1、OpenSL ES介紹
OpenSL ES (Open Sound Library for Embedded Systems)是無授權(quán)費(fèi)饭玲、跨平臺、針對嵌入式系統(tǒng)精心優(yōu)化的硬件音頻加速API叁执。它為嵌入式移動多媒體設(shè)備上的本地應(yīng)用程序開發(fā)者提供標(biāo)準(zhǔn)化, 高性能,低響應(yīng)時間的音頻功能實(shí)現(xiàn)方法茄厘,并實(shí)現(xiàn)軟/硬件音頻性能的直接跨平臺部署,降低執(zhí)行難度谈宛,促進(jìn)高級音頻市場的發(fā)展蚕断。簡單來說OpenSL ES是一個嵌入式跨平臺免費(fèi)的音頻處理庫。
2入挣、OpenSL ES開發(fā)流程
OpenSL ES 的開發(fā)流程主要有如下6個步驟:
1亿乳、 創(chuàng)建接口對象
2、設(shè)置混音器
3径筏、創(chuàng)建播放器(錄音器)
4葛假、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)
5、設(shè)置播放狀態(tài)
6滋恬、啟動回調(diào)函數(shù)
注明:其中第4步和第6步是OpenSL ES 播放PCM等數(shù)據(jù)格式的音頻是需要用到的
在使用OpenSL ES的API之前聊训,需要引入OpenSL ES的頭文件:
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
由于是在Native層使用該特性,如果是ndk開發(fā)的話恢氯,需要在Android.mk中增加鏈接選項(xiàng)带斑,以便在鏈接階段使用到系統(tǒng)系統(tǒng)的OpenSL ES的so庫:
LOCAL_LDLIBS += -lOepnSLES
如果是Cmake開發(fā)的話,需要在CmakeLists.txt中添加鏈接選項(xiàng):
target_link_libraries( # Specifies the target library.
native-lib
OpenSLES
# Links the target library to the log library
# included in the NDK.
${log-lib})
我們知道OpenSL ES提供的是基于C語言的API勋拟,但是它是基于對象和接口的方式提供的勋磕,會采用面向?qū)ο蟮乃枷腴_發(fā)API。因此我們先來了解一下OpenSL ES中對象和接口的概念:
- 對象:對象是對一組資源及其狀態(tài)的抽象敢靡,每個對象都有一個在其創(chuàng)建時指定的類型挂滓,類型決定了對象可以執(zhí)行的任務(wù)集,對象有點(diǎn)類似于C++中類的概念啸胧。
- 接口:接口是對象提供的一組特征的抽象赶站,這些抽象會為開發(fā)者提供一組方法以及每個接口的類型功能,在代碼中纺念,接口的類型由接口ID來標(biāo)識贝椿。
需要重點(diǎn)理解的是,一個對象在代碼中其實(shí)是沒有實(shí)際的表示形式的陷谱,可以通過接口來改變對象的狀態(tài)以及使用對象提供的功能烙博。對象有可以有一個或者多個接口的實(shí)例,但是接口實(shí)例肯定只屬于一個對象。
如果明白了OpenSL ES 中對象和接口的概念习勤,那么下面我們就繼續(xù)看看,在代碼中是如何使用它們的焙格。
上面我們也提到過图毕,對象是沒有實(shí)際的代碼表示形式的,對象的創(chuàng)建也是通過接口來完成的眷唉。通過獲取對象的方法來獲取出對象予颤,進(jìn)而可以訪問對象的其他的接口方法或者改變對象的狀態(tài),下面是使用對象和接口的相關(guān)說明冬阳。
2.1蛤虐、OpenSL ES 開發(fā)最重要的接口類 SLObjectItf
通過SLObjectItf接口類我們可以創(chuàng)建所需要的各種類型的類接口,比如:
- 創(chuàng)建引擎接口對象:SLObjectItf engineObject
- 創(chuàng)建混音器接口對象:SLObjectItf outputMixObject
- 創(chuàng)建播放器接口對象:SLObjectItf playerObject
2.2肝陪、SLObjectItf 創(chuàng)建的具體的接口對象實(shí)例
OpenSL ES中也有具體的接口類驳庭,比如(引擎:SLEngineItf,播放器:SLPlayItf氯窍,聲音控制器:SLVolumeItf等等)饲常。
2.3、創(chuàng)建引擎并實(shí)現(xiàn)
OpenSL ES創(chuàng)建引擎步驟:
- 聲明SLObjectItf接口類型的引擎接口對象engineObject狼讨;
- 然后用方法slCreateEngine創(chuàng)建一個引擎接口對象贝淤;
- 創(chuàng)建好引擎接口對象后,需要用SLObjectItf的Realize方法來實(shí)現(xiàn)engineObject政供;
- 最后用SLObjectItf的GetInterface方法來初始化SLEngnineItf對象實(shí)例播聪。如:
SLObjectItf engineObject = NULL;//用SLObjectItf聲明引擎接口對象
SLEngineItf engineEngine = NULL;//聲明具體的引擎對象實(shí)例
slCreateEngine(&engineObject,0,0,0,0,0);//第一步創(chuàng)建引擎
(*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);//實(shí)現(xiàn)(Realize)engineObject接口對象
(*engineObject)->GetInterface(engineObject,SL_IID_ENGINE,&engineEngine);//通過engineObject的GetInterface方法初始化engineEngine
2.4、利用引擎對象創(chuàng)建其他接口對象
其他接口對象(我們要播放pcm文件布隔,就要創(chuàng)建混音器接口對象(SLObjectItf outputMixObject)离陶、播放器接口對象(SLObjectItf playerObject))等都是用引擎接口對象創(chuàng)建的(具體的接口對象需要的參數(shù)這里就說了,可參照ndk例子里面的)衅檀,如:
//混音器
SLObjectItf outputMixObject = NULL;//用SLObjectItf創(chuàng)建混音器接口對象
SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;//創(chuàng)建具體的混音器對象實(shí)例
(*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, mids, mreq);//利用引擎接口對象創(chuàng)建混音器接口對象
