一、Activity的生命周期
二、Activity之間傳遞數(shù)據(jù)
1. 通過(guò)Intent傳遞數(shù)據(jù)
通過(guò)Intent.putExtra方法可以將簡(jiǎn)單數(shù)據(jù)類型或可序列化對(duì)象保存在Intent對(duì)象中蜀漆,然后在另一個(gè)Activity中使用getInt流码、getString等方法獲得這些數(shù)據(jù)。示例代碼如下:
Intent intent =new Intent(CurrentActivity.this,OtherActivity.class);
// 創(chuàng)建一個(gè)帶“收件人地址”的 email
Bundle bundle =new Bundle();// 創(chuàng)建 email 內(nèi)容
bundle.putBoolean("boolean_key", true);// 編寫(xiě)內(nèi)容
bundle.putString("string_key", "string_value");
intent.putExtra("key", bundle);// 封裝 email
startActivity(intent);// 啟動(dòng)新的 Activity
下面是獲取數(shù)據(jù):
Intent intent =getIntent();// 收取 email
Bundle bundle =intent.getBundleExtra("key");// 打開(kāi) email
bundle.getBoolean("boolean_key");// 讀取內(nèi)容
bundle.getString("string_key");
不過(guò)使用Bundle傳遞數(shù)據(jù)稍顯麻煩烫沙,如果你只需要傳遞一種類型的值可以這樣:
Intent intent =new Intent(EX06.this,OtherActivity.class);
intent.putExtra("boolean_key", true);
intent.putExtra("string_key", "string_value");
startActivity(intent);
獲取數(shù)據(jù):
Intent intent=getIntent();
intent.getBooleanExtra("boolean_key",false);
intent.getStringExtra("string_key");
2. 通過(guò)靜態(tài)變量傳遞數(shù)據(jù)
適用于不可序列化的且簡(jiǎn)單的對(duì)象,不過(guò)不推薦使用靜態(tài)代碼塊
public class MainActivity extends Activity {
private Button btn;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button)findViewById(R.id.btOpenOtherActivity);
btn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//定義一個(gè)意圖
Intent intent = new Intent(MainActivity.this,OtherActivity.class);
//改變OtherActivity的三個(gè)靜態(tài)變量的值
OtherActivity.name = "wulianghuan";
OtherActivity.age = "22";
OtherActivity.address = "上海閔行";
startActivity(intent);
}
});
}
}
public class OtherActivity extends Activity {
public static String name;
public static String age;
public static String address;
private TextView text_name;
private TextView text_age;
private TextView text_address;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.other);
text_name = (TextView) findViewById(R.id.name);
text_age = (TextView) findViewById(R.id.age);
text_address = (TextView) findViewById(R.id.address);
//設(shè)置文本框的數(shù)據(jù)
text_name.setText("姓名:"+name);
text_age.setText("年齡:"+age);
text_address.setText("地址:"+address);
}
}
3.通過(guò)全局對(duì)象傳遞數(shù)據(jù)
如果想使某些數(shù)據(jù)長(zhǎng)時(shí)間駐留內(nèi)存搁骑,以便程序隨時(shí)調(diào)用斧吐,建議采用全局對(duì)象。Application全局類不需要定義靜態(tài)變量只要定義普通成員變量即可仲器,但全局類中必須有一個(gè)無(wú)參構(gòu)造方法煤率,編寫(xiě)完Application類后,還需要在<application>標(biāo)簽中制定全局類名乏冀,否則系統(tǒng)不會(huì)自動(dòng)創(chuàng)建全局對(duì)象蝶糯。
public class MainApplication extends Application {
private String username;
public String getUsername() {
return username;
}
public void setUsername(String username) {
this.username = username;
}
}
public class MainActivity extends Activity {
private MainApplication application;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
application = (MainApplication) getApplication();
application.setUsername("sunzn");
}
public void open(View view) {
Intent intent = new Intent(this, OtherActivity.class);
startActivity(intent);
}
}
public class OtherActivity extends Activity {
private TextView tv_data;
private MainApplication application;
