一個(gè)進(jìn)程要想執(zhí)行任務(wù)挣惰,必須得有線程(每1個(gè)進(jìn)程至少要有1條線程)
線程 : 執(zhí)行任務(wù)的單元片段叫做線程,也就是真正的任務(wù)執(zhí)行者,只不過系統(tǒng)默認(rèn)把任務(wù)交給主線程來做. 大多時(shí)候?yàn)榱颂岣哂脩趔w驗(yàn)需要把耗時(shí)的任務(wù)交給子線程 來做.
一個(gè)進(jìn)程是由一個(gè)或多個(gè)線程組成.進(jìn)程只負(fù)責(zé)資源的調(diào)度和分配.線程才是 程序的執(zhí)行單元,負(fù)責(zé)代碼的執(zhí)行. 每個(gè)正在運(yùn)行的程序至少包含一個(gè)線程(即主線程),該線程在程序啟動(dòng)時(shí)被創(chuàng)建用于執(zhí)行mian函數(shù)
在多線程方法中為保證對(duì)象的即使釋放,需要為每個(gè)方法手動(dòng)添加自動(dòng)釋放池
iOS中關(guān)于UI的添加和刷新必須在主線程中操作
//多線程
1. NSthread
優(yōu)點(diǎn): NSThread 比其他兩個(gè)輕量級(jí)
缺點(diǎn) : 要自己管理線程的生命周期,線程同步.線程同步對(duì)數(shù)據(jù)的加鎖會(huì)有系統(tǒng)開銷
2. NSOperation
優(yōu)點(diǎn): 不需要關(guān)心線程管理,數(shù)據(jù)同步的事情可以把精力放在自己需要操作的地方
3. GCD
//優(yōu)點(diǎn): 集合了替代 NSThread, NSOperationQueue,NSInvocationOperation等的高效強(qiáng)大技術(shù),使用更方便
一 . NSThread
①使用NSThread的 類方法 創(chuàng)建子線程
在viewDidLoad方法創(chuàng)建線程
[NSThread detachNewThreadSelector:@selector(handleNetWorkRequestImage1) toTarget:self withObject:nil];
-(void) handleNetWorkRequestImage1 {
@autoreleasepool {
NSURL *url = [NSURL URLWithString:@"http://g.hiphotos.baidu.com/image/h%3D360/sign=4f75daaec35c10383b7ec8c48210931c/2cf5e0fe9925bc31fa45db2c5bdf8db1cb13706e.jpg"];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
//主線程跳轉(zhuǎn)到子線程執(zhí)行任務(wù)時(shí),會(huì)直接創(chuàng)建子線程,執(zhí)行耗時(shí)操作時(shí)直接使用該方法即可
//當(dāng)子線程執(zhí)行完任務(wù)后,接下來的界面刷新操作等應(yīng)交由主線程操作,使用performSelectorOnMainThread:方法操作
//從子線程回到主線程執(zhí)行任務(wù)
[self performSelectorOnMainThread:@selector(refreashUIFirst:) withObject:image waitUntilDone:YES];
}
}
-(void)refreashUIFirst:(UIImage *)image{
self.imageShowFirst.image = image;
}
//② 使用NSThread 對(duì)象的--alloc-- init 初始化方法創(chuàng)建子線程
[[[NSThread alloc] initWithTarget:self selector:@selector(handleNetWorkImageRequest2) object:nil] start]
-(void) handleNetWorkImageRequest2{
@autoreleasepool {
NSURL *url = [NSURL URLWithString:@"http://images.enet.com.cn/egames/articleimage/201112/20111208025418685.jpg"];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
//返回主線程刷新界面
[self performSelectorOnMainThread:@selector(refreashUISecond:) withObject:image waitUntilDone:YES];
}
}
//刷新界面
-(void)refreashUISecond:(UIImage *)image{
self.imageShowSecond.image = image;
}
??注意 : 初始化方法創(chuàng)建子線程時(shí)要通過手動(dòng)開啟 start 和取消 cancel 子線程或者結(jié)束線程[NSThread exit]
線程互斥是指某一資源同時(shí)只允許一個(gè)訪問者對(duì)其進(jìn)行訪問仍侥,具有唯一性和排它性调榄。但互斥無法限制訪問者對(duì)資源的訪問順序瓢对,即訪問是無序的
當(dāng)多個(gè)線程同時(shí)訪問一個(gè)資源時(shí)會(huì)產(chǎn)生線程互斥的問題,如何解決NSThread的線程同步互斥問題呢?