(*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);//實(shí)現(xiàn)(Realize)混音器接口對象
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB, &outputMixEnvironmentalReverb);//利用混音器接口對象初始化具體混音器實(shí)例
//播放器
SLObjectItf playerObject = NULL;//用SLObjectItf創(chuàng)建播放器接口對象
SLPlayItf playerPlay = NULL;//創(chuàng)建具體的播放器對象實(shí)例
(*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, &audioSnk, 3, ids, req);//利用引擎接口對象創(chuàng)建播放器接口對象
(*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);//實(shí)現(xiàn)(Realize)播放器接口對象
(*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);//初始化具體的播放器對象實(shí)例
3枕磁、Android OpenSL ES播放pcm文件
3.1、創(chuàng)建支持C++的Android Studio項(xiàng)目
3.2术吝、編寫Android Studio項(xiàng)目的Java代碼
3.2.1计济、布局文件
activity_main.xml
- 一個輸入框:要播放的pcm文件
- 一個按鈕:播放控制
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<EditText
android:id="@+id/etUrl"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Charlie Puth - Look At Me Now.pcm"/>
<Button
android:id="@+id/btnPlay"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="play"
android:text="播放"/>
</LinearLayout>
3.2.2、Android文件
MainActivity.java
public class MainActivity extends AppCompatActivity {
String BASE_PATH = Environment.getExternalStorageDirectory().getPath();
private EditText etUrl;
private Button btnPlay;
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
etUrl = (EditText) findViewById(R.id.etUrl);
btnPlay = (Button) findViewById(R.id.btnPlay);
}
public native void palyPcm(String url);
public void play(View view) {
String path = BASE_PATH + "/" + etUrl.getText().toString();
Log.d("ZJF",path);
palyPcm(path);
}
}
3.3排苍、編寫jni代碼
按照OpenSL ES開發(fā)流程我們分為6個步驟沦寂!
3.3.1、創(chuàng)建接口對象
SLObjectItf engineObject = NULL;//用SLObjectItf聲明引擎接口對象
SLEngineItf engineEngine = NULL;//聲明具體的引擎對象實(shí)例
// 1淘衙、創(chuàng)建一個引擎:三部曲 slCreateEngine->Realize->GetInterface
slCreateEngine(&engineObject,0,0,0,0,0);//第一步創(chuàng)建引擎
(*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);//第二步實(shí)現(xiàn)(Realize)engineObject接口對象
(*engineObject)->GetInterface(engineObject,SL_IID_ENGINE,&engineEngine);//第三部通過engineObject的GetInterface方法初始化engineEngine
3.3.2传藏、設(shè)置混音器
SLObjectItf outputMixObject = NULL;//用SLObjectItf創(chuàng)建混音器接口對象
SLEnvironmentalReverbItf outputMixEnvReb = NULL;//創(chuàng)建具體的混音器對象實(shí)例
SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
// 2、設(shè)置混音器:創(chuàng)建混音器引擎->設(shè)置混音器屬性
const SLInterfaceID mids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean mrep[1] = {SL_BOOLEAN_FALSE};
(*engineEngine)->CreateOutputMix(engineEngine,&outputMixObject,1,mids,mrep);
(*outputMixObject)->Realize(outputMixObject,SL_BOOLEAN_FALSE);
(*outputMixObject)->GetInterface(outputMixObject,SL_IID_ENVIRONMENTALREVERB,&outputMixEnvReb);
(*outputMixEnvReb)->SetEnvironmentalReverbProperties(outputMixEnvReb,&reverbSettings);
3.3.3、創(chuàng)建播放器
SLObjectItf pcmPlayerObject = NULL;
SLPlayItf pcmPlayerPlay = NULL;
// 3毯侦、創(chuàng)建播放器
SLDataLocator_AndroidSimpleBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};//一個隊(duì)列
SLDataFormat_PCM format_pcm = {//設(shè)置PCM播放時的屬性
