一奢赂、Flutter 安裝 『中文網』
- 終端執(zhí)行
flutter doctor -v
- 如果安裝成功會有如下打悠埂:
OwohAnserdeiMac:Supermakup_Swift pet$ flutter doctor Doctor summary (to see all details, run flutter doctor -v): [?] Flutter (Channel stable, v1.17.1, on Mac OS X 10.15.5 19F101, locale zh-Hans-CN) [?] Android toolchain - develop for Android devices (Android SDK version 29.0.3) [?] Xcode - develop for iOS and macOS (Xcode 11.3) [?] Android Studio (version 3.6) [?] VS Code (version 1.47.3) [?] Connected device (1 available) ? No issues found!
二、在iOS項目中集成Flutter SDK
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1民轴、iOS工程的Enable BitCode需要設置為NO攻柠,因為Flutter 混合開發(fā)不支持。
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2后裸、創(chuàng)建 flutter module:
- cd 到項目文件的同級目錄下瑰钮;
- 執(zhí)行命令:(flutter_module: 文件名稱,可自定義)
flutter create -t module flutter_module
- 如果輸出如下錯誤:
Got socket error trying to find package cupertino_icons at https://pub.dartlang.org.
- 可執(zhí)行以下命令解決:
/// 配置鏡像 export PUB_HOSTED_URL=https://pub.flutter-io.cn export FLUTTER_STORAGE_BASE_URL=https://storage.flutter-io.cn
- 若輸出如下微驶,表示成功浪谴,可在項目文件的同級目錄看到新生成的文件(flutter_module):
OwohAnserdeiMac:Supermakup_Swift pet$ flutter create -t module myfluttermodule Creating project myfluttermodule... myfluttermodule/test/widget_test.dart (created) myfluttermodule/myfluttermodule.iml (created) myfluttermodule/.gitignore (created) myfluttermodule/.metadata (created) myfluttermodule/pubspec.yaml (created) myfluttermodule/README.md (created) myfluttermodule/lib/main.dart (created) myfluttermodule/myfluttermodule_android.iml (created) myfluttermodule/.idea/libraries/Flutter_for_Android.xml (created) myfluttermodule/.idea/libraries/Dart_SDK.xml (created) myfluttermodule/.idea/modules.xml (created) myfluttermodule/.idea/workspace.xml (created) Running "flutter pub get" in myfluttermodule... 1.0s Wrote 12 files. All done! Your module code is in myfluttermodule/lib/main.dart.
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3、通過cocoapods添加依賴
- 在項目的Podfile文件中添加如下代碼:
#其中flutter_application_path為flutter模塊相對于podfile文件的位置因苹。 flutter_application_path = './../flutter_module/' eval(File.read(File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')), binding)
- 更新pods
pod install
- 在項目的Podfile文件中添加如下代碼:
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4苟耻、添加腳本
Xcode -> Target -> Build Phase -> New Run Script Phase;
"$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" build "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
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5、編譯項目
- 編譯成功扶檐,執(zhí)行腳本后會在項目的根目錄中生成一個Flutter文件凶杖,里面包含:
Flutter.framework Flutter.podspec
- 編譯失敗
- 如果報如下錯誤:
/bin/sh: /packages/flutter_tools/bin/xcode_backend.sh: No such file or directory
- 需指定FLUTTER_ROOT路徑,在 flutter_module/.ios(隱藏文件)/Flutter/Generated.xcconfig 路徑下找到Generated.xcconfig 文件蘸秘,打開可以看到:
FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超級美/Supermakup_Swift/flutter_module FLUTTER_TARGET=lib/main.dart FLUTTER_BUILD_DIR=build SYMROOT=${SOURCE_ROOT}/../build/ios OTHER_LDFLAGS=$(inherited) -framework Flutter FLUTTER_BUILD_NAME=1.0.0 FLUTTER_BUILD_NUMBER=1
- 在xcode中添加如下配置:
xcode -> target -> build setting - User-Defined 中添加:FLUTTER_ROOT=/Users/pet/Desktop/Flutter/flutter FLUTTER_APPLICATION_PATH=/Users/pet/Desktop/超級美/Supermakup_Swift/flutter_module
- 如果報如下錯誤:
- 編譯成功扶檐,執(zhí)行腳本后會在項目的根目錄中生成一個Flutter文件凶杖,里面包含:
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6官卡、將Flutter添加到工程中
- 將項目根目錄下的Flutter文件添加到工程中蝗茁,將Flutter.framework 添加到Xcode -> Target -> General -> Framewroks,Libraries,and Embeded Content 下醋虏。
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7、引入Flutter SDK 頭文件和使用
#import <Flutter/Flutter.h>
三哮翘、入過的坑:
1. 第一次加載flutter頁面顯示ios啟動圖颈嚼;
需要注意的是iOS原生跳轉flutter時,第一次跳轉會異步渲染flutter環(huán)境饭寺,因此阻课,F(xiàn)lutterViewController實例有個splashScreenView屬性叫挟,防止用戶在打開flutter頁面時會有一個中間的空檔,如果我們沒有設置此屬性限煞,iOS默認將app應用的LaunchStoryboard設置為此屬性的值抹恳,默認可能設置成功也可能設置失敗,取決于你APP的啟動圖片是否是用LaunchStoryboard來設置的署驻,所以奋献,沒有特殊情況,最好手動設置一下此屬性旺上;
let vc = CJMFlutterViewController.init()
vc.splashScreenView = {
let view = UIView.init(frame: UIScreen.main.bounds)
view.backgroundColor = kBackgroundColor
return view
}()
2. FlutterViewController 內存泄露
原因出在創(chuàng)建channel時瓶蚂,造成了循環(huán)引用,導致flutterViewController不釋放宣吱∏哉猓可以新建一個控制器繼承FlutterViewController,然后重寫 didMove(toParent parent: UIViewController?) 方法
override func didMove(toParent parent: UIViewController?) {
super.didMove(toParent: parent)
if parent == nil {
DispatchQueue.main.async {
self.engine?.viewController = nil // 必須先釋放 engine 持有的 flutterViewController征候,否則會crash
self.engine?.destroyContext() // 再銷毀 engine
}
}
}