(1)加鎖NSLock 或NSCondition (2)使用@Synchronized
****************賣票問題 解決NSThread的線程同步互斥問題********************
創(chuàng)建票數(shù)屬性 totalTickets , 在viewDidLoad方法中添加兩個(gè)線程
totalTickets = 100;//初始化票的總張數(shù)
self.lock = [[NSLock alloc] init];
//窗口1
[NSThread detachNewThreadSelector:@selector(sellTicketsWithName:) toTarget:self withObject:@"張三"];
//窗口2
[NSThread detachNewThreadSelector:@selector(sellTicketsWithName:) toTarget:self withObject:@"李四"];
-(void)sellTicketsWithName:(NSString *)name{
@autoreleasepool {
while (YES) {
[self.lock lock];//線程加鎖
if (totalTickets > 0) { //賣票
[NSThread sleepForTimeInterval:0.09];
totalTickets --;
NSLog(@"%@賣的票,剩余%ld張" ,name,totalTickets);
}else{//沒票
NSLog(@"%@ 票買完了",name);
break;
}
[self.lock unlock];//解鎖
//線程死鎖:臨界資源缺少解鎖,就會(huì)造成死鎖,其他線程一致等待前一個(gè)線程解鎖
/*
@synchronized(name) {
if (totalTickets > 0) {
//賣票
[NSThread sleepForTimeInterval:0.09];
totalTickets --;
NSLog(@"%@賣的票,剩余%ld張" ,name,totalTickets);
}else{
//沒票
NSLog(@"%@ 票買完了",name);
break;
}
}
*/
}
}
}
二 .NSObject
//創(chuàng)建 異步后臺(tái)執(zhí)行 子線程,使用NSobject提供的方法
[self performSelectorInBackground:@selector(handleImageRequest3) withObject:nil];
-(void) handleImageRequest3{
@autoreleasepool {
NSURL *url = [NSURL URLWithString:@"http://image.tianjimedia.com/uploadImages/2012/243/8RM0WDLRMWNA.jpg"];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
//從子線程回到主線程執(zhí)行任務(wù)
[self performSelectorOnMainThread:@selector(refreashUIThird:) withObject:image waitUntilDone:YES];
}
}
-(void)refreashUIThird:(UIImage *)image{
self.imageShowThird.image = image;
}
三 .NSOperation
NSOperation 類在MVC中屬于M,是用來封裝單個(gè)任務(wù)相關(guān)的代碼和數(shù)據(jù)的抽象出來的類, 他只是一個(gè)操作沒有主線程,子線程之分,本身與多線程沒有任何關(guān)系, 通常不直接使用而是使用其子類(NSInvocationOperation或NSBlockOperation)
使用 操作隊(duì)列 NSOperationQueue來 管理一組 Operation對(duì)象 ,根據(jù)需要為 operation 開辟合適數(shù)量的線程 實(shí)現(xiàn)任務(wù)的并行執(zhí)行
1.線程同步 : 同步執(zhí)行, 任務(wù)之間存在先后順序,后一任務(wù)在前一任務(wù)完成后才執(zhí)行
/* 線程同步存在兩種方法:
第一種 : 設(shè)置線程并發(fā)數(shù)
第二種 : 設(shè)置多任務(wù)的依賴關(guān)系
*/
2.線程并發(fā) : 異步執(zhí)行(不需要設(shè)置并發(fā)數(shù)),任務(wù)之間沒有先后順序,先執(zhí)行的可能最后結(jié)束
(3.1) NSInvocationOperation 封裝了執(zhí)行操作的target和要執(zhí)行的action
NSInvocationOperation *operation1 = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(handleNetWorkRequestImage1) object:nil];
NSInvocationOperation *operation2 = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(handleNetWorkImageRequest2) object:nil];
//創(chuàng)建任務(wù)隊(duì)列,來操作任務(wù)的執(zhí)行
//① 設(shè)置線程并發(fā)數(shù)為1 ,實(shí)現(xiàn)同步執(zhí)行
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
[queue setMaxConcurrentOperationCount:1];
[queue addOperation:operation1];
[queue addOperation:operation2];
