代碼
(function () {
//運動形式庫
function animate(opt) {
//0 對傳入的實參值進行判斷逻炊;
opt=opt || {};
//ele和target為必須傳的參數(shù)互亮,所以只要有一個不存在就停止代碼執(zhí)行;
if(!opt.ele || !opt.target) return;//如果傳參錯誤余素,代碼阻斷不執(zhí)行豹休;
//1 新建一個對象,里面添加默認樣式
var defaultOpt={
duration: 2000,
effect: "Linear"
};
//2 將傳入的實參opt桨吊,所有屬性賦值給defaultOpt威根,如果存在重新賦值,如果不存在视乐,使用默認值洛搀;
for(var attr in opt){
defaultOpt[attr]=opt[attr];
}
//總結(jié):defaultOpt的作用是設(shè)置默認的屬性,如果傳入的實參里面設(shè)置了defaultOpt里面的屬性佑淀,就重新賦值留美,如果沒有設(shè)置,就用默認值伸刃;
//下面所有代碼不再使用opt谎砾,而使用defaultOpt;
//3 獲取defaultOpt里面的參數(shù)
var ele=defaultOpt.ele;
var target=defaultOpt.target;
var duration=defaultOpt.duration;
var callback=defaultOpt.callback;
var effect=defaultOpt.effect;
var tempEffect=null;
//4 獲取運動形式,計算參數(shù)
//4.1 獲取運動形式:判斷effect的數(shù)據(jù)類型捧颅,滿足下面兩種情況景图,就執(zhí)行各自的代碼,如果不滿足碉哑,就使用默認值挚币;
var ary=["Linear","EaseIn","EaseOut","EaseBoth","EaseInStrong","EaseOutStrong","EaseBothStrong","Elastic-In","Elastic-Out","Elastic-Both","Back-In","Back-Out","Back-Both","Bounce-In","Bounce-Out","Bounce-Both"];
if(typeof effect==="number"){
ary=ary[effect%ary.length].split("-");
tempEffect=ary.length>=2?gbEffect[ary[0]][ary[1]]:gbEffect[ary[0]];
}else if(typeof effect==="object"){
tempEffect=effect.length>=2?gbEffect[effect[0]][effect[1]]:gbEffect[effect[0]];
}else if(typeof effect==="string"){
tempEffect=gbEffect[effect];//此時tempEffect設(shè)置一個函數(shù)定義地址,不是函數(shù)名谭梗;
}
//4.2 計算傳入運動形式中的參數(shù)
var begin={},change={};
for(var attr in target){
begin[attr]=utils.css(ele,attr);
change[attr]=target[attr]-begin[attr];
}
var time=0;
//5 添加定時器
var timer=setInterval(function () {
//5.1 變量累加
time+=30;
//5.2 邊界值判斷
if(time>=duration){
//5.2.1 設(shè)置邊界值
utils.css(ele,target);
//5.2.2 停止定時器
clearInterval(timer);
//5.2.3 執(zhí)行回調(diào)函數(shù),進行下一步操作
callback && callback.call(ele);//當callback存在的時候宛蚓,執(zhí)行回調(diào)函數(shù)激捏,改變其中的this指向為元素;
//5.2.4 阻斷程序執(zhí)行
return;
}
//5.3 獲取最新位置及設(shè)置最新位置
for(var attr in change){
//5.3.1 運動方式獲取最新位置凄吏;
var cur=tempEffect(time,begin[attr],change[attr],duration);
//處理opacity的問題远舅,屬性值獲取的都是字符串闰蛔,不能設(shè)置成功
if(typeof cur ==="string"){
//cur=parseFloat(cur).toFixed(2);//此時轉(zhuǎn)換后還是字符串
cur=Number(cur.slice(0,4));//此時轉(zhuǎn)化后為數(shù)字
}
//5.3.2 分別設(shè)置最新位置
utils.css(ele,attr,cur);
}
},30)
}
window.animate=animate;//將私有函數(shù)設(shè)置為全局變量;
})();
var gbEffect= {
Linear: function (t, b, c, d){ //勻速
return c*t/d + b;
},
EaseIn: function(t, b, c, d){ //加速曲線
return c*(t/=d)*t + b;
},
EaseOut: function(t, b, c, d){ //減速曲線
return -c *(t/=d)*(t-2) + b;
},
EaseBoth: function(t, b, c, d){ //加速減速曲線
if ((t/=d/2) < 1) {
return c/2*t*t + b;
}
return -c/2 * ((--t)*(t-2) - 1) + b;
},
EaseInStrong: function(t, b, c, d){ //加加速曲線
return c*(t/=d)*t*t*t + b;
},
EaseOutStrong: function(t, b, c, d){ //減減速曲線
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
EaseBothStrong: function(t, b, c, d){ //加加速減減速曲線
if ((t/=d/2) < 1) {
return c/2*t*t*t*t + b;
}