private String username;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_other);
application = (MainApplication) getApplication();
username = application.getUsername();
tv_data = (TextView) findViewById(R.id.tv_data);
tv_data.setText("從上一個(gè) Activity 中獲取到的數(shù)據(jù)為:" + username);
}
}
三、從Activity返回?cái)?shù)據(jù)
要從Activity返回?cái)?shù)據(jù)辆沦,需要使用startActivityForResult方法來(lái)顯示Activity昼捍。
從Activity1跳轉(zhuǎn)到Activity2:
Intent intent = new Intent();
intent = intent.setClass(ActivityIntent.this, AnotherActivity.class);
Bundle bundle = new Bundle();
bundle.putString("string", et_string.getText().toString());
intent.putExtras(bundle);
startActivityForResult(intent,0); //只有這里不同
從Activity2返回?cái)?shù)據(jù)到Aactivity1:
Intent intent = new Intent();
intent = intent.setClass(AnotherActivity.this, ActivityIntent.class);
Bundle bundle = new Bundle();
bundle.putInt("result", "Activity2的處理結(jié)果");
intent.putExtras(bundle);
AnotherActivity.this.setResult(RESULT_OK, intent); //RESULT_OK是返回狀態(tài)碼
AnotherActivity.this.finish();
在Activity1中重寫(xiě)onActivityResault方法,接受數(shù)據(jù):
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
switch(resultCode) { //根據(jù)狀態(tài)碼肢扯,處理返回結(jié)果
case RESULT_OK:
Bundle bundle =data.getExtras(); //獲取intent里面的bundle對(duì)象
String result = bundle.getInt("result");
break;
default:
break;
}
}
四妒茬、Activity的四種創(chuàng)建模式
我們?cè)陂_(kāi)發(fā)項(xiàng)目的過(guò)程中,會(huì)涉及到該應(yīng)用中多個(gè)Activity組件之間的跳轉(zhuǎn)蔚晨,或者夾帶其它應(yīng)用的可復(fù)用的Activity乍钻。例如我們可能希望跳轉(zhuǎn)到原來(lái)某個(gè)Activity實(shí)例,而不是產(chǎn)生大量重復(fù)的 Activity铭腕。這樣就需要我們?yōu)?Activity 配置特定的加載模式银择,而不是使用默認(rèn)的加載模式。設(shè)置啟動(dòng)模式的位置在 Manifest.xml 文件中 Activity的android:launchMode 屬性
standard 模式
這是默認(rèn)模式累舷,無(wú)需設(shè)置浩考,每次激活A(yù)ctivity時(shí)都會(huì)創(chuàng)建Activity實(shí)例,并放入任務(wù)棧中被盈。相當(dāng)于入棧析孽,按back鍵返回到前一個(gè)Activity相當(dāng)于退棧。singleTop 模式
如果在任務(wù)的棧頂正好存在該Activity的實(shí)例只怎,就重用該實(shí)例( 會(huì)調(diào)用實(shí)例的 onNewIntent())袜瞬,否則就會(huì)創(chuàng)建新的實(shí)例并放入棧頂,即使棧中已經(jīng)存在該Activity的實(shí)例尝盼,只要不在棧頂,都會(huì)創(chuàng)建新的實(shí)例佑菩《苣可用來(lái)解決棧頂多個(gè)重復(fù)相同的Activity的問(wèn)題singleTask 模式
如果在棧中已經(jīng)有該Activity的實(shí)例裁赠,就重用該實(shí)例(會(huì)調(diào)用實(shí)例的 onNewIntent() )。重用時(shí)赴精,會(huì)讓該實(shí)例回到棧頂佩捞,因此在它上面的實(shí)例將會(huì)被移出棧。如果棧中不存在該實(shí)例蕾哟,將會(huì)創(chuàng)建新的實(shí)例放入棧中一忱。singleTask 模式可以用來(lái)退出整個(gè)應(yīng)用。將主Activity設(shè)為SingTask模式谭确,然后在要退出的Activity中轉(zhuǎn)到主Activity帘营,然后重寫(xiě)主Activity的onNewIntent函數(shù),并在函數(shù)中加上一句finish逐哈。singleInstance 模式
在一個(gè)新棧中創(chuàng)建該Activity的實(shí)例芬迄,并讓多個(gè)應(yīng)用共享該棧中的該Activity實(shí)例。一旦該模式的Activity實(shí)例已經(jīng)存在于某個(gè)棧中昂秃,任何應(yīng)用再激活該Activity時(shí)都會(huì)重用該棧中的實(shí)例( 會(huì)調(diào)用實(shí)例的 onNewIntent() )禀梳。其效果相當(dāng)于多個(gè)應(yīng)用共享一個(gè)應(yīng)用,不管誰(shuí)激活該 Activity 都會(huì)進(jìn)入同一個(gè)應(yīng)用中肠骆。
五算途、Activity現(xiàn)場(chǎng)保存狀態(tài)
