導入頭文件中使用:
import "MBProgressHUD.h"
//只顯示文字
MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeText;
hud.labelText = @"輕斟淺醉17...";
hud.margin = 10.f;
hud.yOffset = 150.f;
hud.removeFromSuperViewOnHide = YES;
[hud hide:YES afterDelay:2];
//方式1.直接在View上show
HUD = [[MBProgressHUD showHUDAddedTo:self.view animated:YES] retain];
HUD.delegate = self;
//常用的設置
//小矩形的背景色
HUD.color = [UIColor clearColor];//這兒表示無背景
//顯示的文字
HUD.labelText = @"輕斟淺醉17";
//細節(jié)文字
HUD.detailsLabelText = @"hello";
//是否有遮罩(一般不需要)
HUD.dimBackground = YES;
[HUD hide:YES afterDelay:2];
//只顯示文字
MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeText;
hud.labelText = @"輕斟淺醉17...";
hud.margin = 10.f;
hud.yOffset = 150.f;
hud.removeFromSuperViewOnHide = YES;
[hud hide:YES afterDelay:2];
2.initWithView(使用block)
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.labelText = @"輕斟淺醉17";
[HUD showAnimated:YES whileExecutingBlock:^{
NSLog(@"%@",@"輕斟淺醉17....");
[self doTask];
} completionBlock:^{
[HUD removeFromSuperview];
[HUD release];
}];
//圓形進度條
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.mode = MBProgressHUDModeAnnularDeterminate;
HUD.delegate = self;
HUD.labelText = @"Loading...";
[HUD showWhileExecuting:@selector(myProgressTask) onTarget:self withObject:nil animated:YES];
//自定義view
HUD = [[MBProgressHUD alloc] initWithView:self.view];
HUD.customView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"37x-Checkmark.png"]] autorelease];
// Set custom view mode
HUD.mode = MBProgressHUDModeCustomView;
HUD.delegate = self;
HUD.labelText = @"Completed";
[HUD show:YES];
[HUD hide:YES afterDelay:3];
#pragma mark -
#pragma mark HUD的代理方法,關閉HUD時執(zhí)行
-(void)hudWasHidden:(MBProgressHUD *)hud
{
[hud removeFromSuperview];
[hud release];
hud = nil;
}
-(void) doTask{
//你要進行的一些邏輯操作
sleep(2);
}
-(void) myProgressTask{
float progress = 0.0f;
while (progress < 1.0f) {
progress += 0.01f;
HUD.progress = progress;
usleep(50000);
}