【漢化】Battle Effects Pack 2 plugin for RPG Maker MV by Fallen Angel Olivia

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This is a RPG Maker MV plugin that adds more features to battle. These new features include a new critical hit flash coloration because the previous one is a slight red glow that is easy to miss. Damage popups have the option of having rolling numbers before they land on a finalized number. This is to help players in figuring out which numbers are still new when multiple popups appear at the same time. These two options can be turned off.
這是一個RPG Maker MV戰(zhàn)斗功能插件,新功能包括新的關鍵命中閃光色烟零,舊版容易被忽視。傷害窗口可以在最終數(shù)字之前滾動數(shù)字。這是幫助玩家在多個彈出窗口之間確定哪些數(shù)是新的炼杖。

New notetag effects have been added. These notetag effects include giving parameter bonuses depending on how high or low HP currently is, a damage cut function that stacks additively on global damage or on certain elemental damage, the ability to overheal past a battler's MaxHP, MaxMP, or MaxTP, a new notetag trait to allow switching two parameters with each other, and some notetags to ease the usage of Yanfly's Buffs & States Core counters.
添加了新的notetag效果呐粘。這些notetag效果包括根據(jù)HP來提供獎勵辑莫,在全局傷害或某些元素傷害上疊加的傷害削減功能,解除的MaxHP勾效,MaxMP或MaxTP的限制。新notetag特性允許相互切換兩個參數(shù)及叛甫,以便于使用Yanfly's Buffs & States Core层宫。

**Note: **This plugin can also be found inside the OctoPack Battler sample project.
注意: 此插件也可以在OctoPack Battler示例項目中找到。

Plugin Parameters

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Critical Popup: Makes a special rainbow flash critical popup effect when a critical hit lands. This is added because the original critical effect was a very fast red tint that is easy for the player to miss if the player isn't paying attention. You can disable this if you want the default effect.
關鍵彈出:當出現(xiàn)致命一擊時合溺,產(chǎn)生特殊的彩虹閃光效果卒密。原始效果是非常快的紅色色調棠赛,如果玩家沒有注意哮奇,玩家很容易錯過。如果您想要默認效果睛约,可以禁用此功能鼎俘。

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Rolling Damage:Make damage popups roll a little bit before settling on the final damage value. By making the damage popup roll, the player can quickly discern which damage popup is newer if there are multiple damage popups all happening at once. You can disable this if you want the default effect.
滾動傷害:在確定最終傷害值之前使傷害一點點滾動。如果一次發(fā)生多個傷害彈出窗口辩涝,玩家可以快速辨別哪個傷害彈出窗口更新贸伐。如果您想要默認效果,可以禁用此功能怔揩。

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TP Overheal Maximum:Maximum amount TP can be overhealed if using <Overheal TP> notetag for battlers.
TP Overheal Maximum:如果對戰(zhàn)斗者使用<Overheal TP>捉邢,則可以解除TP的最大值。

Notetags

Actor, Class, Enemy, Weapon, Armor, and State Notetags:

