F:\PubGame\github\QiDian\BianFengJiaXing\OldYueJuPubModel\Classes\Runtime-Lua\runtime
rapidjson::Document* filecfgjson = _fileserver->getFileCfgJson();
for (auto it = filecfgjson->MemberonBegin(); it != filecfgjson->MemberonEnd(); ++it)
{
//bodyvalue.AddMember(it->name.GetString(), it->value.GetString(), dReplyParse.GetAllocator());//注釋這一句bug cause lang and shutdownapp 當(dāng)資源太多的時候ide通信超時直接發(fā)起shutdownapp命令,導(dǎo)致onStartDebuger沒有被調(diào)用人断,所以沒有啟動lua調(diào)試器
}
dReplyParse.AddMember("body", bodyvalue, dReplyParse.GetAllocator());
dReplyParse.AddMember("code", 0, dReplyParse.GetAllocator());
正常的交互命令應(yīng)該是這樣
onSendCommand是代碼中打印的log
Console: listening on 0.0.0.0 : 6010
Console: listening on 0.0.0.0 : 6020
iShow!
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43}
onSendCommand {"debugcfg":"'127.0.0.1','10000','luaidekey',nil,'win','\/CocosLuaGame\/'","cmd":"start-logic","type":"request","seq":44}
onStartDebuger
startScript debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')
debug args = require('debugger')('127.0.0.1','10000','luaidekey',nil,'win','/CocosLuaGame/','')
onSendCommand {"cmd":"getversion","type":"request","seq":42}
onSendCommand {"cmd":"getfileinfo","type":"request","seq":43} //這個地方超時的話會導(dǎo)致exe被關(guān)閉