B 進(jìn)行移動(dòng)操作阱冶;更新 lastIndex = Math.max(prevChild._mountIndex, lastIndex),其中 prevChild._mountIndex 表示 B 在老集合中的位置滥嘴,則 lastIndex = 1熙揍,并將 B 的位置更新為新集合中的位置prevChild._mountIndex = nextIndex,此時(shí)新集合中 B._mountIndex = 0氏涩,nextIndex++ 進(jìn)入下一個(gè)節(jié)點(diǎn)的判斷

  • 從新集合中取得 A届囚,判斷老集合中存在相同節(jié)點(diǎn) A,通過對比節(jié)點(diǎn)位置判斷是否進(jìn)行移動(dòng)操作是尖,A 在老集合中的位置 A._mountIndex = 0意系,此時(shí) lastIndex = 1,滿足 child._mountIndex < lastIndex的條件饺汹,因此對 A 進(jìn)行移動(dòng)操作 enqueueMove(this, child._mountIndex, toIndex)蛔添,其中 toIndex 其實(shí)就是 nextIndex,表示 A 需要移動(dòng)到的位置兜辞;更新 lastIndex = Math.max(prevChild._mountIndex, lastIndex)迎瞧,則 lastIndex = 1,并將 A 的位置更新為新集合中的位置 prevChild._mountIndex = nextIndex逸吵,此時(shí)新集合中A._mountIndex = 1凶硅,nextIndex++ 進(jìn)入下一個(gè)節(jié)點(diǎn)的判斷。

  • 從新集合中取得 D扫皱,判斷老集合中存在相同節(jié)點(diǎn) D足绅,通過對比節(jié)點(diǎn)位置判斷是否進(jìn)行移動(dòng)操作,D 在老集合中的位置 D._mountIndex = 3韩脑,此時(shí) lastIndex = 1氢妈,不滿足 child._mountIndex < lastIndex的條件,因此不對 D 進(jìn)行移動(dòng)操作段多;更新 lastIndex = Math.max(prevChild._mountIndex, lastIndex)首量,則 lastIndex = 3,并將 D 的位置更新為新集合中的位置 prevChild._mountIndex = nextIndex,此時(shí)新集合中D._mountIndex = 2加缘,nextIndex++ 進(jìn)入下一個(gè)節(jié)點(diǎn)的判斷粥航。

  • 從新集合中取得 C,判斷老集合中存在相同節(jié)點(diǎn) C生百,通過對比節(jié)點(diǎn)位置判斷是否進(jìn)行移動(dòng)操作递雀,C 在老集合中的位置 C._mountIndex = 2,此時(shí) lastIndex = 3蚀浆,滿足 child._mountIndex < lastIndex 的條件缀程,因此對 C 進(jìn)行移動(dòng)操作 enqueueMove(this, child._mountIndex, toIndex);更新 lastIndex = Math.max(prevChild._mountIndex, lastIndex)市俊,則 lastIndex = 3杨凑,并將 C 的位置更新為新集合中的位置 prevChild._mountIndex = nextIndex,此時(shí)新集合中 C._mountIndex = 3摆昧,nextIndex++ 進(jìn)入下一個(gè)節(jié)點(diǎn)的判斷撩满,由于 C 已經(jīng)是最后一個(gè)節(jié)點(diǎn),因此 diff 到此完成绅你。

  • 當(dāng)有新的 Component 插入時(shí)伺帘,邏輯一致,不做具體分析了

  • 當(dāng)完成集合中所有節(jié)點(diǎn) diff忌锯,還需要遍歷老集合伪嫁,如果存在新集合中沒有但老集合中有的節(jié)點(diǎn),則刪除

  • 代碼(ReactMultiChild.js)偶垮,針對 element diff(tree diff 和 component diff 在之前的代碼中已經(jīng)提到過):