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<High Health ATK: +x%>
<High Health DEF: +x%>
<High Health MAT: +x%>
<High Health MDF: +x%>
<High Health AGI: +x%>
<High Health LUK: +x%>
  • Increases (or decreases if you use -x%) the parameter as HP% is higher. Reaches +x% threshhold at 100% health and reduces proportionally as HP% is lower. This modifier is gone when the actor reaches crisis level HP (which is 25% by default).
  • 當HP比例更高時商膊,參數(shù)增加(反之亦然)伏伐。在100%生命值時達到閾值并且隨著HP比例降低而按比例減少。當演員達到臨界HP(默認為25%)時晕拆,效果消失藐翎。
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<Low Health ATK: +x%>
<Low Health DEF: +x%>
<Low Health MAT: +x%>
<Low Health MDF: +x%>
<Low Health AGI: +x%>
<Low Health LUK: +x%>
  • Increases (or decreases if you use -x%) the parameter as HP% is lower. This rate scales harder the lower the HP ratio and reaches +x% at 0% HP.</pre>
  • 當HP比例較低時,參數(shù)增加(反之亦然)。該比例越高吝镣,HP比例越低堤器,在0%HP時達到+ x%。
<Damage Cut: x%>
  • Decreases incoming damage battler receives by x%. This stacks additively with other damage cut-related effects. Damage Cut % cannot go below 0% or above 100% rate.</pre>
  • 減少戰(zhàn)斗受到的傷害x%末贾。這與其他與傷??害相關的效果疊加闸溃。傷害削減比例不能低于0%或高于100%。
<Element id Cut: x%>
<Element name Cut: x%>
  • Decreases incoming damage battler receives by x% if it is a matching element. If using id, replace it with the element's ID in the system tab. If using name, replace it with the element's name in the system tab. If the element's name has an icon text code in it, leave out the icon text code. This stacks additively with other damage cut-related effects. Damage Cut % cannot go below 0% or above 100% rate.</pre>
  • 如果是元素傷害拱撵,減少戰(zhàn)斗接收到的傷害x%圈暗。如果使用id,請將其替換為系統(tǒng)選項卡中的元素ID裕膀。如果使用名稱员串,請將其替換為系統(tǒng)選項卡中的元素名稱。如果元素的名稱中包含圖標文本代碼昼扛,請忽略圖標文本代碼寸齐。這與其他傷??害效果疊加。傷害削減%不能低于0%或高于100%抄谐。
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<Overheal HP>
<Overheal MP>
<Overheal TP>
  • Lets the notetag-affected battler be able to overheal past the maximum HP, MP, or TP amounts. The HP and MP maximum values become their respective maximum parameter values (9999 by default). TP's maximum value reaches the value set in the plugin parameters (200 by default). These effects are only applied inside of battle.
  • 讓受影響的戰(zhàn)斗人員能夠超過最大HP渺鹦,MP或TP限制。HP和MP最大值成為各自的最大參數(shù)值(默認為9999)蛹含。TP的最大值達到插件參數(shù)中設置的值(默認為200)毅厚。這些效果僅適用于戰(zhàn)斗。
<Swap param1 with param2>
  • Swaps the two parameters with each other. Replace param1 and param2 with mhp, mmp, atk, def, mat, mdf, agi, or luk. Any battler affected by this notetag will have those parameters swapped. If a battler is affected by multiple notetags that alter the similar stats, priority will be given to states, then equipment, then current class, then actor, then enemy.</pre>
  • 將兩個參數(shù)互換浦箱。用mhp吸耿,mmp,atk酷窥,def咽安,mat,mdf蓬推,agi或luk替換param1和param2妆棒。受此記錄影響的任何戰(zhàn)斗人員都會交換這些參數(shù)。如果戰(zhàn)斗者受到多個改變影響沸伏,則優(yōu)先考慮狀態(tài)糕珊,然后是裝備,然后是當前級別毅糟,然后是角色红选,然后是敵人。

State Notetags:

<Dissolve State: x>
<Dissolve State: x, x, x>
  • If a battler becomes affected by any of the states listed in x, that state will be prevented and the current state will be removed.
  • 如果戰(zhàn)斗人員受到x中列出的任何狀態(tài)的影響留特,將阻止該狀態(tài)纠脾,并且將刪除當前狀態(tài)。
<Set State Counter: x>
<Add State Counter: x>
  • Requires Yanfly's YEP_BuffsStatesCore.js. This sets the state's counter or adds to the states counter whenever the state is applied to the battler. This is a notetag made to make setting the counter value easier.
  • 需要YEP_BuffsStatesCore.js蜕青。這將更加簡便的設置狀態(tài)計數(shù)器苟蹈。

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件適用于RPG Maker MV版本1.6.1及更低版本。如果您更新RPG Maker MV并且此插件失效右核,作者不承擔任何責任慧脱。

Compatibility

This plugin is compatible with the following plugins:
此插件與以下插件兼容:

*   - YEP Core Engine
*   - YEP Battle Engine Core
*   - YEP Action Sequence Packs 1, 2, 3
*   - YEP Animated Sideview Enemies
*   - YEP Buffs & States Core
*   - YEP Damage Core
*   - YEP Element Core
*   - YEP Item Core
*   - YEP Equip Core
*   - YEP Job Points

Place this plugin under those in the Plugin Manager list.
將此插件放在插件管理器列表中的插件下。

Terms of Use

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins without credit.

1.這些插件可用于免費或商業(yè)游戲贺喝。
2.''Fallen Angel Olivia' and 'Yanfly' 必須在你的游戲中得到贊譽菱鸥。
3.您可以編輯代碼。
4.不要更改插件的文件名躏鱼,參數(shù)和信息氮采。
5.您不得重新發(fā)布這些插件和示例項目。
6.如果沒有授權染苛,您不得發(fā)布插件鹊漠。

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