短視頻從無到有 (四)視頻添加水印

正文

給視頻添加水印的原理是把視頻的每一幀都重新渲染,這個(gè)功能我們可以用GPUImage和AVFoundation兩個(gè)框架來做店茶。下面穿撮,我就來詳細(xì)闡述這兩種不同的方案。

AVFoundation

使用AVFoundation為視頻添加水印步驟如下:
1.拿到視頻和音頻資源
2.創(chuàng)建AVMutableComposition對(duì)象
3.往AVMutableComposition對(duì)象添加視頻資源上真,同時(shí)設(shè)置視頻資源的時(shí)間段和插入點(diǎn)
4.往AVMutableComposition對(duì)象添加音頻資源,同時(shí)設(shè)置音頻資源的時(shí)間段和插入點(diǎn)
5.往AVMutableComposition對(duì)象添加要追加的音頻資源羹膳,同時(shí)設(shè)置音頻資源的時(shí)間段睡互,插入點(diǎn)和混合模式
6.導(dǎo)出視頻。導(dǎo)出視頻依然使用的是AVAssetExportSession

/**
 <#Description#>

 @param videoPathURL 視頻URL
 @param img 水印圖片
 @param coverImg 水印圖片
 @param text 文字
 */
- (void)saveAVideoPath:(NSURL *)videoPathURL withWaterImg:(UIImage *)img coverImg:(UIImage *)coverImg text:(NSString *)text{
  
     if (!videoPathURL) return;
    
    //1 創(chuàng)建AVAsset實(shí)例 AVAsset包含了video的所有信息 self.videoUrl輸入視頻的路徑
    NSDictionary *opts = [NSDictionary dictionaryWithObject:@(YES) forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
   AVURLAsset *videoAsset = [AVURLAsset URLAssetWithURL:videoPathURL options:opts];     //初始化視頻媒體文件

    CMTime startTime = kCMTimeZero;
    CMTime endTime = CMTimeMakeWithSeconds(videoAsset.duration.value/videoAsset.duration.timescale, videoAsset.duration.timescale);
    
   
    
    //2 創(chuàng)建AVMutableComposition實(shí)例
    AVMutableComposition *mixComposition = [[AVMutableComposition alloc] init];
    
    //3 視頻通道  工程文件中的軌道,有音頻軌就珠、視頻軌等寇壳,里面可以插入各種對(duì)應(yīng)的素材
    AVMutableCompositionTrack *videoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo
                                                                        preferredTrackID:kCMPersistentTrackID_Invalid];
    //把視頻軌道數(shù)據(jù)加入到可變軌道中 這部分可以做視頻裁剪TimeRange
    [videoTrack insertTimeRange:CMTimeRangeMake(startTime, endTime)
                        ofTrack:[[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0]
                         atTime:kCMTimeZero error:nil];
    
    
    
    //說明有音頻
    if ([[videoAsset tracksWithMediaType:AVMediaTypeAudio] count]>0) {
        
        //聲音采集
        AVURLAsset * audioAsset = [[AVURLAsset alloc] initWithURL:videoPathURL options:opts];
        //音頻通道
        AVMutableCompositionTrack * audioTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
        //音頻采集通道
        [audioTrack insertTimeRange:CMTimeRangeMake(startTime, endTime) ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio] firstObject] atTime:kCMTimeZero error:nil];
        
    }
    
   
    
    //3.1 AVMutableVideoCompositionInstruction 視頻軌道中的一個(gè)視頻,可以縮放妻怎、旋轉(zhuǎn)等
    AVMutableVideoCompositionInstruction *mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    mainInstruction.timeRange = CMTimeRangeMake(startTime, endTime);
    
    // 3.2 AVMutableVideoCompositionLayerInstruction 一個(gè)視頻軌道壳炎,包含了這個(gè)軌道上的所有視頻素材
    AVMutableVideoCompositionLayerInstruction *videolayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoTrack];
    AVAssetTrack *videoAssetTrack = [[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    //    UIImageOrientation videoAssetOrientation_  = UIImageOrientationUp;
    BOOL isVideoAssetPortrait_  = NO;
    CGAffineTransform videoTransform = videoAssetTrack.preferredTransform;
    if (videoTransform.a == 0 && videoTransform.b == 1.0 && videoTransform.c == -1.0 && videoTransform.d == 0) {
        //        videoAssetOrientation_ = UIImageOrientationRight;
        isVideoAssetPortrait_ = YES;
    }
    if (videoTransform.a == 0 && videoTransform.b == -1.0 && videoTransform.c == 1.0 && videoTransform.d == 0) {
        //        videoAssetOrientation_ =  UIImageOrientationLeft;
        isVideoAssetPortrait_ = YES;
    }
    //    if (videoTransform.a == 1.0 && videoTransform.b == 0 && videoTransform.c == 0 && videoTransform.d == 1.0) {
    //        videoAssetOrientation_ =  UIImageOrientationUp;
    //    }
    //    if (videoTransform.a == -1.0 && videoTransform.b == 0 && videoTransform.c == 0 && videoTransform.d == -1.0) {
    //        videoAssetOrientation_ = UIImageOrientationDown;
    //    }
    [videolayerInstruction setTransform:videoAssetTrack.preferredTransform atTime:kCMTimeZero];
  //  [videolayerInstruction setOpacity:0.0 atTime:endTime];
    // 3.3 - Add instructions
    mainInstruction.layerInstructions = [NSArray arrayWithObjects:videolayerInstruction,nil];
    //AVMutableVideoComposition:管理所有視頻軌道,可以決定最終視頻的尺寸逼侦,裁剪需要在這里進(jìn)行
    AVMutableVideoComposition *mainCompositionInst = [AVMutableVideoComposition videoComposition];
    