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
Elastic:{
In: function(t, b, c, d, a, p){ //正弦衰減曲線(彈動漸入)
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p/4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
Out: function(t, b, c, d, a, p){ //正弦增強曲線(彈動漸出)
if (t === 0) {
return b;
}
if ( (t /= d) == 1 ) {
return b+c;
}
if (!p) {
p=d*0.3;
}
if (!a || a < Math.abs(c)) {
a = c;
var s = p / 4;
} else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
Both: function(t, b, c, d, a, p){
if (t === 0) {
return b;
}
if ( (t /= d/2) == 2 ) {
return b+c;
}
if (!p) {
p = d*(0.3*1.5);
}
if ( !a || a < Math.abs(c) ) {
a = c;
var s = p/4;
}
else {
var s = p/(2*Math.PI) * Math.asin (c/a);
}
if (t < 1) {
return - 0.5*(a*Math.pow(2,10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
}
return a*Math.pow(2,-10*(t-=1)) *
Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
}
},
Back:{
In: function(t, b, c, d, s){ //回退加速(回退漸入)
if (typeof s == 'undefined') {
s = 1.70158;
}
return c*(t/=d)*t*((s+1)*t - s) + b;
},
Out: function(t, b, c, d, s){
if (typeof s == 'undefined') {
s = 3.70158; //回縮的距離
}
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
Both: function(t, b, c, d, s){
if (typeof s == 'undefined') {
s = 1.70158;
}
if ((t /= d/2 ) < 1) {
return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
}
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
},
Bounce:{
In: function(t, b, c, d){ //彈球減振(彈球漸出)
return c - gbEffect.Bounce.Out(d-t, 0, c, d) + b;
},
Out: function(t, b, c, d){
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
}
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
},
Both: function(t, b, c, d){
if (t < d/2) {
return gbEffect.Bounce.In(t*2, 0, c, d) * 0.5 + b;
}
return gbEffect.Bounce.Out(t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
}
}
};
//下列數(shù)組元素為所有的函數(shù)名图柏;
var gbEffectAry=["Linear","EaseIn","EaseOut","EaseBoth","EaseInStrong","EaseOutStrong","EaseBothStrong","Elastic-In","Elastic-Out","Elastic-Both","Back-In","Back-Out","Back-Both","Bounce-In","Bounce-Out","Bounce-Both"];
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>運動庫封裝終極版</title>
<style>
*{
margin: 0;
padding: 0;
}
#div1{
width: 80px;
height: 80px;
background-color: red;
line-height: 80px;
text-align: center;
position: absolute;
top: 10px;
left:200px;
opacity: 0.1;
filter: alpha(opacity=10);
}
#div2{
width: 1px;
height: 500px;
margin-top: 10px;
background-color: blue;
position: absolute;
top: 10px;
left: 1100px;
}
</style>
</head>
<body>
<div id="div1">物體</div>
<div id="div2"></div>
<script src="utils.js"></script>
<script src="moveEffect.js"></script>
<script src="01運動庫封裝終極版.js"></script>
<script>
var oDiv1=document.getElementById("div1");
animate({
ele:oDiv1,
target:{
left:1000,
top:400,
opacity: 0.8
},
effect:1,
duration: 2000,
callback:function () {
//默認情況下回調(diào)函數(shù)執(zhí)行時序六,this指向window;
//在調(diào)用時,用call改變this指向為ele蚤吹;
this.style.backgroundColor="yellow";
}
})
</script>
</body>
</html>