_updateChildren: function (nextNestedChildrenElements, transaction, context) {
      var prevChildren = this._renderedChildren;
      var removedNodes = {};
      var mountImages = [];
      var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context);
      if (!nextChildren && !prevChildren) {
        return;
      }
      var updates = null;
      var name;
      // `nextIndex` will increment for each child in `nextChildren`, but
      // `lastIndex` will be the last index visited in `prevChildren`.
      var nextIndex = 0;
      var lastIndex = 0;
      // `nextMountIndex` will increment for each newly mounted child.
      var nextMountIndex = 0;
      var lastPlacedNode = null;
      for (name in nextChildren) {
        if (!nextChildren.hasOwnProperty(name)) {
          continue;
        }
        var prevChild = prevChildren && prevChildren[name];
        var nextChild = nextChildren[name];
        if (prevChild === nextChild) {
          updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex));
          lastIndex = Math.max(prevChild._mountIndex, lastIndex);
          prevChild._mountIndex = nextIndex;
        } else {
          if (prevChild) {
            // Update `lastIndex` before `_mountIndex` gets unset by unmounting.
            lastIndex = Math.max(prevChild._mountIndex, lastIndex);
            // The `removedNodes` loop below will actually remove the child.
          }
          // The child must be instantiated before it's mounted.
          updates = enqueue(updates, this._mountChildAtIndex(nextChild, mountImages[nextMountIndex], lastPlacedNode, nextIndex, transaction, context));
          nextMountIndex++;
        }
        nextIndex++;
        lastPlacedNode = ReactReconciler.getHostNode(nextChild);
      }
      // Remove children that are no longer present.
      for (name in removedNodes) {
        if (removedNodes.hasOwnProperty(name)) {
          updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name]));
        }
      }
      if (updates) {
        processQueue(this, updates);
      }
      this._renderedChildren = nextChildren;
    },

綜上张咳,在開發(fā)中,保持穩(wěn)定的結(jié)構(gòu)有助于性能提升似舵,當(dāng)有一組節(jié)點(diǎn)時(shí)脚猾,除了要設(shè)置 key,也要避免將靠后的節(jié)點(diǎn)移動(dòng)到靠前的位置

一些其他的點(diǎn)

interface(ReactClass.js)

var ReactClassInterface = {
  mixins: 'DEFINE_MANY',
  statics: 'DEFINE_MANY',
  propTypes: 'DEFINE_MANY',
  contextTypes: 'DEFINE_MANY',
  childContextTypes: 'DEFINE_MANY',
  // ==== Definition methods ====
  getDefaultProps: 'DEFINE_MANY_MERGED',
  getInitialState: 'DEFINE_MANY_MERGED',
  getChildContext: 'DEFINE_MANY_MERGED',
  render: 'DEFINE_ONCE',
  // ==== Delegate methods ====
  componentWillMount: 'DEFINE_MANY',
  componentDidMount: 'DEFINE_MANY',
  componentWillReceiveProps: 'DEFINE_MANY',
  shouldComponentUpdate: 'DEFINE_ONCE',
  componentWillUpdate: 'DEFINE_MANY',
  componentDidUpdate: 'DEFINE_MANY',
  componentWillUnmount: 'DEFINE_MANY',
  // ==== Advanced methods ====
  updateComponent: 'OVERRIDE_BASE'
};
function validateMethodOverride(isAlreadyDefined, name) {
  var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null;
  // Disallow overriding of base class methods unless explicitly allowed.
  if (ReactClassMixin.hasOwnProperty(name)) {
    !(specPolicy === 'OVERRIDE_BASE') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to override `%s` from your class specification. Ensure that your method names do not overlap with React methods.', name) : _prodInvariant('73', name) : void 0;
  }
  // Disallow defining methods more than once unless explicitly allowed.
  if (isAlreadyDefined) {
    !(specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('74', name) : void 0;
  }
}

可以看到砚哗,和后端中interface(或是抽象類)還是有區(qū)別的龙助,但是可以起到規(guī)范和檢查的作用,實(shí)際項(xiàng)目中可以借鑒

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