前言
今天跟大家分享的是抖音中或者快手中加載視頻的動(dòng)畫
上圖看成品
實(shí)現(xiàn)原理
首先我創(chuàng)建一個(gè)視圖
@interface ViewController ()
@property (nonatomic, strong) UIView *playLoadingView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//init player status bar
self.playLoadingView = [[UIView alloc]init];
self.playLoadingView.backgroundColor = [UIColor whiteColor];
[self.playLoadingView setHidden:YES];
[self.view addSubview:self.playLoadingView];
//make constraintes
[self.playLoadingView mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self.view);
make.width.mas_equalTo(1.0f); //寬 1 dp
make.height.mas_equalTo(0.5f); //高 0.5 dp
}];
[self startLoadingPlayAnimation:YES]; //調(diào)用動(dòng)畫代碼
}
這里我們可以看到 我們實(shí)際上創(chuàng)建的是一個(gè) 1pt寬度 0.5 pt的寬度 的視圖
緊接著動(dòng)畫實(shí)現(xiàn)的代碼
- (void)startLoadingPlayAnimation:(BOOL)isStart {
if (isStart) {
self.playLoadingView.backgroundColor = [UIColor whiteColor];
self.playLoadingView.hidden = NO;
[self.playLoadingView.layer removeAllAnimations];
CAAnimationGroup *animationGroup = [[CAAnimationGroup alloc] init];
animationGroup.duration = 0.5;
animationGroup.beginTime = CACurrentMediaTime() + 0.5;
animationGroup.repeatCount = MAXFLOAT;
animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
scaleAnimation.keyPath = @"transform.scale.x";
scaleAnimation.fromValue = @(1.0f);
scaleAnimation.toValue = @(1.0f * ScreenWidth);
CABasicAnimation *alphaAnimation = [CABasicAnimation animation];
alphaAnimation.keyPath = @"opacity";
alphaAnimation.fromValue = @(1.0f);
alphaAnimation.toValue = @(0.5f);
[animationGroup setAnimations:@[scaleAnimation, alphaAnimation]];
[self.playLoadingView.layer addAnimation:animationGroup forKey:nil];
} else {
[self.playLoadingView.layer removeAllAnimations];
self.playLoadingView.hidden = YES;
}
}
完事 就這幾行代碼 搞定
其實(shí)核心的只有4行代碼
CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
scaleAnimation.keyPath = @"transform.scale.x";
scaleAnimation.fromValue = @(1.0f);
scaleAnimation.toValue = @(1.0f * ScreenWidth);
關(guān)鍵在
scaleAnimation.keyPath = @"transform.scale.x";
這里我們要沿著x做縮放
縮放的得值從 1~屏幕寬度, 當(dāng)然值多大自己可以控制.
如果@"transform.scale.y"
則是沿著Y軸縮放
當(dāng)然 如果寫成@"transform.scale"
那就X,Y 一起縮放 大家可以試試.
總結(jié)
本篇的動(dòng)畫技巧是 縮放的 transform.scale.y
從一個(gè)點(diǎn) 做layer縮放 就會(huì)出現(xiàn) 加載效果.
如果需要抖音視頻加載動(dòng)畫 Demo,可以加iOS高級技術(shù)交流群:937194184阳距,獲取Demo,以及更多iOS學(xué)習(xí)資料
轉(zhuǎn)載:原文地址