Android事件分發(fā)機(jī)制全面解析

導(dǎo)語(yǔ):

在我們使用Android做一些控件的滑動(dòng)和點(diǎn)擊時(shí)巡李,各種沖突事件、點(diǎn)擊事件無(wú)響應(yīng)等一些touch事件無(wú)響應(yīng)困擾著我們贫导,今天我將從源碼角度分析android的事件分發(fā)機(jī)制

1.簡(jiǎn)單看下例子(搞清楚onTouch和onClick的關(guān)系):


    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        testViewGroup  =(TestViewGroup)findViewById(R.id.testViewGroup);
        testViewGroup.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.i(TAG,"MainActivity +++ onTouch");
                return true;
            }
        });
        testViewGroup.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.i(TAG,"MainActivity +++ onClick");
            }
        });
    }

當(dāng)onTouch返回值為true和false兩種不同的情況
請(qǐng)想下輸出的onTouch事件還有onClick事件的打印結(jié)果滞时?
當(dāng)為true,結(jié)果為:

1.png

當(dāng)為false捕捂,結(jié)果為:
2.png

看到這里是否有疑問(wèn)?接下來(lái)帶大家一步一步分析:

首先點(diǎn)開(kāi)View.java文件 找到:dispatchTouchEvent()方法
public boolean dispatchTouchEvent(MotionEvent event) {
     // If the event should be handled by accessibility focus first.
     if (event.isTargetAccessibilityFocus()) {
         // We don't have focus or no virtual descendant has it, do not handle the event.
         if (!isAccessibilityFocusedViewOrHost()) {
             return false;
         }
         // We have focus and got the event, then use normal event dispatch.
         event.setTargetAccessibilityFocus(false);
     }
     //關(guān)鍵值斗搞,用于判斷onTouchEvent()是否該執(zhí)行
     boolean result = false;
     if (mInputEventConsistencyVerifier != null) {
         mInputEventConsistencyVerifier.onTouchEvent(event, 0);
     }
     final int actionMasked = event.getActionMasked();
     if (actionMasked == MotionEvent.ACTION_DOWN) {
         // Defensive cleanup for new gesture
         stopNestedScroll();
     }
     if (onFilterTouchEventForSecurity(event)) {
         if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
             result = true;
         }
         //判斷onTouch返回值是否為true,如果為true慷妙,resulet也為true
         ListenerInfo li = mListenerInfo;
         if (li != null && li.mOnTouchListener != null
                 && (mViewFlags & ENABLED_MASK) == ENABLED
                 && li.mOnTouchListener.onTouch(this, event)) {
             result = true;
         }
         //為true 不執(zhí)行onTouchEvent()
         if (!result && onTouchEvent(event)) {
             result = true;
         }
     }
     if (!result && mInputEventConsistencyVerifier != null) {
         mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
     }
     // Clean up after nested scrolls if this is the end of a gesture;
     // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
     // of the gesture.
     if (actionMasked == MotionEvent.ACTION_UP ||
             actionMasked == MotionEvent.ACTION_CANCEL ||
             (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
         stopNestedScroll();
     }
     return result;
 }

li.mOnTouchListener中存放的是該View的onTouch監(jiān)聽(tīng)僻焚,所以onTouch返回true時(shí), result = true; 不執(zhí)行onTouchEvent(event)膝擂,所以打印時(shí)沒(méi)有onTouchEvent的log日志虑啤,當(dāng)onTouch返回false時(shí),接下來(lái)進(jìn)入onTouchEvent()方法架馋,打印了onTouchEvent的log日志狞山。

接下來(lái)找到onTouchEvent()方法
 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();
                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    //這里執(zhí)行onClick正真的點(diǎn)擊事件的方法
                                    performClick();
                                }
                            }
                        }
                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }
                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;
                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;
                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }
                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();
                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;
                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);
                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();
                            setPressed(false);
                        }
                    }
                    break;
            }
            return true;
        }
        return false;
    }

只要看關(guān)鍵代碼,找到 performClick()方法叉寂。

在找到performClick()方法
   public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        //如果監(jiān)聽(tīng)類(lèi)中的li.mOnClickListener不為空萍启,則執(zhí)行它的onClick方法
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

這里就是最后的主角登場(chǎng)了onClick()方法在這里執(zhí)行。
是不是之前的疑惑迎刃而解了屏鳍。

其實(shí)前面的打印截圖留有一絲伏筆:
再看截圖:


