小車平衡時(shí)會(huì)不斷的旋轉(zhuǎn)漂移布蔗,這是機(jī)械原因?qū)е碌膬奢喫俣炔灰恢绿傥ィ靡粋€(gè)速度控制小車平衡,兩輪因?yàn)檗D(zhuǎn)速不同就會(huì)偏轉(zhuǎn)纵揍,這時(shí)導(dǎo)入一個(gè)兩輪差速環(huán)顿乒,能分別控制兩輪轉(zhuǎn)速,使偏轉(zhuǎn)現(xiàn)象改觀泽谨;
差速環(huán)是個(gè)原始的兩輪控制璧榄,在一個(gè)統(tǒng)一速度上,兩輪有一個(gè)差速吧雹,只能保證轉(zhuǎn)向后大概率回正骨杂,離工控級(jí)別的差速還很遠(yuǎn),有時(shí)一個(gè)輪子不動(dòng)另一個(gè)使勁回正吮炕;
全部代碼:
#include <PinChangeInterrupt.h>
#include <MPU6050_tockn.h>
#include <Wire.h>
int STBY = 8; //使能端
int PWMA = 9; //右電機(jī)PWM輸出控制腳
int AIN1 = 7; //右電機(jī)正極
int AIN2 = 6; //右電機(jī)負(fù)極
int PWMB = 10; //左電機(jī)PWM輸出控制腳
int BIN1 = 13; //左電機(jī)正極
int BIN2 = 12; //左電機(jī)負(fù)極
#define PinA_left 4 //中斷
#define PinA_right 2 //中斷1
int count_right = 0,count_left = 0;
float leftSpeed = 0,rightSpeed = 0,speed = 0,angleX = 0;
float leftOutput=0,rightOutput=0;
int zeroAngle = -1; //小車初始平衡角度,需要微調(diào)
float angleKp = 11,angleKd = 0.4 ,anglePreError=0,angleError=0,angleOutput=0; //需要調(diào)整的角度環(huán)參數(shù)Kp,Kd
float speedKp = 2.2,speedKi = 0.2,speedTotalError=0,speedError=0,speedOutput=0; //需要調(diào)整的速度環(huán)參數(shù)Kp,Ki
float turnKp = 2,turnKi = 0.1,turnTotalError=0,turnError=0,turnOutput=0; //需要調(diào)整的轉(zhuǎn)向環(huán)參數(shù)Kp,Ki
float speedTarget = 0; //負(fù)為向前腊脱,正為向后,絕對(duì)值不要超過3
float turnTarget = 0; //轉(zhuǎn)向角度
unsigned long now=0,past=0,interval=50; //interval為小車調(diào)整姿態(tài)的時(shí)長(zhǎng),1000為一秒
MPU6050 mpu6050(Wire);
void setup(){
pinMode(STBY, OUTPUT);
pinMode(PWMA, OUTPUT);
pinMode(AIN1, OUTPUT);
pinMode(AIN2, OUTPUT);
pinMode(PWMB, OUTPUT);
pinMode(BIN1, OUTPUT);
pinMode(BIN2, OUTPUT);
pinMode(PinA_left, INPUT); //測(cè)速碼盤輸入
pinMode(PinA_right, INPUT);
attachPinChangeInterrupt(digitalPinToPCINT(PinA_left), Code_left, CHANGE);
attachInterrupt(digitalPinToInterrupt(PinA_right), Code_right, CHANGE);
Serial.begin(9600);
Wire.begin();
mpu6050.begin();
mpu6050.calcGyroOffsets(true);
}
void loop(){
now = millis();
if(now-past>interval){
getAngleX();
getSpeed();
angleOutput = calcAngleOutput(zeroAngle,angleX);
speedOutput = calcSpeedOutput(speedTarget,speed);
turnOutput = calcTurnOutput(turnTarget,leftSpeed,rightSpeed);
leftOutput = angleOutput-speedOutput+turnOutput;
rightOutput = angleOutput-speedOutput-turnOutput;
adjustLeftAction(leftOutput);
adjustRightAction(rightOutput);
past = now;
}
}
void runset(int motor, int speed, int direction){
digitalWrite(STBY, 1);
if(motor==1 && direction== 1){
digitalWrite(AIN1,1);
digitalWrite(AIN2,0);
analogWrite(PWMA, speed);
}
if(motor==2 && direction== 1){
digitalWrite(BIN1,1);
digitalWrite(BIN2,0);
analogWrite(PWMB, speed);
}
if(motor==1 && direction== 0){
digitalWrite(AIN1,0);
digitalWrite(AIN2,1);
analogWrite(PWMA, speed);
}
if(motor==2 && direction== 0){
digitalWrite(BIN1,0);
digitalWrite(BIN2,1);
analogWrite(PWMB, speed);
}
}
void stop(){
digitalWrite(STBY, LOW);
}
void Code_left() {
count_left ++;
} //左測(cè)速碼盤計(jì)數(shù)
void Code_right() {
count_right ++;
} //右測(cè)速碼盤計(jì)數(shù)
void getSpeed()
{
if (digitalRead(AIN1)==1 && digitalRead(AIN2)==0){
rightSpeed = count_right;
}
else if (digitalRead(AIN1)==0 && digitalRead(AIN2)==1){
rightSpeed = -count_right;
}
if (digitalRead(BIN1)==1 && digitalRead(BIN2)==0){
leftSpeed = count_left;
}
else if (digitalRead(BIN1)==0 && digitalRead(BIN2)==1){
leftSpeed = -count_left;
}
speed = (leftSpeed+rightSpeed)/2;
count_left = 0;
count_right = 0;
}
void getAngleX(){
mpu6050.update();
angleX = mpu6050.getAngleX();
}
float calcAngleOutput(float target,float pt){
angleError = target-pt;
angleOutput = angleKp*angleError + angleKd*(angleError-anglePreError);
anglePreError = angleError;
return angleOutput;
}
float calcSpeedOutput(float speedTarget,float pt){
speedError = speedTarget-pt;
speedTotalError += speedError;
speedTotalError = (abs(speedTotalError)>100)?0:speedTotalError;
speedOutput = speedKp*speedError + speedKi*speedTotalError;
return speedOutput;
}
float calcTurnOutput(float turnTarget,float leftSpeed,float rightSpeed){
turnError = turnTarget-(leftSpeed-rightSpeed);
turnTotalError += turnError;
turnTotalError = (abs(turnTotalError)>100)?0:turnTotalError;
turnOutput = turnKp*speedError + turnKi*speedTotalError;
return turnOutput;
}
void adjustLeftAction(float leftOutput){
if (leftOutput>0){
leftOutput = (leftOutput>254)?0:leftOutput;
runset(2, (int)abs(leftOutput), 1);
}
else{
leftOutput = (leftOutput<-254)?0:leftOutput;
runset(2, (int)abs(leftOutput), 0);
}
}
void adjustRightAction(float rightOutput){
if (rightOutput>0){
rightOutput = (rightOutput>254)?0:rightOutput;
runset(1, (int)abs(rightOutput), 1);
}
else{
rightOutput = (rightOutput<-254)?0:rightOutput;
runset(1, (int)abs(rightOutput), 0);
}
}