(3.2) NSBlockOperation 封裝了要執(zhí)行的代碼塊
NSBlockOperation * operation3 = [NSBlockOperation blockOperationWithBlock:^{
[self handleImageRequest3];
}];
NSBlockOperation *operation4 = [NSBlockOperation blockOperationWithBlock:^{
[self handleImageRequestFromNet4];
}];
//網(wǎng)絡(luò)請(qǐng)求圖片
-(void) handleImageRequest3{
@autoreleasepool {
NSURL *url = [NSURL URLWithString:@"http://image.tianjimedia.com/uploadImages/2012/243/8RM0WDLRMWNA.jpg"];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
//從子線程回到主線程執(zhí)行任務(wù)
[self performSelectorOnMainThread:@selector(refreashUIThird:) withObject:image waitUntilDone:YES];
}
}
-(void) handleImageRequestFromNet4{
@autoreleasepool {
NSURL *url = [NSURL URLWithString:@"http://f.hiphotos.baidu.com/image/h%3D200/sign=a4d0f7d46409c93d18f209f7af3ff8bb/024f78f0f736afc314f682bfb019ebc4b6451275.jpg"];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
[self performSelectorOnMainThread:@selector(refreashUIFourth:) withObject:image waitUntilDone:YES];
}
}
//刷新界面
-(void)refreashUIThird:(UIImage *)image{
self.imageShowThird.image = image;
}
-(void)refreashUIFourth:(UIImage *)image{
self.imageShowFourth.image = image;
}
四 .GCD處理多線程
GCD的工作原理是:讓程序平行排隊(duì)的特定任務(wù)忙芒,根據(jù)可用的處理資源鸣戴,安排他們?cè)谌魏慰捎玫奶幚砥骱诵纳蠄?zhí)行任務(wù)档桃。任務(wù)可以是一個(gè)函數(shù)(function)或者是一個(gè)block。 GCD的底層依然是用線程實(shí)現(xiàn)蝶防,不過這樣可以讓程序員不用關(guān)注實(shí)現(xiàn)的細(xì)節(jié)甚侣。
GCD完全可以處理諸如 數(shù)據(jù)鎖定和資源泄漏等復(fù)雜的異步編程問題
//串行隊(duì)列
- (IBAction)chuanXing:(UIButton *)sender {
//1.創(chuàng)建串行隊(duì)列
//(1)獲取系統(tǒng)創(chuàng)建好的串行隊(duì)列,在主線程中實(shí)現(xiàn)線程同步
dispatch_queue_t queue1 = dispatch_get_main_queue();
//(2)自己創(chuàng)建串行隊(duì)列,任務(wù)在子線程是線程同步
//參數(shù)一 : 隊(duì)列名稱 也是隊(duì)列的唯一標(biāo)示,蘋果建議采用反域名形式編寫
//參數(shù)二 : 指定為什么類型的隊(duì)列
//DISPATCH_QUEUE_SERIAL ------指定為串行隊(duì)列
dispatch_queue_t queue2 = dispatch_queue_create("com.lanou3g.www", DISPATCH_QUEUE_SERIAL);
//2.往隊(duì)列中添加任務(wù)
dispatch_async(queue2, ^{
NSLog(@"任務(wù)一%@",[NSThread currentThread]);
});
dispatch_async(queue2, ^{
NSLog(@"任務(wù)二%@",[NSThread currentThread]);
});
dispatch_async(queue2, ^{
NSLog(@"任務(wù)三%@",[NSThread currentThread]);
});
dispatch_async(queue2, ^{
NSLog(@"任務(wù)四%@",[NSThread currentThread]);
});
//釋放 ------MRC
// dispatch_release(queue2);
}
//并行隊(duì)列
- (IBAction)bingXing:(UIButton*)sender {
//1.創(chuàng)建并行隊(duì)列
//(1)使用系統(tǒng)創(chuàng)建好的并行隊(duì)列
//參數(shù)一 : 優(yōu)先級(jí) 系統(tǒng)提供四種
//參數(shù)二 : 預(yù)留參數(shù) 現(xiàn)在未使用 給 0 即可
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//(2)自己創(chuàng)建并發(fā)隊(duì)列
dispatch_queue_t queue3 = dispatch_queue_create("com.lanou3g.www", DISPATCH_QUEUE_CONCURRENT);
//往隊(duì)列中添加任務(wù)
