- 目錄
- Handler匣椰、Looper芯义、MessageQueue源碼解析——Handler
- Handler、Looper坯墨、MessageQueue源碼解析——Looper
- Handler属提、Looper权逗、MessageQueue源碼解析——ThreadLocal
- Handler、Looper冤议、MessageQueue源碼解析——MessageQueue
MessageQueue
/**
* Low-level class holding the list of messages to be dispatched by a
* {@link Looper}. Messages are not added directly to a MessageQueue,
* but rather through {@link Handler} objects associated with the Looper.
* You can retrieve the MessageQueue for the current thread with
* {@link Looper#myQueue() Looper.myQueue()}.
*/
Handler時(shí)用來發(fā)送消息的斟薇,調(diào)用sendMessageAtTime(),在調(diào)用MessageQueue的enqueueMessage(msg, uptimeMillis)方法恕酸,把消息插入到MessageQueue中奔垦。我們首先來看一下MessageQueue的enqueueMessage方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}```
在Looper的loop()方法中,開啟了一個(gè)死循環(huán)尸疆,通過調(diào)用MessageQueue的next()方法,不斷的取出消息惶岭,再交給Handler去處理寿弱。
Message msg = queue.next();```
我們來看一下MessageQueue的next()方法:
Message next() {
//注釋1
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
//注釋2
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
//注釋3
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
//注釋4
if (mQuitting) {
dispose();
return null;
}
}```
首先看注釋1:mPrt==0時(shí)返回一個(gè)null,mPrt在什么時(shí)候?yàn)榭漳匕丛睿⒁獾接幸粋€(gè)dispose()方法:
private void dispose() {
if (mPtr != 0) {
nativeDestroy(mPtr);
mPtr = 0;
}
}```
dispose()方法在哪調(diào)用呢症革,注意到在注釋4處,當(dāng)mQuitting==true時(shí)調(diào)用dispose()方法鸯旁。那么mQuitting在哪賦值為true呢:
void quit(boolean safe) {
if (!mQuitAllowed) {
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {
if (mQuitting) {
return;
}
mQuitting = true;
if (safe) {
removeAllFutureMessagesLocked();
} else {
removeAllMessagesLocked();
}
// We can assume mPtr != 0 because mQuitting was previously false.
nativeWake(mPtr);
}
}```
也就是上節(jié)我們說到調(diào)用Looper中的quit()獲得quitSafely()時(shí)會(huì)賦值為true噪矛,MessageQueue退出循環(huán)量蕊。
再看注釋3:Message是一個(gè)單向鏈表,next指向下一個(gè)Message艇挨。首先會(huì)先判斷當(dāng)前時(shí)間與Message的時(shí)間對(duì)比:
//獲取從開機(jī)到現(xiàn)在的時(shí)間
final long now = SystemClock.uptimeMillis();
when = SystemClock.uptimeMillis()+uptimeMillis;```
如果message已經(jīng)準(zhǔn)備好残炮,則返回一個(gè)Message對(duì)象,并把Message的next指針指向下一個(gè)message缩滨。
再看注釋2:什么時(shí)候message的target對(duì)象為空势就,在Handler發(fā)送Message時(shí)制定了target對(duì)象,當(dāng)message的target對(duì)象為空時(shí)說明不是由Handler插入進(jìn)來的脉漏,在MessageQueue的源碼中找到這樣一個(gè)方法苞冯;
private int postSyncBarrier(long when) {
// Enqueue a new sync barrier token.
// We don't need to wake the queue because the purpose of a barrier is to stall it.
synchronized (this) {
final int token = mNextBarrierToken++;
final Message msg = Message.obtain();
msg.markInUse();
msg.when = when;
msg.arg1 = token;
Message prev = null;
Message p = mMessages;
if (when != 0) {
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
}
if (prev != null) { // invariant: p == prev.next
msg.next = p;
prev.next = msg;
} else {
msg.next = p;
mMessages = msg;
}
return token;
}
}```
相當(dāng)于設(shè)置一個(gè)消息屏障,如果遇到一個(gè)消息屏障侧巨,就會(huì)不停的循環(huán)找到一個(gè)異步消息舅锄,一般我們使用的都是同步消息,我們可以通過Message的setAsynchronous(true)方法指定為異步消息司忱。
既然有開始循環(huán)皇忿,那么必定會(huì)有退出循環(huán),我們調(diào)用Looper的quit()或者quitSafely()方法時(shí)實(shí)際調(diào)用的是MessageQueue的quit方法烘贴。quit()和quitSafely()方法的區(qū)別在Looper中已經(jīng)提到了禁添,分別調(diào)用了
removeAllMessagesLocked()和removeAllFutureMessagesLocked()方法,現(xiàn)在我們來看一下具體實(shí)現(xiàn):
private void removeAllMessagesLocked() {
Message p = mMessages;
while (p != null) {
Message n = p.next;
p.recycleUnchecked();
p = n;
}
mMessages = null;
}```
因?yàn)镸essage是一個(gè)單向鏈表桨踪,把所有的Message回收掉老翘。
private void removeAllFutureMessagesLocked() {
final long now = SystemClock.uptimeMillis();
Message p = mMessages;
if (p != null) {
if (p.when > now) {
removeAllMessagesLocked();
} else {
Message n;
for (;;) {
n = p.next;
if (n == null) {
return;
}
if (n.when > now) {
break;
}
p = n;
}
p.next = null;
do {
p = n;
n = p.next;
p.recycleUnchecked();
} while (n != null);
}
}
}```
當(dāng)p.when > now時(shí),即又延時(shí)的消息全部清空锻离,對(duì)于沒有延時(shí)的消息铺峭,通過一個(gè)死循環(huán)等待Handler處理完再回收。
我們注意到無論是Looper的loop()方法還是MessageQueue的next()方法汽纠,都是一個(gè)死循環(huán)卫键,那么為什么不會(huì)造成阻塞或者對(duì)CPU有什么消耗上的影響?請(qǐng)參考知乎大神回答:[Android中為什么主線程不會(huì)因?yàn)長ooper.loop()里的死循環(huán)卡死虱朵?](https://www.zhihu.com/question/34652589)