Maya角色皮膚蒙皮綁定權(quán)重分配教程 Digital Tutors - Character Skin-Weighting Techniques in Maya
Digital Tutors很難得的一個講解很詳細的高級教程,講解Maya綁定是權(quán)重的分配問題麻敌,蒙皮的技巧等
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We’ll cover things to look for in the model that will cause issues with deformation down the road. We’ll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You’ll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we’ll finish by creating a range of motion(ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters.