0}. 建立一個汽車類Auto,包括輪胎個數(shù)哈垢,汽車顏色妻柒,車身重量,速度等屬性耘分,并通過不同的構(gòu)造方法創(chuàng)建實例举塔。至少要求 汽車能夠加速 減速 停車。 再定義一個小汽車類CarAuto 繼承Auto 并添加空調(diào)求泰、CD屬性啤贩,并且重新實現(xiàn)方法覆蓋加速、減速的方法
class Auto:
def __init__(self, weight, speed, tyre_num= 4, color = 'white'):
self.weight = weight
self.tyre_num = tyre_num
self.color = color
self.speed = speed
def speed_up(self):
self.speed+=5
print('當(dāng)前速度:%skm/h'%(self.speed))
def speed_down(self):
self.speed-=5
print('當(dāng)前速度:%skm/h'%(self.speed))
class CarAuto(Auto):
def __init__(self,*args,**kwargs) :
super().__init__(*args,**kwargs)
self.air_conditioner = 'air_conditioner'
self.CD = 'CD'
def speed_up(self):
self.speed += 10
print('當(dāng)前速度:%skm/h' % (self.speed))
def speed_down(self):
self.speed -= 10
print('當(dāng)前速度:%skm/h' % (self.speed))
car1 = CarAuto('1200KG',80)
print(car1.color,car1.tyre_num,car1.speed)
car1.speed_down()
car1.speed_down()
car1.speed_up()
{0}. 創(chuàng)建一個Person類拜秧,添加一個類字段用來統(tǒng)計Perosn類的對象的個數(shù)
class Person:
count = 0
def __init__(self):
Person.count += 1
p1 = Person()
P2 = Person()
p3 = Person()
print(Person.count)
{0}. 創(chuàng)建一個動物類痹屹,擁有屬性:性別、年齡枉氮、顏色志衍、類型 ,
要求打印這個類的對象的時候以'/XXX的對象: 性別-? 年齡-? 顏色-? 類型-?/' 的形式來打印
class Animal:
def __init__(self,gender,age,color,kinds):
self.gender = gender
self.age = age
self.color = color
self.kinds = kinds
def __repr__(self):
return '{}對象:性別:{}年齡:{}顏色:{}品種:{}'.format(self.__class__.__name__,self.gender,self.age,self.color,self.kinds)
animal1 = Animal('雄',18,'white','羊')
print(animal1)
{0}. 寫一個圓類聊替, 擁有屬性半徑楼肪、面積和周長;要求獲取面積和周長的時候的時候可以根據(jù)半徑的值把對應(yīng)的值取到惹悄。但是給面積和周長賦值的時候春叫,程序直接崩潰,并且提示改屬性不能賦值
class Circle:
pi = 3.1415926
def __init__(self,r,c = None,area = None):
self.r = r
self._c = c
self._area = area
@property
def c(self):
if self._c == None:
self._c = self.r * Circle.pi * 2
return self._c
else:
print('周長不能直接賦值')
raise str(ValueError)
@property
def area(self):
if self._area == None:
self._area = ((self.r)**2) * Circle.pi
return self._area
else:
print('面積不能直接賦值')
raise ValueError
c1 = Circle(5)
print(c1.r,c1.c,c1.area)
c2 = Circle(2,6.28,100)
print(c2.area,c2.c)
{0}. 寫一個撲克類泣港, 要求擁有發(fā)牌和洗牌的功能(具體的屬性和其他功能自己根據(jù)實際情況發(fā)揮)
class Onepear:
hongt = []
heit = []
meihua = []
fangp = []
boss = []
for i in range(1,11):
pai_hongt = '紅桃'+str(i)
pai_heit = '黑桃'+str(i)
pai_meihua = '梅花'+str(i)
pai_fangp = '方片' +str(i)
hongt.append(pai_hongt)
heit.append(pai_heit)
meihua.append(pai_meihua)
fangp.append(pai_fangp)
list4 = ['J','Q','K']
for i in list4:
hongt.append('紅桃'+i)
heit.append('黑桃'+i)
meihua.append('梅花'+i)
fangp.append('方片'+i)
boss = ['大王', '小王']
one_pear = boss+hongt+heit+meihua+fangp
import random
class Puker:
one_pear = Onepear.one_pear
@classmethod
def xipai(cls):
random.shuffle(cls.one_pear)
@classmethod
def fapai(cls):
iter1 = iter(cls.one_pear)
return next(iter1)
puker1 = Puker
puker1.xipai()
print(puker1.one_pear)
print(puker1.fapai())