1.png

2.png

*點(diǎn)擊事件是怎么從MainActivity的 dispatchTouchEvent傳給TestViewGroup的dispatchTouchEvent?
*TestViewGroup的dispatchTouchEvent又是怎么傳給onInterceptEvent?
帶著疑問(wèn)我們進(jìn)入第二節(jié)勘纯。

2.觸摸事件如何傳遞:


前言:

從之前的截圖可以知道事件先從MainActivity的dispatchTouchEvent開(kāi)始的。具體為什么是從MainActivity的dispatchTouchEvent開(kāi)始這篇文章不會(huì)涉及到钓瞭,將會(huì)在以后的文章中詳細(xì)解釋驳遵。

1.MainActivity的 dispatchTouchEvent傳給TestViewGroup的dispatchTouchEvent

   @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.i(TAG,"MainActivity +++ dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }
點(diǎn)開(kāi)super.dispatchTouchEvent(ev);

將會(huì)進(jìn)入Activity的dispatchTouchEvent方法:

  public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

我們只看getWindow().superDispatchTouchEvent(ev)方法。原來(lái)dispatchTouchEvent執(zhí)行的是getWindow().superDispatchTouchEvent(ev)山涡,這個(gè)方法是干什么的呢堤结?就是將事件傳遞給Tree View布局控件。繼續(xù)點(diǎn)進(jìn)入superDispatchTouchEvent方法發(fā)現(xiàn)只是Window抽象接口鸭丛。window的實(shí)現(xiàn)類(lèi)其實(shí)是PhoneWindow竞穷,至于為什么,有了解的朋友應(yīng)該知道系吩,不知道的朋友可以去查下来庭,下篇文章會(huì)講到。通過(guò)文件查找找到PhoneWindow的superDispatchTouchEvent()方法.

@Override
    public boolean superDispatchTrackballEvent(MotionEvent event) {
        return mDecor.superDispatchTrackballEvent(event);
    }

發(fā)現(xiàn)它還是調(diào)用的自己的內(nèi)部類(lèi)DecorView的mDecor.superDispatchTouchEvent(event)穿挨,順便提下DecorView是整個(gè)視圖組成的根視圖月弛,繼續(xù)往下走:

   public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

發(fā)現(xiàn)它并未有實(shí)現(xiàn)這個(gè)superDispatchTouchEvent()方法而是調(diào)用父類(lèi)的dispatchTouchEvent方法肴盏。繼續(xù)點(diǎn)進(jìn)去,發(fā)現(xiàn)直接進(jìn)入到ViewGroup的dispatchTouchEvent方法帽衙,并沒(méi)有進(jìn)入DecorView的父類(lèi)FrameLayout,而是直接拋給FrameLayout的父類(lèi)ViewGroup,所有就是將事件傳遞Tree View最近的并且實(shí)現(xiàn)了ViewGroup的控件菜皂,TestViewGroup繼承自ViewGroup,并且是最上層厉萝。
所有這里就可以解釋觸摸事件是怎么從MainActivity的 dispatchTouchEvent傳給TestViewGroup的dispatchTouchEvent恍飘。

2.分析ViewGroup的dispatchTouchEvent方法

dispatchTouchEvent做了些什么,看代碼:

 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.當(dāng)按下的時(shí)候
            // 第一次步初始狀態(tài)
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                //清除標(biāo)記
                cancelAndClearTouchTargets(ev);
                //恢復(fù)標(biāo)志位
                resetTouchState();
            }

            // Check for interception. 
            //第二步判斷是否攔截
            //  第二次move觸發(fā)時(shí) 壓根不會(huì)遍歷子控件
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            //在該if中做真正事件分發(fā)相關(guān)操作
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //child重新排序
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            //preorderedList.get(childIndex)等價(jià)于
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            /**
                             * 判斷不能被接收的View  條件:clickable invisiable 點(diǎn)擊事件 不在view范圍中
                             * 還有正在動(dòng)畫(huà)中
                             */
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
                            /**
                             * 絕對(duì)接收到事件
                             */
                            newTouchTarget = getTouchTarget(child);

                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                            /**
                             * 真正做事件分發(fā)
                             * child 不為空
                             */
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            //如果被攔截谴垫,則直接進(jìn)入這里
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