一般來(lái)說(shuō),調(diào)用onPause()和onStop()方法后的activity實(shí)例仍然存在于內(nèi)存中,activity的所有信息和狀態(tài)數(shù)據(jù)不會(huì)消失, 當(dāng)activity重新回到前臺(tái)之后, 所有的改變都會(huì)得到保留。但是當(dāng)系統(tǒng)內(nèi)存不足時(shí), 調(diào)用onPause()和onStop()方法后的activity可能會(huì)被系統(tǒng)摧毀, 此時(shí)內(nèi)存中就不會(huì)存有該activity的實(shí)例對(duì)象了. 如果之后這個(gè)activity重新回到前臺(tái), 之前所作的改變就會(huì)消失.可以在activity被殺掉之前調(diào)用保存每個(gè)實(shí)例的狀態(tài),開(kāi)發(fā)者可以覆寫(xiě)onSaveInstanceState()方法. onSaveInstanceState()方法接受一個(gè)Bundle類型的參數(shù), 開(kāi)發(fā)者可以將狀態(tài)數(shù)據(jù)存儲(chǔ)到這個(gè)Bundle對(duì)象中,以保證該狀態(tài)在onCreate(Bundle)或者onRestoreInstanceState(Bundle)(傳入的Bundle參數(shù)是由onSaveInstanceState封裝好的)中恢復(fù)蚀腿。這個(gè)方法在一個(gè)activity被殺死前調(diào)用嘴瓤,當(dāng)該activity在將來(lái)某個(gè)時(shí)刻回來(lái)時(shí)可以恢復(fù)其先前狀態(tài)。如果調(diào)用onSaveInstanceState()方法,調(diào)用將發(fā)生在onPause()或onStop()方法之前唯咬,而且它也不是生命周期的方法纱注。
若向數(shù)據(jù)庫(kù)中插入記錄等,保存持久化數(shù)據(jù)的操作應(yīng)該放在onPause()中. onSaveInstanceState()方法只適合保存瞬態(tài)數(shù)據(jù), 比如UI控件的狀態(tài), 成員變量的值等.
public class MainActivity extends Activity {
private String temp;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 從savedInstanceState中恢復(fù)數(shù)據(jù), 如果沒(méi)有數(shù)據(jù)需要恢復(fù)savedInstanceState為null
if (savedInstanceState != null) {
temp = savedInstanceState.getString("temp");
System.out.println("onCreate: temp = " + temp);
}
}
public void onRestoreInstanceState(Bundle saveInstanceState) {
super.onRestoreInstanceState( saveInstanceState);
String temp = saveInstanceState.getString("temp");
System.out.println("onResume: temp = " + temp);
}
// 將數(shù)據(jù)保存到outState對(duì)象中, 該對(duì)象會(huì)在重建activity時(shí)傳遞給onCreate方法和onRestoreInstanceState方法
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putString("temp", temp);
}
六胆胰、一些關(guān)于Activity的技巧
- 設(shè)置Activity的方向
android:screenOrientation="portrait">// 豎屏 , 值為 landscape 時(shí)為橫屏
- 設(shè)置Activity全屏
在onCreate方法中添加如下代碼:
// 設(shè)置全屏模式
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// 去除標(biāo)題欄
requestWindowFeature(Window.FEATURE_NO_TITLE);
- 改變窗口大小狞贱、位置、透明度
在onCreate方法中添加如下代碼:
Window w=getWindow();
w.setBackgroundDrawableResource(resourceID);//設(shè)置窗口背景
WindowManager.LayoutParams layoutParams = w.getAttributes();
layoutParams.height = 200;
layoutParams.width= 200;
layoutParams.gravity = Gravity.TOP;
layoutParams.x=50;//距離Gravity屬性的距離
layoutParams.y=50;
layoutParams.alpha = 0.5;//0:完全透明蜀涨,1:不透明
w.setAttributes(layoutParams);
- 關(guān)閉所有窗口
Intent intent = new Intent();
intent.setClass(Android123.this, CWJ.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); //注意本行的FLAG設(shè)置
startActivity(intent)
另一種方法:在調(diào)用退出方法中寫(xiě)上MyApplication.getInstance().exit();
public class MyApplication extends Application {
private List<Activity> activityList = new LinkedList<Activity>();
private static MyApplication instance;
private MyApplication() {
}
// 單例模式中獲取唯一的MyApplication實(shí)例
public static MyApplication getInstance() {
if (null == instance) {
instance = new MyApplication();
}
return instance;
}
// 添加Activity到容器中
public void addActivity(Activity activity) {
activityList.add(activity);
}
// 遍歷所有Activity并finish
/*
* 在每一個(gè)Activity中的onCreate方法里添加該Activity到MyApplication對(duì)象實(shí)例容器中
*
* MyApplication.getInstance().addActivity(this);
*
* 在需要結(jié)束所有Activity的時(shí)候調(diào)用exit方法
*
* MyApplication.getInstance().exit();
*/
public void exit() {
for (Activity activity : activityList) {
activity.finish();
}
System.exit(0);
}