SL_DATAFORMAT_PCM,//播放pcm格式的數(shù)據(jù)
2,//2個聲道(立體聲)
SL_SAMPLINGRATE_44_1,//44100hz的頻率
SL_PCMSAMPLEFORMAT_FIXED_16,//位數(shù) 16位
SL_PCMSAMPLEFORMAT_FIXED_16,//和位數(shù)一致就行
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,//立體聲(前左前右)
SL_BYTEORDER_LITTLEENDIAN//結(jié)束標(biāo)志
};
SLDataSource slDataSource ={&android_queue,&format_pcm};
SLDataLocator_OutputMix outputMix = {SL_DATALOCATOR_OUTPUTMIX,outputMixObject};
SLDataSink audioSink = {&outputMix,NULL};
const SLInterfaceID ids[1] = {SL_IID_BUFFERQUEUE};
const SLboolean req[1] = {SL_BOOLEAN_TRUE};
(*engineEngine)->CreateAudioPlayer(engineEngine,&pcmPlayerObject,&slDataSource,&audioSink,1,ids,req);
(*pcmPlayerObject)->Realize(pcmPlayerObject,SL_BOOLEAN_FALSE);
(*pcmPlayerObject)->GetInterface(pcmPlayerObject,SL_IID_PLAY,&pcmPlayerPlay);
3.3.4哭靖、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)
SLAndroidSimpleBufferQueueItf pcmBufferQueue = NULL;
//回調(diào)方法
void pcmBufferCallback(SLAndroidSimpleBufferQueueItf bf,void *context){
int size = getPcmData(&buffer);
if (buffer != NULL){
(*pcmBufferQueue)->Enqueue(pcmBufferQueue,buffer,size);
}
}
/*
*獲取pcm文件的數(shù)據(jù)
**/
FILE *pcmFile;//待播放的文件路徑
void *buffer;//保存pcm數(shù)據(jù),整個文件的侈离,不斷的從out_buffer中讀取出來
uint8_t *out_buffer;//保存從pcm文件中每秒讀取出來的pcm數(shù)據(jù)
int getPcmData(void **pcm){
int size = 0;
while (!feof(pcmFile)){
size = fread(out_buffer,1,44100 * 2 * 2,pcmFile);
if (out_buffer == NULL) {
LOGD("READ ENG...");
break;
} else {
LOGD("READING...");
}
*pcm = out_buffer;
break;
}
return size;
}
//4试幽、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)
(*pcmPlayerObject)->GetInterface(pcmPlayerObject,SL_IID_BUFFERQUEUE,&pcmBufferQueue);
(*pcmBufferQueue)->RegisterCallback(pcmBufferQueue,pcmBufferCallback,NULL);
3.3.5、設(shè)置播放狀態(tài)
//5卦碾、設(shè)置播放狀態(tài)
(*pcmPlayerPlay)->SetPlayState(pcmPlayerPlay,SL_PLAYSTATE_PLAYING);
3.3.6铺坞、啟動回調(diào)函數(shù)
//啟動回調(diào)函數(shù)
pcmBufferCallback(pcmBufferQueue,NULL);
3.3.6、jni源碼
#include <jni.h>
#include <string>
#include <android/log.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
extern "C" {
#define LOGD(FORMAT,...) __android_log_print(ANDROID_LOG_DEBUG,"zjf",FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT,...) __android_log_print(ANDROID_LOG_ERROR,"zjf",FORMAT,##__VA_ARGS__);
};
/**
* 1洲胖、創(chuàng)建接口對象
2济榨、設(shè)置混音器
3、創(chuàng)建播放器(錄音器)
4绿映、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)
5擒滑、設(shè)置播放狀態(tài)
6、啟動回調(diào)函數(shù)
*/
SLObjectItf engineObject = NULL;
SLEngineItf engineEngine = NULL;
SLObjectItf outputMixObject = NULL;
SLEnvironmentalReverbItf outputMixEnvReb = NULL;
SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
SLObjectItf pcmPlayerObject = NULL;
SLPlayItf pcmPlayerPlay = NULL;
SLAndroidSimpleBufferQueueItf pcmBufferQueue = NULL;
FILE *pcmFile;
void *buffer;
uint8_t *out_buffer;
int getPcmData(void **pcm){
int size = 0;
while (!feof(pcmFile)){
size = fread(out_buffer,1,44100 * 2 * 2,pcmFile);
if (out_buffer == NULL) {
LOGD("READ ENG...");
break;
} else {
LOGD("READING...");
}
*pcm = out_buffer;
break;
}
return size;
}