我們只分析重要部分章母。
首先第一步初始化狀態(tài):當(dāng)手指第一次按下的時(shí)候它會(huì)先進(jìn)入cancelAndClearTouchTargets(ev)方法

   /**
     * Cancels and clears all touch targets.
     * 清除標(biāo)志
     */
    private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            if (event == null) {
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }

            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();

            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

你可以看到如果mFirstTouchTarget不為null的時(shí)候執(zhí)行會(huì)執(zhí)行括號(hào)里的方法,最后會(huì)執(zhí)行clearTouchTargets(),進(jìn)入clearTouchTargets()可以看到就是執(zhí)行清空操作

  private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
      //進(jìn)行while循環(huán)清除存在的target標(biāo)記
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
          //將第一次標(biāo)記清空
            mFirstTouchTarget = null;
        }
    }

回到dispatchTouchEvent()方法翩剪,接下來(lái)看第二方法 resetTouchState():

  private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }

發(fā)現(xiàn)該方法中還進(jìn)行了一次clearTouchTargets()方法乳怎,防止沒(méi)有清空的標(biāo)記,之后將所有的接觸狀態(tài)制為最初始狀態(tài)前弯,準(zhǔn)備重新開(kāi)始新的事件蚪缀。
接下來(lái)第二步:判斷是否被攔截。

    // Check for interception. //是否攔截
            //  第二次move觸發(fā)時(shí) 壓根不會(huì)遍歷子控件
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

在這塊代碼中恕出,會(huì)先判斷disallowIntercept是否為false询枚,如果為false就會(huì)進(jìn)入到攔截方法onInterceptTouchEvent(ev)

補(bǔ)充:

mGroupFlags的值可以通過(guò)requestDisallowInterceptTouchEvent()設(shè)置。如果在TestViewGroup或者其子View中設(shè)置了requestDisallowInterceptTouchEvent(true)則TestViewGroup就不會(huì)執(zhí)行onInterceptTouchEvent()方法

 @Override
    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            // We're already in this state, assume our ancestors are too
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

接下來(lái)繼續(xù)分析:disallowIntercept為false 則會(huì)進(jìn)入onInterceptTouchEvent()方法浙巫。onInterceptTouchEvent()方法我們?cè)赥estViewGroup中重寫(xiě)實(shí)現(xiàn)金蜀,如果重現(xiàn)后的onInterceptTouchEvent放回為true,則intercepted = true狈醉,則不會(huì)進(jìn)入到真正的事件分發(fā)中廉油,也就是事件不能傳遞給子View。

分析onInterceptTouchEvent為true的情況苗傅。

接下來(lái)判斷這里:

  if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

因?yàn)槲覀冮_(kāi)始的初始化狀態(tài)已經(jīng)把mFirstTouchTarget置空了抒线。所以這里進(jìn)入dispatchTransformedTouchEvent(ev,canceled,null,TouchTarget.ALL_POINTER_IDS);。點(diǎn)擊進(jìn)去這個(gè)方法渣慕。

      // Perform any necessary transformations and dispatch.
        // 第一次次 接下來(lái)  被攔截
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            //不攔截的
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;

找到最后這部分代碼嘶炭。這里是事件傳遞的地方,因?yàn)閏hild的值為null逊桦,所以進(jìn)入到
handled = super.dispatchTouchEvent(transformedEvent);
點(diǎn)開(kāi)dispatchTouchEvent方法眨猎,你會(huì)發(fā)現(xiàn)這里跳到之前我們分析View的dispatchTouchEvent()方法,所以結(jié)合最上面的分析如果沒(méi)做其它的onTouch操作,則會(huì)順利的進(jìn)入到onTouchEvent(event)方法强经。到這里是否明白我們實(shí)現(xiàn)了攔截方法后事件不會(huì)傳遞到子View而是直接跳轉(zhuǎn)到了onTouchEvent(event)讓后結(jié)束睡陪。最后返回到MainActivity中,當(dāng)onTouchEvent()返回值會(huì)決定MainActivity會(huì)不會(huì)調(diào)用MainActivity自己的onTouchEvent(event)方法。

分析onInterceptTouchEvent為false的情況兰迫。

當(dāng)為false則會(huì)進(jìn)入到ViewGroup.dispatchTouchEvent方法中的判斷中:

    if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    //判斷是否有子View
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //<1>child重新排序
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                      //<2>事件分發(fā)   遍歷子控件
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            //preorderedList.get(childIndex)等價(jià)于
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            /**
                             * 判斷不能被接收的View  條件:clickable invisiable 點(diǎn)擊事件 不在view范圍中
                             * 還有正在動(dòng)畫(huà)中
                             */
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
                            /**
                             * 絕對(duì)接收到事件
                             */
                            newTouchTarget = getTouchTarget(child);