    CGSize naturalSize;
    if(isVideoAssetPortrait_){
        naturalSize = CGSizeMake(videoAssetTrack.naturalSize.height, videoAssetTrack.naturalSize.width);
    } else {
        naturalSize = videoAssetTrack.naturalSize;
    }
    
    float renderWidth, renderHeight;
    renderWidth = naturalSize.width;
    renderHeight = naturalSize.height;
    mainCompositionInst.renderSize = CGSizeMake(renderWidth, renderHeight);
    mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
    mainCompositionInst.frameDuration = CMTimeMake(1,30);
    
    //生成水印
   [self creatWaterWithComposition:mainCompositionInst waterImg:[UIImage imageNamed:@"avatar"] coverImg:[UIImage imageNamed:@"demo"] text:@"avtest" size:CGSizeMake(renderWidth, renderHeight)];
    
    
    NSString *pathToMovie =[self getVideoSaveFilePathString:@".MOV" addPathArray:NO];
    unlink([pathToMovie UTF8String]);
    NSURL *compressionFileURL = [NSURL fileURLWithPath:pathToMovie];
    
    AVAssetExportSession *exporter =[[AVAssetExportSession alloc]initWithAsset:mixComposition presetName:AVAssetExportPresetMediumQuality];
    
    exporter.outputURL=compressionFileURL;
    exporter.outputFileType = AVFileTypeQuickTimeMovie;
    exporter.shouldOptimizeForNetworkUse = YES;
    exporter.videoComposition = mainCompositionInst;
    [exporter exportAsynchronouslyWithCompletionHandler:^{
        
        dispatch_async(dispatch_get_main_queue(), ^{
            
            switch (exporter.status) {
                case AVAssetExportSessionStatusFailed:{
                    
                    _hud.hidden =YES;
                    NSLog(@"Export Status: Fail :%@",exporter.error.localizedDescription);
                    
                    break;
                }
                case AVAssetExportSessionStatusCancelled:{
                    
                    NSLog(@"Export Status: Cancell");
                    
                    break;
                }
                case AVAssetExportSessionStatusCompleted: {
                    
                    _hud.hidden =YES;
                    [self savePhotosAlbum:compressionFileURL];
                    
                    
                    break;
                }
                case AVAssetExportSessionStatusUnknown: {
                    
                    NSLog(@"Export Status: Unknown");
                    break;
                }
                case AVAssetExportSessionStatusExporting : {
                    
                    NSLog(@"Export Status: Exporting");
                    break;
                }
                case AVAssetExportSessionStatusWaiting: {
                    
                    NSLog(@"Export Status: Wating");
                    break;
                }
                    
            };
            
        });
    }];
    
}

注:必須判斷是否有音頻[[videoAsset tracksWithMediaType:AVMediaTypeAudio] count]>0冕广,否則的話會(huì)出現(xiàn)問題〕ソ啵框架定義了一個(gè)名為AVURLAssetPreferPreciseDurationAndTimingKey的選項(xiàng)撒汉,選項(xiàng)帶有@YES值可以確保當(dāng)資源的屬性使用AVAsynchronousKeyValueLoading協(xié)議載入時(shí)可以計(jì)算出準(zhǔn)確的時(shí)長和時(shí)間信息。雖然使用這個(gè)option時(shí)還會(huì)載入過程增添一些額外開銷涕滋,不過這可以保證資源正處于合適的編輯狀態(tài)睬辐。生成水印的代碼如下:

- (void)creatWaterWithComposition:(AVMutableVideoComposition *)composition waterImg:(UIImage *)img coverImg:(UIImage *)coverImg text:(NSString *)text size:(CGSize )size{
    
