概念:
What:貝塞爾曲線是用一系列點(diǎn)來(lái)控制曲線狀態(tài)的呼寸⊙奁可以用來(lái)實(shí)時(shí)繪制曲線。
How:
Why:
實(shí)例:
貝賽爾曲線最終2.gif
彈性的圓
實(shí)例1:讓一個(gè)圓漸變成為心形:
貝賽爾曲線最終2.gif
1 繪制坐標(biāo)
坐標(biāo)系.png
//繪制坐標(biāo)系
private void drawCoordinate(Canvas canvas) {
canvas.save();
mPaint.setStrokeWidth(8);
mPaint.setColor(getResources().getColor(R.color.gray));
//繪制x軸
canvas.drawLine(0, mCenterY, mCenterX * 2, mCenterY, mPaint);
canvas.drawLine(mCenterX, 0, mCenterX, mCenterY * 2, mPaint);
canvas.restore();
}
2 繪制數(shù)據(jù)點(diǎn)和輔助點(diǎn)等舔,并連接他們:
輔助線.png
//繪制輔助線
public void drawLine(Canvas canvas) {
//繪制數(shù)據(jù)點(diǎn)
mPaint.setColor(getResources().getColor(R.color.blue));
mPaint.setStrokeWidth(8);
for (int index = 0; index < mData.length; index += 2) {
canvas.drawCircle(mData[index], mData[index + 1], 3, mPaint);
}
//繪制控制點(diǎn)
mPaint.setColor(getResources().getColor(R.color.green));
for (int index = 0; index < mCtrl.length; index += 2) {
canvas.drawCircle(mCtrl[index], mCtrl[index + 1], 3, mPaint);
}
//繪制輔助線
for (int i = 2, j = 2; i < 8; i += 2, j += 4) {
canvas.drawLine(mData[i], mData[i + 1], mCtrl[j], mCtrl[j + 1], mPaint);
canvas.drawLine(mData[i], mData[i + 1], mCtrl[j + 2], mCtrl[j + 3], mPaint);
}
canvas.drawLine(mData[0], mData[1], mCtrl[0], mCtrl[1], mPaint);
canvas.drawLine(mData[0], mData[1], mCtrl[14], mCtrl[15], mPaint);
}
3 繪制貝賽爾曲線:
貝賽爾曲線.png
//繪制貝賽爾曲線
public void drawbezier(Canvas canvas) {
mPaint.setColor(getResources().getColor(R.color.red));
mPaint.setStrokeWidth(15);
Path path = new Path();
path.moveTo(mData[0], mData[1]);
path.cubicTo(mCtrl[0], mCtrl[1], mCtrl[2], mCtrl[3], mData[2], mData[3]);
path.cubicTo(mCtrl[4], mCtrl[5], mCtrl[6], mCtrl[7], mData[4], mData[5]);
path.cubicTo(mCtrl[8], mCtrl[9], mCtrl[10], mCtrl[11], mData[6], mData[7]);
path.cubicTo(mCtrl[12], mCtrl[13], mCtrl[14], mCtrl[15], mData[0], mData[1]);
canvas.drawPath(path, mPaint);
}
4 執(zhí)行循環(huán)骚灸,動(dòng)態(tài)變成心形
貝賽爾曲線最終.gif
//繪制貝賽爾曲線
public void drawbezier(Canvas canvas) {
mPaint.setColor(getResources().getColor(R.color.red));
mPaint.setStrokeWidth(15);
Path path = new Path();
path.moveTo(mData[0], mData[1]);
path.cubicTo(mCtrl[0], mCtrl[1], mCtrl[2], mCtrl[3], mData[2], mData[3]);
path.cubicTo(mCtrl[4], mCtrl[5], mCtrl[6], mCtrl[7], mData[4], mData[5]);
path.cubicTo(mCtrl[8], mCtrl[9], mCtrl[10], mCtrl[11], mData[6], mData[7]);
path.cubicTo(mCtrl[12], mCtrl[13], mCtrl[14], mCtrl[15], mData[0], mData[1]);
canvas.drawPath(path, mPaint);
mCurrent += mPiece;
if (mCurrent < mDuration){
mData[1] -= 120/mCount;
mCtrl[7] += 80/mCount;
mCtrl[9] += 80/mCount;
mCtrl[4] -= 20/mCount;
mCtrl[10] += 20/mCount;
postInvalidateDelayed((long) mPiece);
}
}
5 注釋掉1,2步驟慌植,即可甚牲。
貝賽爾曲線最終2.gif
實(shí)例2:彈性的圓:
彈性的圓
Demo源碼:
參考:
貝塞爾曲線開(kāi)發(fā)的藝術(shù)
安卓自定義View進(jìn)階-Path之貝塞爾曲線
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