C語言的指針操作
在c語言中申明一個變量并通過指針修改該變量的值
int a = 1;
int *p = &a;
*p = 2;
printf("a value is %d\\\\n",a);
a value is 2
c語言操作結(jié)構(gòu)體指針操作
- 申明一個叫User的結(jié)構(gòu)體
typedef struct User{
int ID;
int age;
} User;
- 申明一個結(jié)構(gòu)體User變量user 設(shè)置ID值為1 age值為18
User user;
user.ID = 1;
user.age = 3;
- 通過指針對變量user的值進(jìn)行修改
//申明一個結(jié)構(gòu)體指針變量userpointer指向user的地址
User *userpointer = &user;
//修改ID的值為2
int *idPointer = (int *)userpointer;
*idPointer = 2;
//獲得屬性age所在指針
int *agePointer = ++ idPointer;
//修改user的age值為4
*agePointer = 4;
printf("user ID = %d, age = %d", user.ID, user.age);
user ID = 2, age = 4
Swift
Swift并不推薦對指針進(jìn)行直接操作, 但仍提供了幾種可以直接操作內(nèi)存的指針類型闪幽,以下是c與Swift的語法對應(yīng)表 鲫凶,使用Type
做類型占用
對于返回值保檐、變量和參數(shù)笨觅,使用一下對應(yīng)表
C 語法 | Swift 語法 |
---|---|
const Type * | UnsafePointer<Type> |
Type * | UnsafeMutablePointer<Type> |
對于類顶吮,使用一下語法對應(yīng)
C 語法 | Swift 語法 |
---|---|
Type * const * | UnsafePointer<Type> |
Type * __strong * | UnsafeMutablePointer<Type> |
Type ** | AutoreleasingUnsafeMutablePointer<Type> |
在Swift中無類型的指針颁股,原始內(nèi)存可以用UnsafeRawPointer 和UnsafeMutableRawPointer來表示
如果像不完整結(jié)構(gòu)體的這樣的c指針的值的類型無法用Swift來表示惜索,則用OpaquePointer來表示
更多指針相關(guān)知識詳見文檔
接下來购笆,進(jìn)行Swift版結(jié)構(gòu)體指針操作
申明User結(jié)構(gòu)體
struct User {
var ID: Int
var age: Int
}
申明變量,并獲取變量地址, 創(chuàng)建一個user變量 ID初始值問為1 age初始值為3
通過指針設(shè)置ID值為2 設(shè)置age值為3
var user = User(ID: 1, age: 3)
let userPointer = withUnsafePointer(to: &user, {$0})//UnsafePointer<User>
//打印user指針的值
print(userPointer.pointee)
//User(ID: 1, age: 3)
//獲取user ID的指針
let userIDPointer = unsafeBitCast(userPointer, to: UnsafeMutablePointer<Int>.self)
//設(shè)置ID的值為2
userIDPointer.pointee = 2
print(userPointer.pointee)
//User(ID: 2, age: 3)
//獲取user age的指針
let agePointer = userIDPointer.advanced(by: 1)
agePointer.pointee = 4
print(userPointer.pointee)
//User(ID: 2, age: 4)
雖然c和Swift的語法差距有點(diǎn)大耘柱,但是原理是相同的
接下來我們看一個更復(fù)雜一點(diǎn)的例子
public struct Person {
var age: Int
var firstName: String
var lastName: String
var phoneNumber: PhoneNumber
}
public struct PhoneNumber {
var number: String
var type: String
}
創(chuàng)建person變量 并通過指針操作 獲取對應(yīng)的屬性值
let phone = PhoneNumber(number: "186xxxxxxxx", type: "work")
var person = Person(age: 24, firstName: "Bing", lastName: "lin", phoneNumber: phone)
let rawPointer = withUnsafePointer(to: &person, { UnsafeRawPointer($0)})
let age = rawPointer.load(fromByteOffset: 0, as: Int.self)
let firstName = rawPointer.load(fromByteOffset: 8, as: String.self)
let lastName = rawPointer.load(fromByteOffset: 32, as: String.self)
let phoneInfo = rawPointer.load(fromByteOffset: 56, as: PhoneNumber.self)
print("age: \\\\(age) firstName: \\\\(firstName) lastName: \\\\(lastName) , phoneNumber: \\\\(phoneInfo)")
//age: 24 firstName: Bing lastName: lin , phoneNumber: PhoneNumber(number: "186xxxxxxxx", type: "work")
到這里如捅,我們已經(jīng)學(xué)會了 通過指針獲取值,通過指針設(shè)置對應(yīng)的值
接下來 就可以運(yùn)用這些知識發(fā)揮自己的創(chuàng)造力了