Unity提供了JSON序列化相關(guān)的的工具類JsonUtility毛嫉,性能比.Net的Json要好净宵。
目前只支持MonoBehaviour溉箕,ScriptableObject腕让,與普通Class孤钦。普通Class要標(biāo)識可序列化。
同時,字段的要求與ScriptableObject的要求一致司训,比如不支持Dictionary的序列化构捡。
public static string ToJson(object obj);
public static string ToJson(object obj, bool prettyPrint);
public static T FromJson(string json);
public static void FromJsonOverwrite(string json, object objectToOverwrite);
[Serializable]
public class GameData
{
public string[] Names;
public int ID;
public Dictionary<string, string> Cache;
}
void Start()
{
GameData gd = new GameData ();
gd.Names = new string[]{ "wxl", "nick" };
gd.ID = 2008;
gd.Cache = new Dictionary<string, string> ();
gd.Cache.Add ("a", "aa");
string str = JsonUtility.ToJson (gd);
Debug.Log (str);
GameData gd2 = JsonUtility.FromJson<GameData> (str);
Debug.Log (gd2.Cache == null); // Dictionary為空
Debug.Log (gd2.Names);
Debug.Log (gd2.ID);
}
https://docs.unity3d.com/560/Documentation/Manual/JSONSerialization.html