                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                             resetCancelNextUpFlag(child);
                            /**
                             * 真正做事件分發(fā)
                             * child 不為空
                             */
                      
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

<1>先會(huì)判斷是否有子View遍歷子View信殊,讓后將這些View重新排序,為什么要進(jìn)行重新排序?是因?yàn)槎鄠€(gè)子View之間會(huì)存在重疊的現(xiàn)象汁果,點(diǎn)在重疊位置的時(shí)候事件是可以穿透的涡拘,誰(shuí)先接收到事件?誰(shuí)該執(zhí)行据德?在這之前的順序并不知道鳄乏。所以就需要先將子View重排序,按照重排序之后的順序執(zhí)行
<2>遍歷子View棘利,先判斷子View能否接收橱野,clickable、invisible赡译、點(diǎn)擊事件仲吏、不在view范圍中這幾種情況是不能接收那就直接放回。讓后執(zhí)行能接收到事件的View

   newTouchTarget = getTouchTarget(child);

這里是找到直接接收事件的子View蝌焚,因?yàn)榈谝淮吸c(diǎn)擊newTouchTarget=null,所以不執(zhí)行下面if判斷。但如果是手指移動(dòng)的時(shí)候 就可以找到接收事件的子View誓斥,就不用繼續(xù)遍歷只洒。
讓后在dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)做事件分發(fā),這時(shí)候子View child不為空劳坑。繼續(xù)分析dispatchTransformedTouchEvent中的child不為空的方法毕谴。

      // Perform any necessary transformations and dispatch.
        // 第一次次 接下來(lái)  被攔截
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            //不攔截的
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;

為什么這里需要 final float offsetX = mScrollX - child.mLeft;final float offsetY = mScrollY - child.mTop;因?yàn)閛ffsetX是子View相對(duì)屏幕邊的X方向的距離。怎么得到距芬?mScrollX是ViewGroup距離子控件的距離涝开,ViewGroup的邊可能在屏幕外面也可能在屏幕里面,child.mLeft是ViewGroup距離屏幕邊的距離框仔,當(dāng)ViewGroup超出屏幕child.mLeft的值是正的相減舀武,當(dāng)ViewGroup沒(méi)有超出屏幕child.mLeft的值是負(fù)的相加,offsetY同理离斩。
讓后執(zhí)行transformedEvent.transform银舱,這里是得到真正的相對(duì)屏幕距離
最后執(zhí)行子View的dispatchTouchEvent(transformedEvent)。到這里又和上面分析的情況一樣了跛梗。最后如果子View的onTouchEvent()有返回true寻馏,子View則會(huì)被添加到newTouchTarget鏈表中,讓后結(jié)束遍歷核偿;如果子View的onTouchEvent()的返回值都為false則newTouchTarget就沒(méi)有子View添加诚欠,newTouchTarget=null。
ViewGroup的dispatchTouchEvent后執(zhí)行到這里:

     // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

mFirstTouchTarget到時(shí)候就不等于空了,到else里面轰绵,這里又進(jìn)行了一次dispatchTransformedTouchEvent()方法粉寞,target.child 不為空則handled=true最后也返回值也是true,如果target.child為空則根據(jù)上面分析的dispatchTransformedTouchEvent()方法又會(huì)到super.dispatchTouchEvent(transformedEvent);讓后執(zhí)行自己的onTouchEvent()方法
最后的到一張圖藏澳。


3.png

這里分析的是down事件仁锯,當(dāng)滑動(dòng)的時(shí)候,不會(huì)再進(jìn)入到循環(huán)遍歷里面了翔悠,如果之前已經(jīng)拿到childe业崖,newTouchTarget不為空則直接將事件傳遞給了相應(yīng)的子View,不用在做遍歷判讀了蓄愁。這就谷歌工程師優(yōu)化的地方双炕。

結(jié)束語(yǔ):

總算是分析完了,分析時(shí)候大致思路就是這樣撮抓,可能其中有一些沒(méi)說(shuō)清楚的妇斤,希望大家提給我,我會(huì)努力改好的

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