原文地址
UIBezierPath類(lèi)可以創(chuàng)建基于矢量的路徑,這個(gè)類(lèi)在UIKit中骇两。此類(lèi)是Core Graphics框架關(guān)于path的一個(gè)封裝。使用此類(lèi)可以定義簡(jiǎn)單的形狀,如橢圓或者矩形饮醇,或者有多個(gè)直線(xiàn)和曲線(xiàn)段組成的形狀。
// 根據(jù)Rect 畫(huà)一個(gè)矩形曲線(xiàn)
+ (instancetype)bezierPathWithRect:(CGRect)rect;
// 根據(jù)Rect 畫(huà)一個(gè)橢圓曲線(xiàn) Rect為正方形時(shí) 畫(huà)的是一個(gè)圓
+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;
// 根據(jù)Rect 畫(huà)一個(gè)圓角矩形曲線(xiàn) (Radius:圓角半徑) Rect為正方形時(shí)且Radius等于邊長(zhǎng)一半時(shí) 畫(huà)的是一個(gè)圓
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
// 根據(jù)Rect 針對(duì)四角中的某個(gè)或多個(gè)角設(shè)置圓角 corners:枚舉 矩形的部分角為圓角 cornerRadii:CGSize 圓角的半徑
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSiz)cornerRadii;
// 以某個(gè)中心點(diǎn)畫(huà)弧線(xiàn) center:圓心點(diǎn)坐標(biāo) radius:圓的半徑 startAngle::起始弧度位置 endAngle:結(jié)束弧度位置 clockwise:是否為順時(shí)針?lè)较?+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
// 根據(jù)CGPath創(chuàng)建并返回一個(gè)新的UIBezierPath對(duì)象
+ (instancetype)bezierPathWithCGPath:(CGPathRef)CGPath;
// 設(shè)置第一個(gè)起始點(diǎn)
- (void)moveToPoint:(CGPoint)point;
// 添加一條直線(xiàn) point:要到達(dá)的坐標(biāo)
- (void)addLineToPoint:(CGPoint)point;
// 該方法就是畫(huà)三次貝塞爾曲線(xiàn)的關(guān)鍵方法秕豫,以三個(gè)點(diǎn)畫(huà)一段曲線(xiàn)朴艰,一般和moveToPoint:配合使用。其實(shí)端點(diǎn)為moveToPoint:設(shè)置混移,終點(diǎn)位為endPoint
// 控制點(diǎn)1的坐標(biāo)controlPoint1祠墅,這個(gè)參數(shù)可以調(diào)整「杈叮控制點(diǎn)2的坐標(biāo)是controlPoint2毁嗦。 如下圖
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
// 二次貝塞爾曲線(xiàn) 一般和moveToPoint:配合使用。endPoint終點(diǎn)回铛,controlPoint控制點(diǎn) 如下圖
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
// 添加一個(gè)弧線(xiàn) 與bezierPathWithArcCenter:radius:startAngle:endAngle:clockwise:區(qū)別是bezierPathWithArcCenter它是初始化一個(gè)弧線(xiàn)
// addArcWithCenter是添加一個(gè)弧線(xiàn),共同點(diǎn)就是參數(shù)都一樣
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
// 使用這個(gè)方法起始點(diǎn)與終點(diǎn)將相連
- (void)closePath;
// 移除所有坐標(biāo)點(diǎn)
- (void)removeAllPoints;
// 添加一個(gè)paths UIBezierPath
- (void)appendPath:(UIBezierPath *)bezierPath;
// 創(chuàng)建 并返回一個(gè)與當(dāng)前路徑相反的新的貝塞爾路徑對(duì)象
- (UIBezierPath *)bezierPathByReversingPath;
// 用指定的仿射變換矩陣變換路徑的所有點(diǎn)
- (void)applyTransform:(CGAffineTransform)transform;
// 該值指示路徑是否有任何有效的元素狗准。
@property(readonly,getter=isEmpty) BOOL empty;
// 路徑包括的矩形
@property(nonatomic,readonly) CGRect bounds;
// 圖形路徑中的當(dāng)前點(diǎn)
@property(nonatomic,readonly) CGPoint currentPoint;
// 接收器是否包含指定的點(diǎn)
- (BOOL)containsPoint:(CGPoint)point;
// 線(xiàn)寬
@property(nonatomic) CGFloat lineWidth;
typedef CF_ENUM(int32_t, CGLineCap) {
kCGLineCapButt, 默認(rèn)的
kCGLineCapRound, 輕微圓角
kCGLineCapSquare 正方形
};
// 端點(diǎn)類(lèi)型
@property(nonatomic) CGLineCap lineCapStyle;
typedef CF_ENUM(int32_t, CGLineJoin) {