    
    UIFont *font = [UIFont systemFontOfSize:30.0];
    CATextLayer *subtitle1Text = [[CATextLayer alloc] init];
    [subtitle1Text setFontSize:30];
    [subtitle1Text setString:text];
    [subtitle1Text setAlignmentMode:kCAAlignmentCenter];
    [subtitle1Text setForegroundColor:[[UIColor whiteColor] CGColor]];
    subtitle1Text.masksToBounds = YES;
    subtitle1Text.cornerRadius = 23.0f;
    [subtitle1Text setBackgroundColor:[UIColor colorWithRed:0 green:0 blue:0 alpha:0.5].CGColor];
    CGSize textSize = [text sizeWithAttributes:[NSDictionary dictionaryWithObjectsAndKeys:font,NSFontAttributeName, nil]];
    [subtitle1Text setFrame:CGRectMake(50, 100, textSize.width+20, textSize.height+10)];
    
    //水印
    CALayer *imgLayer = [CALayer layer];
    imgLayer.contents = (id)img.CGImage;
    //    imgLayer.bounds = CGRectMake(0, 0, size.width, size.height);
    imgLayer.bounds = CGRectMake(0, 0, 210, 50);
    imgLayer.position = CGPointMake(size.width/2.0, size.height/2.0);
    
    //第二個(gè)水印
    CALayer *coverImgLayer = [CALayer layer];
    coverImgLayer.contents = (id)coverImg.CGImage;
    //    [coverImgLayer setContentsGravity:@"resizeAspect"];
    coverImgLayer.bounds =  CGRectMake(50, 200,210, 50);
    coverImgLayer.position = CGPointMake(size.width/4.0, size.height/4.0);
    
    // 2 - The usual overlay
    CALayer *overlayLayer = [CALayer layer];
    [overlayLayer addSublayer:subtitle1Text];
    [overlayLayer addSublayer:imgLayer];
    overlayLayer.frame = CGRectMake(0, 0, size.width, size.height);
    [overlayLayer setMasksToBounds:YES];
    
    CALayer *parentLayer = [CALayer layer];
    CALayer *videoLayer = [CALayer layer];
    parentLayer.frame = CGRectMake(0, 0, size.width, size.height);
    videoLayer.frame = CGRectMake(0, 0, size.width, size.height);
    [parentLayer addSublayer:videoLayer];
    [parentLayer addSublayer:overlayLayer];
    [parentLayer addSublayer:coverImgLayer];
    
    //設(shè)置封面
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"opacity"];
    anima.fromValue = [NSNumber numberWithFloat:1.0f];
    anima.toValue = [NSNumber numberWithFloat:0.0f];
    anima.repeatCount = 0;
    anima.duration = 5.0f;  //5s之后消失
    [anima setRemovedOnCompletion:NO];
    [anima setFillMode:kCAFillModeForwards];
    anima.beginTime = AVCoreAnimationBeginTimeAtZero;
    [coverImgLayer addAnimation:anima forKey:@"opacityAniamtion"];
    composition.animationTool = [AVVideoCompositionCoreAnimationTool
                                 videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
    
}

其中使用AVFoundation + CoreAnimation的合成方式為視頻水印添加動(dòng)態(tài)效果我以后還會(huì)討論,今天就先到這里宾肺。

GPUImage

GPUImage使用GPUImageUIElement和GPUImageMovieWriter重新進(jìn)行渲染溯饵,通過疊加濾鏡來重新生成視頻。濾鏡可以采用GPUImageDissolveBlendFilter锨用。這種方案相當(dāng)于把視頻重新錄制一邊丰刊,邊錄制邊重新添加水印,所以兼容性比較好增拥,幾乎只要支持的視頻格式全都可以處理啄巧,但是注意沒有聲音視頻的情況,如果原視頻沒有聲音掌栅,在創(chuàng)建新視頻采集聲音的時(shí)候秩仆,會(huì)出現(xiàn)錯(cuò)誤Assertion failure in -[GPUImageMovieWriter createDataFBO],所以也要先判斷是否有音頻[[videoAsset tracksWithMediaType:AVMediaTypeAudio] count]>0猾封〕嗡#總體來說GPUImage只是簡單的提供了加載濾鏡的變相方案,原理其實(shí)就是加了一個(gè)濾鏡晌缘,這個(gè)濾鏡的紋理是水印的那個(gè)圖片齐莲,然后混合罷了,并沒有提供更深層的編輯功能磷箕。不多說选酗,代碼如下:

/**
 使用GPUImage加載水印
 
 @param videoPathURL 視頻路徑
 @param img 水印圖片
 @param coverImg 水印圖片二
 @param text 字符串水印

 */
- (void)saveVideoPath:(NSURL*)videoPathURL WithWaterImg:(UIImage*)img WithCoverImage:(UIImage*)coverImg WithText:(NSString*)text
{
    
    if (!videoPathURL) return;
    
    GPUImageOutput <GPUImageInput> *filter = [[GPUImageNormalBlendFilter alloc] init];
    
