我們不從把ThreadLocal源碼直接復(fù)制到這里進(jìn)行挨個(gè)分析,我們把使用列出來(lái)北苟,找出突破點(diǎn)進(jìn)行分析
public static final ThreadLocal<String> mThreadLocal = new ThreadLocal<String>() ;
public static void main(String[] args) {
//主線程設(shè)置為false
mThreadLocal.set("小明") ;
new Thread("therad--1"){
public void run() {
mThreadLocal.set("小紅") ;
System.out.println("thread--1:" + mThreadLocal.get());
};
}.start() ;
new Thread("therad--2"){
public void run() {
mThreadLocal.set("小花") ;
System.out.println("thread--2:" + mThreadLocal.get());
};
}.start() ;
System.out.println("主線程:" + mThreadLocal.get());
}
執(zhí)行結(jié)果大家肯定知道棘街,各個(gè)線程有自己各個(gè)線程的打印。但是ThreadLocal這個(gè)類型的變量卻是全局的湖饱,如果ThreadLocal與普通變量一樣,那么久違背了多線程訪問(wèn)共享資源原理,所以從set方法作為切入點(diǎn)
public void set(T value) {
Thread t = Thread.currentThread();//得到當(dāng)前線程
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;//ThreadLocal.ThreadLocalMap threadLocals = null;這個(gè)變量是Thread內(nèi)所有
}
也就是說(shuō)對(duì)應(yīng)Thread內(nèi)部有一個(gè)ThreadLocal.ThreadLocalMap杀捻,設(shè)置值是拿到當(dāng)前線程井厌,然后設(shè)置對(duì)應(yīng)的值入map中
private void set(ThreadLocal<?> key, Object value) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);//得到對(duì)應(yīng)下標(biāo),每一個(gè)線程都有自己的key致讥,這個(gè)i是一定的
//遍歷下表然后挨個(gè)進(jìn)行查找對(duì)比
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
//覆蓋式操作
if (k == key) {
e.value = value;
return;
}
//當(dāng)key為空也就是之前并沒(méi)有這個(gè)元素
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
//生成這個(gè)元素&添加到列表中
tab[i] = new Entry(key, value);
int sz = ++size;
//如果超過(guò)對(duì)應(yīng)size則進(jìn)行rehash操作
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
這里需要注意初始容量是16:
private static final int INITIAL_CAPACITY = 16;
具體操作是set的時(shí)候如果沒(méi)有創(chuàng)建ThreadLocalMap則進(jìn)行創(chuàng)建構(gòu)造中設(shè)置值
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);//16
}
這個(gè)時(shí)候我們就將值放入了對(duì)應(yīng)集合
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);//得到對(duì)應(yīng)線程內(nèi)的對(duì)應(yīng)map
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);//得到Entry
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();//當(dāng)沒(méi)有找到值也就是說(shuō)沒(méi)有設(shè)置值仅仆,然后要找值就進(jìn)行初始化
}