kCGLineJoinMiter, 默認(rèn)的表示斜接
kCGLineJoinRound, 圓滑銜接
kCGLineJoinBevel 斜角連接
};
// 連接類(lèi)型
@property(nonatomic) CGLineJoin lineJoinStyle;
// 最大斜接長(zhǎng)度 斜接長(zhǎng)度指的是在兩條線(xiàn)交匯處內(nèi)角和外角之間的距離
@property(nonatomic) CGFloat miterLimit;
// 最大斜接長(zhǎng)度 斜接長(zhǎng)度指的是在兩條線(xiàn)交匯處內(nèi)角和外角之間的距離
// 只有l(wèi)ineJoin屬性為kCALineJoinMiter時(shí)miterLimit才有效
// 邊角的角度越小,斜接長(zhǎng)度就會(huì)越大茵肃。
// 為了避免斜接長(zhǎng)度過(guò)長(zhǎng)腔长,我們可以使用 miterLimit 屬性。
// 如果斜接長(zhǎng)度超過(guò) miterLimit 的值验残,邊角會(huì)以 lineJoin的 "bevel"即kCALineJoinBevel類(lèi)型來(lái)顯示
// 確定彎曲路徑短的繪制精度的因素
@property(nonatomic) CGFloat flatness;
// 一個(gè)bool值 指定even-odd規(guī)則是否在path可用
@property(nonatomic) BOOL usesEvenOddFillRule; // Default is NO. When YES, the even-odd fill rule is used for drawing, clipping, and hit testing.
// 設(shè)置線(xiàn)型
- (void)setLineDash:(nullable const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase;
// 檢索線(xiàn)型
- (void)getLineDash:(nullable CGFloat *)pattern count:(nullable NSInteger *)count phase:(nullableCGFloat *)phase;
// Path operations on the current graphics context 當(dāng)前圖形上下文中的路徑操作:
// 填充顏色
- (void)fill;
// 利用當(dāng)前繪圖屬性沿著接收器的路徑繪制
- (void)stroke;
// These methods do not affect the blend mode or alpha of the current graphics context
// 用指定的混合模式和透明度值來(lái)描繪受接收路徑所包圍的區(qū)域
- (void)fillWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
// 使用指定的混合模式和透明度值沿著接收器路徑捞附。繪制一行
- (void)strokeWithBlendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
// 剪切被接收者路徑包圍的區(qū)域 該路徑是帶有剪切路徑的當(dāng)前繪圖上下文。使得其成為我們當(dāng)前的剪切路徑
- (void)addClip;
實(shí)踐
- (void)drawRect:(CGRect)rect {
UIColor *brushColor = [UIColor whiteColor];
// 根據(jù)一個(gè)Rect 畫(huà)一個(gè)矩形曲線(xiàn)
UIBezierPath *rectangular = [UIBezierPath bezierPathWithRect:CGRectMake(5, 5, 30, 30)];
[PNRed set];
[rectangular fill];
[brushColor set];
[rectangular stroke];
// 根據(jù)一個(gè)Rect 畫(huà)一個(gè)橢圓曲線(xiàn) Rect為正方形時(shí) 畫(huà)的是一個(gè)圓
UIBezierPath *oval = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(40, 5, 50, 30)];
[PNBlue set];
[oval fill];
[brushColor set];
[oval stroke];
// 根據(jù)一個(gè)Rect 畫(huà)一個(gè)圓角矩形曲線(xiàn) (Radius:圓角半徑) 當(dāng)Rect為正方形時(shí)且Radius等于邊長(zhǎng)一半時(shí) 畫(huà)的是一個(gè)圓
UIBezierPath *roundedRect = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(95, 5, 40, 30)cornerRadius:5];
[PNStarYellow set];
[roundedRect fill];
[brushColor set];
[roundedRect stroke];
// 根據(jù)一個(gè)Rect 針對(duì)四角中的某個(gè)或多個(gè)角設(shè)置圓角
UIBezierPath *roundedRect2 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(140, 5, 40,30) byRoundingCorners:UIRectCornerTopLeft|UIRectCornerBottomRight cornerRadii:CGSizeMake(10,50)];
[PNFreshGreen set];
[roundedRect2 fill];
[brushColor set];
[roundedRect2 stroke];
// 以某個(gè)中心點(diǎn)畫(huà)弧線(xiàn)