dispatch_async(queue3, ^{
NSLog(@"任務(wù)一%@",[NSThread currentThread]);
});
dispatch_async(queue3, ^{
NSLog(@"任務(wù)二%@",[NSThread currentThread]);
});
dispatch_async(queue3, ^{
NSLog(@"任務(wù)三%@",[NSThread currentThread]);
});
dispatch_async(queue3, ^{
NSLog(@"任務(wù)四%@",[NSThread currentThread]);
//請(qǐng)求到數(shù)據(jù)后要回到主線程刷新界面
dispatch_async(dispatch_get_main_queue(), ^{
//此處寫想在主線程中執(zhí)行的代碼段 --- 比如:刷新UI界面等操作
});
});
//MRC 時(shí)釋放
// dispatch_release(queue3);
}
//分組隊(duì)列
- (IBAction)fenZu:(UIButton *)sender {
//1.創(chuàng)建并行隊(duì)列
dispatch_queue_t queue4 = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//2. 創(chuàng)建分組
dispatch_group_t group = dispatch_group_create();
//3.往分組隊(duì)列添加任務(wù)
dispatch_group_async(group, queue4, ^{
NSLog(@"任務(wù)一 ,請(qǐng)求0-10M的數(shù)據(jù)");
});
dispatch_group_async(group, queue4, ^{
NSLog(@"任務(wù)二 ,請(qǐng)求10-20M的數(shù)據(jù)");
});
dispatch_group_async(group, queue4, ^{
NSLog(@"任務(wù)三 ,請(qǐng)求20-30M的數(shù)據(jù)");
});
dispatch_group_async(group, queue4, ^{
NSLog(@"任務(wù)四 ,請(qǐng)求20-40M的數(shù)據(jù)");
});
//當(dāng)分組所有任務(wù)完成后出發(fā)的方法
dispatch_group_notify(group, queue4, ^{
//數(shù)據(jù)拼接
NSLog(@"數(shù)據(jù)拼接");
});
//MRC 時(shí)釋放
// dispatch_release(group);
}
//一次
- (IBAction)Once:(UIButton *)sender {
}
//障礙隊(duì)列
- (IBAction)zhangAi:(UIButton *)sender {
//障礙任務(wù)的作用 : 可以保證障礙之后的并發(fā)的任務(wù)在障礙之后并發(fā)的任務(wù)執(zhí)行完畢之后去執(zhí)行
//注意: 如果添加障礙任務(wù)必須使用自己創(chuàng)建的并發(fā)隊(duì)列
//1.創(chuàng)建并發(fā)隊(duì)列
dispatch_queue_t quee = dispatch_queue_create("com.lanou.henan", DISPATCH_QUEUE_CONCURRENT);
//2.往隊(duì)列中添加任務(wù)
dispatch_async(quee, ^{
NSLog(@" A 寫入");
});
dispatch_async(quee, ^{
NSLog(@" B 寫入");
});
dispatch_async(quee, ^{
NSLog(@" C 寫入");
});
dispatch_async(quee, ^{
NSLog(@" D 寫入");
});
//添加障礙任務(wù)
dispatch_barrier_async(quee, ^{
NSLog(@"此處是坑,障礙");
});
dispatch_async(quee, ^{
NSLog(@" A 讀取");
});
dispatch_async(quee, ^{
NSLog(@" B 讀取");
});
dispatch_async(quee, ^{
NSLog(@" C 讀取");
});
dispatch_async(quee, ^{
NSLog(@" D 讀取");
});
//MRC ---釋放
//dispatch_release(quee);
}
//延遲
- (IBAction)yanChi:(UIButton *)sender {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSLog(@"蠻王好持久啊啊啊!");
});
//dispatch_get_main_queue()在主線程中執(zhí)行 如果想在子線程執(zhí)行, 此處改為子線程即可
}
//重復(fù)執(zhí)行
- (IBAction)chongFu:(UIButton *)sender {
dispatch_queue_t quuee = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_apply(10, quuee, ^(size_t index) {
NSLog(@"反復(fù)執(zhí)行的次數(shù) %ld , 當(dāng)前線程 %@",index,[NSThread currentThread]);
//注意: size_t之后手寫上參數(shù)名 比如 index
//重復(fù)的任務(wù)在執(zhí)行的過程中至少一次是在主隊(duì)列中
});
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}