void pcmBufferCallback(SLAndroidSimpleBufferQueueItf bf,void *context){
int size = getPcmData(&buffer);
if (buffer != NULL){
(*pcmBufferQueue)->Enqueue(pcmBufferQueue,buffer,size);
}
}
extern "C"
JNIEXPORT void JNICALL
Java_com_example_zjf_androidopenslaudio_MainActivity_palyPcm(JNIEnv *env, jobject instance,
jstring url_) {
const char *url = env->GetStringUTFChars(url_, 0);
pcmFile = fopen(url,"r");
if (pcmFile == NULL) {
LOGE("打不開文件 url === %s",url);
return;
}
out_buffer = (uint8_t *)malloc(44100 * 2 * 2);
// 1叉弦、創(chuàng)建一個引擎:三部曲 slCreateEngine->Realize->GetInterface
slCreateEngine(&engineObject,0,0,0,0,0);
(*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);
(*engineObject)->GetInterface(engineObject,SL_IID_ENGINE,&engineEngine);
// 2橘忱、設(shè)置混音器:創(chuàng)建混音器引擎->設(shè)置混音器屬性
const SLInterfaceID mids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean mrep[1] = {SL_BOOLEAN_FALSE};
(*engineEngine)->CreateOutputMix(engineEngine,&outputMixObject,1,mids,mrep);
(*outputMixObject)->Realize(outputMixObject,SL_BOOLEAN_FALSE);
(*outputMixObject)->GetInterface(outputMixObject,SL_IID_ENVIRONMENTALREVERB,&outputMixEnvReb);
(*outputMixEnvReb)->SetEnvironmentalReverbProperties(outputMixEnvReb,&reverbSettings);
// 3、創(chuàng)建播放器
SLDataLocator_AndroidSimpleBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};//一個隊(duì)列
SLDataFormat_PCM format_pcm = {//設(shè)置PCM播放時的屬性
SL_DATAFORMAT_PCM,
2,
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSource slDataSource ={&android_queue,&format_pcm};
SLDataLocator_OutputMix outputMix = {SL_DATALOCATOR_OUTPUTMIX,outputMixObject};
SLDataSink audioSink = {&outputMix,NULL};
const SLInterfaceID ids[1] = {SL_IID_BUFFERQUEUE};
const SLboolean req[1] = {SL_BOOLEAN_TRUE};
(*engineEngine)->CreateAudioPlayer(engineEngine,&pcmPlayerObject,&slDataSource,&audioSink,1,ids,req);
(*pcmPlayerObject)->Realize(pcmPlayerObject,SL_BOOLEAN_FALSE);
(*pcmPlayerObject)->GetInterface(pcmPlayerObject,SL_IID_PLAY,&pcmPlayerPlay);
//4卸奉、設(shè)置緩沖隊(duì)列和回調(diào)函數(shù)
(*pcmPlayerObject)->GetInterface(pcmPlayerObject,SL_IID_BUFFERQUEUE,&pcmBufferQueue);
(*pcmBufferQueue)->RegisterCallback(pcmBufferQueue,pcmBufferCallback,NULL);
//5钝诚、設(shè)置播放狀態(tài)
(*pcmPlayerPlay)->SetPlayState(pcmPlayerPlay,SL_PLAYSTATE_PLAYING);
pcmBufferCallback(pcmBufferQueue,NULL);
env->ReleaseStringUTFChars(url_, url);
}
4、遇到的問題
01-03 12:36:32.545 30764-30764/com.example.zjf.androidopenslaudio D/ZJF: /storage/emulated/0/Charlie Puth - Look At Me Now.pcm
01-03 12:36:32.565 30764-30764/com.example.zjf.androidopenslaudio E/libOpenSLES: pAudioSrc: data format 2 not allowed
01-03 12:36:32.565 30764-30764/com.example.zjf.androidopenslaudio W/libOpenSLES: Leaving Engine::CreateAudioPlayer (SL_RESULT_CONTENT_UNSUPPORTED)
01-03 12:36:32.565 30764-30764/com.example.zjf.androidopenslaudio A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 30764 (roidopenslaudio)
創(chuàng)建播放器時:
SLDataLocator_AndroidBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDBUFFERQUEUE,2};//一個隊(duì)列
改為:
SLDataLocator_AndroidSimpleBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};//一個隊(duì)列