UIBezierPath *arcPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(200, 15) radius:20startAngle:0 endAngle:degreesToRadian(90) clockwise:YES];
[brushColor set];
[arcPath stroke];
// 添加一個(gè)弧線(xiàn)
UIBezierPath *arcPath2 = [UIBezierPath bezierPath];
[arcPath2 moveToPoint:CGPointMake(230, 30)];
[arcPath2 addArcWithCenter:CGPointMake(265, 30) radius:25 startAngle:degreesToRadian(180)endAngle:degreesToRadian(360) clockwise:YES];
// 添加一個(gè)UIBezierPath
[arcPath2 appendPath:[UIBezierPath bezierPathWithArcCenter:CGPointMake(265, 30) radius:20startAngle:0 endAngle:M_PI*2 clockwise:YES]];
[PNStarYellow set];
[arcPath2 stroke];
// 根據(jù)CGPath創(chuàng)建并返回一個(gè)新的UIBezierPath對(duì)象
UIBezierPath *be = [self bezierPathWithCGPath];
[PNRed set];
[be stroke];
// 三角形
UIBezierPath *triangle = [UIBezierPath bezierPath];
[triangle moveToPoint:CGPointMake(145, 165)];
[triangle addLineToPoint:CGPointMake(155, 185)];
[triangle addLineToPoint:CGPointMake(135, 185)];
[PNStarYellow set];
[triangle fill];
// [triangle stroke];
[triangle closePath];
// 二次貝塞爾曲線(xiàn)
UIBezierPath *quadBe = [UIBezierPath bezierPath];
[quadBe moveToPoint:CGPointMake(30, 150)];
[quadBe addQuadCurveToPoint:CGPointMake(130, 150) controlPoint:CGPointMake(30, 70)];
UIBezierPath *quadBe2 = [UIBezierPath bezierPath];
[quadBe2 moveToPoint:CGPointMake(160, 150)];
[quadBe2 addQuadCurveToPoint:CGPointMake(260, 150) controlPoint:CGPointMake(210, 50)];
[quadBe2 appendPath:quadBe];
quadBe2.lineWidth = 1.5f;
quadBe2.lineCapStyle = kCGLineCapSquare;
quadBe2.lineJoinStyle = kCGLineJoinRound;
[brushColor set];
[quadBe2 stroke];
// 三次貝塞爾曲線(xiàn)
UIBezierPath *threePath = [UIBezierPath bezierPath];
[threePath moveToPoint:CGPointMake(30, 250)];
[threePath addCurveToPoint:CGPointMake(260, 230) controlPoint1:CGPointMake(120, 180)controlPoint2:CGPointMake(150, 260)];
threePath.lineWidth = 1.5f;
threePath.lineCapStyle = kCGLineCapSquare;
threePath.lineJoinStyle = kCGLineJoinRound;
[brushColor set];
[threePath stroke];
}
- (UIBezierPath *)bezierPathWithCGPath {
UIBezierPath *framePath;
CGFloat arrowWidth = 14;
CGMutablePathRef path = CGPathCreateMutable();
CGRect rectangle = CGRectInset(CGRectMake(0, 0, CGRectGetWidth(self.bounds),CGRectGetWidth(self.bounds)), 3,3);
CGPoint p[3] = {
{CGRectGetMidX(self.bounds)-arrowWidth/2, CGRectGetWidth(self.bounds)-6},
{CGRectGetMidX(self.bounds)+arrowWidth/2, CGRectGetWidth(self.bounds)-6},
{CGRectGetMidX(self.bounds), CGRectGetHeight(self.bounds)-4}
};
CGPathAddRoundedRect(path, NULL, rectangle, 5, 5);
CGPathAddLines(path, NULL, p, 3);
CGPathCloseSubpath(path);
// 根據(jù)CGPath創(chuàng)建并返回一個(gè)新的UIBezierPath對(duì)象
framePath = [UIBezierPath bezierPathWithCGPath:path];
CGPathRelease(path);
return framePath;
}