    //濾鏡
//    filter =[[GPUImageDissolveBlendFilter alloc]init];
//    [(GPUImageDissolveBlendFilter *)_filter setMix:0.0f];
    //也可以使用透明濾鏡
 //   filter =[[GPUImageAlphaBlendFilter alloc]init];
//    [(GPUImageDissolveBlendFilter *)_filter setMix:1.0f];
    
    
    
    AVAsset *asset = [AVAsset assetWithURL:videoPathURL];
    CGSize size = asset.naturalSize;
    
    _movieFile = [[GPUImageMovie alloc] initWithAsset:asset];
    _movieFile.playAtActualSpeed = NO;
    
    // 文字水印
    UILabel *label = [[UILabel alloc] init];
    label.text = text;
    label.font = [UIFont systemFontOfSize:30];
    label.textColor = [UIColor whiteColor];
    [label setTextAlignment:NSTextAlignmentCenter];
    [label sizeToFit];
    label.layer.masksToBounds = YES;
    label.layer.cornerRadius = 18.0f;
    [label setBackgroundColor:[UIColor colorWithRed:0 green:0 blue:0 alpha:0.5]];
    [label setFrame:CGRectMake(50, 100, label.frame.size.width+20, label.frame.size.height)];
    
    //圖片水印
    UIImage *coverImage1 = [img copy];
    UIImageView *coverImageView1 = [[UIImageView alloc] initWithImage:coverImage1];
    [coverImageView1 setFrame:CGRectMake(0, 100, 210, 50)];
    
    //第二個(gè)圖片水印
    UIImage *coverImage2 = [coverImg copy];
    UIImageView *coverImageView2 = [[UIImageView alloc] initWithImage:coverImage2];
    [coverImageView2 setFrame:CGRectMake(270, 100, 210, 50)];
    
    UIView *subView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)];
    subView.backgroundColor = [UIColor clearColor];
    
    [subView addSubview:coverImageView1];
    [subView addSubview:coverImageView2];
    [subView addSubview:label];
    
    GPUImageUIElement *element = [[GPUImageUIElement alloc] initWithView:subView];
    
    NSString *pathToMovie =[self getVideoSaveFilePathString:@".MOV" addPathArray:NO];
    unlink([pathToMovie UTF8String]);
    NSURL *movieURL = [NSURL fileURLWithPath:pathToMovie];
    
    self.movieWriter = [[GPUImageMovieWriter alloc] initWithMovieURL:movieURL size:CGSizeMake(720.0, 1280.0)];
    
    GPUImageFilter* progressFilter = [[GPUImageFilter alloc] init];
    [progressFilter addTarget:filter];
    [_movieFile addTarget:progressFilter];
    [element addTarget:filter];
    self.movieWriter.shouldPassthroughAudio = YES;
    if ([[asset tracksWithMediaType:AVMediaTypeAudio] count] > 0){
        
        _movieFile.audioEncodingTarget = self.movieWriter;
        
    } else {
        //no audio
        _movieFile.audioEncodingTarget = nil;
    }
    
    
    //    movieFile.playAtActualSpeed = true;
    [_movieFile enableSynchronizedEncodingUsingMovieWriter:self.movieWriter];
    // 顯示到界面
    [filter addTarget:self.movieWriter];
    
    [self.movieWriter startRecording];
    [_movieFile startProcessing];
    
    
    
    WeakSelf(self);
    //渲染
    [progressFilter setFrameProcessingCompletionBlock:^(GPUImageOutput *output, CMTime time) {
        //水印可以移動(dòng)
        CGRect frame = coverImageView1.frame;
        frame.origin.x += 1;
        frame.origin.y += 1;
        coverImageView1.frame = frame;
        //第5秒之后隱藏coverImageView2
        if (time.value/time.timescale>=5.0) {
            [coverImageView2 removeFromSuperview];
        }
        [element update];
        
    }];
    
    
    [self.movieWriter setCompletionBlock:^{
        StrongSelf(self);
        dispatch_async(dispatch_get_main_queue(), ^{
            
            [self.hud hideAnimated:YES];
            [filter removeTarget:self.movieWriter];
            [self.movieWriter finishRecording];
            
            //保存相冊(cè)
            [self savePhotosAlbum:movieURL];
            
        });
        
    }];
}

代碼中在progressFilter setFrameProcessingCompletionBlock的回調(diào)中,設(shè)置了各個(gè)元素的顯示搀捷、移動(dòng)星掰,這樣的話就可以更加自由的設(shè)置水印的顯示與否,比如水印在剛開始顯示嫩舟,五秒之后消失等功能氢烘,這個(gè)相當(dāng)于每一幀都在渲染,所以如果是采用什么動(dòng)畫效果的話可以直接設(shè)置frame即可家厌。

有什么問題歡迎大家留言討論播玖。

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